In this euroIA workshop, moderated by Kristel Vanael, Joannes Vandermeulen and Koen Peters, you will learn the methods and techniques to create an optimal service experience for your customer. During the exercises, you will be using the workshop material, posters and technique cards from the Service Design toolkit (http://www.servicedesigntoolkit.org/) that Namahn and Design Flanders have developed together.
December 2017 presentation covering: What is design thinking? What does it look like in practice? What are some case stories of design thinking being used in the real world? How can we use design thinking in our organization? Where can I learn more?
The third lecture as part of the University of Canterbury causes on Design Thinking. This lecture was taught by Mark Billinghurst on December 10th 2013 and focuses on how to create a good problem statement.
In the masterclass customer-journey mapping and innovation, service design plays a major role. Service designer Caroline Beck takes you through a quick course in customer journey thinking, which puts the customer at the center in a practical and applicable way.
From insight to idea, to implementation.
Design Thinking helps us create value-driven innovation.
Lean UX secures success through testing and iterations.
These key ingredients make up a winning combination.
Lillian Ayla Ersoy, BEKK
From Products to Services: A Service Design Crash CourseJamin Hegeman
This is a combination presentation and guide for a workshop I gave with Jared Cole at UX Week in August 2010. The content is largely the same as Service Design: An Interaction Design Perspective, except for the addition of the workshop slides.
Talk on the importance of Service Design Thinking, how the evolution of Design and business leads to Service Design Thinking, overview of Service Design Thinking process and key artifacts used.
December 2017 presentation covering: What is design thinking? What does it look like in practice? What are some case stories of design thinking being used in the real world? How can we use design thinking in our organization? Where can I learn more?
The third lecture as part of the University of Canterbury causes on Design Thinking. This lecture was taught by Mark Billinghurst on December 10th 2013 and focuses on how to create a good problem statement.
In the masterclass customer-journey mapping and innovation, service design plays a major role. Service designer Caroline Beck takes you through a quick course in customer journey thinking, which puts the customer at the center in a practical and applicable way.
From insight to idea, to implementation.
Design Thinking helps us create value-driven innovation.
Lean UX secures success through testing and iterations.
These key ingredients make up a winning combination.
Lillian Ayla Ersoy, BEKK
From Products to Services: A Service Design Crash CourseJamin Hegeman
This is a combination presentation and guide for a workshop I gave with Jared Cole at UX Week in August 2010. The content is largely the same as Service Design: An Interaction Design Perspective, except for the addition of the workshop slides.
Talk on the importance of Service Design Thinking, how the evolution of Design and business leads to Service Design Thinking, overview of Service Design Thinking process and key artifacts used.
d.school Bootcamp Bootleg, as generously created and offered (under Creative Commons license) by the Stanford d.school: http://dschool.typepad.com/news/2009/12/the-bootcamp-bootleg-is-here.html
What can we expect to happen to services and design in the next 10 years? In this presentation, our head of Insight, Marzia Arico, explores four drivers of change that will significantly impact services and design in the future. #SDGC17
Our new perspective on achieving the full potential of human and artificial intelligence.
By Fjord, design and innovation from Accenture Interactive, and Accenture The Dock.
Designing for Multi-touchpoint ExperiencesJamin Hegeman
Want to help your team and stakeholders develop a mindset for designing and delivering multi-touchpoint service experiences before getting caught up in constraints and requirements? Could you use a fun, experience-driven method to level the playing field and get multidisciplinary teams working together to generate ideas?
During the first part of this service experience workshop, we’ll use an acting method called ‘service storming’ to rapidly generate ideas for a service concept across multiple touchpoints. This simple, but powerful tool will help teams cover a wide range of experiences in a short time period.
After acting out some service experiences, we’ll focus on making them operational. For this, we will turn to the service blueprint, a service design tool that helps you capture experience across time and touchpoints in a way that many teams and stakeholders can understand and design from.
Together, these tools will help you and your teams develop a service mindset, work better across disciplines, and move from ideation to execution of multi-touchpoint service experiences.
What you’ll get in this workshop:
A great team building exercise that gets people thinking outside of the box, screen, or whatever constrains them
An introduction to service storming, a great ideation method that using acting as a way to generate and communication service concepts
An introduction to service blueprints, an operational tool used to visualize the touchpoints and backend systems needed to realize service experiences
This presentation was given at a Design Thinking workshop as part of Philly Tech Week 2017. Topics covered include an intro to design thinking, a User Journey mapping activity, and a Team Design Challenge.
