The document discusses various eLearning tools that can be used to deliver content effectively and efficiently. It describes tools like Poll Everywhere, asynchronous learning, synchronous learning, blended learning, learning management systems like Moodle and Edmodo, video conferencing software, Google Docs, and YouTube. The document encourages the reader to explore these tools and discuss which would work best for their needs. It provides references for further information about course sites, types of eLearning, and comparisons of learning management systems.
This document discusses different tools for delivering educational content effectively and efficiently, including face-to-face learning, asynchronous learning, and synchronous learning. It provides screenshots of example learning management systems like Moodle, Blackboard, and CourseSites. Other eLearning tools shown include Adobe Connect, Edmodo, and WebEx. The document concludes by asking which tool would work best for the reader's needs and providing references for further information.
The document discusses different aspects of e-learning including delivery methods like synchronous and asynchronous learning, instructor-led training, and the concept of e-learning. E-learning offers flexible learning opportunities through technology that can eliminate distances between students and instructors. Various types of e-learning are defined based on means of communication, schedules, and technologies used.
This document defines and describes e-learning, which involves using computers and networks for learning. It discusses synchronous learning using tools like chat that occur in real-time, and asynchronous learning using tools like email that are not time-dependent. Some benefits of e-learning include improved efficiency, increased motivation, and deeper understanding. Common e-learning tools include email, audio chat, online forums, web resources, and video conferencing. It also provides details about the Indira Gandhi National Open University, a large open university in India that uses e-learning.
This document discusses e-learning, including its definition as electronic learning using computers and web technology. It outlines several modes of e-learning like web-based learning, virtual classrooms, and webinars. The advantages of e-learning are easy access, flexibility, and different learning styles, while disadvantages include costs, lack of equipment, and feeling of isolation. Common e-learning tools are YouTube, Gmail, and PowerPoint. The key difference between classroom and online learning is that e-learning saves time and allows learning anywhere, while traditional learning is limited to the classroom. COVID-19 has led to widespread school closures and a rise in online learning globally.
This document discusses the impact of the internet and e-learning on education. It notes that e-resources have provided easy access to books and journals for students. E-learning has grown due to the internet providing access to information. E-learning uses computer and web technology to bridge the gap between teachers and students. It allows for individualized, interactive, and learner-centered education. Monitoring and grading systems track student progress. The internet is transforming education and many universities may have less attraction by the end of the decade without adapting to e-learning.
The document discusses e-learning, including its definition, benefits, elements, instructional strategies, challenges, types, industry, and models. Specifically, it defines e-learning as the delivery of learning through electronic means using computers or mobile devices. It outlines benefits like flexibility, accessibility to resources, and cost savings. The document also notes challenges like high initial costs and need for innovative teaching strategies when using technologies.
E-learning refers to the use of technology in learning and education. It includes various types of media like text, audio, video and interactive formats delivered through different technologies. E-learning can support traditional classroom subjects, act as a communication tool for knowledge exchange, be taught as its own subject, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline or online resources, or conducted synchronously or asynchronously in groups over intranets or the internet. While e-learning provides benefits like improved access and interactions, it also faces challenges like potential distractions, ease of cheating, and lack of direct feedback and social interaction.
This document discusses various types of e-resources including e-books, e-journals, online databases, and social media platforms. It outlines the advantages of e-resources such as easy retrieval of information, ability to search across many resources simultaneously, and convenience of access from any computer. The document also discusses specific e-resources like educational blogs, podcasts, virtual classrooms, and e-learning, outlining how they can be used for teaching and learning.
This document discusses different tools for delivering educational content effectively and efficiently, including face-to-face learning, asynchronous learning, and synchronous learning. It provides screenshots of example learning management systems like Moodle, Blackboard, and CourseSites. Other eLearning tools shown include Adobe Connect, Edmodo, and WebEx. The document concludes by asking which tool would work best for the reader's needs and providing references for further information.
The document discusses different aspects of e-learning including delivery methods like synchronous and asynchronous learning, instructor-led training, and the concept of e-learning. E-learning offers flexible learning opportunities through technology that can eliminate distances between students and instructors. Various types of e-learning are defined based on means of communication, schedules, and technologies used.
This document defines and describes e-learning, which involves using computers and networks for learning. It discusses synchronous learning using tools like chat that occur in real-time, and asynchronous learning using tools like email that are not time-dependent. Some benefits of e-learning include improved efficiency, increased motivation, and deeper understanding. Common e-learning tools include email, audio chat, online forums, web resources, and video conferencing. It also provides details about the Indira Gandhi National Open University, a large open university in India that uses e-learning.
This document discusses e-learning, including its definition as electronic learning using computers and web technology. It outlines several modes of e-learning like web-based learning, virtual classrooms, and webinars. The advantages of e-learning are easy access, flexibility, and different learning styles, while disadvantages include costs, lack of equipment, and feeling of isolation. Common e-learning tools are YouTube, Gmail, and PowerPoint. The key difference between classroom and online learning is that e-learning saves time and allows learning anywhere, while traditional learning is limited to the classroom. COVID-19 has led to widespread school closures and a rise in online learning globally.
