No one can ignore the role that technology and multimedia
applications play in the academic and personal life of the
students. Technology started to be part of everyday life; in
school, at home, with family, with friends and colleagues,
etc. This technological revolution will have a great impact
on the students’ learning. In the new vision of challenging
learning activities, the curriculum for all students would
emphasize the integration of higher order thinking skills,
authentic tasks, and mixed-ability groupings. Instead of
students practicing discrete, isolated skills (such as spelling
and punctuation done on worksheets), the curriculum
would stress composition, comprehension, and
applications of skills.
 Through participation in multimedia
activities, students can learn real-world skills
related to technology. They will know the
value of teamwork and the importance of
effective collaboration techniques.
 It helps the learners to express and represent
their prior knowledge and provides them
with many learning opportunities.
 Through participation in multimedia
activities, students can learn real-world skills
related to technology. They will know the
value of teamwork and the importance of
effective collaboration techniques.
 It helps the learners to express and represent
their prior knowledge and provides them
with many learning opportunities.
 it provides a non-threatening environment
for a learner to study at their own pace
 The teacher is no longer the center of
attention as the source of information, but
rather plays the role of facilitator, setting
project goals and providing guidelines and
resources, moving from student to student
or group to group, providing suggestions and
support for student activity.
 It facilitates teaching-learning process . The
combination of text, sound, and graphics
holds the attention of students and makes
students innovative by making their studies
more meaningful. most learners enjoy
working with multimedia
• It brings forth students’ talent in various
ways. It empowers students to work as a
designer while designing their slides,
browsing and interpreting the information
and then representing their knowledge to
others.
 it involves interaction between the learner
and the various elements on the screen
• Lack of IT knowledge
certain students may not be as computer
literate as others
• Most schools may not have technological
resources, both hardware and software, that
are required for using multimedia in
learning.
• Some teachers depend on the traditional
way of teaching because they do not know
how to integrate the multimedia in their
teaching.
• Most teachers need much time to prepare
lessons, to evaluate students and to create
tasks and activities, so they will not get more
trouble by develop multimedia activities.
• video files can be large and a long download
time may leave some students with nothing
to do
• sometimes, diverts students’ attention to
the pictures, sounds or relevant material
presented in multimedia.
• Sometimes, excessive information about
certain topic leads to cognitive overload and
it becomes difficult for the students to
understand all the information presented to
them.
• It can be incredibly difficult for teachers to
monitor all the students, and some may play
games or surfing the web instead of focusing
on the work at hand.
• One concern with computers is that they can
reduce learning demands on students. With
access to the web comes millions of pieces
of information, many of which contain
answers to common problems from school.
Students can use computers to do less work
or even to cheat.
• multimedia formats and the devices that play or store them
require a constant supply of power and frequent updating, a
fact that can be problematic in more remote areas.
• As technology rapidly evolves, compatibility between
different devices can also be a problem when trying to move
or play multimedia content. Even a simple malfunction,
server error or changes between formats, as anyone who
frantically struggled to connect a computer to an
incompatible projector before a presentation knows all too
well, can delay a presentation or permanently damage the
information contained in the format.

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  • 2.
    No one canignore the role that technology and multimedia applications play in the academic and personal life of the students. Technology started to be part of everyday life; in school, at home, with family, with friends and colleagues, etc. This technological revolution will have a great impact on the students’ learning. In the new vision of challenging learning activities, the curriculum for all students would emphasize the integration of higher order thinking skills, authentic tasks, and mixed-ability groupings. Instead of students practicing discrete, isolated skills (such as spelling and punctuation done on worksheets), the curriculum would stress composition, comprehension, and applications of skills.
  • 3.
     Through participationin multimedia activities, students can learn real-world skills related to technology. They will know the value of teamwork and the importance of effective collaboration techniques.  It helps the learners to express and represent their prior knowledge and provides them with many learning opportunities.
  • 4.
     Through participationin multimedia activities, students can learn real-world skills related to technology. They will know the value of teamwork and the importance of effective collaboration techniques.  It helps the learners to express and represent their prior knowledge and provides them with many learning opportunities.
  • 5.
     it providesa non-threatening environment for a learner to study at their own pace  The teacher is no longer the center of attention as the source of information, but rather plays the role of facilitator, setting project goals and providing guidelines and resources, moving from student to student or group to group, providing suggestions and support for student activity.
  • 6.
     It facilitatesteaching-learning process . The combination of text, sound, and graphics holds the attention of students and makes students innovative by making their studies more meaningful. most learners enjoy working with multimedia • It brings forth students’ talent in various ways. It empowers students to work as a designer while designing their slides, browsing and interpreting the information and then representing their knowledge to others.
  • 7.
     it involvesinteraction between the learner and the various elements on the screen
  • 8.
    • Lack ofIT knowledge certain students may not be as computer literate as others • Most schools may not have technological resources, both hardware and software, that are required for using multimedia in learning.
  • 9.
    • Some teachersdepend on the traditional way of teaching because they do not know how to integrate the multimedia in their teaching. • Most teachers need much time to prepare lessons, to evaluate students and to create tasks and activities, so they will not get more trouble by develop multimedia activities.
  • 10.
    • video filescan be large and a long download time may leave some students with nothing to do • sometimes, diverts students’ attention to the pictures, sounds or relevant material presented in multimedia. • Sometimes, excessive information about certain topic leads to cognitive overload and it becomes difficult for the students to understand all the information presented to them.
  • 11.
    • It canbe incredibly difficult for teachers to monitor all the students, and some may play games or surfing the web instead of focusing on the work at hand. • One concern with computers is that they can reduce learning demands on students. With access to the web comes millions of pieces of information, many of which contain answers to common problems from school. Students can use computers to do less work or even to cheat.
  • 12.
    • multimedia formatsand the devices that play or store them require a constant supply of power and frequent updating, a fact that can be problematic in more remote areas. • As technology rapidly evolves, compatibility between different devices can also be a problem when trying to move or play multimedia content. Even a simple malfunction, server error or changes between formats, as anyone who frantically struggled to connect a computer to an incompatible projector before a presentation knows all too well, can delay a presentation or permanently damage the information contained in the format.