The Startup Design Toolkit - a design-thinking approach to startups and produ...Alejandro Rios Peña
When PMs or entrepreneurs tackle a new product venture, they need to acquire and combine skills and tools from the Development, Business and Design fields. In this session, the following topics will be introduced:
- Is there really a formula for new product or startup success?
- What is Design-Thinking and how it is driving innovation around the world?
- Building a Toolkit: a subset of practical tools curated from the Lean Startup, Customer Development, Design-Thinking and other methods, to really help entrepreneurs to accelerate and find a scalable business model.
http://productcampsf.com/proposed-session-a-design-thinking-approach-to-pm-and-startups/
Guest lecture to first year Bachelor of IT students at Queensland University of Technology in unit INB103 Industry insights, 8 March 2013.
Please note: due to the introductory nature of this lecture to the concept many of the resources have been adapted from the Stanford D School cc licensed resources.
If you work with services, whether in technology, physical or human services, this talk will give you a high level understanding of the Service Design process and how you can use simple tools to find a problem worth solving, and solve it well.
Note: If you are an experienced service designer you may find the content fairly high level :)
The question of how Service Design is different from other disciplines is the wrong way to look at the discipline. In this talk I highlight the core flexibilities required to practice Service Design and how service design extends the work of other practices like UX, CX, IxD, Content Strategy, and more.
This is Service Design Thinking @ UXCamp CPH 4-2014Jakob Schneider
This is the keynote presentation I gave at the UXCamp Copenhagen in April 2014. It is a modified version of the deck @MrStickdorn and I (@jakoblies) use. Thank you for having me and for that brilliantly organized event.
d.school Bootcamp Bootleg, as generously created and offered (under Creative Commons license) by the Stanford d.school: http://dschool.typepad.com/news/2009/12/the-bootcamp-bootleg-is-here.html
What can we expect to happen to services and design in the next 10 years? In this presentation, our head of Insight, Marzia Arico, explores four drivers of change that will significantly impact services and design in the future. #SDGC17
Our new perspective on achieving the full potential of human and artificial intelligence.
By Fjord, design and innovation from Accenture Interactive, and Accenture The Dock.
Designing for Multi-touchpoint ExperiencesJamin Hegeman
Want to help your team and stakeholders develop a mindset for designing and delivering multi-touchpoint service experiences before getting caught up in constraints and requirements? Could you use a fun, experience-driven method to level the playing field and get multidisciplinary teams working together to generate ideas?
During the first part of this service experience workshop, we’ll use an acting method called ‘service storming’ to rapidly generate ideas for a service concept across multiple touchpoints. This simple, but powerful tool will help teams cover a wide range of experiences in a short time period.
After acting out some service experiences, we’ll focus on making them operational. For this, we will turn to the service blueprint, a service design tool that helps you capture experience across time and touchpoints in a way that many teams and stakeholders can understand and design from.
Together, these tools will help you and your teams develop a service mindset, work better across disciplines, and move from ideation to execution of multi-touchpoint service experiences.
What you’ll get in this workshop:
A great team building exercise that gets people thinking outside of the box, screen, or whatever constrains them
An introduction to service storming, a great ideation method that using acting as a way to generate and communication service concepts
An introduction to service blueprints, an operational tool used to visualize the touchpoints and backend systems needed to realize service experiences
This presentation was given at a Design Thinking workshop as part of Philly Tech Week 2017. Topics covered include an intro to design thinking, a User Journey mapping activity, and a Team Design Challenge.
The Startup Design Toolkit - a design-thinking approach to startups and produ...Alejandro Rios Peña
When PMs or entrepreneurs tackle a new product venture, they need to acquire and combine skills and tools from the Development, Business and Design fields. In this session, the following topics will be introduced:
- Is there really a formula for new product or startup success?
- What is Design-Thinking and how it is driving innovation around the world?
- Building a Toolkit: a subset of practical tools curated from the Lean Startup, Customer Development, Design-Thinking and other methods, to really help entrepreneurs to accelerate and find a scalable business model.
http://productcampsf.com/proposed-session-a-design-thinking-approach-to-pm-and-startups/
Guest lecture to first year Bachelor of IT students at Queensland University of Technology in unit INB103 Industry insights, 8 March 2013.
