Introduction Using Videos for Learning Impact of Interactive Video – a Case Study Challenges in Video-based Learning Requirements for next generation Video Learning Solutions UltraLearn.com – Presentation
Softech Worldwide LLC.  based in Sterling, VA (since April 1997) complete Web-based solutions for Rich Media Content: Authoring & Remixing Management & Profiling Distribution & Delivery Tracking & Reporting Working on video since 2002 More than 300,000 learners  benefit from our solutions
We are learning-technology inventors, and business process consultants for Learning  Working on video since 2002  More than 300,000 learners benefit from our invented solutions  More than 20 yrs experience with training and learning  Microsoft Silverlight Partner – Pioneers in Microsoft Silverlight based Rich Media Solutions for Video-based Applications  Microsoft Gold Certified Partner (Competencies: Advanced Infrastructure Solutions, ISV, Information Worker)  Certified for Quality Management Principles - ISO 9001:2000
 
Rapidly becoming ubiquitous means of communication and education Horizon Report 2008 (by EDUCAUSE Learning Initiative):  Content production becoming grassroots New forms of interaction and assessment for collaborative learning  Video has most potential for improving  the educational curve On-demand learning possible with  video and Internet combined
Case Study: International Journal of Education and Development using Information and Communication Technology (IJEDICT), 2007 Effectiveness of video as an instructional medium in teaching rural children agricultural and environmental sciences
Assessing the impact of interactive video on learning effectiveness Four different settings studied with interactive video with non-interactive video, without video traditional classroom  Result: effectiveness contingent upon interactivity significantly better learning performance and higher level of learner satisfaction Students using non-interactive video did not improve  Sciencedirect.com
Video for Learning: Fastest way to learn Growing adoption Reusability Found to be as effective as classroom With  interactivity , found to surpass classroom in effectiveness Easy to produce, edit and deliver via today’s technology  No geographical boundaries when delivered online
 
Converting videos into effective trainings Timely distribution to targeted audience A one-way medium  with no feedback; no way of  knowing: who actually watched? how much of it was absorbed? what was the viewing pattern?  did the viewer skip frames?
Professional video production Adding  Interactivity  to videos for improved effectiveness in a cost effective way Distribution/delivery Video Content/Library Management: Search within videos Quick knowledge retrieval Tracking & Analytics – was training completed ? Effectiveness & Calculating ROI
 
Adapting to video learning and making it  Interactive  should not increase your cost Solutions should offers a  quick way  for anyone to upload video and turn it into an  interactive presentation  without external help Ability to create Interactive video trainings should be able to  keep pace  with ever increasing speed of content generation
Must have an  assessment  and  feedback  mechanism thus engaging the learner. Allows ability to  measure training effectiveness . Knowledge (even within the video) should be  searchable  for instant learning.
Ideally, a  SaaS  offering to  remove cost & technical barriers  to enter the video learning realm. Should have easy ability to  mashup  content to  enrich, repurpose and reuse  video presentations The solution should be able to  convert  your webcasts and recorded events  into Interactive Learning within no time
Definition (wikipedia) Mashup (digital), a digital media file containing any or all of text, graphics, audio, video, and animation, which recombines and modifies existing digital works to create a derivative work. Mashup (video) , a video that is edited from more than one source to appear as one Uses: Enhancing a message, clarifying a point, illustrating text, pointing out an important area in the video, new meaning to old video!
 
