User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
NUX Newcastle Sept 2015 event - James Oliver, a User Experience Consultant, offered useful tips & pointers for those looking to facilitate some user interview research sessions – for beginners as well as good reminders for those with some experience. This was followed by an activity where teams picked from a lucky dip of research topics, brainstorm questions and formulated these into interview scripts. After a few rounds of practicing interviewing, the talk will end with tips on how to analyse the results and what can be done next.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
User Story Mapping, Discover the whole storyJeff Patton
Variations of these slides have been used in a variety of talks.
These slides support discussions on why stories work, and when they don't. And, on story mapping, how and why it works.
Design systems: accounting for quality and scalabilityuxpin
You'll learn:
How Forumone builds and implements design systems for their clients
How to plan, create, sell, and implement a design system
How to use common design tools to build a design system developers will use
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
User interface and user experience ui ux design basicsRavi Bhadauria
In this video there is a complete description for what are the basics needed for UI as well as UX. To learn these from an institute, then join ADMEC Multimedia Institute.
NUX Newcastle Sept 2015 event - James Oliver, a User Experience Consultant, offered useful tips & pointers for those looking to facilitate some user interview research sessions – for beginners as well as good reminders for those with some experience. This was followed by an activity where teams picked from a lucky dip of research topics, brainstorm questions and formulated these into interview scripts. After a few rounds of practicing interviewing, the talk will end with tips on how to analyse the results and what can be done next.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
User Story Mapping, Discover the whole storyJeff Patton
Variations of these slides have been used in a variety of talks.
These slides support discussions on why stories work, and when they don't. And, on story mapping, how and why it works.
Design systems: accounting for quality and scalabilityuxpin
You'll learn:
How Forumone builds and implements design systems for their clients
How to plan, create, sell, and implement a design system
How to use common design tools to build a design system developers will use
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
Jakob Nielsen developed the method of 'Heuristic Evaluation' to help identify problems with an interface. This presentation explains the 10 rules of thumb or heuristics with examples.
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
User experience (UX) and user interface (UI) designers are essential for any startup business. The ordinary generalization for ux designer is that they are regular graphic or visual designers. UX designers wear numerous caps in a startup. This includes showcasing, arranging, planning, imparting and testing. Every UX designer should follow these simple process.
Design the Right thing ... and then Design things Right - UXSEA Summit 2019Kuldeep Kulshreshtha
This is the presentation deck from UX Conference session by Victor Ong of Bain and Company as a part of UXSEA Summit 2019 in Singapore. UXSEA Summit 2019 was held from 18th to 20th November, 2019. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
The application of User Centered Design in various fields, specially in Architecture and Design. Based on Don Norman's book- Design of Everyday Things.
So what is UX Writing?
How UX Writers fit in a product team
Test’em all: A/B Testing
Copy principles
How to incorporate psychology and emotions into copywriting
One piece of copy, 43 languages and + cultures
How to write to infinity: variables
Evolving your Design System: People, Product, and Processuxpin
You'll learn:
How to create and maintain a design system over several years
How people, process, and product change alongside a design system
Lessons learned from growing the Linkedin design system
1/7 of the UXPA 2014 Ignite session "Ethical Dilemmas in UX"
Ever wondered if you should ask THAT question? Join us for a series of passionate speakers sharing their thoughts on ethics, what difficult situations they have faced, what they did, and why. Topics will cover lab situations, field situations and business situations. You will gain tactics to use in the future when issues arise.
Where UX fails Accessibility : Alastair Campbell Nomensa
Video: https://youtu.be/NrD5MlYcAZ8
UX and accessibility go hand in hand, without a good UX process creating a usable product, no amount of work on accessibility will make it good for people with disabilities.
You can think of UX as optimising for the majority, and accessibility and scaling out an interface for minorities, but where do those aims conflict? There are interfaces being created for “great UX” that are fundamentally inaccessible. Do they need to be?