This document discusses the impact of the internet and e-learning on education. It notes that e-resources have provided easy access to books and journals for students. E-learning has grown due to the internet providing access to information. E-learning uses computer and web technology to bridge the gap between teachers and students. It allows for individualized, interactive, and learner-centered education. Monitoring and grading systems track student progress. The internet is transforming education and many universities may have less attraction by the end of the decade without adapting to e-learning.
The document discusses e-learning, including its definition, benefits, elements, instructional strategies, challenges, types, industry, and models. Specifically, it defines e-learning as the delivery of learning through electronic means using computers or mobile devices. It outlines benefits like flexibility, accessibility to resources, and cost savings. The document also notes challenges like high initial costs and need for innovative teaching strategies when using technologies.
E-learning refers to the use of technology in learning and education. It includes various types of media like text, audio, video and interactive formats delivered through different technologies. E-learning can support traditional classroom subjects, act as a communication tool for knowledge exchange, be taught as its own subject, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline or online resources, or conducted synchronously or asynchronously in groups over intranets or the internet. While e-learning provides benefits like improved access and interactions, it also faces challenges like potential distractions, ease of cheating, and lack of direct feedback and social interaction.
This document discusses various types of e-resources including e-books, e-journals, online databases, and social media platforms. It outlines the advantages of e-resources such as easy retrieval of information, ability to search across many resources simultaneously, and convenience of access from any computer. The document also discusses specific e-resources like educational blogs, podcasts, virtual classrooms, and e-learning, outlining how they can be used for teaching and learning.
E-learning refers to the use of technology for educational purposes and can take various forms. It includes using tools like the internet, intranets, audio/video media, and software/applications to deliver course content and facilitate communication. E-learning can support traditional classroom learning, be used as a teaching medium, be its own subject of study, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline content, or involve synchronous or asynchronous online group interactions. Key advantages include improved access to education and tools for independent problem-solving, while potential challenges include distractions, cheating, lack of social interaction, and technical difficulties.
E-learning involves teaching using electronic resources and the internet. It allows students to learn at their own pace and convenience. Key benefits of e-learning include accommodating individual needs, providing unlimited access to updated content, quick delivery of lessons, reduced costs compared to traditional learning, and being environmentally friendly. E-learning can be synchronous, involving real-time online interaction, or asynchronous using prerecorded materials without real-time interaction.
Online tools for content preparation, presentation of content, interactive with students, video conferencing, assignment submission, assessment strategies, etc.
This document discusses the benefits of e-content in education and provides guidance on effective e-content development. It notes that 67% of teachers believe video lessons are very effective and can improve learning outcomes compared to traditional lectures. The document then provides tips for making effective e-content, such as having a clear course design and objectives, using teaser videos to create interest, including examples, and making the content interactive using a variety of media formats. It also outlines several e-content formats and tools that can be used, such as PowerPoints, videos, screen recording tools, audios, surveys, quizzes, games, and learning management systems.
E material for pedagogic transaction for secondary school biology syllabusmohanansoumya60
The document discusses using e-materials for pedagogic transactions in secondary school biology syllabus. It outlines different types of e-materials like hypertext, video-based, animated, and audio-based materials. Future trends in technology that may impact education are discussed like the move to open source software and content as well as increasing use of social software and mobile learning. The advantages of e-materials are that they can help students become more effective researchers and presenters while reinforcing their knowledge and understanding.
Distance Education Technologies for Students with Special Educational Needsjagannath Dange
Distance technologies provide new opportunities for students with special educational needs. Three generations of distance education have emerged, beginning with correspondence courses using print materials, then incorporating radio and television, and now utilizing digital technologies and the internet. While these technologies increase access to education, they can also present barriers for students with disabilities if not designed accessibly. Standards and guidelines from organizations like the W3C aim to promote accessibility of distance education content, platforms, and technologies for people with diverse abilities and needs.
The document discusses using technology to support language learning. It notes that technology should be used in a way that enhances learning, and outlines several benefits it can provide including developing language skills, individualizing learning, and motivating students. A variety of technologies are mentioned, such as generic software, dedicated language learning programs, and internet tools. Both advantages and disadvantages of different technologies are presented.
Technology and multimedia applications are becoming increasingly integrated into the academic and personal lives of students. This document discusses how technology is now part of daily life both in and out of school. The technological revolution will significantly impact how students learn, with curriculum emphasizing higher-order thinking skills, authentic tasks, and collaborative work rather than isolated skill-building. Multimedia activities can provide learning opportunities for students to develop real-world technology skills while expressing their knowledge.
