Workshop: Embedding UX Into Your Processes

Paul Sherman
Paul ShermanUX researcher, designer, educator | Generative user & product research
Embedding	
  UX	
  Processes	
  Within	
  Your	
  Idea8on,	
  
Design,	
  Dev	
  And	
  Release	
  Cycle	
  
Paul	
  Sherman	
  
ShermanUX	
  
	
  
UX	
  Strategies	
  Summit	
  2015	
  
The	
  Problem	
  


Good user experience research and design are no longer
“nice to have”…they are essential.


But most organizations don’t know how to effectively
integrate UX practices into existing practices and
processes.


2
They’re	
  Looking	
  To	
  You	
  For	
  UX	
  Leadership!	
  
3
And if they’re not, you need to start acting like they are.
Goals	
  Of	
  This	
  Workshop	
  

We’ll be learning about and discussing
these topics together: 


How to identify and cultivate UX
champions.

How to leverage small tactical UX
wins to drive toward a strategic
UX approach.

How to get the right UX activities
embedded into the right places in
your organization’s product life
cycle.
4
UX
Agenda	
  
5	
  
Topic
 Format
 Timing
Introductions
 - -
 905 - 915
Setting context
 Presentation
 915 - 945
Small group breakout
 - -
 945 – 950
Assignment 1
 Group work
 950 - 1020
Selling UX
 Presentation
 1020 - 1030
Stretch & bio break
 - -
 1030 - 1040
Assignment 2
 Group work
 1040 - 1100
Discussion
 Interaction
 1100 – 1150
Wrap-up & going forward
 Discussion
 1150 – 1200
Introduc8ons	
  
Name
Role
Organization (optional)
UX challenge you’re facing

30 seconds max!

“I’m Paul Sherman. I’m a user
experience manager at BigSoft. 
My UX challenge is that BigSoft
wants ‘Apple-like’ user
experiences for our products,
but won’t give me budget or
headcount to achieve this.”
6
Who	
  Am	
  I?	
  
PhD in Human Factors Psychology




Practicing user experience for 18 years



Internal: 




External: 




Teaching since 2001


7	
  
+ a few defunct agencies…
Who	
  Am	
  I?	
  

I’ve built small UX
teams and large multi-
location teams.

Today, I…

Provide user
experience research
and design consulting.

Teach, mentor
students and develop
courses for Kent
State’s UXD program. 
8
Before	
  All	
  That…	
  

I worked in aviation human factors.

I studied how pilots’ communication and behavior affected flight safety.



Why?

Because 2/3 of aviation accidents involved perfectly functioning aircraft.

“Pilot error” was usually the given cause.

But what did that actually mean?
9
The	
  Human	
  Factor	
  
My advisor and his collaborators
learned that certain behaviors were
associated with safer flight: 

Verbalizing one’s own actions and
assumptions about flight status.

Cross-checking each other’s
actions.

Be willing to question each other’s
decisions, even the captain’s
decisions, without judgment.

So they began working with airline
training organizations to incorporate
these “soft” skills into regular flight
training. 

10
Obstacles	
  To	
  Implemen8ng	
  Safety	
  Processes	
  

They encountered resistance
from all sides:

Airlines’ upper
management

“Check pilots” – trainee
evaluators

Air traffic control

The FAA 

International agencies

11
What	
  Was	
  Happening?	
  

They had bumped up against culture-based impediments:

Organizational culture

Training and evaluation processes

Cultures in different fleets (aircraft types)

Regulatory culture
12
Some	
  Defini8ons	
  



Culture:
The set of attitudes, values,
beliefs, and behaviors shared
by a group of people, but
different for each individual,
communicated from one
generation to the next.


Organizational culture:
“The way we work around
here.” 

13Matsumoto, D. (1996) Culture and Psychology. Pacific Grove, CA: Brooks/Cole.
 https://hbr.org/2013/05/what-is-organizational-culture
Cultures	
  Overlap,	
  Influence	
  And	
  Affect	
  Each	
  Other	
  
14
National 
Culture
Organizational
Culture


Professional 
Culture
Formal
Processes
Informal
Processes
Training
Regional 
Culture
Organizational
Subcultures
Organizational
Subcultures
A	
  Systems	
  Approach	
  
The researchers realized that in order to make progress, they needed to adopt
a systems approach and act as change agents in each part of an organization. 
15
Professional 
Culture
Teach pilots the 
safety value of communication,
coordination,
cross-checking, and
questioning.
Formal
Processes
Informal
Processes
Training
Organizational
Subcultures
Train the trainers.
Modify the curricula.
Standardize soft
skill training across
fleets.
Ensure safety behaviors are
part of standard operating
procedures.
Reinforce safety
behaviors through
behavioral norms
and values.
Results?	
  