At each stage of design there are four questions I ask to ensure an interface is accessible. If you can build those into your process, you won’t get blindsided after launch.
In this session, I explain why user experience design for artificial intelligence matters. How you make machine learning transparent to users is one of the great design challenges of our time—but a necessary one.
Integrating UX in to a Growth Digital Agency Andy Shanley
A presentation created to help account managers understand the fundamentals of User Experience [UX], and how to apply a user-centric approach for Growth Digital Agencies (GDA).
It advocates building a UX centered around three inner disciplines; User Research, Information Architecture, and User Testing. Additionally, it tells how and why UX should begin at the project strategic/kick-off stage, how UX should be evangelised as central to a project's methodology, all while debunking the 'UX as a design deliverable' myth.
Jakob Nielsen developed the method of 'Heuristic Evaluation' to help identify problems with an interface. This presentation explains the 10 rules of thumb or heuristics with examples.
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
User experience (UX) and user interface (UI) designers are essential for any startup business. The ordinary generalization for ux designer is that they are regular graphic or visual designers. UX designers wear numerous caps in a startup. This includes showcasing, arranging, planning, imparting and testing. Every UX designer should follow these simple process.
Design the Right thing ... and then Design things Right - UXSEA Summit 2019Kuldeep Kulshreshtha
This is the presentation deck from UX Conference session by Victor Ong of Bain and Company as a part of UXSEA Summit 2019 in Singapore. UXSEA Summit 2019 was held from 18th to 20th November, 2019. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
The application of User Centered Design in various fields, specially in Architecture and Design. Based on Don Norman's book- Design of Everyday Things.
So what is UX Writing?
How UX Writers fit in a product team
Test’em all: A/B Testing
Copy principles
How to incorporate psychology and emotions into copywriting
One piece of copy, 43 languages and + cultures
How to write to infinity: variables
Evolving your Design System: People, Product, and Processuxpin
You'll learn:
How to create and maintain a design system over several years
How people, process, and product change alongside a design system
Lessons learned from growing the Linkedin design system
1/7 of the UXPA 2014 Ignite session "Ethical Dilemmas in UX"
Ever wondered if you should ask THAT question? Join us for a series of passionate speakers sharing their thoughts on ethics, what difficult situations they have faced, what they did, and why. Topics will cover lab situations, field situations and business situations. You will gain tactics to use in the future when issues arise.
Where UX fails Accessibility : Alastair Campbell Nomensa
Video: https://youtu.be/NrD5MlYcAZ8
UX and accessibility go hand in hand, without a good UX process creating a usable product, no amount of work on accessibility will make it good for people with disabilities.
You can think of UX as optimising for the majority, and accessibility and scaling out an interface for minorities, but where do those aims conflict? There are interfaces being created for “great UX” that are fundamentally inaccessible. Do they need to be?
At each stage of design there are four questions I ask to ensure an interface is accessible. If you can build those into your process, you won’t get blindsided after launch.
In this session, I explain why user experience design for artificial intelligence matters. How you make machine learning transparent to users is one of the great design challenges of our time—but a necessary one.
Integrating UX in to a Growth Digital Agency Andy Shanley
A presentation created to help account managers understand the fundamentals of User Experience [UX], and how to apply a user-centric approach for Growth Digital Agencies (GDA).
It advocates building a UX centered around three inner disciplines; User Research, Information Architecture, and User Testing. Additionally, it tells how and why UX should begin at the project strategic/kick-off stage, how UX should be evangelised as central to a project's methodology, all while debunking the 'UX as a design deliverable' myth.
Broad point of view on User/Consumer Experience as a differentiator across product/services.
Thx to VentureHive ( http://venturehive.co/) for the speaking engagement today. Here is the deck I presented on thinking of UX in terms of influencing better ways to own consumers habits.
