Slides from a workshop at The Net Value, Cagliari 03/2016
Your product is perfect and users are stupid. You are developing for a long time, following the perfect idea, your assumptions, you are not wrong… or not?
In this workshop you will understand the foundation of user experience. What UX is, why it is important and how you can start adopting it in your processes.
My presentation for the IA Konferenz 2009 (http://www.iakonferenz.org/) on the difference between UX theories and what happens in practice. Includes the quiz "What deliverable is this?".
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
User Experience or UX can be summarised as the 5R's. It's about creating the Right Digital Technologies or Experiences for the Right Audience, for the Right Devices, to be used in the Right Environments to shift the Right Business Metrics. This presentation gets you across the UX landscape and summarises the UX Environment Globally and Locally to Australia.
For UX Professionals and people new to the UX Practice. Our February 2017 TC UX Meetup looked at a number of different UX Tools and Technologies, and gave an overview of pros and cons of use, plus looked at how to make informed choices about selecting one tool vs another.
My presentation for the IA Konferenz 2009 (http://www.iakonferenz.org/) on the difference between UX theories and what happens in practice. Includes the quiz "What deliverable is this?".
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
User Experience or UX can be summarised as the 5R's. It's about creating the Right Digital Technologies or Experiences for the Right Audience, for the Right Devices, to be used in the Right Environments to shift the Right Business Metrics. This presentation gets you across the UX landscape and summarises the UX Environment Globally and Locally to Australia.
For UX Professionals and people new to the UX Practice. Our February 2017 TC UX Meetup looked at a number of different UX Tools and Technologies, and gave an overview of pros and cons of use, plus looked at how to make informed choices about selecting one tool vs another.
More Elements of UX: real-world design deliverablesPeter Boersma
Presentation delivered to UX Russia 2010 (October 7, Moscow). Introduces an overview of elements that influence the user experience, with examples of design deliverables and design processes.
Safety in numbers: A framework for benchmarking the user experienceUser Vision
The subjective experience users have on a website is influenced by what they have seen and done elsewhere. But how can we measure the UX of a site relative to the competition? Specifically, how can we determine whether users’ experiences with competitor offerings are likely to help or hurt their experience on a given site?
In this tutorial, we discussed the pros and cons of different approaches to collecting UX metrics, and taught attendees how to develop a robust framework for monitoring and benchmarking the user experience both against the competition and over time.
UX IS ABOUT SATISFACTION.
UX IS DESIGNING FOR USER TO COME BACK THE SITE.
UX FOCUSES ON THE STRUCTURE & LAYOUT OF CONTENT, NAVIGATION AND HOW USERS INTERACT WITH THEM.
UX & UI: The differences between two abbreviationsJessica Kainu
The difference is that one has an X and one has an I. I mean, yeah but there's a little more to it. This presentation describes the differences between UX and UI design. This focuses on where overlap with UX and UI happens, why this matters, the UX process, and what it is like to work on an agile team.
Introduction to UX provides an overview of user experience design including what it encompasses and how the process works, the goal and principles of UX design, how to measure and improve UX, and the role of a UX agency. Presented by Ari Weissman, lead experience architect at EffectiveUI.
- what is UX?
- why is it important?
- a brief history and future of UX
- general ux principles
- enterprise ux
- ux project approach
- ui design principles
- ux tools
Usability...Or Strategic User Experience?Paul Sherman
Presentation at Usability Marathon 2, 14 October 2009, http://marathon.uidesign.ru/
Originally presented to the Online Marketing Association's 2009 Conference in San Diego CA, February 2009.
Also presented in shorter form at Big (D)esign 09 in Dallas TX, May 2009.
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
UX & UI Design behind SDL’s Customer Experience CloudPhilipp Engel
This slide deck illustrates the journey SDL’s user experience design community went through over the course of the last few years. As part of that process, UX design thinking proved to be an invaluable transformational element and an innovational catalyst in transforming a set of disconnected and separate products into one consistent service offering, the SDL Customer Experience Cloud. More at http://www.sdl.com/cxc
User Experience Design: A basic level understanding of UXD for developer community. This is a quick summary and also consists of few tips and tricks to make your application usable.
The quality of a User Experience can be measured by using "time" as a measurable dimension. Spikes in an "expedited" task/time analysis can place the spotlight of problems areas in UI, general cognition and usability.
Usability vs. User Experience: What's the difference?Domain7
What's the difference between usability and user experience? Is there one? Check out Domain7's quick, handy guide—for designers, developers, and clients alike! Learn more: http://www.domain7.com/blog
UX BASIS is a process and a set of tools to help your organization engage with your users through the online products that you develop. By building an experience around the user, it will enable you to answer their needs whilst ensuring the needs of your business are also fulfilled.
Evidence based design creates a greater value for your business and also encourages collaboration between your teams and results in knowledge sharing between individuals.