It worked.


16
17
It	
  Wasn’t	
  Easy	
  

It required change at many levels in each organization.
18
What’s	
  A	
  Product	
  Organiza8onal	
  Culture	
  Like?	
  	
  






Here’s one model. Do you recognize your organization?
19
20

Might never have had a UX team
or a designer on staff.
Products are created from
interesting technology.
Territorial about the UI.

Confident that they can anticipate
what users will want in the future.
View design as a creative, not
functional endeavor. 
May focus on designs that other
designers like and respect.

Represented by powerful people
who know the loudest buyers...
but who don’t know the actual
users or their workflows and
processes.
Collect lots of survey-based and
market-level data.

Tendency to deem a product
usable if it is merely possible to do
the task.
Rely heavily on their own
experience when designing.
Feel they are doing the right thing
for the customer, even if they don’t
have evidence.

Often define the user experience
in terms of aesthetics rather than
satisfying workflow needs.
Rely heavily on their own instincts
about users.
Focus only on data that confirms
their viewpoints.

Rely heavily on buyers’ feedback
and random customer
suggestions to drive feature
prioritization.
Often overconfident in their ability
to know what the customer needs.
Challenges
Characteristics
Engineer Centric
 Design Centric
 Sales & Marketing Centric
21

Might never have had a UX team
or a designer on staff.
Products are created from
interesting technology.
Territorial about the UI.

Confident that they can anticipate
what users will want in the future.
View design as a creative, not
functional endeavor. 
May focus on designs that other
designers like and respect.

Represented by powerful people
who know the loudest buyers...
but who don’t know the actual
users or their workflows and
processes.
Collect lots of survey-based and
market-level data.

Tendency to deem a product
usable if it is merely possible to do
the task.
Rely heavily on their own
experience when designing.
Feel they are doing the right thing
for the customer, even if they don’t
have evidence.

Often define the user experience
in terms of aesthetics rather than
satisfying workflow needs.
Rely heavily on their own instincts
about users.
Focus only on data that confirms
their viewpoints.

Rely heavily on buyers’ feedback
and random customer
suggestions to drive feature
prioritization.
Often overconfident in their ability
to know what the customer needs.
Challenges
Characteristics
Engineer Centric
 Design Centric
 Sales & Marketing Centric
22

Might never have had a UX team
or a designer on staff.
Products are created from
interesting technology.
Territorial about the UI.

Confident that they can anticipate
what users will want in the future.
View design as a creative, not
functional endeavor. 
May focus on designs that other
designers like and respect.

Represented by powerful people
who know the loudest buyers...
but who don’t know the actual
users or their workflows and
processes.
Collect lots of survey-based and
market-level data.

Tendency to deem a product
usable if it is merely possible to do
the task.
Rely heavily on their own
experience when designing.
Feel they are doing the right thing
for the customer, even if they don’t
have evidence.

Often define the user experience
in terms of aesthetics rather than
satisfying workflow needs.
Rely heavily on their own instincts
about users.
Focus only on data that confirms
their viewpoints.

Rely heavily on buyers’ feedback
and random customer
suggestions to drive feature
prioritization.
Often overconfident in their ability
to know what the customer needs.
Challenges
Characteristics
Engineer Centric
 Design Centric
 Sales & Marketing Centric
Hanson, K. & Castleman, W. (2006). Tracking Ease-of-Use Metrics: A Tried and True Method for Driving Adoption of UCD in Different Corporate Cultures. Usability
Success Stories, Ashgate/Gower.
And	
  That’s	
  Only	
  A	
  Uni-­‐Dimensional	
  Characteriza8on!	
  

There’s also…

Pre-existing individual relationships

Traditional power bases

Incentive structures

Can you think of other aspects? 