Educational technology refers to the effective use of digital tools, media, and networks in learning. It includes technologies like computers, multimedia, and internet-based learning such as computer-based learning and web-based learning. Educational technology can enable both synchronous learning, with real-time interaction, and asynchronous self-paced learning using technologies like email, blogs, and discussion boards. Computer-based training is a form of linear self-paced learning delivered via computers or mobile devices, while computer-supported collaborative learning uses instructional methods to encourage students to work together on learning tasks using digital tools and networks.
- An e-portfolio is a personal digital collection of information that describes a person's learning, experiences, achievements, and allows them to reflect on their learning over time.
- E-portfolios can be used for learning, assessment, experience, and personal development planning. They allow users to collect artifacts, receive feedback, and showcase their work to potential employers.
- Blackboard e-portfolios provide a simple interface for users to create, edit, share, and collaborate on portfolio entries containing text, media, and links between artifacts.
E-Classroom of Differentiated LearningJohn Macasio
Differentiated Learning respects the readiness, interest, learning styles and gadget use of the learner in aligning the content, process, products and gadgets that teacher provide in the classroom. E-classroom is the platform that allows both the teacher and learners to interactively engage and produce the expected outcome of the curriculum through the use of computer gadgets, Internet, websites and software.
This document discusses creating a virtual classroom space using netbooks. It describes how netbooks can provide resources for different learning styles, allow synchronous learning when students are off campus, and help address the digital divide. Concerns about internet access and behavior standards are also addressed.
Designing activities for online learningMark_Childs
This document discusses designing activities for online learning. It outlines five models of learning design: teaching approaches, experiential learning cycle, 5 stages model, and supporting online interaction. The experiential learning cycle places student activities at the core and forms a cycle of concrete experience, reflective observation, abstract conceptualization, and active experimentation. Technology can support each stage, through simulations, videos, discussion boards, podcasts, and student-created artifacts. When designing activities, instructors should consider student preferences, demand for technology, and supporting reflection, conceptualization, and experimentation.
This document discusses the role of multimedia in education. It defines multimedia as communicating in multiple ways using elements like text, audio, video, graphics, animation, and interactivity. Multimedia can enhance teaching by allowing annotations during live lectures, freeing teachers from blackboards, and facilitating collaboration. It also reviews types of multimedia presentations and considers criteria for creating presentations in PowerPoint. The document outlines the four basic functions of the Internet in education: searching for and receiving information, publishing and providing information, communicating, and collaborating. It discusses best practices for multimedia development and the standard phases of multimedia production.
Designing activities for online learning pt 2Mark_Childs
This document discusses designing activities for online collaboration. It outlines Gilly Salmon's 5 stage model for online learning, including preliminary stages of access and socialization, and subject-specific stages of information exchange, knowledge construction, and development. It then provides a case study of online collaboration between students in structural engineering, architecture, and engineering project management. Key lessons from the case study include the importance of establishing trust online through social interaction, using different technologies suited to conveying information, convergence, and storing materials, and the need to design specific social activities to facilitate online relationships. The conclusion emphasizes that online collaboration can be effective for learning but requires a social aspect to maintain trust and communication.
The Instructional Technology Group (ITG) at Yale University provides support to faculty in integrating technology to enhance teaching and learning. The ITG works with faculty to identify pedagogical needs and determine appropriate technological solutions, such as blogs, wikis, and digital asset management systems. The ITG aims to seamlessly integrate technology to meet learning objectives rather than using technology for its own sake. Services include support for clickers, videoconferencing, tablet PCs, and equipment checkout through partnerships with the library.
E-learning, satellite learning, and social networking technologies are being used in education to provide more flexible and accessible learning opportunities. These technologies allow students to learn remotely through online courses, virtual classrooms, and networking with peers. While offering cost and time savings over traditional in-person education, these technologies also raise concerns about isolation and over-reliance on technology. Overall, emerging technologies are expanding educational access for students in various settings like K-12, higher education, and corporate training.
The document provides a review of the top 10 educational apps for use in K-12 classrooms. It summarizes the features and uses of apps such as Kahoot, Google Classroom, YouTube, Quizlet, Khan Academy, ABCYa, BrainPOP Jr., and Epic Books. For each app, the summary addresses how it connects to curriculum standards, provides feedback, encourages higher-order thinking skills, is intuitive for students to use, and offers privacy protections. Most of the reviewed apps were found to directly align with curriculum, immediately score student work, and be easy for students to independently navigate.
The document discusses using computers in learning. It provides an introduction to e-learning concepts and tools. It explains how technology can influence learning when used as a teaching method. It invites participants to practice designing their own teaching slides and media to use. The agenda includes an introduction to e-learning tools, a lab session to practice using them, and a discussion on teacher practices using technology. It defines e-learning and discusses how technology supports teaching and learning through expanded materials, engagement, and accessibility. It also introduces SlideShare as a tool for sharing presentations online.