This talk was given at a meeting of web project managers (organised by J.Boye) in May 2010.
More Elements of UX: real-world design deliverablesPeter Boersma
Presentation delivered to UX Russia 2010 (October 7, Moscow). Introduces an overview of elements that influence the user experience, with examples of design deliverables and design processes.
Safety in numbers: A framework for benchmarking the user experienceUser Vision
The subjective experience users have on a website is influenced by what they have seen and done elsewhere. But how can we measure the UX of a site relative to the competition? Specifically, how can we determine whether users’ experiences with competitor offerings are likely to help or hurt their experience on a given site?
In this tutorial, we discussed the pros and cons of different approaches to collecting UX metrics, and taught attendees how to develop a robust framework for monitoring and benchmarking the user experience both against the competition and over time.
UX IS ABOUT SATISFACTION.
UX IS DESIGNING FOR USER TO COME BACK THE SITE.
UX FOCUSES ON THE STRUCTURE & LAYOUT OF CONTENT, NAVIGATION AND HOW USERS INTERACT WITH THEM.
UX & UI: The differences between two abbreviationsJessica Kainu
The difference is that one has an X and one has an I. I mean, yeah but there's a little more to it. This presentation describes the differences between UX and UI design. This focuses on where overlap with UX and UI happens, why this matters, the UX process, and what it is like to work on an agile team.
Introduction to UX provides an overview of user experience design including what it encompasses and how the process works, the goal and principles of UX design, how to measure and improve UX, and the role of a UX agency. Presented by Ari Weissman, lead experience architect at EffectiveUI.
- what is UX?
- why is it important?
- a brief history and future of UX
- general ux principles
- enterprise ux
- ux project approach
- ui design principles
- ux tools
Usability...Or Strategic User Experience?Paul Sherman
Presentation at Usability Marathon 2, 14 October 2009, http://marathon.uidesign.ru/
Originally presented to the Online Marketing Association's 2009 Conference in San Diego CA, February 2009.
Also presented in shorter form at Big (D)esign 09 in Dallas TX, May 2009.
Good designing is also an act of communication between the user and designer and the user. Gets here all the important tips and techniques of user experience design by our expert.
UX & UI Design behind SDL’s Customer Experience CloudPhilipp Engel
This slide deck illustrates the journey SDL’s user experience design community went through over the course of the last few years. As part of that process, UX design thinking proved to be an invaluable transformational element and an innovational catalyst in transforming a set of disconnected and separate products into one consistent service offering, the SDL Customer Experience Cloud. More at http://www.sdl.com/cxc
User Experience Design: A basic level understanding of UXD for developer community. This is a quick summary and also consists of few tips and tricks to make your application usable.
The quality of a User Experience can be measured by using "time" as a measurable dimension. Spikes in an "expedited" task/time analysis can place the spotlight of problems areas in UI, general cognition and usability.
Usability vs. User Experience: What's the difference?Domain7
What's the difference between usability and user experience? Is there one? Check out Domain7's quick, handy guide—for designers, developers, and clients alike! Learn more: http://www.domain7.com/blog
UX BASIS is a process and a set of tools to help your organization engage with your users through the online products that you develop. By building an experience around the user, it will enable you to answer their needs whilst ensuring the needs of your business are also fulfilled.
Evidence based design creates a greater value for your business and also encourages collaboration between your teams and results in knowledge sharing between individuals.
This talk was given at a meeting of web project managers (organised by J.Boye) in May 2010.
User Experience & Design…Designing for others…UEDPreeti Chopra
User-centered design (UCD) techniques,
Simplification of technology as per user’s needs,
User is right,
User testing,
Information architecture,
Interaction design,
ui,
ued
ux
UX and UI design. Differences, good practices, and useful tools in building dedicated software that meets customer needs and expectations. It covers many important aspects of UX like personas, scenarios, canvas, measuring and measuring tools, the whole development process and gathering feedback.
It was created by Dominik Goss, CEO at Inwedo
Have more questions about UX/UI? Contact us at contact@inwedo.com for additional information or questions and we will get back to you shortly.
Advocating for your users is key to project success. Kirsten Burgard and I show how, even developers can accomplish this via our process and case studies.
