VIRTUAL REALITY



        NARESH POKHRIYAL
          03111804409
Virtual Reality allows a user to interact with a
computer- simulated environment, be it a real or
imagined one.

Real Environments- Simulations for pilot or combat
training.

Imaginary Environments- Differ significantly from
reality, as in VR games
Most virtual reality environments are primarily visual
experiences, displayed either on a computer screen
or through special stereoscopic displays, but some
simulations include additional sensory information,
such as sound through speakers or headphones.

Some advanced and experimental systems have
included limited tactile information, known as force
feedback.
It is currently very difficult to create a high-fidelity
virtual reality experience, due largely to technical
limitations on processing power, image resolution
and communication bandwidth.


However, those limitations are expected to
eventually be overcome as processor, imaging and
data communication technologies become more
powerful and cost-effective over time.
Why Virtual Reality is needed?
Operations in dangerous environments
    There are still many examples of people working in
    dangerous or hardship environments that could
    benefit from the use of VR-mediated
    teleportation.
    Workers in radioactive, space, or toxic
    environments could be relocated to the safety of a
    VR environment where they could 'handle' any
    hazardous materials without any real danger using
    teleoperation or telepresence.
In the future -- Tele-presence
In the future -- Tele-presence
Why Virtual Reality is needed?
Scientific Visualization
  Scientific Visualization provides the researcher with
  immediate graphical feedback during the course of
  the computations and gives him/her the ability to
  'steer' the solution process.
  Application at NASA Ames Research Center is the
  Virtual Planetary Exploration. It helps planetary
  geologists to remotely analyze the surface of a
  planet. They use VR techniques to roam planetary
  terrains.
Geologists
remotely analyzing
the surface of a
planet at NASA
Why Virtual Reality is needed?
Medicine
 Until now experimental research and education in
 medicine was mainly based on dissection and study
 of plastic models. Computerized 3D human models
 provide a new approach to research and education in
 medicine. Experimenting medical research with
 virtual patients will be a reality.
 We will be able to create not only realistic looking
 virtual patients, but also histological and bone
 structures. With the simulation of the entire
 physiology of the human body,
Why Virtual Reality is needed?
Education and training
  Driving simulators.
  Flight simulators.
  Ship simulators.
  Tank simulators.
Types of VR
1. Immersive VR
 A type of VR in which the user becomes immersed
 (deeply involved) in a virtual world. It is also a form
 of VR that uses computer related components.
Immersive VR Components
The head-mounted display
(HMD) was the first device
providing its wearer with an
immersive experience. A
typical HMD houses two
miniature display screens and
an optical system that
channels the images from the
screens to the eyes, thereby,
presenting a stereo view of a
virtual world. As a result, the
viewer can look around and
walk through the surrounding
virtual environment.
Immersive VR Components
           »
The     CAVE       (Cave
Automatic         Virtual
Environment) provides
the      illusion      of
immersion by projecting
stereo images on the
walls and floor of a
room-sized cube.
Several persons wearing
lightweight       stereo
glasses can enter and
walk freely inside the
CAVE.
Immersive VR Components




A glove that can sense the position of the finger which
can be used to control and interact with the virtual
images being displayed.
2. Text-based VR – when a reader of a certain text form
   a mental model of this virtual world in their head
   from the descriptions of people, places, and things.

3. Augmented VR- the idea of taking what is real and
   adding to it in some way so that the user obtains
   more information from their environment.
Augmented VR
Technologies of VR--Software
Toolkits
  Programming libraries.
  Provide function libraries (C & C++).
Authoring systems
  Complete programs with graphical interfaces for
  creating worlds without resorting to detailed
  programming.
Technologies of VR--Software
Software packages available in market:
  Multiverse (Freeware)
  Virtual Reality Studio
  Sense8 World Tool Kit (WTK)
  Autodesk Cyberspace Development kit
Technologies of VR--Software
VRML
 In addition to HTML (Hypertext Markup Language),
 that has become a standard authoring tool for the
 creation of home pages, VRML provides three-
 dimensional worlds with integrated hyperlinks on the
 Web.
  The viewing of VRML models via a VRML plug-in for
 Web browsers is usually done on a graphics monitor
 under mouse-control and, therefore, not fully
 immersive.
   However the syntax and data structure of VRML
 provide an excellent tool for the modeling of three-
 dimensional worlds that are functional and
 interactive and that can, ultimately, be transferred
 into     fully   immersive      viewing     systems.
Architecture of VR System

                                                       visual,
                                                       auditory,
Position &                                             haptic,
Orientation                                            touch…


                Input                      Rendering
              Processor                    Processor