Getting UX Buy-in in an Enterprise Landscaperyngrn
Large organizations often have a heavy focus on delivering features and meeting deadlines and often UX teams don't have a 'seat at the table'. This talk will review the benefits of UX for large organizations, review different strategies for getting buy-in from those in your org, and share ideas for effectively pitching the concept of UX being involved throughout the planning / research / design / build / release lifecycle.
Talk given at UX+Dev Summit 2018
Practical User Research: A Crash Coursematthewjdoty
User feedback is critical to designing great interactive experiences! If you’ve ever wanted to get amazing user feedback but never have the time or budget to do any research, then this workshop is for you! In just 3 short hours, I’ll demonstrate how quality user feedback is actually within the reach of any organization, project, budget, or schedule… even yours! I’ll also empower you with the tools and skills you need to do research in the real world.
Designing Better Experiences - UX London 2013Cyber-Duck
Slides from the workshop @danny_bluestone and @duckymatt from Cyber-Duck Ltd gave at UX London 2013. The workshop focused on how by putting the user at the centre of design decisions you can deliver a better experience. With a mixture of theory and hands-on activities the workshop covered user research, activity mapping, card sorting and participative sketching techniques.
Building Efficient and Informative Research Programs for Product Design TeamsTom Satwicz
From a workshop Geoff Harrison and I conducted at Convey UX 2018.
Conducting research in the course of product development has become more of a norm these days, but user experience professionals still struggle to determine what types of research are most valuable and how much research needs to be done as during the product creation process. As partners at Blink, Geoff Harrison and Tom Satwicz have decades of experience developing research programs and leading product creation teams across a wide range of industries. Geoff comes a design background and Tom comes from a social science background, but they find common ground in the evidence-based product design approach! In this workshop they’ll show you how to develop foundational, conceptual and evaluative research programs during the product creation process and give you activities along the way to practice these techniques.
An overview of how to get started in macro photography by Darren Hood. The deck includes examples as well as a list of recommended equipment, depending upon how much you would like to get immersed.
2019 ALC Conference: Value in Accessibility (How to achieve competitive advan...Darren Hood, MSUXD
The age of accessibility is here.... OR IS IT?!?! While some companies are embracing the need to provide accessible experiences, mixed messages of this approach are being sent everywhere. This presentation illustrates the value of accessibility, the cost of omitting it (to competitive advantage), and highlights a tool that can be used to identify accessibility issues in digital experiences. Most importantly, the presentation shows how you can use competitive analysis to achieve competitive advantage in the marketplace.
This presentation covers a bit of UX history, evolution of the discipline and careers, and addresses the criticality of maintaining information architecture as part of the UX discipline.
Microexperience Awareness: Going Beyond the TouchpointDarren Hood, MSUXD
People express dissatisfaction with companies, but a closer look reveals they are really unhappy about microexperiences and express their frustration with the company as a whole. When we pay attention to and optimize the design of our microexperiences, we ensure delighting our users/customers and make sure that critical elements are not overlooked. This talk took a look at the importance of microexperiences and shared a strategy for resolving this issue and optimizing an organization's customer experience.
Massive recognition of the importance and ROI of user experience has brought unforeseen challenges to many companies, leading us to seek out strategies to gauge and manage UX's culture and the associated maturity level in our organizations. This talk will focus on the challenges and prescribe strategies for optimizing success with our UX-related efforts.
In a time when unqualified people are forging their way into the UX landscape, it helps to have guidelines to navigate this space. This presentation provides insights and tips for evaluating and hiring REAL UX professionals.
Since the advent of the Internet, the world of UX has grown exponentially. Application and adoption of UX has, in kind, broadened dramatically, but there is still one major shortage — UX LEADERSHIP. As a result of this deficit, the field is being misdefined and occupied by unqualified people, threatening its growth, understanding, and well-being. This presentation will address the need for leaders and share ways to mature into a leader.
How do you find the right people for a balanced, effective, and powerful UX team? What traits and skills do you look for? This presentation by Darren Hood (Manager of UX at Bosch and Adjunct Professor at Kent State University) provides some not-so-common insight on how to properly recruit and identify the right members for a powerful UX team.