This document discusses various eLearning tools for delivering content effectively and efficiently, including face-to-face learning, asynchronous learning, and synchronous learning. It also discusses blended learning models and provides screenshots of example learning management systems like Moodle, Blackboard, and Adobe Connect. The document suggests considering which tools would best suit your needs and references additional resources on types of eLearning and learning management systems.
Sensitization for e Learning Tools Experience in Medical Education SMS MEDICAL COLLEGE
Dr. Lokendra Sharma discusses various e-learning tools that can be used for medical education, including email, slideshare, virtual classrooms, webinars, and mobile apps. He explains the benefits of e-learning such as reduced costs, sharing lessons between colleges, and creating a paperless learning environment. However, e-learning also has disadvantages like upfront costs, lack of expertise and infrastructure, and the need for trained faculty. Dr. Sharma emphasizes building an e-learning culture where teachers facilitate learning, learners are self-directed, and administrators provide the necessary infrastructure and resources.
E-learning refers to the use of technology for educational purposes and can take various forms. It includes using tools like the internet, intranets, audio/video media, and software/applications to deliver course content and facilitate communication. E-learning can support traditional classroom learning, be used as a teaching medium, be its own subject of study, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline content, or involve synchronous or asynchronous online group interactions. Key advantages include improved access to education and tools for independent problem-solving, while potential challenges include distractions, cheating, lack of social interaction, and technical difficulties.
E-learning involves teaching using electronic resources and the internet. It allows students to learn at their own pace and convenience. Key benefits of e-learning include accommodating individual needs, providing unlimited access to updated content, quick delivery of lessons, reduced costs compared to traditional learning, and being environmentally friendly. E-learning can be synchronous, involving real-time online interaction, or asynchronous using prerecorded materials without real-time interaction.
Online tools for content preparation, presentation of content, interactive with students, video conferencing, assignment submission, assessment strategies, etc.
This document discusses the benefits of e-content in education and provides guidance on effective e-content development. It notes that 67% of teachers believe video lessons are very effective and can improve learning outcomes compared to traditional lectures. The document then provides tips for making effective e-content, such as having a clear course design and objectives, using teaser videos to create interest, including examples, and making the content interactive using a variety of media formats. It also outlines several e-content formats and tools that can be used, such as PowerPoints, videos, screen recording tools, audios, surveys, quizzes, games, and learning management systems.
E material for pedagogic transaction for secondary school biology syllabusmohanansoumya60
The document discusses using e-materials for pedagogic transactions in secondary school biology syllabus. It outlines different types of e-materials like hypertext, video-based, animated, and audio-based materials. Future trends in technology that may impact education are discussed like the move to open source software and content as well as increasing use of social software and mobile learning. The advantages of e-materials are that they can help students become more effective researchers and presenters while reinforcing their knowledge and understanding.
Distance Education Technologies for Students with Special Educational Needsjagannath Dange
Distance technologies provide new opportunities for students with special educational needs. Three generations of distance education have emerged, beginning with correspondence courses using print materials, then incorporating radio and television, and now utilizing digital technologies and the internet. While these technologies increase access to education, they can also present barriers for students with disabilities if not designed accessibly. Standards and guidelines from organizations like the W3C aim to promote accessibility of distance education content, platforms, and technologies for people with diverse abilities and needs.
The document discusses using technology to support language learning. It notes that technology should be used in a way that enhances learning, and outlines several benefits it can provide including developing language skills, individualizing learning, and motivating students. A variety of technologies are mentioned, such as generic software, dedicated language learning programs, and internet tools. Both advantages and disadvantages of different technologies are presented.
Technology and multimedia applications are becoming increasingly integrated into the academic and personal lives of students. This document discusses how technology is now part of daily life both in and out of school. The technological revolution will significantly impact how students learn, with curriculum emphasizing higher-order thinking skills, authentic tasks, and collaborative work rather than isolated skill-building. Multimedia activities can provide learning opportunities for students to develop real-world technology skills while expressing their knowledge.
Educational technology refers to the effective use of digital tools, media, and networks in learning. It includes technologies like computers, multimedia, and internet-based learning such as computer-based learning and web-based learning. Educational technology can enable both synchronous learning, with real-time interaction, and asynchronous self-paced learning using technologies like email, blogs, and discussion boards. Computer-based training is a form of linear self-paced learning delivered via computers or mobile devices, while computer-supported collaborative learning uses instructional methods to encourage students to work together on learning tasks using digital tools and networks.
- An e-portfolio is a personal digital collection of information that describes a person's learning, experiences, achievements, and allows them to reflect on their learning over time.
- E-portfolios can be used for learning, assessment, experience, and personal development planning. They allow users to collect artifacts, receive feedback, and showcase their work to potential employers.
- Blackboard e-portfolios provide a simple interface for users to create, edit, share, and collaborate on portfolio entries containing text, media, and links between artifacts.