Designing user experience (ux) for digital productsVijay Morampudi
User experience design isn’t just moving pixels; it’s much bigger than solely the user interface (UI). You should start considering the entire customer experience: the full life-cycle of your customer’s experience across every channel, digital and non-digital. Evaluate every touch point, and redesign each one as necessary to meet your customer’s needs. The theme of this talk is how to define User Experience (UX) for digital products
Key takeaways
• Applying Design Thinking to UX
• From touch points to end-to-end experiences
• User research and Analytics to identify Personas and pain points
• Journey mapping
• Wireframing from lo-fi to hi-fi
• Usability and A/B testing
Lectures for Masterclass Customer Experience Strategie & Executie @Business University Nyenrode
user/customer centric design principes voor digital touchpoints & Usability & user experience principes
You've gotten to the point where you realize you need to take steps to improve the user experience on your website, but, if UX isn't your "main gig," you might be thinking, "now what?" How do you get started? Do you know all the tools that are available to you? How do you identify the ones that will return the most bang for your precious budget buck? In this presentation, we first look at the compelling case for investment in UX, and then review a selection of commonly used UX design tools and approaches. Because not every tool is created equal, you'll also get tips on when to introduce them into your process and what benefits you might expect.
What the UX? – Confessions of a DesignerThomas Gläser
UX - two magic letters which seem to attract a lot of hopes and desires. People hiring UX Researcher, UX Prototyper, UX Designer, UX Manager and UX Developer. People buy books about Agile UX and Lean UX. UX is everywhere, but what‘s really behind that thingy? This talk is for those who want to know more about the practical side of User Experience Design and also those who already know about it but have problems integrating it in to their everyday work. This talk will cut the hocus pocus and replace it with down to earth examples. So what? What the UX?
Session at Mobile Tech Conference 2015 in Munich:
https://mobiletechcon.de/2015se/sessions/what-ux-confessions-designer
User experience (UX) is the basis for all Web activity, and thus underpins everything we do in Web design and development. Successful projects bake UX in from the ground up, from discovery through planning, iteration, testing and deployment. No matter how beautiful our code may be, of what use is it if it’s irrelevant to our users?
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
4. FEDERICO PIZZUTTO
➤ User Experience Director
@Sounday
➤ Interaction Design Foundation
- Cagliari
Local leader
➤ UX FUN supporting member
➤ UX practitioner
and… dad ;^>
7. “You can blame the ‘stupid user’ all you want,
but you still have to staff those phones with
expensive tech-support people if you want to
sell or distribute within your company software
that hasn’t been designed.
-Alan Cooper
http://www.cooper.com/
8. AGENDA
➤ Who you are?
➤ What is UX?
➤ Why should we care?
➤ UX is a process
➤ UX + Data
➤ All you can eat (tools, processes, methods…)
➤ Yes, but… how can we start integrate UX
processes?
➤ Let’s try…
13. USER EXPERIENCE
The official definition of User Experience (UX), is:
“A person's perceptions and responses resulting
from the use and/or anticipated use of a product,
system or service”
(ISO 9241-210:2010, subsection 2.15)
14.
15. USER EXPERIENCE
User experience (UX) focuses on having a deep understanding
of users, what they need, what they value, their abilities, and
also their limitations.
It also takes into account the business goals and objectives of
the group managing the project.
UX best practices promote improving the quality of the user’s
interaction with and perceptions of your product and any related
services.
Source: usability.gov
16. USER EXPERIENCE DESIGN
The term ‘User Experience Design’ was first coined by Don
Norman in 1995 while he was the vice president of the Advanced
Technology Group at Apple.
He said:
“I invented the term because I thought human interface and
usability were too narrow. I wanted to cover all aspects of the
person’s experience with the system including industrial design,
graphics, the interface, the physical interaction, and the manual.”
24. Understanding the user journey
Users are more than 1s and 0s. They’re people who are looking for the perfect solution to
their needs. The user journey represents a scenario in which a user might interact with
your product or service. The ups and downs on the graph correspond to how they are
feeling at any given point.
source: www.dtelepathy.com
25. Identify key opportunities
Identifying the journey touchpoints that are causing problems for your users creates
objectives we can work on together. For example, if your users are visiting your website but
not converting, we may choose to focus our efforts on improving the experience within the
acquisition touchpoint. Pinpointing friction focuses our strategy and creates measurable
impact.
26. Remove Friction
Designing a fluid experience for your users is the best way to improve their journey
and accomplish your objectives. After the friction has been removed, your users will
be able to easily use and interact with your product or website. We take care of your
users so they take care of you.
source: www.dtelepathy.com
41. METRICS CHECKLIST
a good metric...
...measures the usage of your
product by a person. The usage
should be specific to features that
deliver value to your user.
a great metric...
...makes you look at all the
other metrics and say “none of
those other numbers matter if
we donʼt get this right first.”
50. PERSONAS
➤ A persona is a character that
can represent a group of
users, with demographics,
behaviours, needs, goals
➤ They are filled with information
derived from User Research
methods (interviews, etc).
➤ Good personas are realistic
➤ Use as reference
➤ Evolving personas (data,
research, etc.)
52. USER JOURNEY
➤ A series of steps based on a Scenario
where to show the journey of the user
interacting with our product.
➤ Demonstrate the way users currently
interact with the service / website /
product
➤ Demonstrate the way users could
interact with the service / website /
product
WHY?
