A presentation created to help account managers understand the fundamentals of User Experience [UX], and how to apply a user-centric approach for Growth Digital Agencies (GDA).
It advocates building a UX centered around three inner disciplines; User Research, Information Architecture, and User Testing. Additionally, it tells how and why UX should begin at the project strategic/kick-off stage, how UX should be evangelised as central to a project's methodology, all while debunking the 'UX as a design deliverable' myth.
I gave this talk at UXCambridge and Mirror conference in Braga, Portugal in 2016. I believe that it's people's soft skills that really make the difference on projects. I had a think about some of the best people I've worked with over the years and identified the soft skills that they all had in common. This talk looks into each of these skills in turn and explains the difference between hard and soft skills.
UX STRAT 2016 - Ensuring Validity in Strategic UX Research MethodsCarine Lallemand
Conference presented at the UX Strat Europe 2016 conference in Amsterdam by Dr. Carine Lallemand (University of Luxembourg).
Abstract:
While conducting UX research, we make several conclusions that will in turn provide the foundation for our UX strategy. But what if these inferences happen to be wrong, based on invalid findings and false beliefs? How critically would this impact your organization and projects? How can you safeguard a UX strategy by ensuring the quality of research conclusions?
There might be numerous threats to validity in UX research, some of which might depend on the method used or the way it is used. A method is only a guide to action that needs to be configured, adapted, and complemented to match specific project requirements. To be successful, it is essential to ensure validity in strategic UX research methods. Failing to do so is taking the risk to base strategic decisions on false beliefs. In this talk, we will therefore see how to tackle validity issues and make the most out of UX research to stand out from the crowd by delivering value and differentiation. Through the presentation of validated cutting edge UX methods and business cases, you will be able to spot opportunities for improvement in your UX strategy!
The Soft Skills That Get You Paid | UX DesignLaith Wallace
The Soft Skills That Get You Paid is to help UX Designers develop life skills that will help them become more valuable to their team members and earn more money as they grow their career
Companies need to learn how to apply Service design themselves – instead of relying only on external experts. The session at KISD Conference on 2015 followed a pragmatic approach that provides best practises on bringing knowledge and experience in-house. We discussed different learning concepts that address various stakeholders ranging from front stage staff to managers. An essential part of the conversation was to shed light on boundaries and pitfalls as this is an important aspect of learning as well. Furthermore dos and don’ts of ‘learning how to service design’ were discussed.
Manuel Großmann and Martin Jordan presented at KISD Conference on May 18 under the overarching topic of ‘Refining the Meaning of Design’
What are you building? A digital product, you think? Think again! Almost certainly you are building a service, not a product – although your product managers, product owners and maybe even digital product designers make you believe the opposite.
This 90 min workshop showed you why to consider your offer as a service. It introduced to a service mindset, characteristics of services as well as useful service design tools. The workshop consisted of short inputs and related hands-on sessions. The are the slides of the workshop’s input.
Introduction to design thinking and it's reference to (innovation) management. A presentation handout for my fellow students at Zeppelin University in 2009. The presentation can be found here: http://www.slideshare.net/janschmiedgen/design-thinking-7804533.
Learn how to create a winning strategy and design concepts through strategy workshops and design studios. Find out how UX is at the heart of hot concepts such as LeanUX, Design Thinking and Agile Development.
I gave this talk at UXCambridge and Mirror conference in Braga, Portugal in 2016. I believe that it's people's soft skills that really make the difference on projects. I had a think about some of the best people I've worked with over the years and identified the soft skills that they all had in common. This talk looks into each of these skills in turn and explains the difference between hard and soft skills.
UX STRAT 2016 - Ensuring Validity in Strategic UX Research MethodsCarine Lallemand
Conference presented at the UX Strat Europe 2016 conference in Amsterdam by Dr. Carine Lallemand (University of Luxembourg).
Abstract:
While conducting UX research, we make several conclusions that will in turn provide the foundation for our UX strategy. But what if these inferences happen to be wrong, based on invalid findings and false beliefs? How critically would this impact your organization and projects? How can you safeguard a UX strategy by ensuring the quality of research conclusions?
