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I was responsible for creating the story and script for our game. This was a
monumental task since it had to be rather long and well pack out in detail. This was
a task that influenced the rest of the creation process. Whatever I wrote was going
to be made and produced by me and the other members of the team. So, as you can
imagine; it was also a rather daunting task. If not my effort and long working hours
on this task the rest of production would suffer greatly. My fellow team mates
would have little to no idea of what needed to be created for the game. Quality
assurance was one of my biggest priorities. I wanted to try and have a very good
standard of work not only for the grade but so that I didn't fail my team. I took an
extremely long time to finish this, and, unfortunately, I do not feel it is the best it
possibly could be. Towards the end I was rushed and had to make; "make or break"
decisions alone and risk the seal of quality I had promised. What caused this was
hitting creative blocks. I have never embarked on a quest like this before. I had no
idea how to about it and what to write. I had a general gist due to team meetings
before hand but I didn't know how to pull it off. Comedy is a wide "media" I want
to say, and I feel is difficult to generate something everyone will find funny or
amusing. However, I feel as if I tried my best and I am pleased with the outcome,
despite feeling rushed and pressurized throughout. Below is the full 3,000 or so
word "concept" I came up with.
I should probably add that I didn't include design of characters and enviroments
because we had previously agreed that would be left up to the artists. As a way of
giving them creative freedom as well.
Daryl Bates FMP game story/character scripts
In this document is the general concept, story wise, along with the scripts for the
characters in the game. It is also written in the order in which the game will flow,
making for an easier production.
This game will have a "4th wall" perspective throughout. The general idea is that it
is based around a group of friends who get together at collage and play a game of
"Dungeons and Dragons". However, as it turns out. It's actually happening. Their
game is manifesting itself inside a video game and, although this is not directly
mentioned as such. It is hinted at with the characters playing the game
communicating about events that occur inside the game world. That's the relatively
normal part. it gets rather out there when the ability to talk to and about the main
character is introduced things start getting weird. As they progress through the
game they begin mentioning the fact this is, indeed, a video game and so does the
main character.
Gameplay is simple really. It's based off of generic side-scrolling 2D PC games
with a slight twist. It has implements from visual novels. Being the ability to talk to
characters with multiple choice responses (at times. Having this as a constant and
forced thing to participate in seemed like an unappealing concept due to, I'll be
honest, scenario writing. If I had to write out each and every different path for each
and every conversation well... I'm sure you get the picture.) some of which affect
the ending (slightly). You travel through as wide array of different locations as you
perilously charge on in order to complete your quest. Fighting using simple yet fun
mechanics like click to swing and fire arrows to hit the enemy until it dies. There
are a couple of power ups obtainable from the games town which you return to
after each level. You collect coins that randomly drop from enemies when you kill
them.
Game Title: Meymey Quest!
Before I start. I should explain the death sequence. If the player dies at any point
during the game they will be teleported into a room with the "Grim Reaper". From
which a conversation will occur:
Fade in
Death: It seems your soul somehow wondered here.
Death: I'll tell you what. Let's have a little contest. If you can hit me before I hit
you. I'll send you back to the land of the living. Deal?
M.C: (multiple choice)
1. You're on!
2. Eh. I'll pass.
3. What if I told you that jet fuel couldn't melt Dank Memes?
Death:
1. Let the games begin!
(as explained. You hit him. You go back to the game at the beginning of the level
you died in)
2. You fool. For this mockery you shall rot forever in the underworld!
(the game will end if this is selected and it will revert back to the title screen)
3. Haha, I like you kid. Here, go back for free.
(you are sent to back to the beginning of the stage you died in)
At the very beginning of the game you'll be presented with a screen displaying
text:
"Oh mighty noble knight. Such an epic quest of great importance has been set
forced upon you by this games masterful creators."
"You should probably sue them for it later. Anyway on with the meymey quest..."
To which the character of Brandon will respond to by aggressively saying:
~sigh~ "I told you halfwits to remove that from the script"
The screen will then fade into all of the real life characters sat around a table. It
will cut to both Daryl saying:
"Kek. I'm the writer. I decide what happens"
To which Brandon replies:
"U wot m8? I've gotta code all this shit... I swear if you didn't remove the hen..."
Adam cuts him off saying:
"Spoilers man geez."
There are a few moments of silence and then Luis speaks up:
"We doin' this or what?"
Brandon promptly replies with a depressed tone:
"Sure"
The screen will then fade to black and "The Narrator" will appear who looks very
similar to Brandon and has the same voice.
"Right. Four score and D6 of damage ago. You are in a room, and it was dark."
Daryl interrupts sounding rather angry:
"You're in a room and it's dark. Every time you D.M it always starts the same!"