E-Classroom of Differentiated LearningJohn Macasio
Differentiated Learning respects the readiness, interest, learning styles and gadget use of the learner in aligning the content, process, products and gadgets that teacher provide in the classroom. E-classroom is the platform that allows both the teacher and learners to interactively engage and produce the expected outcome of the curriculum through the use of computer gadgets, Internet, websites and software.
This document discusses creating a virtual classroom space using netbooks. It describes how netbooks can provide resources for different learning styles, allow synchronous learning when students are off campus, and help address the digital divide. Concerns about internet access and behavior standards are also addressed.
Designing activities for online learningMark_Childs
This document discusses designing activities for online learning. It outlines five models of learning design: teaching approaches, experiential learning cycle, 5 stages model, and supporting online interaction. The experiential learning cycle places student activities at the core and forms a cycle of concrete experience, reflective observation, abstract conceptualization, and active experimentation. Technology can support each stage, through simulations, videos, discussion boards, podcasts, and student-created artifacts. When designing activities, instructors should consider student preferences, demand for technology, and supporting reflection, conceptualization, and experimentation.
This document discusses the role of multimedia in education. It defines multimedia as communicating in multiple ways using elements like text, audio, video, graphics, animation, and interactivity. Multimedia can enhance teaching by allowing annotations during live lectures, freeing teachers from blackboards, and facilitating collaboration. It also reviews types of multimedia presentations and considers criteria for creating presentations in PowerPoint. The document outlines the four basic functions of the Internet in education: searching for and receiving information, publishing and providing information, communicating, and collaborating. It discusses best practices for multimedia development and the standard phases of multimedia production.
Designing activities for online learning pt 2Mark_Childs
This document discusses designing activities for online collaboration. It outlines Gilly Salmon's 5 stage model for online learning, including preliminary stages of access and socialization, and subject-specific stages of information exchange, knowledge construction, and development. It then provides a case study of online collaboration between students in structural engineering, architecture, and engineering project management. Key lessons from the case study include the importance of establishing trust online through social interaction, using different technologies suited to conveying information, convergence, and storing materials, and the need to design specific social activities to facilitate online relationships. The conclusion emphasizes that online collaboration can be effective for learning but requires a social aspect to maintain trust and communication.
The Instructional Technology Group (ITG) at Yale University provides support to faculty in integrating technology to enhance teaching and learning. The ITG works with faculty to identify pedagogical needs and determine appropriate technological solutions, such as blogs, wikis, and digital asset management systems. The ITG aims to seamlessly integrate technology to meet learning objectives rather than using technology for its own sake. Services include support for clickers, videoconferencing, tablet PCs, and equipment checkout through partnerships with the library.
E-learning, satellite learning, and social networking technologies are being used in education to provide more flexible and accessible learning opportunities. These technologies allow students to learn remotely through online courses, virtual classrooms, and networking with peers. While offering cost and time savings over traditional in-person education, these technologies also raise concerns about isolation and over-reliance on technology. Overall, emerging technologies are expanding educational access for students in various settings like K-12, higher education, and corporate training.
The document provides a review of the top 10 educational apps for use in K-12 classrooms. It summarizes the features and uses of apps such as Kahoot, Google Classroom, YouTube, Quizlet, Khan Academy, ABCYa, BrainPOP Jr., and Epic Books. For each app, the summary addresses how it connects to curriculum standards, provides feedback, encourages higher-order thinking skills, is intuitive for students to use, and offers privacy protections. Most of the reviewed apps were found to directly align with curriculum, immediately score student work, and be easy for students to independently navigate.
The document discusses using computers in learning. It provides an introduction to e-learning concepts and tools. It explains how technology can influence learning when used as a teaching method. It invites participants to practice designing their own teaching slides and media to use. The agenda includes an introduction to e-learning tools, a lab session to practice using them, and a discussion on teacher practices using technology. It defines e-learning and discusses how technology supports teaching and learning through expanded materials, engagement, and accessibility. It also introduces SlideShare as a tool for sharing presentations online.
This document discusses various eLearning tools for delivering content effectively and efficiently, including face-to-face learning, asynchronous learning, and synchronous learning. It also discusses blended learning models and provides screenshots of example learning management systems like Moodle, Blackboard, and Adobe Connect. The document suggests considering which tools would best suit your needs and references additional resources on types of eLearning and learning management systems.
Sensitization for e Learning Tools Experience in Medical Education SMS MEDICAL COLLEGE
Dr. Lokendra Sharma discusses various e-learning tools that can be used for medical education, including email, slideshare, virtual classrooms, webinars, and mobile apps. He explains the benefits of e-learning such as reduced costs, sharing lessons between colleges, and creating a paperless learning environment. However, e-learning also has disadvantages like upfront costs, lack of expertise and infrastructure, and the need for trained faculty. Dr. Sharma emphasizes building an e-learning culture where teachers facilitate learning, learners are self-directed, and administrators provide the necessary infrastructure and resources.