There might be numerous threats to validity in UX research, some of which might depend on the method used or the way it is used. A method is only a guide to action that needs to be configured, adapted, and complemented to match specific project requirements. To be successful, it is essential to ensure validity in strategic UX research methods. Failing to do so is taking the risk to base strategic decisions on false beliefs. In this talk, we will therefore see how to tackle validity issues and make the most out of UX research to stand out from the crowd by delivering value and differentiation. Through the presentation of validated cutting edge UX methods and business cases, you will be able to spot opportunities for improvement in your UX strategy!
The Soft Skills That Get You Paid | UX DesignLaith Wallace
The Soft Skills That Get You Paid is to help UX Designers develop life skills that will help them become more valuable to their team members and earn more money as they grow their career
Companies need to learn how to apply Service design themselves – instead of relying only on external experts. The session at KISD Conference on 2015 followed a pragmatic approach that provides best practises on bringing knowledge and experience in-house. We discussed different learning concepts that address various stakeholders ranging from front stage staff to managers. An essential part of the conversation was to shed light on boundaries and pitfalls as this is an important aspect of learning as well. Furthermore dos and don’ts of ‘learning how to service design’ were discussed.
Manuel Großmann and Martin Jordan presented at KISD Conference on May 18 under the overarching topic of ‘Refining the Meaning of Design’
What are you building? A digital product, you think? Think again! Almost certainly you are building a service, not a product – although your product managers, product owners and maybe even digital product designers make you believe the opposite.
This 90 min workshop showed you why to consider your offer as a service. It introduced to a service mindset, characteristics of services as well as useful service design tools. The workshop consisted of short inputs and related hands-on sessions. The are the slides of the workshop’s input.
Introduction to design thinking and it's reference to (innovation) management. A presentation handout for my fellow students at Zeppelin University in 2009. The presentation can be found here: http://www.slideshare.net/janschmiedgen/design-thinking-7804533.
Learn how to create a winning strategy and design concepts through strategy workshops and design studios. Find out how UX is at the heart of hot concepts such as LeanUX, Design Thinking and Agile Development.
DIY Service Design, the toolkit (euroIA 2014, Brussels)Koen Peters
In this euroIA workshop, moderated by Kristel Vanael, Joannes Vandermeulen and Koen Peters, you will learn the methods and techniques to create an optimal service experience for your customer. During the exercises, you will be using the workshop material, posters and technique cards from the Service Design toolkit (http://www.servicedesigntoolkit.org/) that Namahn and Design Flanders have developed together.
Introduction to a methodology and mindset @ Design Thinking Week Warsaw 2015, Centrum Zarządzania Innowacjami i Transferem Technologii Politechniki Warszawskiej
Parts Without a Whole? – The Current State of Design Thinking Practice in Org...Jan Schmiedgen
A presentation I gave in November 2015 at the "Warsaw Design Thinking Week" in Poland: It introduces our study of the same title and also gives some information beyond that.
As a Marketer, I deliver delightful web & mobile experiences that combine listening to users’ needs with the know-how of a UX Designer and the business mindset of a Startup Founder.
Let’s facilitate exchanges between UX Designers across Europe.
It's a great time to be a UX Designer. The UX field is still young and we need to share our know-how to improve the experience we provide to the world. Let's do it !
Beginning any interaction design project with an understanding of the user as well as clear design principles for the solution can make a huge difference to the quality of the product, and your bottom line. Presentation includes a discussion of the difference between BA and UX and how the practices support and enhance each other.
I created this framework with help from the greater UX team & strategy team at Trapeze. (http://www.trapeze.com)
It's currently being actively used at the agency. Trapeze was nice enough to allow me to share it with the world.
Hope everyone finds tons of value in it.
DIY Service Design, the toolkit (euroIA 2014, Brussels)Koen Peters
In this euroIA workshop, moderated by Kristel Vanael, Joannes Vandermeulen and Koen Peters, you will learn the methods and techniques to create an optimal service experience for your customer. During the exercises, you will be using the workshop material, posters and technique cards from the Service Design toolkit (http://www.servicedesigntoolkit.org/) that Namahn and Design Flanders have developed together.