The Narrator a little agitated says:
"Alright. You're in a room and it's so incredibly bright you can't see a fuckin'
thing."
Josh laughs. Adam responds in a normally:
"I really hate you!"
After another fade into darkness the music for the first "dungeon" "The Forrest of
Forgotten Meme's" is heard and you see the Main Character (M.C for short) stood
there. A generic NPC will run towards you and trigger a conversation: Once the
event is triggered, there will be no music playing.
NPC: "You have to help me! The wolves are coming!"
M.C: (Will have choice of things to say)
1. "Huh? Wolves?"
2. "Not my problem you freekin' pleb"
3. "I'll use the power of the forbidden one to save myself!"
NPC will answer differently for each answer. (After answering each different path
will lead back to the original conversation)
NPC:
1. "Now that you mention it... They looked like... Half wolves"
2. "..."
3. "You can't! That's copyrighted material!"
(After multiple answers)
NPC: "Anyway. It's rather unsafe to go alone. Acquire this!"
M.C. revives "Sword Of Kekening"
M.C: "I've had sharper shits than this blade! Oh well, no use complaining. I'll just
have to do my best."
First battle occurs with a pack of 2 wolves and a half wolf.
After the battle is over, the NPC that just stood behind you and is invulnerable to
any enemy attack will start walking away.
M.C: (Multiple choice)
1. "Hey come back here!"
2. "Where's my reward McShiznit!?"
NPC:
1. "Nah m8"
2. "Keep the sword. Later."
The NPC will continue to walk until he leaves the screen.
M.C: "I gotta follow that guy and get my reward!"
You will then have full control over the character once again. The music will start
playing again as well.
You will continue through the first dungeon fighting wolves and half wolves.
At the end of the level you'll meet a giant wolf and have a small conversation with
it before fighting it and continuing.
Wolf: "Are the punk who's been climbing up in ma hood chopin' ma family up?"
M.C: (Multiple choice)
1. "Absolutely, now move out the way."
2. "N-nnoo..."
Wolf:
1. "grrrrrrraawwwwwwwwwrrrrrrr"
2. "Don't lie to me human!"
Wolf: "I'll make you pay with the death of a thousand exploding suns for what you
did!"
M.C: "You're a samurai now?"
Wolf: "Yes! Now let us battle to the death!"
The encounter starts. After defeating the Boss you get a cut-scene of the game-
table.
Josh: So when do our characters come into this?
Brandon: Err... Later.
Daryl: Have you even thought this through?
Brandon: To some extent yes. Adam, share your thoughts.
Adam: I hate everything.
Josh: (Laughs)
Daryl: Perfect as always!
Short pause
Brandon: You'll be heading into the town now. Here you can buy various things.
You may even take on side quests if you wish.
Cuts back to the M.C in the town. There are various people stood around all of
which you can talk to. Anyone who isn't behind a stall is either someone who you
just talk to for talking sake, or someone who provides a little more expansion into
the games world and story.
Below is a list of what various NPC's will say once engaged in conversation.
NPC 1: This used to be a peaceful town. Until... The day of which no one speaks
arrived.
M.C: Hmm?
NPC 1: Oh nothing.
M.C: Alright cool. You see some fat guy walk through here before?
NPC 1: ... ... ... N-nno!
NPC 2: Hey kid.
M.C: Yeah?
NPC 2: Have you ever heard of the great dragon that lives atop the giant tower to
the north of here?
M.C: Yeah, the red dragon. He rules these lands with the intent of destroying every
living thing. I know him; It's my job to go kill him and collect his blood for a drug
dealer back down south.
NPC 2: You're really going to kill it!? Then, you'd better be prepared.
(M.C revives 20 gold from NPC 2)
Stall owner: Word spreads fast around here. Especially concerning the details of
your quest. In light of this, I'll offer you one free item from my selection!
(You will then be presented with a list of items all named after drugs, e.g. shrooms,
which all provide a different buff for one time limited use.
List:
Shrooms, -Greatly increase everything! (No negative)
Description: A strange looking herb that smells bad. You probably shouldn't touch
it.
Weed, -Increase jumping speed and distance in all directions. (Slows movement
speed)
Description: A green leaf that smells nice but probably isn't very useful.
Steroids, -Greatly increase attack and defence. (Lowers all movement)
Description: Get ripped fast with this new form of super protein! Do it do it do it
do it!!!
Speed, -Increase movement speed, attack speed. (Lowers damage)
Description: The contents of this bag remain unknown, apart from the word
"Sanik" on the front. Seems legit if we're honest.
Meth. -Increase attack speed and damage 'slightly'. (Lowers movement speed)
Description: A new "experimental" drug that only the shop owner has heard of.
