The document describes the steps taken to create a terrain and environment in Unity. It involves molding hills and mountains, adding textures like grass and rock, placing trees, and adding water. Additional details like lighting were also included. Later, a custom sand texture was created in Photoshop and applied to the terrain. Coins were placed that have collision enabled. A third person controller was also added with animation. A wall jumping obstacle course was built using boxes for the walls and obstacles.