23
Key	
  Point:	
  “Doing	
  UX”	
  Happens	
  In	
  A	
  Mul8-­‐Layered	
  Environment	
  
The challenges you described before
the start of this workshop demonstrate
this.
24
“Although the company
believes in the importance of
UX in our processes, it's not
always easy to embed the
practice in our daily activities,
specially when considering
tight deadlines.
“Overall misconceptions on
what UX design is. Many
people hear UX design and
assume that it is all about the
UI design instead of how
technology is experienced by
a user.” “Overall, our institution has not put a lot
of focus on UX. I am being charged to
implement a UX strategy across our IS
division and am running into various
difficulties, including having multiple
departments that have always
managed their own development and
applications. Additionally, trying to
explain that UX does not equal UI!”
“Spreading UX knowledge to development
teams level is bringing increased effects and
makes teams knowing how important in their
work is to create a positive experience of our
users. Unfortunately, the problem is to
proceed to work with higher level managers
so that UX is applied at the stage of strategy
building, and value of design strategy is
recognized.”
So how do you do strategic UX?
25
Strategy	
  
“A long term plan of action designed to achieve a particular goal.”
“Strategy is differentiated from tactics or immediate actions by its orientation
on affecting future, not immediate conditions.”
26<Lazy>http://en.wikipedia.org/wiki/Strategy</>
Strategy	
  vs.	
  Tac8cs	
  
27
Strategy	
  vs.	
  Tac8cs	
  
28
Strategic plan:
Go from airport to hotel
Tactics:
Accelerate
Make some turns
Slow down
Stop
Tactics are good practice…

But only if you know where you’re going.

Do you?
29
How	
  Do	
  You	
  Do	
  Strategic	
  UX?	
  	
  
Give yourself a new job: change agent.
30
UX
UX
Change	
  Agent	
  

A person who leads a business initiative by:

Defining and researching the problem
Planning the intervention
Building business support for the intervention
Enlisting others to help drive change

“Change agents must have the conviction to state the facts based on data,
even if the consequences are associated with unpleasantness.”




31
Six Sigma - http://Isixsigma.com/dictionary/change-agent/
UXmatters - The User Experience Practitioner As Change Agent – http://bit.ly/a2Xwux
UX	
  Prac88oner	
  As	
  Change	
  Agent	
  




To be a change agent, you must focus
on strategic goals. 

That doesn’t mean you shouldn’t strive
for short-term wins. 

But they should be in the service of a
long-term strategy. 
32
UX
So how do you do strategic UX?
33
Strategic	
  Planning	
  
It sounds mysterious. It’s not.

You first need to identify:
34
Your current state
 Your desired state
 Obstacles
 Leverage points
Strategic	
  Planning	
  
35
Your current state
What services do you
currently provide?
What areas of UX do you
currently cover?
At what stages of product
processes is UX work
being done? 
How much of the overall
product experience does
UX own? 
Where does UX report to
now?
[Anything else to
characterize UX?)

Your desired state
 Obstacles
 Leverage points
Strategic	
  Planning	
  
36
Your current state
What services do you
currently provide?
What areas of UX do you
currently cover?
At what stages of product
processes is UX work
being done? 
How much of the overall
product experience does
UX own? 
How is UX performance
measured?
Where does UX report to
now?
(Anything else to
characterize UX?)

Your desired state
 Obstacles
 Leverage points
What services do you
want to provide?
What areas of UX do you
want to cover?
At what stages do you
want more (or less) UX
representation? 
How much of the product
experience do you want
UX to own? 
How do you want UX to
be measured?
Do you want UX to stay
where it is or move? To
where?
(Anything else?)
Strategic	
  Planning	
  
37
Your current state
What services do you
currently provide?
What areas of UX do you
currently cover?
At what stages of product
processes is UX work
being done? 
How much of the overall
product experience does
UX own? 
How is UX performance
measured?
Where does UX report to
now?
(Anything else to
characterize UX?)

Your desired state
 Obstacles
 Leverage points
What services do you
want to provide?
What areas of UX do you
want to cover?
At what stages do you
want more (or less) UX
representation? 
How much of the product
experience do you want
UX to own? 
How do you want UX to
be measured?
Do you want UX to stay
where it is or move? To
where?
(Anything else?)

What obstacles do you
foresee having to
overcome before you get
to your desired state?
•  Organizational
•  Budgetary
•  Resource
•  Interpersonal
•  Etc.
Strategic	
  Planning	
  
38
Your current state
What services do you
currently provide?
What areas of UX do you
currently cover?
At what stages of product
processes is UX work
being done? 
How much of the overall
product experience does
UX own? 
How is UX performance
measured?
Where does UX report to
now?
(Anything else to
characterize UX?)