Please note: due to the introductory nature of this lecture to the concept many of the resources have been adapted from the Stanford D School cc licensed resources.
If you work with services, whether in technology, physical or human services, this talk will give you a high level understanding of the Service Design process and how you can use simple tools to find a problem worth solving, and solve it well.
Note: If you are an experienced service designer you may find the content fairly high level :)
The question of how Service Design is different from other disciplines is the wrong way to look at the discipline. In this talk I highlight the core flexibilities required to practice Service Design and how service design extends the work of other practices like UX, CX, IxD, Content Strategy, and more.
This is Service Design Thinking @ UXCamp CPH 4-2014Jakob Schneider
This is the keynote presentation I gave at the UXCamp Copenhagen in April 2014. It is a modified version of the deck @MrStickdorn and I (@jakoblies) use. Thank you for having me and for that brilliantly organized event.
* 다운로드 받으신 후 PPT파일의 슬라이드 노트를 참고하세요.
* 최신 파일(2016.7.)은 용량 관계상 PDF로 제공합니다.
아래 URL에서 내려받으실 수 있습니다.
http://www.slideshare.net/usableweb/20167-pdf
* 본 자료는 개인의 의견으로 소속기관인 한국디자인진흥원의 공식입장과는 다를 수 있음을 밝힙니다.
작성 : 윤성원. 한국디자인진흥원 서비스디자인팀장
업데이트 : 2009 ~ 2016.4.
작성 목적 : 서비스디자인의 의의와 중요성을 이해할 수 있도록 돕기 위함
주요 내용 :
디자인의 역할 확대
배경, 중요성
서비스디자인 개념
용어, 프로세스, 방법론,
서비스디자이너의 필요 역량
서비스디자인을 통한 사회문제해결
서비스디자인 역사와 동향
정책 방향 등
출처 : http://cafe.naver.com/usable/725
서비스디자인에 대해 궁금하시다면...
http://www.usable.co.kr
* 이 발표자료를 글로 설명한 자료를 보시려면....
http://servicedesign.tistory.com/62
서비스디자인 툴킷
이전 디자인컨설팅활용가이드북에서 제시된 서비스디자인 컨설팅 프레임워크는 크게 4단계의 프로세스에 따른 8개의 모듈(Module)과 24개의 모듈별 과제(Task), 그리고 39가지의 실행 도구(Tool)들로 이루어져 있다.
본 툴킷 레퍼런스 북에서는 39가지의 도구(Tool) 중 서비스디자인에 특화된 기법 또는, 일반 디자인 방법론이지만
서비스디자인에서도 필요한 기법을 중심으로 총 21가지의 도구(Tool)들을 소개하고자 한다.
또한, 서비스디자인 방법론의 특성에 맞게 가능한 많은 시각물을 포함하고자 하였다. 마지막으로, 오늘날 서비스디자인 방법론은 전세계적으로 빠른 속도로 연구가 진행되고 있으며, 따라서 본 툴킷 레퍼런스 북에 소개되지 않는 방법들이 지금 이 순간에도 개발되고 있음을 알린다.
------------------------------------------------------------------------------
ㅇ Contents
Step01. 서비스 이해하기
역할자 맵 (Actors Map)
마인드맵 (Mind Map)
Step02. 서비스 분석 및 원칙 수립하기
고객여정지도 (Customer Journey Map)
친화도법 (Affinity Diagram)
그룹 스케치 (Group Sketching)
이슈 카드 (Issue Cards)
상호작용 테이블 (Interaction Table)
동기 매트릭스 (Motivation Matrix)
Step03. 서비스 컨셉 및 아이디어 개발하기
퍼소나 (Persona)
레고시리어스플레이™ (Lego Serious Play™)
스토리텔링 (Storytelling)
프로토타입 (Prototype)
증명하기 (Evidencing)
경험 프로토타입 (Experience Prototype)
역할극(Role Playing)
무드보드 (Moodboard)
업무 분석 그리드 (Task Analysis Grid)
Step04. 서비스 평가 및 실행하기
프로토타입 (Prototype)
역할 스크립트 (Role script )
서비스 프로토타입 (Service Prototype)
포스터 (Poster)
------------------------------------------------------------------------------
* 본 연구는 지식경제부에서 시행한 디자인기술개발사업 중
"디자인컨설팅 프레임워크 개발(2011-2012)" 사업의 일환으로 시행된 연구성과물입니다.