From what he says, it's pretty dope.
NPC 3: You see him over there? He's one of the stupendously spaztastic 3! His
names Kevin.
M.C: They sound like they have 8 too many chromosomes.
NPC 3: Don't mock the son of shepherded! They'll reck you, you filthy noob.
NPC 4: Oh it's you.
M.C: Yeah me. Now give me a reward for saving you back there.
NPC 4: No.
M.C: Your waifu isn't real.
NPC 4: Okay fine! Just take this and stop triggering me!
(M.C receives 100 gold from NPC 4)
The M.C will then have no choice but to walk up to the man NPC 3 refereed to.
Triggering a conversation:
Before the conversation, Adam's character model and his voice and seen/heard.
Adam: It's my time to shine!
Kevin: ... What do you want?
M.C: Some morally questionable drawings.
Kevin: Just take this and get out of here. If we meet again; I'll explain everything to
you.
M.C: Whatever, just move damn it!
(M.C obtains a bow and arrow from the man named Kevin)
The game will then cut to the M.C in the "Swamp" level. Throughout this level the
M.C will fight Spiders and Fish Men! The Spiders only deal melee damage but the
Fish Men deal ranged damage by spitting venom.
The end of the level the M.C will face off against an ogre called "Shrok"! A down
syndrome blue ogre that throws rock at you. The only way to combat him is to stay
at a distance and avoid the rocks, utilizing your bow and arrow you obtained
earlier. This is the small conversation that occurs before the battle:
Shrok: You make me maaaad!
M.C: Damn... The copypasta filter wasn't very kind to you huh.
Shrok: The government made my eye ball soup cold! I'll have to make fresh by
squishing you into a fine paste!
Shrok: Nyeeeeeeeeeeeeeeeehggggghhhhhhhh!
M.C: Why is this game, I mean quest, full of retarded things...
Shrok: Shrok not retarded! Shrok just different!
M.C: Whatever you say big guy.
Shrok: For yooou!
Shrok: This. Is my. SWEMP!
After winning the battle, the M.C returns to the Town.
A conversation will then appear from the overworld.
Adam: Hahahahahaha!
Daryl: ... That last "boss" fight I guess you could call it; was... Well out and out
awful!
Josh: Seconded.
Brandon: Alright then you D.M from now on!
A brief moment of silence and the character "Leroy Jenkins"
???: I have descended from the heavens to be your dungeon master! Oh I'm Leroy
Jenkins by the way.
Josh: Sick.
Brandon: This just keep getting weirder... I swear the college is putting something
into the water...
Leroy: "Young one. (I'm referring to the character you play as in the game) Go
forth and claim thy dragon to be thine own. Your journey is almost over."
Brandon: If only I'd of paid more attention to the script creation... Then you
wouldn't have to put up with nonsensical crap.
Once back at the town the M.C is free to do as they please. If they walk to the end
of the town hey will be teleported to the next level.
Once the player has decided they are done with the town they can proceed onto the
next area. Mountain Hatsu-Mike!
The player will advance through the level fighting Melee Goblins and Ranged
Goblins.
Then, at the very end of the level you will face off against a “Rock Golem”.
M.C: So, the name of this here mountain. It isn't really a Hatsune Miku reference
is it?
Rock Golem: (Staring intensifies)
M.C: What?
Rock Golem: (STARING INTENSIFIES!)
M.C: I gotta get outta here... I don't think any kind of attack will be useful...
Running is my only option!
The battle will then initiate. The Golems does not dirrectly attack you. The gimic
to this level is that you have to acend as fast as you can while traversing some
small obsticals such as smaller weaker rocks that brake when hit. If the "Rock
Goelm" catches you; game over.
It will jump back to the overworld
Leroy: That, was. Easier than expected. I have failed you player. I could not devise
a sutible level to engauge you into this otherwise boring game.
Brandon: What are you trying say about the gam... Stop talking about it. Seriously,
it's really not funny.
Then the player is free to do as they please back in the town. But, before they are
allowed to leave a conversation is triggered.
M.C: Oh it's you again. You gonna explain everything like you said you would?
Kenvin: Please buy my hen tie.
M.C: Shit... This is top quailty stuff!
M.C: Alright how much?
Kevin: A vile of "Red Dragons Blood".
M.C: (Screw the drug dealer) Deal!
Kevin: Then it's setteled. This is Xenobia. She goes by the handle of
"MLG_CatGirl"
M.C: Really? ... Why I am not surprised. I don't even like these drawings. I'm a
sentient life form forced to do and say whatever... Okay, that's where I draw the
line. I'm not saying that.