Your desired state
 Obstacles
 Leverage points
What services do you
want to provide?
What areas of UX do you
want to cover?
At what stages do you
want more (or less) UX
representation? 
How much of the product
experience do you want
UX to own? 
How do you want UX to
be measured?
Do you want UX to stay
where it is or move? To
where?
(Anything else?)

What obstacles do you
foresee having to
overcome before you get
to your desired state?
•  Organizational
•  Budgetary
•  Resource
•  Interpersonal
•  Etc.

What business-critical
problems is UX uniquely
positioned to solve?
Who can you ask for a
chance to tackle these
problems? 
What high-level support
can you cultivate? 
What keeps the business
leaders up at night? Can
UX help in these areas? 
Anything else?
Strategic	
  Planning	
  



Armed with this information,
you can direct your actions
toward strategic goals…

Rack up some tactical wins…

And embed UX practices and
process more deeply into your
organization. 
39
Assignment	
  1	
  

Break into groups of 4.

Using the paper provided (or your
own digital resource), start
discussing and documenting: 

Your current state
Your desired state
Obstacles you face
Leverage points

You will find yourself cycling back
between the areas as you listen to
your group members.

30 minutes
40
Assignment	
  1	
  -­‐	
  Strategic	
  Planning	
  Ques8ons	
  
41
Your current state
What services do you
currently provide?
What areas of UX do you
currently cover?
At what stages of product
processes is UX work
being done? 
How much of the overall
product experience does
UX own? 
How is UX performance
measured?
Where does UX report to
now?
(Anything else to
characterize UX?)

Your desired state
 Obstacles
 Leverage points
What services do you
want to provide?
What areas of UX do you
want to cover?
At what stages do you
want more (or less) UX
representation? 
How much of the product
experience do you want
UX to own? 
How do you want UX to
be measured?
Do you want UX to stay
where it is or move? To
where?
(Anything else?)
What obstacles do you
foresee having to
overcome before you get
to your desired state?
•  Organizational
•  Budgetary
•  Resource
•  Interpersonal
•  Etc.

What business-critical
problems is UX uniquely
positioned to solve?
Who can you ask for a
chance to tackle these
problems? 
What high-level support
can you cultivate? 
What keeps the business
leaders up at night? Can
UX help in these areas? 
Anything else?
Assignment	
  1	
  

Time’s up!
42
Agenda	
  
43	
  
Topic
 Format
 Timing
Introductions
 - -
 905 - 915
Setting context
 Presentation
 915 - 945
Small group breakout
 - -
 945 – 950
Assignment 1
 Group work
 950 - 1020
Selling UX
 Presentation
 1020 - 1030
Stretch & bio break
 - -
 1030 - 1040
Assignment 2
 Group work
 1040 - 1100
Discussion
 Interaction
 1100 – 1150
Wrap-up & going forward
 Discussion
 1150 – 1200
“Selling”	
  UX	
  

Selling UX in your organization means
aligning with the true needs of the business.

Ask yourself these questions: 

What are the critical needs of the
business?

How does UX solve the problems of the
business?

How does UX impact the bottom line?

44
Marke8ng	
  101	
  for	
  UX’ers	
  

AIDA - Attention, Interest, Desire, Action

Capture their attention. Appeal to emotion, not logic.

Hold their attention. Maintain their interest!

Understand what they desire. Show the benefits.

Move them to take the intended action.
45
Tac8cs	
  For	
  Selling	
  UX	
  
Just a few tactics:

Show your work. Leave it up!

Conduct lessons learned
sessions after projects.

Point to the intranet UX page in
your signature.

Assist the help desk and
customer service department.

Run free training sessions and
brown bag luncheons.

What else has worked for you?
46
What	
  Doesn’t	
  Sell	
  



Being inflexible

Being too academic

Jargon: UCD, IXD, HCI

ROI-based justifications

47
A	
  Word	
  On	
  Jargon	
  
At a former company, we referred to contextual inquiry by two acronyms…

FMO

FMH

Any guesses?
48
A	
  Word	
  On	
  Jargon	
  



“Follow Me to the Office”

“Follow Me Home”




Use words that resonate with
your organization.
49
This is just an adorable picture. It’s
not jargon-related.
10	
  Minute	
  Break	
  
50
Agenda	
  
51	
  
Topic
 Format
 Timing
Introductions
 - -
 905 - 915
Setting context
 Presentation
 915 - 945
Small group breakout
 - -
 945 – 950
Assignment 1
 Group work
 950 - 1020
Selling UX
 Presentation
 1020 - 1030
Stretch & bio break
 - -
 1030 - 1040
Assignment 2
 Group work
 1040 - 1100
Discussion
 Interaction
 1100 – 1150
Wrap-up & going forward
 Discussion
 1150 – 1200
Assignment	
  2	
  

Break into groups of 4.