The quest for excellence in UX Leadership: Building company and team enviro...Darren Hood, MSUXD
Presentation from the 2015 UX Strategies Summit in San Francisco. A look at strategies and principles to be embraced by UX professionals to embrace in order to function and be recognized as leaders in the business world.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
4. In the early 1900s, in conjunction
with Henry Ford, Fredrick
Winslow Taylor shaped
interactions between workers
and their tools.
Q U I C K E N L O A N S U X S U M M I T
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UX
History
5. In 1948, via input from its employees,
Toyota optimized human interaction
with its technology.
Q U I C K E N L O A N S U X S U M M I T
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UX
History
6. The first answering machine.
The Hoover vacuum cleaner.
The Bell telephone.
The common link? The mind of
Henry Dreyfuss and his focus on
delighting users. His career
began designing sets for stage
presentations, focusing on the
experience of those touched by
and participating in a
performance.
Q U I C K E N L O A N S U X S U M M I T
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UX
History
7. UX
History In 1995, an electrical engineer and cognitive scientist by
trade, Don Norman joined Apple to help with the research
and design of its upcoming line of human-centered
products. He asked to be called "User Experience
Architect," marking the first use of the term in a job title.
~ Ali Rushdan Tariq, 2015
Q U I C K E N L O A N S U X S U M M I T
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8. Henry
Dreyfuss
When the point of contact between the
product and the people becomes a
point of friction, then the industrial
designer has failed.
On the other hand if people are made
safer, more comfortable, more eager to
purchase, more efficient—or just plain
happier—by contact with the product,
then the designer has succeeded.
“
Q U I C K E N L O A N S U X S U M M I T
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10. Q U I C K E N L O A N S U X S U M M I T
A U G U S T 2 0 1 7
11. Q U I C K E N L O A N S U X S U M M I T
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The Holy
GrailThe challenge to optimize experiences and satisfy
users remains. The operative question is….
What is YOUR base for or road to achievement?
13. heuristics.
Q U I C K E N L O A N S U X S U M M I T
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14. Overview
of
Heuristics
• A heuristic evaluation is a usability inspection
method that helps to identify USABILITY
PROBLEMS in a user experience.
• Heuristic evaluations specifically involve
evaluators who analyze the interface and judge
its compliance with RECOGNIZED usability
principles.
• Heuristics are derived from BEST PRACTICES
and PROVEN methods.
• Heuristics are RELIABLE and TRUSTWORTHY.
• Heuristics help OVERCOME bias, politics, and
self-directed design.
• Heuristic evaluations are the most popular of
Discount Usability Engineering methods
(Nielsen, 1989).
Q U I C K E N L O A N S U X S U M M I T
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16. Weinschenk & Barker
Q U I C K E N L O A N S U X S U M M I T
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Susan Weinschenk
Dean Barker
17. Q U I C K E N L O A N S U X S U M M I T
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Abby Covert & TUG
18. Q U I C K E N L O A N S U X S U M M I T
A U G U S T 2 0 1 7
John
Hutchings
Q U I C K E N L O A N S U X S U M M I T
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Q U I C K E N L O A N S U X S U M M I T
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19. Tog’s Take
Q U I C K E N L O A N S U X S U M M I T
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Aesthetics Anticipation Autonomy
Color Consistency Defaults Discoverability
Efficiency Explorable Interfaces Fitts’ Law
Human-Interface Objects Latency Reduction
Learnability Metaphors Protect Users’ Work
Readability Simplicity State Visible Interfaces
20. Heuristic
Magic
Original Chart Source: https://uploads.toptal.io/blog/image/123730/toptal-blog-image-1501712155688-c057d601baa2aa99b6140867fbdada12.png
80% 90%
Q U I C K E N L O A N S U X S U M M I T
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21. Heuristics in Action
Q U I C K E N L O A N S U X S U M M I T
A U G U S T 2 0 1 7
Source: https://blog.prototypr.io/10-usability-heuristics-with-examples-4a81ada920c
Applicable Heuristics
• Visibility of system status
• Aesthetic and minimalist design
• Error prevention
• Flexibility and efficiency of use
• Recognition rather than recall (reduced used of
spatial memory)
• Accommodation
• Interpretation
• Fulfillment
22. Heuristics in Action
Q U I C K E N L O A N S U X S U M M I T
A U G U S T 2 0 1 7
Source: https://blog.prototypr.io/10-usability-heuristics-with-examples-4a81ada920c
Applicable Heuristics
• Visibility of system status
• Helping users recognize, diagnose, and recover
from errors
• Clear
• Communicative
• Useful
• Valuable
• Delightful
• Forgiveness
23. Heuristics in Action
Q U I C K E N L O A N S U X S U M M I T
A U G U S T 2 0 1 7
Scenario: Your child loses his or her
Lego blocks. You need to replace
and are directed to the site with no
further information.