Introduction to a methodology and mindset @ Design Thinking Week Warsaw 2015, Centrum Zarządzania Innowacjami i Transferem Technologii Politechniki Warszawskiej
Parts Without a Whole? – The Current State of Design Thinking Practice in Org...Jan Schmiedgen
A presentation I gave in November 2015 at the "Warsaw Design Thinking Week" in Poland: It introduces our study of the same title and also gives some information beyond that.
As a Marketer, I deliver delightful web & mobile experiences that combine listening to users’ needs with the know-how of a UX Designer and the business mindset of a Startup Founder.
Let’s facilitate exchanges between UX Designers across Europe.
It's a great time to be a UX Designer. The UX field is still young and we need to share our know-how to improve the experience we provide to the world. Let's do it !
Beginning any interaction design project with an understanding of the user as well as clear design principles for the solution can make a huge difference to the quality of the product, and your bottom line. Presentation includes a discussion of the difference between BA and UX and how the practices support and enhance each other.
I created this framework with help from the greater UX team & strategy team at Trapeze. (http://www.trapeze.com)
It's currently being actively used at the agency. Trapeze was nice enough to allow me to share it with the world.
Hope everyone finds tons of value in it.
What is User Experience? - Barcamp 4 in Auckland New ZealandHaunani Pao
When I started my new job, most of my colleagues didn't clearly understand UX. I created this introduction to User Experience so they would understand why UX is important in design; how I would collaborate with the team; what I would contribute to our projects; and typical activities and artefacts I would do. My colleagues found this information helpful so that they know how to engage me for design and strategic questions about good UX-fu.
This is a smaller, modified version for Barcamp 4 in Auckland, New Zealand.
We are best at creating delightful and intuitive digital experiences. our clients from all over the world is happy with UI/UX designs services that they got from us.
Understanding Client Dynamics for UX Designers - Girl Geeks Toronto presentationMorag Johnston
See my presentation to Girl Geeks Toronto at http://youtu.be/ChpwJEd5d9E
The stated goal of nearly every digital project is to deliver an outstanding digital experience. We often then jump from the brief directly to UX design work.
Understanding the client's state of mind going into the project can get you to an even better user experience and business outcome and a higher likelihood of repeat business. You need to find out what their objective is beyond the one that's been shared with you, who's been assigned to this project team, and how much software experience do they have? With the right questions comes potential solutions.
Relate client management techniques to standard product strategy and project planning activities.
The request for a fully interactive mockup of your user interface design is becoming more frequent. It usually means an increased labor within the same scope of work, more time spent and eventually the same amount is charged. Do we really need to become prototypers as well?
Will UX and agile work in a digital agency? NUX Event. May 2012.Code Computerlove
Originally devised to manage software development projects, can agile methodologies be used to manage user experience activities and does that approach work within a digital agency? Code share their experiences of working with Scrum over the last 3 years.
UXVision is a leading design agency, lead by Tal Florentin - a UX award winner, working with local top 500 companies, with more than 120 UX design projects in our portfolio and more than 3500 digital screens designer, leading to happy users and successful businesses.
UXVision - Changing the world pixel by pixel
Much of the thought around Lean UX focuses on design groups within product organizations (startups and enterprises). What happens when you try to use Lean design methodologies inside of an agency.
This presentation was given at the Lean UX Meetup in San Francisco on May 30, 2012.
Balancing the holistic approach of the designer with the iterative approach of Agile is a challenge for any team – but even more so in an agency environment, where clients want fixed-price contracts and guaranteed scopes. In this talk I describe some ways I’ve found to reconcile these needs.
My Mom Doesn't Like the Font—Applying UX to Design Presentations for Better C...Sarah Mills
Designers are often faced with the tough task of presenting their work to clients, both internal and external. What do you do when the best feedback you get back is from secret stakeholders (like their mom) or is focused on the small details (like the size of the logo) rather than the larger design?
First of all, don't panic. Senior designer Sarah Mills, from Atlantic Media Strategies, has been in this situation before, and will share her personal experience and tips for applying UX thinking to getting meaningful feedback from stakeholders. Learn how to make the most of your client presentations and not get bummed out by comments from your client's mom.