This document discusses technology-enabled learning in the workplace. It defines technology-enabled learning as the application of information and communication technologies to learning and teaching. It highlights the advantages of technology-enabled learning such as reduced costs and time, varied instructional strategies, personalized learning, and employees having control over their learning. The document also discusses integrating different technological resources like e-learning, videos, and social media into a single learning platform and the role of various media in workplace training.
The document discusses new technologies, environments, and challenges in learning management systems. It introduces the CrossLogic learning management system (CL-LMS) as a cloud-based system that provides features for communication, interaction, sharing, teaching, learning, collaboration, assignments, and analytics in a simple and powerful interface optimized for any device. CL-LMS aims to evolve quickly by adding new features weekly based on user feedback.
The document discusses options for delivering virtual employee training via an organization's intranet. It defines learning management systems (LMS) as software for administering, tracking, and reporting on training programs. Popular LMS options mentioned include Moodle, an open-source LMS used widely in education, and JoomlaLMS, a more full-featured but costly system. Webinars are also discussed as a means of virtual training delivery. The recommendation is to use the free and customizable Moodle platform to provide e-learning courses for the company's 10 branch offices.
This document discusses e-learning and its approaches and tools. It defines e-learning as using technology to enable learning anytime and anywhere. It compares traditional and e-learning approaches, noting that e-learning allows for unlimited class sizes, multimedia content, asynchronous communication, self-paced and flexible learning. The document also lists some popular e-learning tools like email, chat forums, video conferencing and the web for teaching resources. Finally, it states that effective e-learning depends on factors like the learner, learning materials, learning atmosphere and technology used.
This document discusses e-learning and its approaches and tools. It defines e-learning as using technology to enable learning anytime and anywhere. It compares traditional and e-learning approaches, noting that e-learning allows for unlimited class sizes, multimedia content, asynchronous communication, self-paced and flexible learning. The document also lists some popular e-learning tools like email, chat forums, video conferencing and the web for teaching resources. Finally, it states that effective e-learning depends on factors like the learner, learning materials, learning atmosphere and technology used.
This document discusses e-learning and its approaches and tools. It defines e-learning as using technology to enable learning anytime and anywhere. It compares traditional and e-learning approaches, noting that e-learning allows for unlimited class sizes, multimedia content, asynchronous communication, self-paced and flexible learning. The document also lists some popular e-learning tools like email, chat forums, video conferencing and the web for teaching resources. Finally, it states that effective e-learning depends on factors like the learner, learning materials, learning atmosphere and technology used.
The document discusses Unio, a new "Learning Operating System" designed to provide an end-to-end blended learning solution. Unio aims to harness digital technologies to make teaching and learning more engaging through features like a live, collaborative whiteboard, a hub of pedagogical tools, and an ingenious learning management system. It claims to be the first totally live LMS that saves everything teachers and students do in class. Unio is designed for tablet-first use and can integrate content from different sources to provide asynchronous, synchronous, and traditional education in one platform.
The document provides an overview of technologies and best practices for developing interactive classrooms on college campuses. It discusses four key interactive classroom technologies: interactive displays, interactive tablets/computers, lecture capture systems, and wireless presentation systems. It outlines the benefits of interactive classrooms, such as enabling more active and peer-to-peer learning. Challenges of interactive classrooms and factors to consider when selecting hardware and software are also addressed. The document includes case studies of institutions that have implemented interactive classroom technologies and collaboration spaces.
The document discusses eLearning tools and their benefits. It provides an overview of a hands-on workshop on Adobe Captivate for developing eLearning content. Various organizations that use eLearning are highlighted. Tools for eLearning development discussed include Adobe Presenter, Captivate, Techsmith Camtasia, Flash Professional, and Adobe Connect. Costs, features, and resources for each tool are briefly outlined.
This document provides an agenda and information for a workshop on using technology to enhance English language instruction. The agenda includes bell work, videos, discussions on various technology tools, and an exit activity. Web 2.0 tools that could promote language development in English language learners are discussed, including Google Docs, SurveyMonkey, Animoto, and tools for collaboration. The objectives are for participants to learn how to incorporate technology into lesson plans to support English language development.
The document outlines an intermediate induction program for an e-learning project, including introductions, mentor training, using learning repositories, and workshop dates. It provides an overview of the program planning process and requirements such as draft delivery templates. Potential delivery strategies, tools, and a communication model are also presented.
The document discusses various aspects of online learning management systems (LMS) including:
1. How to access training on an LMS with a username and password and launch courses.
2. Features of LMS like single and batch user registration and interfaces for learners and administrators.
3. Elements of online training like online tutors, interactive exercises, narrated videos, expert interviews and assessment reports.
4. Types of LMS platforms, authoring tools, and enterprise solutions.
This document introduces learningCloud, a new learning platform designed for the modern workforce. It provides a learner-centric experience through an application-based approach and personalized learning. Key features include gamification, microlearning, social learning, blended learning, and analytics. It allows access on any device and integration with other systems. learningCloud offers various apps that can be used individually or together, including an LMS, social learning, content authoring, and gamification. It also integrates with external apps to enrich the learning experience.