Review your work from
assignment 1. 

Based on this information, make
some reasonable assumptions
about where you want to be in 1
year.

Make a 30-60-90 day plan that
moves you toward your 1 year
goals (and your desired state).

20 minutes
52
Assignment	
  2	
  

Time’s up!
53
Discussion	
  and	
  Feedback	
  

You’ve made your 1-30-60-90
plans. 

One person from each group
volunteer to share: 

Current state
Desired state
Obstacles
Leverage points
1-30-60-90 plan

Anyone? Bueller? Bueller?

54
Wrap-­‐Up	
  



Let’s continue the conversation. 

I’ll send you invites to
strategicux.slack.com

Any other questions?



55
Paul	
  Sherman	
  
paul@shermanux.com	
  
+1.512.917.1942	
  
QUESTIONS	
  AND	
  CONTACT	
  
1 of 56

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Workshop: Embedding UX Into Your Processes

  • 1. Embedding  UX  Processes  Within  Your  Idea8on,   Design,  Dev  And  Release  Cycle   Paul  Sherman   ShermanUX     UX  Strategies  Summit  2015  
  • 2. The  Problem   Good user experience research and design are no longer “nice to have”…they are essential. But most organizations don’t know how to effectively integrate UX practices into existing practices and processes. 2
  • 3. They’re  Looking  To  You  For  UX  Leadership!   3 And if they’re not, you need to start acting like they are.
  • 4. Goals  Of  This  Workshop   We’ll be learning about and discussing these topics together: How to identify and cultivate UX champions. How to leverage small tactical UX wins to drive toward a strategic UX approach. How to get the right UX activities embedded into the right places in your organization’s product life cycle. 4 UX
  • 5. Agenda   5   Topic Format Timing Introductions - - 905 - 915 Setting context Presentation 915 - 945 Small group breakout - - 945 – 950 Assignment 1 Group work 950 - 1020 Selling UX Presentation 1020 - 1030 Stretch & bio break - - 1030 - 1040 Assignment 2 Group work 1040 - 1100 Discussion Interaction 1100 – 1150 Wrap-up & going forward Discussion 1150 – 1200
  • 6. Introduc8ons   Name Role Organization (optional) UX challenge you’re facing 30 seconds max! “I’m Paul Sherman. I’m a user experience manager at BigSoft. My UX challenge is that BigSoft wants ‘Apple-like’ user experiences for our products, but won’t give me budget or headcount to achieve this.” 6
  • 7. Who  Am  I?   PhD in Human Factors Psychology Practicing user experience for 18 years Internal: External: Teaching since 2001 7   + a few defunct agencies…
  • 8. Who  Am  I?   I’ve built small UX teams and large multi- location teams. Today, I… Provide user experience research and design consulting. Teach, mentor students and develop courses for Kent State’s UXD program. 8
  • 9. Before  All  That…   I worked in aviation human factors. I studied how pilots’ communication and behavior affected flight safety. Why? Because 2/3 of aviation accidents involved perfectly functioning aircraft. “Pilot error” was usually the given cause. But what did that actually mean? 9
  • 10. The  Human  Factor   My advisor and his collaborators learned that certain behaviors were associated with safer flight: Verbalizing one’s own actions and assumptions about flight status. Cross-checking each other’s actions. Be willing to question each other’s decisions, even the captain’s decisions, without judgment. So they began working with airline training organizations to incorporate these “soft” skills into regular flight training. 10
  • 11. Obstacles  To  Implemen8ng  Safety  Processes   They encountered resistance from all sides: Airlines’ upper management “Check pilots” – trainee evaluators Air traffic control The FAA International agencies 11
  • 12. What  Was  Happening?   They had bumped up against culture-based impediments: Organizational culture Training and evaluation processes Cultures in different fleets (aircraft types) Regulatory culture 12
  • 13. Some  Defini8ons   Culture: The set of attitudes, values, beliefs, and behaviors shared by a group of people, but different for each individual, communicated from one generation to the next. Organizational culture: “The way we work around here.” 13Matsumoto, D. (1996) Culture and Psychology. Pacific Grove, CA: Brooks/Cole. https://hbr.org/2013/05/what-is-organizational-culture
  • 14. Cultures  Overlap,  Influence  And  Affect  Each  Other   14 National Culture Organizational Culture Professional Culture Formal Processes Informal Processes Training Regional Culture Organizational Subcultures Organizational Subcultures
  • 15. A  Systems  Approach   The researchers realized that in order to make progress, they needed to adopt a systems approach and act as change agents in each part of an organization. 15 Professional Culture Teach pilots the safety value of communication, coordination, cross-checking, and questioning. Formal Processes Informal Processes Training Organizational Subcultures Train the trainers. Modify the curricula. Standardize soft skill training across fleets. Ensure safety behaviors are part of standard operating procedures. Reinforce safety behaviors through behavioral norms and values.