You have no reference materials or
additional knowledge. Based on
this screen, how can you order the
missing parts or accessories?
24. Heuristics in Action
Q U I C K E N L O A N S U X S U M M I T
A U G U S T 2 0 1 7
Applicable Heuristics
• Clear
• Communicative
• Useful
• Valuable
• Delightful
• Human limitations
• Capability
• Learnable
• Utilitarian
28. A Practical Approach to Applying Heuristics
ƽ
Learn Heuristics Exercise Regularly Infuse Continually
(continuing education)
Inject Scenarios
Q U I C K E N L O A N S U X S U M M I T
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29. Your
Heuristic
Maturity
Level
You own “heuristic repository” is
expanded as a result of a commitment
to continued education, combined with
professional and scholarly practice.
The projects we worked on, large and
small, brought us to reflect on our own
design practice in the frame of a wider
perspective.
~ Resmini & Rosati
“
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30. • As illustrated by the Landscape infographic, UX is an extremely complex discipline.
• The common denominator among all UX methodologies and deliverables is heuristics.
• Heuristics consist of proven design principles, making them dependable and trustworthy.
• If a recommendation isn’t proven, it does not qualify as a heuristic.
• Application of heuristics safeguards design efforts from influence of bias, politics, and self-directed design.
• Per Nielsen, proper application of heuristics can identify approximately 75% of issues in a design.
• Per Philips, by increasing reviewers to 10, the percentage of findings can increase to 90%.
• Heuristic evaluations can be completed in less time than usability testing.
• Supplementing heuristic analysis with user testing, if and when possible, is the recommended approach.
• Applying heuristics BEFORE designing testing is an economic strategy (helps test what’s needed).
• Combine heuristics with scenario-based assessments for optimized practicality.
• While heuristic principles can be applied by anyone, engagement with an expert yields the greatest
return on investment. The greater the “heuristic repository,” the greater the ability to identify problems.
Recap/Closing Notes
31. Drawbacks
• Not meant to be a substitute for
usability testing
• Will not find 100% of design issues
• Is limited to the capabilities and
knowledge of those performing the
analysis
• Will not overcome bias if those
performing analysis have a lower
personal UX maturity level
Q U I C K E N L O A N S U X S U M M I T
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32. Q U I C K E N L O A N S U X S U M M I T
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34. • 10 Usability Heuristics for User Interface Design by Jakob Nielsen
• 10 Usability Heuristics with Examples by SaiChandan Duggirala
• Designing for People by Henry Dreyfuss (available at amazon.com)
• Heuristic Analysis for UX - How to Run a Usability Evaluation by Miklos Philips
• Pervasive Information Architecture by Andrea Rosmini and Luca Rosati
• Usability Engineering by Jakob Nielsen
• User Experience Heuristics - Practical Approaches by John Hutchings, Coniferous
Consulting
• What’s the Difference Between a Heuristic Evaluation and a Cognitive Walkthrough? by
Jeff Sauro
References