New Frontiers: UX Professional as Business ConsultantCindy Chastain
We talk a lot about cross-channel experiences and how to address these new challenges as designers, but what about using our design skills, our hard won knowledge and empathy for customers to help companies decide what products and services will help grow their business? While companies are coming round to the value of customer experience, they're struggling to acquire the skills needed for creating and managing touch points as well as understanding and prioritizing needs. And when we're talking multi-channel ecosystems, who's better equipped to address this complexity than those who have the skill set to not only understand it, but to design it and guide how it's built.
From optimizing the cross-channel customer experience, to creating new product and service extensions, we're heading into a prime moment for bringing our toolkit into the business arena. This talk is meant to be both a thought starter a around how UX can begin to play a substantive role in a company's digital strategy. Using examples from my own experiences and input from a variety of seasoned practitioners, we'll examine the challenges and map the opportunities across our own journey as UX professionals who are starting to think about what's next.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
The State of Enterprise UX 2016: Panel Discussionuxpin
You'll learn:
- The most pressing challenges faced by enterprise product teams today.
- The emerging themes of enterprise design for 2017 and beyond.
- Effective solutions for overcoming the hurdles of enterprise UX.
You'll learn:
- How to create a consistent design language across product lines
- When and where to allow for exceptions to the design language
- How to create the infrastructure to support coherent design
Walk, Don't Run: Incremental Change in Enterprise UXuxpin
You'll learn:
- A realistic approach to product improvement in large enterprises
- How to create and execute a pilot program for overcoming “product stagnation”
- How to scale the program to a growth team dedicated to improving existing products
You'll learn:
- How to create a clear UX strategy with teams across silos
- How to resource and plan tactics based on UX strategy
- How to track progress against your mission-based strategy
- How to delegate UX missions to designers
Whether you are an indie practitioner, agency design lead or internal designer at a large company, you have no doubt experienced difficulites selling UX activities or Experience Design as a whole to clients, partners or bosses. Beyond touting the wonderful and magical ROI UX brings to the table, there are concrete strategies you can use to get your point accross and they aren't what you think. Learn how to identify and overcome common barriers to achieving a unified approach to user centered design.
Getting UX Buy-in in an Enterprise Landscaperyngrn
Large organizations often have a heavy focus on delivering features and meeting deadlines and often UX teams don't have a 'seat at the table'. This talk will review the benefits of UX for large organizations, review different strategies for getting buy-in from those in your org, and share ideas for effectively pitching the concept of UX being involved throughout the planning / research / design / build / release lifecycle.
Talk given at UX+Dev Summit 2018
The presentation unveil the concept of Design Thinking, its various stages, different tools and the scope of applying the concept of design thinking in tourism management
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
Practicing Anthropology in User Experience, Design and BusinessAmy L. Santee
User experience, design and business are perfect fields for anthropological practice, but what does it look like to work in them, and how do you get there in the first place? Amy will share her journey as a practicing anthropologist, touching on her transition from academia, work experience, use of anthropology skills, project examples, career reflections, and advice for those who are interested in this particular line of work.
Amy Santee is an independent user experience and design research consultant based in Portland, OR. Her work spans a breadth of sectors and industries, including retail, e-commerce, healthcare, computer hardware and software, consumer technology, automotive, insurance, home improvement, and community development. In addition to freelancing, she has worked within corporate, agency and start-up design teams. She combines her anthropology training with a user-centered design approach to solve real problems, advocate for people and their values, and help businesses feel confident in their decisions. She received her MA in Applied Anthropology from The University of Memphis (2011) and her BA in Anthropology from Eckerd College (2009). She blogs about business, design, anthropology and careers at www.anthropologizing.com.
UX STRAT USA, Mike Hubler and Tim Klauda, "Changing the Culture of Consumer a...UX STRAT
Presentation at UX STRAT 2015 by Tim Klauda, Vice President of Global Digital Creative, Walt Disney Parks & Resorts; and Mike Hubler, User Experience Program Manager, Northrop Grumman Corporation
Slides from a workshop at The Net Value, Cagliari 03/2016
Your product is perfect and users are stupid. You are developing for a long time, following the perfect idea, your assumptions, you are not wrong… or not?