                             Simulation
                             Processor




                          World Database
Components of VR System
Input Processor
  Control the devices used to input information to the
  computer. The object is to get the coordinate data to
  the rest of the system with minimal lag time.
  Keyboard, mouse, 3D position trackers, a voice
  recognition system, etc.
Components of VR System
Simulation Processor
  Core of a VR system.
  Takes the user inputs along with any tasks
  programmed into the world and determine the
  actions that will take place in the virtual world.
Components of VR System
Rendering Processor
  Create the sensations that are output to the user.
  Separate rendering processes are used for visual,
  auditory, haptic and other sensory systems. Each
  renderer take a description of the world stat from
  the simulation process or derive it directly from the
  World Database for each time step.
Components of VR System
World Database (World Description Files)
 Store the objects that inhabit the world, scripts that
 describe actions of those objects.
RECENT ADVANCEMENTS
iOptik A Washington-
based      company      is
looking     to     further
decreasing the line
between science fiction
and reality with its eye
enhancing iOptik virtual
reality contact lenses.
Enhance your normal
vision by allowing you to
view      virtual    and
augmented          reality
images without the use
of any bulky apparatus.
RECENT ADVANCEMENTS
Conduit from Mechdyne Corporation
  Allow users of existing computer graphics
  applications to automatically be able to run those
  applications on CAVE, head-mounted display, or
  other VR device without access to the source code.
Remo 3D
  An effective tool for creating and modifying 3D
  models intended for realtime visualization.
  Brings support for importing and exporting models in
  multiple file formats(OSGF, OSGT, OSGT etc.)
ADVANTAGES
• Interaction with the environment.
• User interface
• User can see and even feel the shaped surface under
  his/her fingertips.
• Flight simulators and games.
• CAD/CAE
• Biomedical Engineering the projects mentioned are
  use of virtual reality for viewing of X-RAY's and MRI‘s.
• Rendering and 3-D lighting, modeling for resource
  management.
DISADVANTAGES
• New technologies have also revealed new problems.
• VR in medical treatment is going through some
  growing pains.
• There are limitations with VR devices as well in
  regards to usability.
• Lack of standardization of hardware and protocols.
• Most troublesome are the side effects it can induce,
  like disorientation, dizziness and nausea.
• People often find navigating in 3-D spaces and
  performing actions in free space extremely difficult.
• Practical problems in spatial cognition research
The Future of Virtual Reality
• Virtual Reality is a growing industry.
• PC and specialized hardware are getting better,
  faster and cheaper because of development in VR.
• Maybe 3D user interfaces will replace the windows
  based ones?
• Huge demand for VRML programmers in near future.
• Revolution in gaming industries.
Thank You