Allows users to: Produce  interactive videos with slides, sounds, images, text and branched quizzes Broadcast  to target audience allowing search within videos Evaluate  learner understanding and content effectiveness from feedback and tracking analytics   … all on the web  … quickly and easily … in a Software-as-a-Service (hosted) model Rapid Creation, Instant Distribution, Easy Use, Real Time Measurement
Do you use videos for training and learning? Yes No Planning to What do you use video training for? Product Knowledge Compliance Lectures Ethics Soft Skills Safety Corporate communication Other
Is your learning audience regionally dispersed? No  Yes – across cities/states Yes – global presence / multilingual What is the size of audience that benefit from your on-demand learning content 1 - 100 101 - 1000 1001 – 10,000 10,000 – 50,000 Above 50,000
What is the size and growth of digital learning assets in your repository? No. of videos: ___  No. of new content added each year: ___ Average size of each video: ___ MB Average quality of each video: ___ Kbps Formats: SWF, FLV, WMV, MPG, Other: ___ Are you using and satisfied with your Learning Management System? Not using Using LMS – but results are not visible or satisfactory Using LMS – but is difficult or costly to maintain, or complex to use Using LMS – and satisfied Please indicate which LMS you are using (if any): ___
What are the key training and learning requirements and challenges you are considering? Content production  time/cost Delivery / distribution time/cost Results / feedback / analytics Interactivity  Content Piracy / Digital Rights Management LMS Complexity/Rigidity  Speed of business environment & learning need changes Other: ___
How do you produce videos / interactive learning content? Outsource to service providers Create in house Please mention software tools you are using: ____ Please mention number of people involved in production: ____ What is the time and cost involved in producing an effective rich media learning content? Time: ___ weeks per production Cost: $ ____  per production
How do you deliver content to target audience? Outsource to service providers Distribute ourselves Please mention the method of delivery:  CD/DVD LAN/WAN/Intranet Internet site (URL: ____) Other: ____ Please mention number of people involved in content distribution: ____ Do you have control over who accesses your learning content? Yes No Partially What is the time and cost involved in distribution of learning content? Time: ___ weeks per content Cost: $ ____  per content
How do you evaluate results/effectiveness of your learning content? Not able to currently… searching for a solution By tracking completion by each learner By tracking detailed usage by each learner By tracking individual quiz scores By tracking consolidated reports over all users By offline feedback, comments and questions Other: ___