Overworld
Daryl: You're no fun. That's it. I'm killing you off.
In game
M.C: I'm the M.C, I'm basicly indestructable! I'd like to see you try.
Overworld
Daryl: I never named you for a reason.
M.C: ... (It was that moment it finally hit me. Why the game was called what it was
called. As well as my fate. As soon as you the player stops playing. I'll die. I'm
doomed to live a infinate and eternal loop of the same events. Until the enevitable
heat death of the universe that is.)
Kevin: Anyway, she'll be accompanying you to the "Shrine of Cash Prize Yennie
Pennies".
M.C: (multiple choice)
1. Screw it, I have nothing to lose. Let's roll.
2. Are you crazy!? It's way too dangerous.
MLG_CatGirl:
1. Thanks man! I won't dissapoint!
Kevin:
2. Lose the morals you god damn freak. Also, you have no choice in the matter.
After either ends of the possible conversation ends, the M.C and the Cat Girl will
end up in front of the temple where they will meet a "Bloodmonk".
Bloodmonk: Welcome to the new order destined to rule over everything! You've
come to join us, have you not?
M.C: Yeeeaaaahhhh, not really no. I'm here to kick your gods arse. I need it's
blood so I can buy some questionable content.
Bloodmonk: This is outrageous!
MLG_CatGirl: Pretty please! We'll make sure to kill it softly.
M.C: I don't have time for this. Let's just get this quest over with already.
Bloodmonk: I can not allow you passage into our establishment.
The screen will slowly fade to black for a few seconds and then fade back in to the
M.C trapped in a prison cell.
M.C: Wait. What!? How did I end up here?
M.C: That girl isn't with me any more either. Did we get split up?
M.C: Whoever did this isn't very smart. I still have everything and the keys are in
the lock... On my side of the cell at that...
M.C: Time to go then.
The main character will then have to traverse their way to the end of the dungeon
fighting Bloodmonks, who attack using a ranged fire ball, and; Skeletons. The
skeletons use melee attacks.
Once at the end of the dungeon a conversation will trigger with the MLG_CatGirl
after their reunion.
MLG_CatGirl: Oh hey. It wasn't very difficult to escape. But, I'm glad to see your
safe.
M.C: (multiple choice)
1. Thanks. I guess...
2. What the hell!? If you got here before me why didn't you attempt a rescue
misson!?
3. Whatever. The only reason I'm still here is beacuse it's in my contract.
MLG_CatGirl:
1. You're welcome!
2. It wasn't wrote in that I should save you. You being the main character I
assumed you'd be alright. Otherwise the game would have ended by now.
3. Hmph. Fine. I see how it is.
MLG_CatGirl: Just go kill the Dragon already. Oh yeah, I'm not going with.
M.C: Why the hell not?
MLG_CatGirl: I said I'd come with you, not fight with you.
M.C: I'm really feeling the love.
MLG_CatGirl: Stop trying to drag the game on with pointless dialogue.
The next thing you will see will be the M.C stood on the roof of the temple with a
Bloodmonk present. A conversation will trigger.
Bloodmonk: I see you made it this far. Impressive.
M.C: Not really.
Bloodmonk: ... You where suposed to say something cool like "It's becasue I'm
kick ass" or "I'm super stronk that's why!".
M.C: I am stronk as well as being incredibly strong. But, I really don't care
anymore so just do your summoning ritual or whatever and get that over sized fly
that's been sprayed red down here.
Bloodmonk: OOGA BOOGA SHOOGA!
The screen will turn completly red then slowly fade back where a giant red dragon
hovering mere meters above the floor is present. A conversation will trigger.
Dragon: Why has thou summoned me?
Bloodmonk: This guys a meanie and said that your a "Phony ass over sized fly".
Dragon: Is this so human?
M.C: (multiple choice)
1. Yup. What of it?
2. Nah I'm just fooling around. Later.
Dragon:
1. How dare thee insult me so! Prepare to fell thy wrath!
2. Oh okay. It seems there was some kind of misunderstanding. have a good day.
(if option two was selected. You will be transported to a black screen saying
"Game Over. Bad end. You failed to aquire Kevins cool drawings... Not even the
sweet release of death will end this torment. You really suck and the developers of
this craptastic game hate you. They spend hours and hours trying to make you
happy and you go and choose the bad end... Rest In Peperonies.")
The fight will then initiate (if option one was selected). The boss fight will be
simple in idea, hit it until it dies. However, it has a lot of health and the player
deals low damage.
After the fight.
M.C: I've exhausted all of my strenght but I managed to beat him!
M.C: In the battle most the surrounding villages got completly or mostly
destroyed.
M.C: Thousands are dead.
M.C: I can't remember why I even came here...