* 출처 : http://www.designdb.com/dtrend/trend.r.asp?order=new&dStyle=&MenuCode=&keyword=&relation_keyword=&menupkid=238&pkid=13504&Category=&page=1
* 관련 글 : 서비스디자인컨설팅 활용 가이드북 http://cafe.naver.com/usable/1887
A slidedeck Marc Stickdorn and Jakob Schneider use for presentations on Service Design Thinking in 2013. It uses some examples from the field of tourism to explain the basic concepts, process, methods and tools of service design. Have a look at our websites to learn more on what we're doing or get in touch with us:
The book "This is Service Design Thinking": www.tisdt.com
The software "smaply": www.smaply.com
The mobile ethnography software "myServiceFellow": www.myservicefellow.com
Presentation by Marc Stickdorn & Jakob Schneider.
Graphic design by Jakob Schneider. Like his style? Check his agency: http://kd1.com
Service Design for the private and public sectorJuha Tuulaniemi
SEE Policy Booklets about Service design
This SEE Policy Booklet seeks to answer some fundamental
questions public officials may have about service design: What is service design? What are the benefits of a service design approach? Why engage in service design now? How does service design compare to other innovation methods? What are service design methods and tools? Subsequently, the partners present case studies of service design in the private and public sectors to illustrate service
design processes in practice.
Service Design Breakfast - How to fail in service design - Reima Rönnholm, PalmuService Design Breakfast
In Reima's experience, designing services is critically dependent on testing out the design ideas with real customers. Even the best of ideas of ten fail when exposed to customers. The single most critical outcome of the experimentation is the understanding of what is the real problem that needs to be solved. Once the real problem has been identified, the solution often becomes straightforward.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
Service Design Introduction for RainmakersLior Smith
An introduction to service design and user research, in theory and practice, for the wider team at the consultancy Rainmaker. A recent 10 week project at HS2 is used as an example of how service design principles can be applied.
Session includes workshop about where Rainmakers' individual skills and activities fit in and around the service design process.
Designing User-Centered Digital Experiences
Explore the process of designing intuitive and engaging digital experiences during this presentation. From conducting thorough research and analysis to understand user needs and business goals, to creating wireframes, prototypes, and final interfaces, this process is designed to create user-centered solutions. Learn how a focus on the user drives each step and leads to successful digital products.
Lectures for Masterclass Customer Experience Strategie & Executie @Business University Nyenrode
user/customer centric design principes voor digital touchpoints & Usability & user experience principes
Product designer is amalgamation of technology, computer science and management thus it is a very responsible post. If we see it from a business perspective then we find that a business is a giant structure as a whole and there are different aspects to it. A product designer is responsible for creating or making a product which is useful to users. He needs to take direction from the business and its goal along with his own creativity.
Product designer is amalgamation of technology, computer science and management thus it is a very responsible post. If we see it from a business perspective then we find that a business is a giant structure as a whole and there are different aspects to it. A product designer is responsible for creating or making a product which is useful to users. He needs to take direction from the business and its goal along with his own creativity.
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
Similar to DIY Service Design, the toolkit (euroIA 2014, Brussels) (20)
Prioritizing content, talk at #euroia20Koen Peters
In my daily practice as information architect working for clients on the structure and design of pages for websites, intranets and application, one of the recurring challenges is to have a client team make choices in selecting the right content to display on a page, prioritizing the content (what comes first on the page), linking the page content in a meaningful way to other content, and adding the right call to actions (CTA’s) to the page. Of course, this problem is not new. In the past 10 to 15 years, a range of models/tools have emerged to help you tackle this: Page description diagrams, the Core model, Priority guides, OOUX, Page tables, the Container model…. basically, they are all about listing the content and CTA’s needed on a page and prioritizing them in a mobile-first way. These different models/tools do very similar things but not exactly the same, so which one should you choose?