➤ Demonstrating the vision for the
project
➤ They help us understand user
behaviour
➤ They help identify possible
functionality at a high level
53. Identify key opportunities
Identifying the journey touchpoints that are causing problems for your users creates
objectives we can work on together. For example, if your users are visiting your
website but not converting, we may choose to focus our efforts on improving the
experience within the acquisition touchpoint. Pinpointing friction focuses our strategy
and creates measurable impact.
54.
55. USER FLOWS
➤ Create your user's flow based
on the scenarios you created,
you can use it later to review
the journey and create
wireframes on top of each
step.
➤ Map the main steps of a
scenario, validating persona
and assumptions
56.
57. Youtube App Tasks Flow
CHOOSE PACK APP DASHBOARD METADATA
UPLOAD
PAYMENT FORM
INFO
UPLOAD
This action is for WAV files when you
choose Sound Recording
This action is for WAV and JPG files
when you choose
Sound Recording + Art Tracks
METADATA
This is for Album and Track data
CHOOSE PACK
Here you can define your
pack. There are 4 packs
per each delivery type:
4 packs for Sound Recording
4 packs for ST + Art Tracks
INFORMATIONS
Info about specifications or how it works.
First time only.
Design for no content.
TASK FLOWS
➤ Task Flow gets you thinking
about how people really use
your products/service
➤ Identify where and when there
is a potential fail in the flow
➤ Document the “in between”
transition from one step to
another
58.
59. RED ROUTES
➤ The key activities that people
expect to be able to complete
with the system: these are the
reasons why people have
purchased it.
➤ How many users need this
function?
➤ How often do users need
this function?
60.
61. SKETCHES AND WIREFRAME
➤ Sketch let you explore quickly
different directions
➤ Sketching is cheap and avoid
perfectionists. Focus on the
main idea and not the details.
➤ Wireframing (lo, mid, hi) is the
way to go to annotate in
details the skeleton and the
supposed behaviour and
Interaction
63. HEURISTIC EVALUATION
➤ Heuristic evaluation (Nielsen
and Molich, 1990; Nielsen
1994) is a usability
engineering method for finding
the usability problems in a
user interface design so that
they can be attended to as
part of an iterative design
process. Heuristic evaluation
involves having a small set of
evaluators examine the
interface and judge its
compliance with recognized
usability principles (the
"heuristics").
64. HEURISTIC EVALUATION (UI)
➤ Visibility of system status
The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.
➤ Match between system and the real world
The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented
terms. Follow real-world conventions, making information appear in a natural and logical order.
➤ User control and freedom
Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without
having to go through an extended dialogue. Support undo and redo.
➤ Consistency and standards
Users should not have to wonder whether different words, situations, or actions mean the same thing.
➤ Error prevention
Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate
error-prone conditions or check for them and present users with a confirmation option before they commit to the action.
➤ Recognition rather than recall
Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information
from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.
➤ Flexibility and efficiency of use
Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to
both inexperienced and experienced users. Allow users to tailor frequent actions.
➤ Aesthetic and minimalist design
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes
with the relevant units of information and diminishes their relative visibility.
➤ Help users recognize, diagnose, and recover from errors
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a
solution.
➤ Help and documentation
Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any
such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.
65. MOCKUP AND PROTOTYPE
➤ We create mockup to better
communicate wirth
stakeholders
➤ We create Prototype to test
early the UI and validate the
work. Before implementing it.
66. A/B TESTING
➤ We test variation of a design to
misure what is working and
testing assumptions.
67.
68. SOME TOOLS (MOSTLY FREE)
➤ Zurb Free apps (design critique)
http://www.spurapp.com/
http://www.clueapp.com/
➤ Heuristic (http://www.uxcheck.co/)
➤ http://uxchecklist.github.io/
➤ Hotjar
See how visitors are really using your website, collect user
feedback and turn more visitors into customers.
➤ Google Analytics
➤ Balsamiq, Axure, UXpin, Omnigraffle, Adobe, Sketch
➤ Invision App
➤ Trello
➤ etc
77. PRINT AND REMEMBER
➤ UXD is a process
➤ UX is holistic
➤ Empathy
➤ Fail early, fail often
➤ UX is a Lifecycle
➤ UX is a Conversation
➤ Outcomes rather than Outputs
➤ Share share share
➤ Design with Intent
78. SOME SOURCES
➤ https://www.nngroup.com (Nielsen Norman Group)
➤ http://boxesandarrows.com/
➤ http://www.uxapprentice.com/
➤ http://www.uxbooth.com/
➤ http://uxmag.com/
➤ http://uxdesign.com/
➤ http://jnd.org/
➤ https://www.interaction-design.org/
➤ http://www.uxforthemasses.com/
➤ http://www.dtelepathy.com/blog/
➤ http://uxdesign.cc/ (newsletter)
➤ google it :-)