M.C: Oh well screw it. I'm going home.
Then a black screen will appear that says the following "After wasting your time
on this terrible game you didn't even get a satisfactory ending. You mad bro?
Guess what. After only 10 seconds after the game ended. The M.C. Died, the
MLG_CatGirl sliced him up just because.
Made by
- Developers.

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Game script/Character Script

  • 1. I was responsible for creating the story and script for our game. This was a monumental task since it had to be rather long and well pack out in detail. This was a task that influenced the rest of the creation process. Whatever I wrote was going to be made and produced by me and the other members of the team. So, as you can imagine; it was also a rather daunting task. If not my effort and long working hours on this task the rest of production would suffer greatly. My fellow team mates would have little to no idea of what needed to be created for the game. Quality assurance was one of my biggest priorities. I wanted to try and have a very good standard of work not only for the grade but so that I didn't fail my team. I took an extremely long time to finish this, and, unfortunately, I do not feel it is the best it possibly could be. Towards the end I was rushed and had to make; "make or break" decisions alone and risk the seal of quality I had promised. What caused this was hitting creative blocks. I have never embarked on a quest like this before. I had no idea how to about it and what to write. I had a general gist due to team meetings before hand but I didn't know how to pull it off. Comedy is a wide "media" I want to say, and I feel is difficult to generate something everyone will find funny or amusing. However, I feel as if I tried my best and I am pleased with the outcome, despite feeling rushed and pressurized throughout. Below is the full 3,000 or so word "concept" I came up with. I should probably add that I didn't include design of characters and enviroments because we had previously agreed that would be left up to the artists. As a way of giving them creative freedom as well. Daryl Bates FMP game story/character scripts In this document is the general concept, story wise, along with the scripts for the characters in the game. It is also written in the order in which the game will flow, making for an easier production. This game will have a "4th wall" perspective throughout. The general idea is that it is based around a group of friends who get together at collage and play a game of "Dungeons and Dragons". However, as it turns out. It's actually happening. Their game is manifesting itself inside a video game and, although this is not directly mentioned as such. It is hinted at with the characters playing the game communicating about events that occur inside the game world. That's the relatively normal part. it gets rather out there when the ability to talk to and about the main
  • 2. character is introduced things start getting weird. As they progress through the game they begin mentioning the fact this is, indeed, a video game and so does the main character. Gameplay is simple really. It's based off of generic side-scrolling 2D PC games with a slight twist. It has implements from visual novels. Being the ability to talk to characters with multiple choice responses (at times. Having this as a constant and forced thing to participate in seemed like an unappealing concept due to, I'll be honest, scenario writing. If I had to write out each and every different path for each and every conversation well... I'm sure you get the picture.) some of which affect the ending (slightly). You travel through as wide array of different locations as you perilously charge on in order to complete your quest. Fighting using simple yet fun mechanics like click to swing and fire arrows to hit the enemy until it dies. There are a couple of power ups obtainable from the games town which you return to after each level. You collect coins that randomly drop from enemies when you kill them. Game Title: Meymey Quest! Before I start. I should explain the death sequence. If the player dies at any point during the game they will be teleported into a room with the "Grim Reaper". From which a conversation will occur: Fade in Death: It seems your soul somehow wondered here. Death: I'll tell you what. Let's have a little contest. If you can hit me before I hit you. I'll send you back to the land of the living. Deal? M.C: (multiple choice) 1. You're on! 2. Eh. I'll pass. 3. What if I told you that jet fuel couldn't melt Dank Memes? Death: 1. Let the games begin! (as explained. You hit him. You go back to the game at the beginning of the level you died in) 2. You fool. For this mockery you shall rot forever in the underworld!