In the past years, I have been trying out these different models and used them in different projects. I have discovered for instance that priority guides work really well when you want to include actual content and want to leave out the design/wireframing aspect completely. Cores & paths are great to start with early on in a project, can be applied in almost every situation, even when you don’t have a classification for your site yet, but go less in depth and lack the prioritization element. OOUX is great for its practical, workshop-friendly step-by-step sticky notes process and the idea of “nested objects”. In this talk I will share these findings, show examples from projects, explain the pros and cons of each tool/model, and guide you in making the right choice of tools depending on the context. I will even show you how you can combine elements of different tools into your own version of them.
An organization is its language. Large organisations will often create a common language to work more efficiently together, but such a common language can limit the organisation’s future vision. An organisation’s ability to change, evolve and innovate depends on its ability to change its language. Starting from this provocative idea (from Pangaro and Dubberly), this talk explores what could be such a language for transition.
First, I will demonstrate how language is everywhere in our work as designers and information architects, from creating taxonomies and choosing labels, to designing voice UIs and facilitating conversations…
Then we will look more specifically into the importance of language in projects of transition: What role can language play when you try to change and improve a system or organisation? And how can you influence this process of transition by carefully choosing the right language? By looking at examples from the real world, Victor Klemperer’s analysis of the language of the Third Reich (“LTI”), and Trump’s smart use of rhetorical linguistic devices, we learn how language really shapes the way we think, shapes our perspective on society and the world. I will present some linguistic techniques you can apply in your projects of transition, such as metaphors, foregrounding/backgrounding, coming up with neologisms, using noun versus verb phrases… and I will illustrate these with examples taken from projects I have worked on.
To conclude, I will link my linguistic research to the systemic design toolkit we have developed recently. The tools in this toolkit are workshop tools, tools for conversation, and they allow us to zoom out to and design on a system level (versus interactions or service level). This “systemic lens” is indispensable when you want to intervene in a system or organisation, when you want to design for transition.
Language for Transition, EuroIA 2018, DublinKoen Peters
An organisation is its language. You cannot innovate an organisation if you stick to its current language. So what role does language play in the transition of an organisation towards a new way of working? And what are mechanisms that you can apply if you are trying to change an organisation?
Language for Transition, WIAD 2018 UtrechtKoen Peters
What are the language skills of UX designers today? Language and conversations are at the heart of our current design practice. There is the growing importance of voice UIs and AI in the form of voice assistants (and the growing need for dialogue designers). The design process nowadays is all about co-creation and facilitating conversation between stakeholders. Language is also crucial when you try to bring about change in a system or organisation. An organisation is its language. You cannot innovate an organisation if you stick to its current language. During this talk, I will link the subject of language and conversation to the systemic design toolkit we have developed at Namahn in the past two years, and more specifically to the tool 'transition by design'. What role does language play in the transition of an organisation towards a new way of working?
Towards a Systemic Design Toolkit: A Practical Workshop - #RSD5 Workshop, Tor...Koen Peters
Namahn (BE), a human-centred design agency, and shiftN (BE), a futures and systems thinking studio from Brussels, are developing a Systemic Design Toolkit combining the methodologies of both practices. The toolkit is currently piloted with the EU Policy Lab of the European Commission’s Joint Research Centre. The toolkit is structured as a suite of discrete thinking-and-doing instruments, to be applied selectively, sequentially and iteratively. The purpose of this toolkit is to enable co-analyses of complex challenges and co-creation of systemic solutions mode with users and other stakeholders This workshop aims to exchange insights between participants and facilitators in a hands-on, case-based format.
Workshop presenters are: Philippe Vandenbroeck, Kristel Van Ael, Clementina Gentile (@clementina_g) and Koen Peters (@2pk_koen)
The EYD2015 website: working agile at the European Commission (EuroIA 2015, M...Koen Peters
In the summer of 2014, we partnered with a web integrator to design and build the website for the European Year for Development 2015 (europa.eu/eyd2015), a collaborative platform to publish stories from the field on development and announce events related to the theme year. In a first phase, we created an IA and design for the site. Then, the integrator took the lead and developed the site in agile sprints, with us in support. The website is now running successfully, with many partners publishing stories and events related to EYD2015. In this talk, I share some techniques we have used and lessons we have learned in working together with developers in an agile set-up.
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)Koen Peters
As UX designers, simply crafting a beautiful solution and presenting it well is not enough. Getting it accepted by and sold to a client is the true challenge! The best way to do this is involving your client directly in the design process and having him co-create the solution.