UltraLearn

  • 1.
  • 2.
    Introduction Using Videosfor Learning Impact of Interactive Video – a Case Study Challenges in Video-based Learning Requirements for next generation Video Learning Solutions UltraLearn.com – Presentation
  • 3.
    Softech Worldwide LLC. based in Sterling, VA (since April 1997) complete Web-based solutions for Rich Media Content: Authoring & Remixing Management & Profiling Distribution & Delivery Tracking & Reporting Working on video since 2002 More than 300,000 learners benefit from our solutions
  • 4.
    We are learning-technologyinventors, and business process consultants for Learning Working on video since 2002 More than 300,000 learners benefit from our invented solutions More than 20 yrs experience with training and learning Microsoft Silverlight Partner – Pioneers in Microsoft Silverlight based Rich Media Solutions for Video-based Applications Microsoft Gold Certified Partner (Competencies: Advanced Infrastructure Solutions, ISV, Information Worker) Certified for Quality Management Principles - ISO 9001:2000
  • 5.
  • 6.
    Rapidly becoming ubiquitousmeans of communication and education Horizon Report 2008 (by EDUCAUSE Learning Initiative): Content production becoming grassroots New forms of interaction and assessment for collaborative learning Video has most potential for improving the educational curve On-demand learning possible with video and Internet combined
  • 7.
    Case Study: InternationalJournal of Education and Development using Information and Communication Technology (IJEDICT), 2007 Effectiveness of video as an instructional medium in teaching rural children agricultural and environmental sciences
  • 8.
    Assessing the impactof interactive video on learning effectiveness Four different settings studied with interactive video with non-interactive video, without video traditional classroom Result: effectiveness contingent upon interactivity significantly better learning performance and higher level of learner satisfaction Students using non-interactive video did not improve Sciencedirect.com
  • 9.
    Video for Learning:Fastest way to learn Growing adoption Reusability Found to be as effective as classroom With interactivity , found to surpass classroom in effectiveness Easy to produce, edit and deliver via today’s technology No geographical boundaries when delivered online
  • 10.
  • 11.
    Converting videos intoeffective trainings Timely distribution to targeted audience A one-way medium with no feedback; no way of knowing: who actually watched? how much of it was absorbed? what was the viewing pattern? did the viewer skip frames?
  • 12.
    Professional video productionAdding Interactivity to videos for improved effectiveness in a cost effective way Distribution/delivery Video Content/Library Management: Search within videos Quick knowledge retrieval Tracking & Analytics – was training completed ? Effectiveness & Calculating ROI
  • 13.
  • 14.
    Adapting to videolearning and making it Interactive should not increase your cost Solutions should offers a quick way for anyone to upload video and turn it into an interactive presentation without external help Ability to create Interactive video trainings should be able to keep pace with ever increasing speed of content generation
  • 15.
    Must have an assessment and feedback mechanism thus engaging the learner. Allows ability to measure training effectiveness . Knowledge (even within the video) should be searchable for instant learning.
  • 16.
    Ideally, a SaaS offering to remove cost & technical barriers to enter the video learning realm. Should have easy ability to mashup content to enrich, repurpose and reuse video presentations The solution should be able to convert your webcasts and recorded events into Interactive Learning within no time
  • 17.
    Definition (wikipedia) Mashup(digital), a digital media file containing any or all of text, graphics, audio, video, and animation, which recombines and modifies existing digital works to create a derivative work. Mashup (video) , a video that is edited from more than one source to appear as one Uses: Enhancing a message, clarifying a point, illustrating text, pointing out an important area in the video, new meaning to old video!
  • 18.
  • 19.
    Allows users to:Produce interactive videos with slides, sounds, images, text and branched quizzes Broadcast to target audience allowing search within videos Evaluate learner understanding and content effectiveness from feedback and tracking analytics   … all on the web … quickly and easily … in a Software-as-a-Service (hosted) model Rapid Creation, Instant Distribution, Easy Use, Real Time Measurement
  • 20.
    Do you usevideos for training and learning? Yes No Planning to What do you use video training for? Product Knowledge Compliance Lectures Ethics Soft Skills Safety Corporate communication Other
  • 21.
    Is your learningaudience regionally dispersed? No Yes – across cities/states Yes – global presence / multilingual What is the size of audience that benefit from your on-demand learning content 1 - 100 101 - 1000 1001 – 10,000 10,000 – 50,000 Above 50,000
  • 22.
    What is thesize and growth of digital learning assets in your repository? No. of videos: ___ No. of new content added each year: ___ Average size of each video: ___ MB Average quality of each video: ___ Kbps Formats: SWF, FLV, WMV, MPG, Other: ___ Are you using and satisfied with your Learning Management System? Not using Using LMS – but results are not visible or satisfactory Using LMS – but is difficult or costly to maintain, or complex to use Using LMS – and satisfied Please indicate which LMS you are using (if any): ___
  • 23.
    What are thekey training and learning requirements and challenges you are considering? Content production time/cost Delivery / distribution time/cost Results / feedback / analytics Interactivity Content Piracy / Digital Rights Management LMS Complexity/Rigidity Speed of business environment & learning need changes Other: ___
  • 24.
    How do youproduce videos / interactive learning content? Outsource to service providers Create in house Please mention software tools you are using: ____ Please mention number of people involved in production: ____ What is the time and cost involved in producing an effective rich media learning content? Time: ___ weeks per production Cost: $ ____ per production
  • 25.
    How do youdeliver content to target audience? Outsource to service providers Distribute ourselves Please mention the method of delivery: CD/DVD LAN/WAN/Intranet Internet site (URL: ____) Other: ____ Please mention number of people involved in content distribution: ____ Do you have control over who accesses your learning content? Yes No Partially What is the time and cost involved in distribution of learning content? Time: ___ weeks per content Cost: $ ____ per content
  • 26.
    How do youevaluate results/effectiveness of your learning content? Not able to currently… searching for a solution By tracking completion by each learner By tracking detailed usage by each learner By tracking individual quiz scores By tracking consolidated reports over all users By offline feedback, comments and questions Other: ___

Editor's Notes

  • #2 Hello and welcome to our presentation. We are pleased to announce an exciting new technology that will help shape the future of eLearning, and accelerate its evolution to the new learning paradigm of today. Without further ado, let’s quickly look at our agenda for today’s short presentation. (30 sec)