The uses and gratifications theory proposes that audiences actively engage with media to fulfill certain needs. It was developed in the 1960s as scholars recognized that audiences were not passive but made choices about their media consumption. The theory was later expanded by Blumler and Katz who identified common motivations for media use like diversion from problems, social interaction, personal identity, and information gathering. Uses and gratifications theory has since been applied to new media and aims to understand why people choose certain media formats and content.