Designing a content model using co-creation (Content Strategy Meetup Belgium,...Koen Peters
In a recent CS project for the Council of the European Union, we had to design a content model for the main content types of the Council web site. During a co-creation workshop, we involved the core team in the design of this content model, to make it a joint effort. Content models however come in different forms and shapes, and designing them can seem daunting at first. By choosing one format/syntax and doing a little warming up exercise with a simple example, the workshop participants were able to come up with a good draft version of the model.
Using Co-creation to Make Design Solutions that Work (DrupalCamp Leuven 2013)Koen Peters
As UX designers, simply crafting a beautiful solution and presenting it well is not enough. Getting it accepted by and sold to a client is the true challenge! The best way to do this is involving your client directly in the design process and having him co-create the solution.
Turning yourself into a human-centered design coach (euroIA 2012)Koen Peters
My talk from EuroIA 2012 in Rome. Turning yourself into a human-centered design coach.
Shifting from traditional design consultancy to design coaching requires new skills. In this talk, we share some tips & tricks and best practices on coaching clients in human-centered design:
* Managing expectations from the start – have a clear understanding on what can be expected from both parties.
* Knowing the coached team (and its organization) well before you start.
* Organizing design trainings at the start of the project – these will also give the coached team an understanding of what is going to happen.
* Finding a good balance between having the people you coach do the actual work, and doing parts of the work yourself. Not all techniques are equal: some are easier to pass on than others.
* Working with example deliverables from other projects and ready-to-use templates, to make it easier for the coached team to put a technique into practice and get good results quickly.
* Building consensus in the team you are coaching, and avoid getting caught into one of the camps in the team.
By sharing some of our experiences, hopefully we can help you become a better design coach.
The very basics of human-Centered Interaction Design (sigchi.be 11/2010)Koen Peters
An introductory overview of contemporary and pragmatic HCID techniques such as field study, usability testing, ideation, storytelling, conceptual design and prototyping, structured along the lines of the Namahn HCD poster. (This is a slimmed-down version of the full tutorial presentation).
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
2. AGENDA, 9:00 – 13:00
WHO IS WHO
WHAT IS SERVICE DESIGN
OVERVIEW TOOLKIT
METHODOLOGY AND TOOLS
EXERCISE
00 CASE
01 USER INSIGHTS
02 PERSONA DIMENSIONS
03 DESIGN CHALLENGE
04 SERIOUS PLAY SCENARIOS
05 USERS’ JOURNEYS
EVALUATION
3.
4. WHO IS WHO?
Who is Namahn?
Kristel Van Ael, kvae@namahn.com
Joannes Vandermeulen, jv@namahn.com
Koen Peters, @2pk_koen
What would you like to learn today?
5.
6. DESIGN?
Design is the process of
finding the most elegant
answer to the question of
‘how do I…?’
16. PEOPLE ARE
CENTRAL
Service design views
service provision from the
point of view of people: the
user of the service and the
service provider.
Qualitative
user insights are essential
17. HOLISTIC APPROACH
You look at the
service in its
entirety
All touch points and
channels.
Through time.
18. CO-CREATION
MODE
Design thinking
A common language between
disciplines > fostering
collaboration.
Design techniques ensure
concrete and solution-oriented
thinking.
19. IDEA EXPLORATION
FROM USER
REQUIREMENTS
Ideation
Generating (lots of) ideas by
using creativity techniques.
Finding solutions through
lateral thinking.
21. TESTING WITH
REAL USERS
Iterative
Frequent and early
testing is essential.
Ideas can continuously
improve.
22.
23. WHY THIS TOOLKIT?
An introduction to service design
Design thinking methods to enable shared
understanding and co-creation
Service design is interdisciplinary
A DIY tool for non-designers (with a little help)
24. THE TOOLKIT INCLUDES…
A POSTER with an overview of the service design process;
A MANUAL with an introduction about service design and a step-by-step plan;
A SET OF “TECHNIQUE” CARDS that explain how to use each technique;
A SERIES OF PORTRAITS that you can use throughout the process;
WORKSHOP MATERIAL
For each technique you can download workshop material from the
website: www.servicedesigntoolkit.org
25.