The presentation discussed the evolution of eLearning from early web-based content delivery to modern collaborative learning platforms. It defined eLearning and different delivery methods like synchronous virtual classrooms and asynchronous discussions. Examples of effective eLearning strategies were provided, like multimedia, activities, and problem-based learning. Planning considerations for eLearning included learning needs, strategies, and ensuring accessibility.
The document discusses UltraLearn.com and their video learning solutions. It describes Softech Worldwide as a company that provides web-based solutions for rich media content including authoring, management, distribution, and tracking of video learning. It also discusses the benefits of interactive video for learning and some of the challenges of traditional video-based learning.
Advancing education in the era of digitalization. You can experience seamless, interactive learning with the help of our virtual classroom software company. Convert conventional classrooms into dynamic virtual environments with ease. With the help of our creative solutions, increase participation and teamwork. Come along with us as we reinvent education for an endless future.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
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Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
4. How Do You Reach Your Members?
Delivering Content effectively and efficiently
21st Century Model of Delivery
5. eLearning Tools
Delivering Content effectively and efficiently
Face to Face Learning
This is the “tried and true” model. But does it meet the needs of an ever increasingly
on-the-go world?
25. References
Blackboard, Inc. (2013). Learn more about CourseSites online learning resources for
the classroom. Retrieved May 21, 2013, from
https://www.coursesites.com/webapps/Bb-sites-course-creation-
BBLEARN/pages/learn.html
G-Cube (2013). Types of e-Learning and what type of elearning suits me best?.
Retrieved May 21, 2013, from http://www.gc-solutions.net/resources/articles/types-
of-e-learning-and-what-suits-me-best/
University of Alabama Institute for Interactive Technology (2012). CompareIT -
Learning Management Systems. Retrieved May 16, 2013, from
https://sites.google.com/site/compareitlms/home
Editor's Notes
eLearning is the use of electronic resources to provide training to an audience of people. The resources can be delivered in a variety of methods. There are three primary types of eLearning: Asynchronous, Synchronous, and Blended.
Asynchronous eLearning – The instructor creates a series of electronic modules or resources which are accessed by the learner at any time. The learner communicates with the instructor or other participants via email or online discussion boards and must wait for a response. A typical platform for asynchronous eLearning is Blackboard or Moodle.
Synchronous eLearning – The instructor prepares a series of electronic modules or resources which are delivered in real-time via tools such as WebEx, ™ Adobe Connect, ™ or GoToMeeting™. The learner has the opportunity to interact with the instructor and other participants directly and get feedback almost immediately. Face to face classes are the most common form of synchronous learning.
Blended Learning – This is a combination of Asynchronous and Synchronous learning. It is not uncommon to use a platform such as Blackboard or Moodle in a face to face course so students can access resources electronically while in class. A “best practice” form of this would be for students to read resources on the course site and come to class to have small group discussion or application of the material.
A Learning Managements Systems (LMS), which combines various functionalities such as discussion boards, collaborative tools, quizzes, and video chat capabilities, are most commonly associated with eLearning. However, the tool to deliver eLearning training could be anything (CD-ROM, Web 2.0 tools, YouTube Videos, Google Hangouts, etc.) The attached chart outlines some tool for delivering eLearning using popular LMS. There is a blend of tool types that will fit almost any organizational budget.
PollEverywhere is a free polling tool that will allow up to 40 people to respond to a question (M/C, T/F, Y/N, Open Ended) using a smart phone or web browser (computer or tablet based).
Which eLearning platforms presented today may best suit your needs? Give 2 reasons for your choice.
To learn to create your own PollEverywhere, copy and past this YouTube video address into your web browser.
https://www.youtube.com/watch?v=W62QngEHGyg
http://www.polleverywhere.com/free_text_polls/M42PK8ub6wqDjga
There are many ways to reach today’s learner. Face to Face learning is still the most common practice but is often the least flexible option for the learner.
Asynchronous Learning allows the learner to learn at his/her own pace and respond to lesson prompts and activities on a time table that is flexible for them from a location that is convenient for them.
Synchronous Learning requires all learners to be available at the same time, but they can get information remotely and not have to travel.
Blended learning combines all three methods to allow some face to face conversations as well as get resources from remote locations and time.
Face to Face Learning – This is how we have done business in the past. The members sign up for a location and time to take a class by an instructor in front of the class. There is theory and practical applications with hands on or simulated experiences. Generally it is difficult to provide instructional options for different learning styles. Face to face classes require the learners to adjust their busy life around the class meeting time and location. Often, this can’t be accommodated for every class and some learners miss opportunities because of commitments to family and departments.
Asynchronous eLearning – The instructor creates a series of electronic modules or resources which are accessed by the learner at any time. The learner communicates with the instructor or other participants via email or online discussion boards and must wait for a response. A typical platform for asynchronous eLearning is Blackboard or Moodle.