  • 17. 17
  • 18. It  Wasn’t  Easy   It required change at many levels in each organization. 18
  • 19. What’s  A  Product  Organiza8onal  Culture  Like?     Here’s one model. Do you recognize your organization? 19
  • 20. 20 Might never have had a UX team or a designer on staff. Products are created from interesting technology. Territorial about the UI. Confident that they can anticipate what users will want in the future. View design as a creative, not functional endeavor. May focus on designs that other designers like and respect. Represented by powerful people who know the loudest buyers... but who don’t know the actual users or their workflows and processes. Collect lots of survey-based and market-level data. Tendency to deem a product usable if it is merely possible to do the task. Rely heavily on their own experience when designing. Feel they are doing the right thing for the customer, even if they don’t have evidence. Often define the user experience in terms of aesthetics rather than satisfying workflow needs. Rely heavily on their own instincts about users. Focus only on data that confirms their viewpoints. Rely heavily on buyers’ feedback and random customer suggestions to drive feature prioritization. Often overconfident in their ability to know what the customer needs. Challenges Characteristics Engineer Centric Design Centric Sales & Marketing Centric
  • 21. 21 Might never have had a UX team or a designer on staff. Products are created from interesting technology. Territorial about the UI. Confident that they can anticipate what users will want in the future. View design as a creative, not functional endeavor. May focus on designs that other designers like and respect. Represented by powerful people who know the loudest buyers... but who don’t know the actual users or their workflows and processes. Collect lots of survey-based and market-level data. Tendency to deem a product usable if it is merely possible to do the task. Rely heavily on their own experience when designing. Feel they are doing the right thing for the customer, even if they don’t have evidence. Often define the user experience in terms of aesthetics rather than satisfying workflow needs. Rely heavily on their own instincts about users. Focus only on data that confirms their viewpoints. Rely heavily on buyers’ feedback and random customer suggestions to drive feature prioritization. Often overconfident in their ability to know what the customer needs. Challenges Characteristics Engineer Centric Design Centric Sales & Marketing Centric
  • 22. 22 Might never have had a UX team or a designer on staff. Products are created from interesting technology. Territorial about the UI. Confident that they can anticipate what users will want in the future. View design as a creative, not functional endeavor. May focus on designs that other designers like and respect. Represented by powerful people who know the loudest buyers... but who don’t know the actual users or their workflows and processes. Collect lots of survey-based and market-level data. Tendency to deem a product usable if it is merely possible to do the task. Rely heavily on their own experience when designing. Feel they are doing the right thing for the customer, even if they don’t have evidence. Often define the user experience in terms of aesthetics rather than satisfying workflow needs. Rely heavily on their own instincts about users. Focus only on data that confirms their viewpoints. Rely heavily on buyers’ feedback and random customer suggestions to drive feature prioritization. Often overconfident in their ability to know what the customer needs. Challenges Characteristics Engineer Centric Design Centric Sales & Marketing Centric Hanson, K. & Castleman, W. (2006). Tracking Ease-of-Use Metrics: A Tried and True Method for Driving Adoption of UCD in Different Corporate Cultures. Usability Success Stories, Ashgate/Gower.
  • 23. And  That’s  Only  A  Uni-­‐Dimensional  Characteriza8on!   There’s also… Pre-existing individual relationships Traditional power bases Incentive structures Can you think of other aspects? 23