In this workshop you will understand the foundation of user experience. What UX is, why it is important and how you can start adopting it in your processes.
Advocating for your users is key to project success. Kirsten Burgard and I show how, even developers can accomplish this via our process and case studies.
User Experience Research: Deriving Insights for Customer DevelopmentNoreen Whysel
Workshop on deriving insights for Customer Development with user experience research techniques. Presented to Project 2.8 cohort of entrepreneur women hosted by the Columbia Venture Community.
In this session, I explain why user experience design for artificial intelligence matters. How you make machine learning transparent to users is one of the great design challenges of our time—but a necessary one.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
3. Andrew Shanley
@ a n d y s h a n
The Growth Digital Agency (GDA) Challenges
Introduction to UX
Why UX matters / ROI
Current and future issues
The Working UX team
UX Vs IA
Where UX fits in to the development cycle
What service we provide, and when (Engagement model)
What's coming up
4. Andrew Shanley
@ a n d y s h a n
The Growth Digital Agency (GDA)
- Challenges
5. Andrew Shanley
@ a n d y s h a n
A Growth Digital Agency is an agency that's growing fast! With this comes
it's own challenges. Some common themes:
Cost: "UX is expensive - we can't afford it"
Importance: "UX will eats in to project time"
Agency size: "Do we need to a UX department?"
Understanding: "Clients don't get UX.. WE don't get UX"
Is it really being practised? : "We already do wireframes!"
Challenges
7. Andrew Shanley
@ a n d y s h a n
h t t p : / / w w w. n n g r o u p . c o m / a b o u t /
h t t p : / / w w w. u x - l x . c o m / d o n n . h t m l
h t t p : / / w w w. i x d s t u d i o . c o m / b l o g / 8 - t h i n g s - e v e r y - u i - d e s i g n e r - s h o u l d - k n o w /
h t t p : / / u x d e s i g n . s m a s h i n g m a g a z i n e . c o m / 2 010 / 10 / 0 5 / w h a t - i s - u s e r - e x p e r i e n c e - d e s i g n - o v e r v i e w - t o o l s - a n d - r e s o u r c e s /
Coined by Dr. Donald Norman*, 'user experience' (UX) is "design centered
on the user’s wants and needs – an experience that gets beyond business
goals and digs into users’ goals" (circa 1993)
UX is the notion that not only design but strategic decisions should be
based on the needs and wants of users.
*Norman is a cognitive science researcher, co-founder of Nielsen Norman Group and
former vice-president of Apple.
A definition
8. Andrew Shanley
@ a n d y s h a n
In a commercial context
R A Z O R B R A N D I NG ™ : B R A N D I NG T O U C H P O I N T S : h t t p : / / w w w. t h e r u s s o g r o u p . c o m / b r a n d i n g - t o u c h p o i n t s /
UX design is driven by consideration of the moments of
engagement, or touchpoints, between people and brands, and
the ideas, emotions, and memories that these moments create.
9. Andrew Shanley
@ a n d y s h a n
The product The experience
A better definition
CLIENT
needs
USER
needs
USER
needs
CLIENT
needs
Moment of engagement
strategy
11. Andrew Shanley
@ a n d y s h a n
The ROI of UX
Reduced COST
Increased PRODUCTIVITY
Increased SALES
Increased BRAND LOYALTY
Increased BRAND ADVOCACY
User centred product + increased client buy-in
+ user testing at earlier stages =
Fewer latter-stage iterations and code-rewrites
Users can fulfi l their tasks faster,
less effort required
Pain points reduced, reduced barrier to sales
( h t t p : / / w w w. u i e . c o m / a r t i c l e s / t h r e e _ h u n d _ m i l l i o n _ b u t t o n / )
Pleasant emotions and
memories associated with
product and brand...
..tell all your
friends about it!