  • 3. (the game will end if this is selected and it will revert back to the title screen) 3. Haha, I like you kid. Here, go back for free. (you are sent to back to the beginning of the stage you died in) At the very beginning of the game you'll be presented with a screen displaying text: "Oh mighty noble knight. Such an epic quest of great importance has been set forced upon you by this games masterful creators." "You should probably sue them for it later. Anyway on with the meymey quest..." To which the character of Brandon will respond to by aggressively saying: ~sigh~ "I told you halfwits to remove that from the script" The screen will then fade into all of the real life characters sat around a table. It will cut to both Daryl saying: "Kek. I'm the writer. I decide what happens" To which Brandon replies: "U wot m8? I've gotta code all this shit... I swear if you didn't remove the hen..." Adam cuts him off saying: "Spoilers man geez." There are a few moments of silence and then Luis speaks up: "We doin' this or what?" Brandon promptly replies with a depressed tone: "Sure" The screen will then fade to black and "The Narrator" will appear who looks very similar to Brandon and has the same voice. "Right. Four score and D6 of damage ago. You are in a room, and it was dark." Daryl interrupts sounding rather angry: "You're in a room and it's dark. Every time you D.M it always starts the same!" The Narrator a little agitated says:
  • 4. "Alright. You're in a room and it's so incredibly bright you can't see a fuckin' thing." Josh laughs. Adam responds in a normally: "I really hate you!" After another fade into darkness the music for the first "dungeon" "The Forrest of Forgotten Meme's" is heard and you see the Main Character (M.C for short) stood there. A generic NPC will run towards you and trigger a conversation: Once the event is triggered, there will be no music playing. NPC: "You have to help me! The wolves are coming!" M.C: (Will have choice of things to say) 1. "Huh? Wolves?" 2. "Not my problem you freekin' pleb" 3. "I'll use the power of the forbidden one to save myself!" NPC will answer differently for each answer. (After answering each different path will lead back to the original conversation) NPC: 1. "Now that you mention it... They looked like... Half wolves" 2. "..." 3. "You can't! That's copyrighted material!" (After multiple answers) NPC: "Anyway. It's rather unsafe to go alone. Acquire this!" M.C. revives "Sword Of Kekening" M.C: "I've had sharper shits than this blade! Oh well, no use complaining. I'll just have to do my best." First battle occurs with a pack of 2 wolves and a half wolf. After the battle is over, the NPC that just stood behind you and is invulnerable to any enemy attack will start walking away. M.C: (Multiple choice) 1. "Hey come back here!" 2. "Where's my reward McShiznit!?" NPC:
  • 5. 1. "Nah m8" 2. "Keep the sword. Later." The NPC will continue to walk until he leaves the screen. M.C: "I gotta follow that guy and get my reward!" You will then have full control over the character once again. The music will start playing again as well. You will continue through the first dungeon fighting wolves and half wolves. At the end of the level you'll meet a giant wolf and have a small conversation with it before fighting it and continuing. Wolf: "Are the punk who's been climbing up in ma hood chopin' ma family up?" M.C: (Multiple choice) 1. "Absolutely, now move out the way." 2. "N-nnoo..." Wolf: 1. "grrrrrrraawwwwwwwwwrrrrrrr" 2. "Don't lie to me human!" Wolf: "I'll make you pay with the death of a thousand exploding suns for what you did!" M.C: "You're a samurai now?" Wolf: "Yes! Now let us battle to the death!" The encounter starts. After defeating the Boss you get a cut-scene of the game- table. Josh: So when do our characters come into this? Brandon: Err... Later. Daryl: Have you even thought this through?
  • 6. Brandon: To some extent yes. Adam, share your thoughts. Adam: I hate everything. Josh: (Laughs) Daryl: Perfect as always! Short pause Brandon: You'll be heading into the town now. Here you can buy various things. You may even take on side quests if you wish. Cuts back to the M.C in the town. There are various people stood around all of which you can talk to. Anyone who isn't behind a stall is either someone who you just talk to for talking sake, or someone who provides a little more expansion into the games world and story. Below is a list of what various NPC's will say once engaged in conversation. NPC 1: This used to be a peaceful town. Until... The day of which no one speaks arrived. M.C: Hmm? NPC 1: Oh nothing. M.C: Alright cool. You see some fat guy walk through here before? NPC 1: ... ... ... N-nno! NPC 2: Hey kid. M.C: Yeah? NPC 2: Have you ever heard of the great dragon that lives atop the giant tower to the north of here? M.C: Yeah, the red dragon. He rules these lands with the intent of destroying every living thing. I know him; It's my job to go kill him and collect his blood for a drug dealer back down south. NPC 2: You're really going to kill it!? Then, you'd better be prepared.
  • 7. (M.C revives 20 gold from NPC 2) Stall owner: Word spreads fast around here. Especially concerning the details of your quest. In light of this, I'll offer you one free item from my selection! (You will then be presented with a list of items all named after drugs, e.g. shrooms, which all provide a different buff for one time limited use. List: Shrooms, -Greatly increase everything! (No negative) Description: A strange looking herb that smells bad. You probably shouldn't touch it. Weed, -Increase jumping speed and distance in all directions. (Slows movement speed) Description: A green leaf that smells nice but probably isn't very useful. Steroids, -Greatly increase attack and defence. (Lowers all movement) Description: Get ripped fast with this new form of super protein! Do it do it do it do it!!! Speed, -Increase movement speed, attack speed. (Lowers damage) Description: The contents of this bag remain unknown, apart from the word "Sanik" on the front. Seems legit if we're honest. Meth. -Increase attack speed and damage 'slightly'. (Lowers movement speed) Description: A new "experimental" drug that only the shop owner has heard of. From what he says, it's pretty dope. NPC 3: You see him over there? He's one of the stupendously spaztastic 3! His names Kevin. M.C: They sound like they have 8 too many chromosomes. NPC 3: Don't mock the son of shepherded! They'll reck you, you filthy noob. NPC 4: Oh it's you.