26. WHAT DO YOU NEED?
Process Facilitator (neutral)
Project leader
Design thinking techniques
Design capacities: translating ideas into concepts
and visualisations
Time (from people in your organisation)
Support from management
27.
28. METHODOLOGY
Eight steps
Step one to four is about
understanding the problem and
what you want to solve
Step five to eight helps you find
solutions.
16 techniques
Designed to be used in
co-creation workshops.
29. STEP 1 : FRAMING
The very first step in the service design process
is to fully understand the questions: why do you
want to design this service? Which insights are
still missing?
In a workshop with colleagues from all departments of your
organisation that will be involved in the new service +
management and external partners if already indentified.
30. STEP 1: FRAMING
CONTEXT AND
OBJECTIVES
By scoping the project and
strategy together, you ensure
that all the interested parties
have the same understanding
and begin from the same
starting point.
31. STEP 1: FRAMING
RESEARCH
QUESTIONS
With this technique you identify
who your (potential) users are
and what you want to learn or
verify about their needs.
33. STEP 2 : USER INSIGHTS
When you know where you want to go,
it’s time to listen to the users who will use your
service and the employees who will fulfill the
service.
This is a crucial step that you absolutely cannot skip.
In the ‘field’: in the context of use or future use.
34. STEP 2: INSIGHTS
EXPERIENCE
INTERVIEW
Gather insights from users by
talking with them about their
current experience of your service
or the context of your future
service.
Ask about all the phases of the
experience
Draw the experience by means of
a curve.
35. STEP 2: INSIGHTS
ACTORS MAP
Get a picture of all the possible
interested parties for your service
and the role that they play in the
system.
Identify possible secondary users
and other service providers who
could be interested in your
service or have an influence on
the experience of it.
36. PROCESSING TIP
Bring all the experience lines together
and look closely at the peaks and dips.
37. STEP 3 : PERSONAS
In this step, you bring together the insights
acquired in the previous phase.
You do this by making profiles of typical users and employees of
your future service. These are fictitious characters (or personas)
that capture as much as possible the various needs and desires
of the different target groups.
Do this in a workshop together with users.
38. STEP 3 : PERSONAS
PERSONA DIMENSIONS
When thinking about the solution we
want to meet the different needs
and expectations of the target
groups as closely as possible.
To decide on a good set of
personas, start by detailing the
personal characteristics that
influence your service. Think in
extremes; you certainly want to
include the difficult or picky user.
39. STEP 3 : PERSONAS
PERSONA SHEET
Create fictitious users of your
service. These users have a
name, a face, some personal
attributes, objectives and tasks.
Personas help you to get under
the skin of your users and, in the
later phases, help you to design
the service from the perspective
of the various users.
40. TIP - Use your personas throughout the
design process to evaluate your solutions.
41. STEP 4 : DESIGN SCOPE
In this step you determine what you actually
want to design.
User insights usually result in this being different from what you
initially proposed. By talking with and observing users you
discover underlying needs and desires.
In this step you reframe the scope of the project with the same
workshop group as in step one.
42. STEP 4 : DESIGN SCOPE
DESIGN CHALLENGE
In this exercise you reformulate
your initial question based on all
the insights that you have
gathered from inside and outside
the organisation.
You decide wat you want to
focus on and you formulate what
you wish to design in a single,
clear sentence.
43. STEP 4 : DESIGN SCOPE
DESIGN
REQUIREMENTS
From the design challenge,
determine what the high-level
requirements are for the
users.
Use your personas in this
exercise.
45. STEP 5 : IDEATION
You now know enough to start designing.
Before you start creating concrete solutions it’s
important to make space for new thoughts.
You want to find innovative solutions and those are usually not the
ones that you already have in mind.
Involve users in this exercise. It can also help to invite people
from completely different domains (artists, scientists, …).
46. STEP 5 : IDEATION
LOTUS BLOSSOM
The lotus blossom is a
creativity technique for
reaching conclusions and
finding ideas by means of
fragmentation and association.
This technique stimulates the
participants to think laterally.
47. STEP 5 : IDEATION
THE COCD-box
You select the ideas based
on originality and feasibility
and you keep the ideas
that score well on both
criteria.
Let the workshop
participants vote by means
of stickerdots.