U X B a s i c s & T h e R O I O f U X : h t t p : / / w w w. s l i d e s h a r e . n e t / a l g o r hy t h m / u x - b a s i c s - t h e - r o i - o f - u x
12. Andrew Shanley
@ a n d y s h a n
The ROI of UX
Reduced COST
Increased PRODUCTIVITY
Increased SALES
Increased BRAND LOYALTY
Increased BRAND ADVOCACY
User centred product + increased client buy-in
+ user testing at earlier stages =
Fewer latter-stage iterations and code-rewrites
Users can fulfi l their tasks faster,
less effort required
Pain points reduced, reduced barrier to sales
( h t t p : / / w w w. u i e . c o m / a r t i c l e s / t h r e e _ h u n d _ m i l l i o n _ b u t t o n / )
Pleasant emotions and
memories associated with
product and brand...
..tell all your
friends about it!
U X B a s i c s & T h e R O I O f U X : h t t p : / / w w w. s l i d e s h a r e . n e t / a l g o r hy t h m / u x - b a s i c s - t h e - r o i - o f - u x
Or, rather than increased brand
advocacy, could the measure be a
reduction in brand opposition ?
13. Andrew Shanley
@ a n d y s h a n
So, we need to sell
this approach ( ) back in to the client
There is
much value
to be had..
..in designing
around user
needs
USER
needs
CLIENT
needs
15. Andrew Shanley
@ a n d y s h a n
UXers sit further toward the ‘person’ end of the
scale, focusing on understanding end users,
stakeholders, and what is going to work well for
them as a wholistic experience.
The GDA's UX team should work closer with the
Insights, analytics and research departments
The GDA's UX teams' aim is to add strategic value
to project teams.
The Elements of User Experience (2002)
Jesse James Garrett
http://www.jjg.net/elements/
The User Experience strategy
16. Andrew Shanley
@ a n d y s h a n
GDA UX team touchpoints: bridging disciplines
User research
Content
strategy
Information
architecture
Interaction
design
Usability
Visual design
T h e U X Um b r e l l a [ a d a p t e d ] , D a n W i l l i s ( @ u xc r a n k ) 2 011
strategy
dev.
Bridging UX with those associated disciplines, on
either side, in other areas of the companyUX
17. Andrew Shanley
@ a n d y s h a n
GDA UX team touchpoints: information architecture
User research
Content
strategy
Visual design
T h e U X Um b r e l l a [ a d a p t e d ] , D a n W i l l i s ( @ u xc r a n k ) 2 011
strategy
dev.
Information
architecture
Interaction
design
Usability
Information architecture
Bridging UX with those associated disciplines, on
either side, in other areas of the companyUX
18. Andrew Shanley
@ a n d y s h a n
GDA UX team touchpoints: test iteratively
User research
Content
strategy
Visual design
strategy
dev.
Information
architecture
Interaction
design
Usability
Bridging UX with those associated disciplines, on
either side, in other areas of the companyUX
Information architecture
Test
hypothesis
Test
hypothesis
Test
hypothesis
Test
hypothesis
20. Andrew Shanley
@ a n d y s h a n
UX
Focuses in gathering insights
about the users from social network s,
surveys, interviews and work shops.
Creates personas to symbolically
represent end-user g roupings
GDA UX Team
User Researcher Information Architect User Tester
Creates hypotheses, researches holistic and
competitor environemnts, work s with
personas and user research take-aways to
create navigation and hierarchical
str uctures (fl ow diag rams, site maps,
content maps, wireframes, stor y boards, etc)
Tests hypotheses. Creates
walk-throughs using Axure, or
Invision App.
21. Andrew Shanley
@ a n d y s h a n
GDA UX competency levels
Information
Architect (IA) UX Senior UX
Junior Mid-weight Senior
IA concerns structure
Emphasis on deliverables
Very hands on
BAU: Business as usual work
Aspire to grow in to UX role
User Experience concerns emotion
Emphasis on facilitating engagement
Bridging research and design teams
Training IA and mid-weights
Brief / RFP interpretation
Title
Competency
Emphasis
23. Andrew Shanley
@ a n d y s h a n
What we've heard you say (account managers)...
"Let's just do some wireframes"
The poor mans designer
"This needs to be UX'd"
The buzz word
"We've done this design, it's not quite
working, can you look at it?"
[on a new project]
The afterthought (usability audit)
= We know UX needs to be
applied, but we don't quite get
the where, when and how...