  • 8. M.C: Yeah me. Now give me a reward for saving you back there. NPC 4: No. M.C: Your waifu isn't real. NPC 4: Okay fine! Just take this and stop triggering me! (M.C receives 100 gold from NPC 4) The M.C will then have no choice but to walk up to the man NPC 3 refereed to. Triggering a conversation: Before the conversation, Adam's character model and his voice and seen/heard. Adam: It's my time to shine! Kevin: ... What do you want? M.C: Some morally questionable drawings. Kevin: Just take this and get out of here. If we meet again; I'll explain everything to you. M.C: Whatever, just move damn it! (M.C obtains a bow and arrow from the man named Kevin) The game will then cut to the M.C in the "Swamp" level. Throughout this level the M.C will fight Spiders and Fish Men! The Spiders only deal melee damage but the Fish Men deal ranged damage by spitting venom. The end of the level the M.C will face off against an ogre called "Shrok"! A down syndrome blue ogre that throws rock at you. The only way to combat him is to stay at a distance and avoid the rocks, utilizing your bow and arrow you obtained earlier. This is the small conversation that occurs before the battle: Shrok: You make me maaaad! M.C: Damn... The copypasta filter wasn't very kind to you huh. Shrok: The government made my eye ball soup cold! I'll have to make fresh by squishing you into a fine paste!
  • 9. Shrok: Nyeeeeeeeeeeeeeeeehggggghhhhhhhh! M.C: Why is this game, I mean quest, full of retarded things... Shrok: Shrok not retarded! Shrok just different! M.C: Whatever you say big guy. Shrok: For yooou! Shrok: This. Is my. SWEMP! After winning the battle, the M.C returns to the Town. A conversation will then appear from the overworld. Adam: Hahahahahaha! Daryl: ... That last "boss" fight I guess you could call it; was... Well out and out awful! Josh: Seconded. Brandon: Alright then you D.M from now on! A brief moment of silence and the character "Leroy Jenkins" ???: I have descended from the heavens to be your dungeon master! Oh I'm Leroy Jenkins by the way. Josh: Sick. Brandon: This just keep getting weirder... I swear the college is putting something into the water... Leroy: "Young one. (I'm referring to the character you play as in the game) Go forth and claim thy dragon to be thine own. Your journey is almost over." Brandon: If only I'd of paid more attention to the script creation... Then you wouldn't have to put up with nonsensical crap. Once back at the town the M.C is free to do as they please. If they walk to the end of the town hey will be teleported to the next level.
  • 10. Once the player has decided they are done with the town they can proceed onto the next area. Mountain Hatsu-Mike! The player will advance through the level fighting Melee Goblins and Ranged Goblins. Then, at the very end of the level you will face off against a “Rock Golem”. M.C: So, the name of this here mountain. It isn't really a Hatsune Miku reference is it? Rock Golem: (Staring intensifies) M.C: What? Rock Golem: (STARING INTENSIFIES!) M.C: I gotta get outta here... I don't think any kind of attack will be useful... Running is my only option! The battle will then initiate. The Golems does not dirrectly attack you. The gimic to this level is that you have to acend as fast as you can while traversing some small obsticals such as smaller weaker rocks that brake when hit. If the "Rock Goelm" catches you; game over. It will jump back to the overworld Leroy: That, was. Easier than expected. I have failed you player. I could not devise a sutible level to engauge you into this otherwise boring game. Brandon: What are you trying say about the gam... Stop talking about it. Seriously, it's really not funny. Then the player is free to do as they please back in the town. But, before they are allowed to leave a conversation is triggered. M.C: Oh it's you again. You gonna explain everything like you said you would? Kenvin: Please buy my hen tie. M.C: Shit... This is top quailty stuff! M.C: Alright how much? Kevin: A vile of "Red Dragons Blood".