  • 24. Key  Point:  “Doing  UX”  Happens  In  A  Mul8-­‐Layered  Environment   The challenges you described before the start of this workshop demonstrate this. 24 “Although the company believes in the importance of UX in our processes, it's not always easy to embed the practice in our daily activities, specially when considering tight deadlines. “Overall misconceptions on what UX design is. Many people hear UX design and assume that it is all about the UI design instead of how technology is experienced by a user.” “Overall, our institution has not put a lot of focus on UX. I am being charged to implement a UX strategy across our IS division and am running into various difficulties, including having multiple departments that have always managed their own development and applications. Additionally, trying to explain that UX does not equal UI!” “Spreading UX knowledge to development teams level is bringing increased effects and makes teams knowing how important in their work is to create a positive experience of our users. Unfortunately, the problem is to proceed to work with higher level managers so that UX is applied at the stage of strategy building, and value of design strategy is recognized.”
  • 25. So how do you do strategic UX? 25
  • 26. Strategy   “A long term plan of action designed to achieve a particular goal.” “Strategy is differentiated from tactics or immediate actions by its orientation on affecting future, not immediate conditions.” 26<Lazy>http://en.wikipedia.org/wiki/Strategy</>
  • 28. Strategy  vs.  Tac8cs   28 Strategic plan: Go from airport to hotel Tactics: Accelerate Make some turns Slow down Stop
  • 29. Tactics are good practice… But only if you know where you’re going. Do you? 29
  • 30. How  Do  You  Do  Strategic  UX?     Give yourself a new job: change agent. 30 UX UX
  • 31. Change  Agent   A person who leads a business initiative by: Defining and researching the problem Planning the intervention Building business support for the intervention Enlisting others to help drive change “Change agents must have the conviction to state the facts based on data, even if the consequences are associated with unpleasantness.” 31 Six Sigma - http://Isixsigma.com/dictionary/change-agent/ UXmatters - The User Experience Practitioner As Change Agent – http://bit.ly/a2Xwux
  • 32. UX  Prac88oner  As  Change  Agent   To be a change agent, you must focus on strategic goals. That doesn’t mean you shouldn’t strive for short-term wins. But they should be in the service of a long-term strategy. 32 UX
  • 33. So how do you do strategic UX? 33
  • 34. Strategic  Planning   It sounds mysterious. It’s not. You first need to identify: 34 Your current state Your desired state Obstacles Leverage points
  • 35. Strategic  Planning   35 Your current state What services do you currently provide? What areas of UX do you currently cover? At what stages of product processes is UX work being done? How much of the overall product experience does UX own? Where does UX report to now? [Anything else to characterize UX?) Your desired state Obstacles Leverage points
  • 36. Strategic  Planning   36 Your current state What services do you currently provide? What areas of UX do you currently cover? At what stages of product processes is UX work being done? How much of the overall product experience does UX own? How is UX performance measured? Where does UX report to now? (Anything else to characterize UX?) Your desired state Obstacles Leverage points What services do you want to provide? What areas of UX do you want to cover? At what stages do you want more (or less) UX representation? How much of the product experience do you want UX to own? How do you want UX to be measured? Do you want UX to stay where it is or move? To where? (Anything else?)
  • 37. Strategic  Planning   37 Your current state What services do you currently provide? What areas of UX do you currently cover? At what stages of product processes is UX work being done? How much of the overall product experience does UX own? How is UX performance measured? Where does UX report to now? (Anything else to characterize UX?) Your desired state Obstacles Leverage points What services do you want to provide? What areas of UX do you want to cover? At what stages do you want more (or less) UX representation? How much of the product experience do you want UX to own? How do you want UX to be measured? Do you want UX to stay where it is or move? To where? (Anything else?) What obstacles do you foresee having to overcome before you get to your desired state? •  Organizational •  Budgetary •  Resource •  Interpersonal •  Etc.
  • 38. Strategic  Planning   38 Your current state What services do you currently provide? What areas of UX do you currently cover? At what stages of product processes is UX work being done? How much of the overall product experience does UX own? How is UX performance measured? Where does UX report to now? (Anything else to characterize UX?) Your desired state Obstacles Leverage points What services do you want to provide? What areas of UX do you want to cover? At what stages do you want more (or less) UX representation? How much of the product experience do you want UX to own? How do you want UX to be measured? Do you want UX to stay where it is or move? To where? (Anything else?) What obstacles do you foresee having to overcome before you get to your desired state? •  Organizational •  Budgetary •  Resource •  Interpersonal •  Etc. What business-critical problems is UX uniquely positioned to solve? Who can you ask for a chance to tackle these problems? What high-level support can you cultivate? What keeps the business leaders up at night? Can UX help in these areas? Anything else?