24. Andrew Shanley
@ a n d y s h a n
Why? Because UX is not UI - It's much more...
Strategy
User needs
Client / product objectives
Scope
Functional specs
Content requirements
Structure
Interaction design
Information architecture
Skeleton
Interface design
Navigation design
Information design
Surface
Visual design
I c e b e r g o f I A , P e t e r M o r v i l l e 2 0 0 0
25. Andrew Shanley
@ a n d y s h a n
Why? Because UX is not UI - It's much more...
27. Andrew Shanley
@ a n d y s h a n
Design
UX is not (only) about design or
wireframes, nor is it solely about
creating and handing off design
deliverables.
We must continue to
avoid the user
experience from
becoming the final
part of the equation
28. Andrew Shanley
@ a n d y s h a n
Deployment
Business
as usual
(BAU)
Strategy and
planning
Development Design
UX touches pretty
much all stages of
the project lifecycle
Requirements
analysis and
user research
29. Andrew Shanley
@ a n d y s h a n
..It's more like this
Deployment
Business
as usual
(BAU)
Strategy and
planning
Development
Design and
user testing
Requirements
analysis and
user research
Climate / holistic / best of breed research
Collect and interpret social data, analytics and search data
Interpreting client/stakeholder brief
Determine user stories,
Workshops, surveys and interviews
Wireframing and stor yboarding
Prototyping
Creating and working off personas
Presentations
Quality assurance (QA)
Quality assurance (QA)
A/B and click testing
Put in to perspective
Content audit
Process fl ows / user journeys
Card sor t -> Site map / content map
30. Andrew Shanley
@ a n d y s h a n
To be reviewed as UX team grows. If in doubt
Talk with the Head of UX
Any budget, any size
Smaller project with
lesser budgets
Engagement model:
On what scale should UX resource be used?
Websites, intranets,
microsites
Channels
[E.g. Youtube/other]
N/A - unless complex
Infographics and single
Facebook pages
With a small team and a large amount of work coming in, how can we ensure only
those projects requiring UX, get UX. Rule of thumb: UX to be used when the
following criteria is met (this will differ per GDA):
31. Andrew Shanley
@ a n d y s h a n
Deployment
Business
as usual
(BAU)
Strategy and
planning
Development
Requirements
analysis
Design
Strategy and
planning
Engagement model:
At what point should UX be kicked off?
Head of UX is to work closely with
producers and accounts to assist with:
- Defi ning UX scope of work i.e. what UX
process to use*
- Timings
- UX/IA resource allocation
*The scope of UX required differs project to project.
Some projects may require wireframes only.
Some may require full research, surveys, interviews,
stories, site maps, journeys, prototypes, wireframes.
Here
32. Andrew Shanley
@ a n d y s h a n
Integrating UX in to a largely tech-focused agile way of working (diffi cult, but
can be done)
Getting UX and dev organised; establishing the relationship between
Product Owners and UX; getting UX work into the backlog; etc
Potential inner-departmental fi ghting for allocation of resource
UX wants MORE, Design wants MORE, Tech wants MORE…
New starter knowledge - particularly on account/producer team:
Communicating the fundamentals
UX is a new area and the team is growing and evolving - how do we
communicate changes?
More of these presentations every 3 / 6 months
Challenges
33. Andrew Shanley
@ a n d y s h a n
UX should be something a GDA sells to clients - it's not 'added' value; it adds real strategic
signifi cance. There is actual ROI - something to explore further
UX is not (only) about UI or wireframes. It's about understanding a users emotional connections at
various touch points with the brand or product
The core UX team of a GDA consists of a User Researcher, Information Architect, and a User Tester.
Skills will sometimes overlap. Communication must always overlap.
Collaboration is key.
The role of an Information Architect is about the hands-on organisation of data and content i.e. the
creation of site maps, wireframes and prototypes
The role of Head of UX is about defi ning the UX process per-project, working on briefs and RFP's,
and bridging UX disciplines with associated disciplines in other areas of the company > strategy,
research, analytics, design
UX is to be kicked off at the strategic/onboarding stage
The UX process differs depending on client, budget, resource, timescales, scope
Takeaways