49. STEP 6 : SERVICE CONCEPT
Finally, you’re ready to find solutions, as always
from the viewpoint of the user and the employee.
Bring in the personas and think from their perspective.
Again, involve users in the workshop.
50. STEP 6 : CONCEPT
SERIOUS PLAY
Play the future user
experience.
Find ideas by playing
scenarios from your persona’s
standpoints.
Create the solution while you
play.
51. STEP 6 : SERVICE CONCEPT
USER JOURNEYS
User journeys are an overview of
the future service from the point
of view of all the users and
employees.
Combine all the scenarios.
By combining the various
experiences in time and through
the touch points, you quickly see
whether there are gaps, overlaps
or inconsistencies.
52. TIP - Play on a map if your service
involves a building or an
environment.
53. STEP 7 : PROTOTYPE & TEST
In step 7, ideas are worked out in prototypes or
mock-ups and tested with users and service
providers.
This phase is a crucial part of the service design process so
make sure not to skip this step. By testing with real users and
employees you’ll quickly and inexpensively discover what works
and what doesn’t.
54. STEP 7 : PROTOTYPE & TEST
TEST PREPARATION
There are three types of touch points
in service provision: digital, physical
and human. In this phase, you work
out each touch point into a testable
form. It certainly doesn’t have to be
“finished”.
With the template you determine
which touch points you want to test
and you describe, for each touch
point, what and who you need.
55. STEP 7 : PROTOTYPE & TEST
USERS TEST
In a user test, the future
service is tested with actual
users using prototypes in as
real a context as possible.
The aim is to efficiently
learn in practice what works
and what doesn’t work
before scaling up.
56. TIP – Make a table prototype if it’s too
costly to prototype on real scale.
57. STEP 8 : FEASIBILITY
In this last step, consider all the things that have
to be done (and changed) behind the scenes to
realise the service.
Make a comparison between the existing and
desired situation and create a roadmap.
Involve colleagues in this exercise and optionally partners who
know the organisational processes and workflows well.
58. STEP 8 : FEASIBILITY
BLUEPRINT
A blueprint is the summary of the
future service in which both the
front stage as well as the back
stage are mapped.
Figure out what the
consequences are of your future
service concept for the
organisation: the employees, the
organisational structure and the
underlying processes.
59. STEP 8 : FEASIBILITY
ROADMAP
Plan the route you need to take
in order to reach the renewed
service concept.
Determine what is minimally
needed for the pilot phase and
how you will work towards the
complete service in the
subsequent phases.
60. ADDITIONAL TECHNIQUE
Make a business model to find out how your
new service proposition can generate value
for the organisation.
63. CASE-BASED EXPERIENCE
In groups
Mix up: avoid being together with colleagues
Presentation moments
64. WHO IS WHO?
Who are you?
Present yourself as an animal
Explain to your group members
65.
66. CASE
HOW TO OPTIMIZE THE AIRPORT
EXPERIENCE?
1. Waiting moments
2. Transfers
3. Knowing what, when, where and how
(Orientation & timing)
67. 01: USER INSIGHTS
Practice the experience
interview
Interview each other.
Ask about phases and
experiences and draw the curve.
Go more in depth for the extreme
moments (ask why).
68. 01: USER INSIGHTS
Bring it together
What were your most interesting or
surprising insights?
Put them on post-its in keywords.
Put the post-its up while explaining
inside your group.
69. 02: DIMENSIONS
Practice persona
dimensions
What are the differences in needs
and expectations that will
influence your solution?
In your group, identify and write
on the poster.
Then combine into 6 personas.
Use at least each extreme once.
71. 03: DESIGN CHALLENGE
Define your design brief
In one group.
Who are the users you will focus
on?
Make a Chinese portrait of the
future service.
Formulate clearly: what problem
do you want to solve? What need
do you want to address?
Format: how + verb + user + goal?
72. 04: SCENARIOS
Build & Play your solution
Individually, note 5 to 10 solution
ideas on post-its.
In group, combine into scenarios.
Test your scenario through role-play.
Use the point of view of at
least 2 of your persona’s.
Improve while playing.
73. 05: USERS’ JOURNEY
Combine your scenario’s
into one service concept
In your group.
First define the phases.
For each persona, think what the needs
and activities are in each phase.
Then determine how your service fits in.
What are the touch points? What do your
employees do? What are the answers