  • 39. Strategic  Planning   Armed with this information, you can direct your actions toward strategic goals… Rack up some tactical wins… And embed UX practices and process more deeply into your organization. 39
  • 40. Assignment  1   Break into groups of 4. Using the paper provided (or your own digital resource), start discussing and documenting: Your current state Your desired state Obstacles you face Leverage points You will find yourself cycling back between the areas as you listen to your group members. 30 minutes 40
  • 41. Assignment  1  -­‐  Strategic  Planning  Ques8ons   41 Your current state What services do you currently provide? What areas of UX do you currently cover? At what stages of product processes is UX work being done? How much of the overall product experience does UX own? How is UX performance measured? Where does UX report to now? (Anything else to characterize UX?) Your desired state Obstacles Leverage points What services do you want to provide? What areas of UX do you want to cover? At what stages do you want more (or less) UX representation? How much of the product experience do you want UX to own? How do you want UX to be measured? Do you want UX to stay where it is or move? To where? (Anything else?) What obstacles do you foresee having to overcome before you get to your desired state? •  Organizational •  Budgetary •  Resource •  Interpersonal •  Etc. What business-critical problems is UX uniquely positioned to solve? Who can you ask for a chance to tackle these problems? What high-level support can you cultivate? What keeps the business leaders up at night? Can UX help in these areas? Anything else?
  • 43. Agenda   43   Topic Format Timing Introductions - - 905 - 915 Setting context Presentation 915 - 945 Small group breakout - - 945 – 950 Assignment 1 Group work 950 - 1020 Selling UX Presentation 1020 - 1030 Stretch & bio break - - 1030 - 1040 Assignment 2 Group work 1040 - 1100 Discussion Interaction 1100 – 1150 Wrap-up & going forward Discussion 1150 – 1200
  • 44. “Selling”  UX   Selling UX in your organization means aligning with the true needs of the business. Ask yourself these questions: What are the critical needs of the business? How does UX solve the problems of the business? How does UX impact the bottom line? 44
  • 45. Marke8ng  101  for  UX’ers   AIDA - Attention, Interest, Desire, Action Capture their attention. Appeal to emotion, not logic. Hold their attention. Maintain their interest! Understand what they desire. Show the benefits. Move them to take the intended action. 45
  • 46. Tac8cs  For  Selling  UX   Just a few tactics: Show your work. Leave it up! Conduct lessons learned sessions after projects. Point to the intranet UX page in your signature. Assist the help desk and customer service department. Run free training sessions and brown bag luncheons. What else has worked for you? 46
  • 47. What  Doesn’t  Sell   Being inflexible Being too academic Jargon: UCD, IXD, HCI ROI-based justifications 47
  • 48. A  Word  On  Jargon   At a former company, we referred to contextual inquiry by two acronyms… FMO FMH Any guesses? 48
  • 49. A  Word  On  Jargon   “Follow Me to the Office” “Follow Me Home” Use words that resonate with your organization. 49 This is just an adorable picture. It’s not jargon-related.
  • 51. Agenda   51   Topic Format Timing Introductions - - 905 - 915 Setting context Presentation 915 - 945 Small group breakout - - 945 – 950 Assignment 1 Group work 950 - 1020 Selling UX Presentation 1020 - 1030 Stretch & bio break - - 1030 - 1040 Assignment 2 Group work 1040 - 1100 Discussion Interaction 1100 – 1150 Wrap-up & going forward Discussion 1150 – 1200
  • 52. Assignment  2   Break into groups of 4. Review your work from assignment 1. Based on this information, make some reasonable assumptions about where you want to be in 1 year. Make a 30-60-90 day plan that moves you toward your 1 year goals (and your desired state). 20 minutes 52
  • 54. Discussion  and  Feedback   You’ve made your 1-30-60-90 plans. One person from each group volunteer to share: Current state Desired state Obstacles Leverage points 1-30-60-90 plan Anyone? Bueller? Bueller? 54
  • 55. Wrap-­‐Up   Let’s continue the conversation. I’ll send you invites to strategicux.slack.com Any other questions? 55
  • 56. Paul  Sherman   paul@shermanux.com   +1.512.917.1942   QUESTIONS  AND  CONTACT