Synchronous eLearning – The instructor prepares a series of electronic modules or resources which are delivered in real-time via tools such as WebEx, ™ Adobe Connect, ™ or GoToMeeting™. The learner has the opportunity to interact with the instructor and other participants directly and get feedback almost immediately. Face to face classes are the most common form of synchronous learning.
Blended Learning – This is a combination of Asynchronous and Synchronous learning. It is not uncommon to use a platform such as Blackboard or Moodle in a face to face course so students can access resources electronically while in class. A “best practice” form of this would be for students to read resources on the course site and come to class to have small group discussion or application of the material.
Moodle (Modular Object-Oriented Dynamic Learning Environment) is an Open Source Course Management System (CMS), also known as a Learning Management System (LMS) or a Virtual Learning Environment (VLE). It has become very popular among educators around the world as a tool for creating online dynamic web sites for their students. To work, it needs to be installed on a web server somewhere, either on one of your own computers or one at a web hosting company.
There are about 20 different types of activities available (forums, glossaries, wikis, assignments, quizzes, choices (polls), scorm players, databases etc) and each can be customised quite a lot. The main power of this activity-based model comes in combining the activities into sequences and groups, which can help you guide participants through learning paths. Thus, each activity can build on the outcomes of previous ones.
There are a number of other tools that make it easier to build communities of learners, including blogs, messaging, participant lists etc, as well as useful tools like grading, reports, integration with other systems and so on.
Moodle is free with a web hosting package, the cost of which will vary.
- From Moodle.org web site
Moodle is an Open Source Course Management System (CMS), also known as a Learning Management System (LMS) or a Virtual Learning Environment (VLE). It has become very popular among educators around the world as a tool for creating online dynamic web sites for their students. To work, it needs to be installed on a web server somewhere, either on one of your own computers or one at a web hosting company.
There are about 20 different types of activities available (forums, glossaries, wikis, assignments, quizzes, choices (polls), scorm players, databases etc) and each can be customised quite a lot. The main power of this activity-based model comes in combining the activities into sequences and groups, which can help you guide participants through learning paths. Thus, each activity can build on the outcomes of previous ones.
There are a number of other tools that make it easier to build communities of learners, including blogs, messaging, participant lists etc, as well as useful tools like grading, reports, integration with other systems and so on.
Moodle is free with a web hosting package, the cost of which will vary.
- From Moodle.org web site
CourseSites is a free, hosted online course creation and facilitation service that empowers individual K–12 teachers, college and university instructors and community educators to add a web–based component to their courses, or even host an entire course on the Internet. You even choose your own URL, so students can find your page easily.
CourseSites is powered by Blackboard and targeted toward individual instructors. You can have up to 5 courses with unlimited participants. It has all the core features of Blackboard.
CourseSites is a free, hosted online course creation and facilitation service that empowers individual K–12 teachers, college and university instructors and community educators to add a web–based component to their courses, or even host an entire course on the Internet. You even choose your own URL, so students can find your page easily.
CourseSites is powered by Blackboard and targeted toward individual instructors. You can have up to 5 courses with unlimited participants. It has all the core features of Blackboard.
Edmodo is a free social learning tool that has the basic features of a basic LMS. It’s design is similar to social networking sites like Facebook. It can facilitate discussions, polls, quizzes, post discussions (not threaded), create assignments, and grade papers. It has a built in grade book as well.
Edmodo is a free social learning tool that has the basic features of a basic LMS. It’s design is similar to social networking sites like Facebook. It can facilitate discussions, polls, quizzes, post discussions (not threaded), create assignments, and grade papers. It has a built in grade book as well.
Learning can be extended through the use of various APPS that can be installed in the class.
Target Solutions is the premiere online learning platform for Fire/EMS training. TS Features over 250 hours of Fire/EMS recertification courses using video based and content based instruction. Instructors can track all aspects of training whether it is hands-on or online. Track your vehicle and equipment inspections as an added layer of accountability and safety.
Center Learn is an LMS platform developed specifically for EMS through the RapidCE learning platform. It contains an extensive library of expert created and accredited courses or use the CentreLearn LMS to develop your own content courses.
24-7 EMS/Fire provides award winning, easy to use courses with interactive video, quizzes, scenarios, and documents for a balanced learning approach. Courses can be delivered online or using traditional DVD.
Skype and Google Hangouts are free video calling software which calls others via the Internet. It allows instructors to connect with experts, other instructors, have joint class discussions, and duplicate almost anything you can do in a face to face meeting.
Google Hangouts has the added features of live collaboration on Google Docs and to Broadcast to a large audience via YouTube. You can record the broadcast and it will be automatically posted in your YouTube Channel.
Google the name of the tool and read/watch/video of it.
Click the image to go to the live poll. Be sure to log in with the username and password below to start the poll.