Virtual Reality

  • 1.
    VIRTUAL REALITY NARESH POKHRIYAL 03111804409
  • 2.
    Virtual Reality allowsa user to interact with a computer- simulated environment, be it a real or imagined one. Real Environments- Simulations for pilot or combat training. Imaginary Environments- Differ significantly from reality, as in VR games
  • 3.
    Most virtual realityenvironments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced and experimental systems have included limited tactile information, known as force feedback.
  • 4.
    It is currentlyvery difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
  • 5.
    Why Virtual Realityis needed? Operations in dangerous environments There are still many examples of people working in dangerous or hardship environments that could benefit from the use of VR-mediated teleportation. Workers in radioactive, space, or toxic environments could be relocated to the safety of a VR environment where they could 'handle' any hazardous materials without any real danger using teleoperation or telepresence.
  • 6.
    In the future-- Tele-presence
  • 7.
    In the future-- Tele-presence
  • 8.
    Why Virtual Realityis needed? Scientific Visualization Scientific Visualization provides the researcher with immediate graphical feedback during the course of the computations and gives him/her the ability to 'steer' the solution process. Application at NASA Ames Research Center is the Virtual Planetary Exploration. It helps planetary geologists to remotely analyze the surface of a planet. They use VR techniques to roam planetary terrains.
  • 9.
  • 10.
    Why Virtual Realityis needed? Medicine Until now experimental research and education in medicine was mainly based on dissection and study of plastic models. Computerized 3D human models provide a new approach to research and education in medicine. Experimenting medical research with virtual patients will be a reality. We will be able to create not only realistic looking virtual patients, but also histological and bone structures. With the simulation of the entire physiology of the human body,
  • 11.
    Why Virtual Realityis needed? Education and training Driving simulators. Flight simulators. Ship simulators. Tank simulators.
  • 12.
    Types of VR 1.Immersive VR A type of VR in which the user becomes immersed (deeply involved) in a virtual world. It is also a form of VR that uses computer related components.
  • 13.
    Immersive VR Components Thehead-mounted display (HMD) was the first device providing its wearer with an immersive experience. A typical HMD houses two miniature display screens and an optical system that channels the images from the screens to the eyes, thereby, presenting a stereo view of a virtual world. As a result, the viewer can look around and walk through the surrounding virtual environment.
  • 14.
    Immersive VR Components » The CAVE (Cave Automatic Virtual Environment) provides the illusion of immersion by projecting stereo images on the walls and floor of a room-sized cube. Several persons wearing lightweight stereo glasses can enter and walk freely inside the CAVE.
  • 15.
    Immersive VR Components Aglove that can sense the position of the finger which can be used to control and interact with the virtual images being displayed.
  • 16.
    2. Text-based VR– when a reader of a certain text form a mental model of this virtual world in their head from the descriptions of people, places, and things. 3. Augmented VR- the idea of taking what is real and adding to it in some way so that the user obtains more information from their environment.
  • 17.
  • 18.
    Technologies of VR--Software Toolkits Programming libraries. Provide function libraries (C & C++). Authoring systems Complete programs with graphical interfaces for creating worlds without resorting to detailed programming.
  • 19.
    Technologies of VR--Software Softwarepackages available in market: Multiverse (Freeware) Virtual Reality Studio Sense8 World Tool Kit (WTK) Autodesk Cyberspace Development kit
  • 20.
    Technologies of VR--Software VRML In addition to HTML (Hypertext Markup Language), that has become a standard authoring tool for the creation of home pages, VRML provides three- dimensional worlds with integrated hyperlinks on the Web. The viewing of VRML models via a VRML plug-in for Web browsers is usually done on a graphics monitor under mouse-control and, therefore, not fully immersive. However the syntax and data structure of VRML provide an excellent tool for the modeling of three- dimensional worlds that are functional and interactive and that can, ultimately, be transferred into fully immersive viewing systems.
  • 21.
    Architecture of VRSystem visual, auditory, Position & haptic, Orientation touch… Input Rendering Processor Processor Simulation Processor World Database
  • 22.
    Components of VRSystem Input Processor Control the devices used to input information to the computer. The object is to get the coordinate data to the rest of the system with minimal lag time. Keyboard, mouse, 3D position trackers, a voice recognition system, etc.
  • 23.
    Components of VRSystem Simulation Processor Core of a VR system. Takes the user inputs along with any tasks programmed into the world and determine the actions that will take place in the virtual world.
  • 24.
    Components of VRSystem Rendering Processor Create the sensations that are output to the user. Separate rendering processes are used for visual, auditory, haptic and other sensory systems. Each renderer take a description of the world stat from the simulation process or derive it directly from the World Database for each time step.
  • 25.
    Components of VRSystem World Database (World Description Files) Store the objects that inhabit the world, scripts that describe actions of those objects.
  • 26.
    RECENT ADVANCEMENTS iOptik AWashington- based company is looking to further decreasing the line between science fiction and reality with its eye enhancing iOptik virtual reality contact lenses. Enhance your normal vision by allowing you to view virtual and augmented reality images without the use of any bulky apparatus.
  • 27.
    RECENT ADVANCEMENTS Conduit fromMechdyne Corporation Allow users of existing computer graphics applications to automatically be able to run those applications on CAVE, head-mounted display, or other VR device without access to the source code. Remo 3D An effective tool for creating and modifying 3D models intended for realtime visualization. Brings support for importing and exporting models in multiple file formats(OSGF, OSGT, OSGT etc.)
  • 28.
    ADVANTAGES • Interaction withthe environment. • User interface • User can see and even feel the shaped surface under his/her fingertips. • Flight simulators and games. • CAD/CAE • Biomedical Engineering the projects mentioned are use of virtual reality for viewing of X-RAY's and MRI‘s. • Rendering and 3-D lighting, modeling for resource management.
  • 29.
    DISADVANTAGES • New technologieshave also revealed new problems. • VR in medical treatment is going through some growing pains. • There are limitations with VR devices as well in regards to usability. • Lack of standardization of hardware and protocols. • Most troublesome are the side effects it can induce, like disorientation, dizziness and nausea. • People often find navigating in 3-D spaces and performing actions in free space extremely difficult. • Practical problems in spatial cognition research
  • 30.
    The Future ofVirtual Reality • Virtual Reality is a growing industry. • PC and specialized hardware are getting better, faster and cheaper because of development in VR. • Maybe 3D user interfaces will replace the windows based ones? • Huge demand for VRML programmers in near future. • Revolution in gaming industries.
  • 31.