  • 11. M.C: (Screw the drug dealer) Deal! Kevin: Then it's setteled. This is Xenobia. She goes by the handle of "MLG_CatGirl" M.C: Really? ... Why I am not surprised. I don't even like these drawings. I'm a sentient life form forced to do and say whatever... Okay, that's where I draw the line. I'm not saying that. Overworld Daryl: You're no fun. That's it. I'm killing you off. In game M.C: I'm the M.C, I'm basicly indestructable! I'd like to see you try. Overworld Daryl: I never named you for a reason. M.C: ... (It was that moment it finally hit me. Why the game was called what it was called. As well as my fate. As soon as you the player stops playing. I'll die. I'm doomed to live a infinate and eternal loop of the same events. Until the enevitable heat death of the universe that is.) Kevin: Anyway, she'll be accompanying you to the "Shrine of Cash Prize Yennie Pennies". M.C: (multiple choice) 1. Screw it, I have nothing to lose. Let's roll. 2. Are you crazy!? It's way too dangerous. MLG_CatGirl: 1. Thanks man! I won't dissapoint! Kevin: 2. Lose the morals you god damn freak. Also, you have no choice in the matter. After either ends of the possible conversation ends, the M.C and the Cat Girl will end up in front of the temple where they will meet a "Bloodmonk". Bloodmonk: Welcome to the new order destined to rule over everything! You've come to join us, have you not?
  • 12. M.C: Yeeeaaaahhhh, not really no. I'm here to kick your gods arse. I need it's blood so I can buy some questionable content. Bloodmonk: This is outrageous! MLG_CatGirl: Pretty please! We'll make sure to kill it softly. M.C: I don't have time for this. Let's just get this quest over with already. Bloodmonk: I can not allow you passage into our establishment. The screen will slowly fade to black for a few seconds and then fade back in to the M.C trapped in a prison cell. M.C: Wait. What!? How did I end up here? M.C: That girl isn't with me any more either. Did we get split up? M.C: Whoever did this isn't very smart. I still have everything and the keys are in the lock... On my side of the cell at that... M.C: Time to go then. The main character will then have to traverse their way to the end of the dungeon fighting Bloodmonks, who attack using a ranged fire ball, and; Skeletons. The skeletons use melee attacks. Once at the end of the dungeon a conversation will trigger with the MLG_CatGirl after their reunion. MLG_CatGirl: Oh hey. It wasn't very difficult to escape. But, I'm glad to see your safe. M.C: (multiple choice) 1. Thanks. I guess... 2. What the hell!? If you got here before me why didn't you attempt a rescue misson!? 3. Whatever. The only reason I'm still here is beacuse it's in my contract. MLG_CatGirl: 1. You're welcome! 2. It wasn't wrote in that I should save you. You being the main character I assumed you'd be alright. Otherwise the game would have ended by now. 3. Hmph. Fine. I see how it is.
  • 13. MLG_CatGirl: Just go kill the Dragon already. Oh yeah, I'm not going with. M.C: Why the hell not? MLG_CatGirl: I said I'd come with you, not fight with you. M.C: I'm really feeling the love. MLG_CatGirl: Stop trying to drag the game on with pointless dialogue. The next thing you will see will be the M.C stood on the roof of the temple with a Bloodmonk present. A conversation will trigger. Bloodmonk: I see you made it this far. Impressive. M.C: Not really. Bloodmonk: ... You where suposed to say something cool like "It's becasue I'm kick ass" or "I'm super stronk that's why!". M.C: I am stronk as well as being incredibly strong. But, I really don't care anymore so just do your summoning ritual or whatever and get that over sized fly that's been sprayed red down here. Bloodmonk: OOGA BOOGA SHOOGA! The screen will turn completly red then slowly fade back where a giant red dragon hovering mere meters above the floor is present. A conversation will trigger. Dragon: Why has thou summoned me? Bloodmonk: This guys a meanie and said that your a "Phony ass over sized fly". Dragon: Is this so human? M.C: (multiple choice) 1. Yup. What of it? 2. Nah I'm just fooling around. Later. Dragon: 1. How dare thee insult me so! Prepare to fell thy wrath! 2. Oh okay. It seems there was some kind of misunderstanding. have a good day.
  • 14. (if option two was selected. You will be transported to a black screen saying "Game Over. Bad end. You failed to aquire Kevins cool drawings... Not even the sweet release of death will end this torment. You really suck and the developers of this craptastic game hate you. They spend hours and hours trying to make you happy and you go and choose the bad end... Rest In Peperonies.") The fight will then initiate (if option one was selected). The boss fight will be simple in idea, hit it until it dies. However, it has a lot of health and the player deals low damage. After the fight. M.C: I've exhausted all of my strenght but I managed to beat him! M.C: In the battle most the surrounding villages got completly or mostly destroyed. M.C: Thousands are dead. M.C: I can't remember why I even came here... M.C: Oh well screw it. I'm going home. Then a black screen will appear that says the following "After wasting your time on this terrible game you didn't even get a satisfactory ending. You mad bro? Guess what. After only 10 seconds after the game ended. The M.C. Died, the MLG_CatGirl sliced him up just because. Made by - Developers.