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ACPET - Vic Government
e-Learning Program 2012




Intermediate Induction
Programme

 •Introductions, Objectives, Requirements,
  Goal Setting
 •Mentoring Moodle Site
 •Models of e Learning content and delivery
 •Mentor Training
 •Using Learning Object Repositories
 •Workshop dates reminder
Program Overview
Program
Planning
Program Planning
Program Planning
Project Deliverables

   Handout - Draft Delivery Template~
   Handout – Usability Testing

   • Purpose                            Draft
   • Rationale
   • Unit/Curriculum information
                                        June 1
   • High level learning objectives
   • Learning objectives                Final
   • Learning design
   • High level structure               July 20
   • Detailed design blueprints
Program Planning
Program Planning
RTO Visits
Program Moodle Hub
 Head to http://www.yumstudio.com.au/acpet
 Log in with:
 • Username
   (first initial + surname, all lower case)
 • Password: acpet
This E-
Program Planning      learning is
                      so gone
                      daddy o
 In Groups:

 What do you
 value in training?
Group Snapshot
 Use Feedback tool in Moodle - short questionnaire
Potential Delivery
Strategies
Delivery
Models of training delivery that compliment the use of a LMS
              Fully Online
   Compliance                          Knowledge Preparation
                                       for F2F Skills Workshop
       Induction

        Skill                                  Blended – Mix of
 recognition/currenc                             online & F2F
       y/RPL
       Skills update on
            demand                           Collaborative
                                          Learning with Peers
Tools
 Potential Tools to underpin a flexible delivery


                                              Virtual Classroom
Learner Management
     Systems

                                                   Web 2 Portal
                                                   (Blog, Wiki,
     Manuals,                                       Facebook)
    CD ROMS
       USB
Existing resources                                 ePortfolios
Asynchronous Learning

 Any learning event where interaction is
 delayed over time. This allows learners to
 participate according to their schedule, and
 be remote from the trainer
 •Email
 •Discussion Forums
 •CD ROMS
 •Textbooks
 •Video/Audio resources
 •Web searches/Social Networking sites
Synchronous Learning

 Any learning event where interaction happens
 simultaneously in real-time.
 •Virtual Classrooms
 •Shared Whiteboards
 •Application Sharing
 •Teleconferencing
 •Videoconferencing
 •Virtual Worlds
 •Face to Face Workshops
Infrastructure-Support
          Help Desk          Online enrolments


       Out of hours
     learner support      Integration with Student
                           Management Software




 Email and Phone


                             Web help – guides, FAQ
   Assessment Reporting
A Model                    Trainer/Learner
                            Communication Model



                                                       Structured
   eLearning Platform       Knowledge/Skills
                           Industry Knowledge     Self Paced

                             Staff Capacity
                                              Collaboration
eLearning Training Tools
                              Compliance



                            Authentic Tasks
What is my relationship to my learners?



•Trainer
•Mentor
•A Model
•Guide on the Side
•Resource
•?
Delivery Options

         Fully Online   Knowledge Preparation
                        for F2F Skills Workshop
    Face to face
  Classroom based
                              Blended – Mix of
                                online & F2F
         Skill
  recognition/currenc
        y/RPL                Collaborative
                           Learning/Projects
                              with Peers
Delivery Tools
Classroom        Virtual Classroom
Pen and Paper    Mobiles/Laptops
Discussion       Forum/Voice Thread
Group Work       Blogs/Wikis
Resume           ePortfolio
Diaries          Blog
Reflection       Sound/Audio
Demonstration    Photos/Video
Work Placement   Blogs/Wiki/Electronic
                 Calenders
Text Content is heavy going online……we
                  know
Theory                 Case Study
Case Studies           Research
Problem Solving        Decision Making
Group Work             Collaboration
Placement              Placement
Reflection             Audio
Practice               Problem Solving
Information            Case Study
4 Big Ideas

Connectivism
Learning is enabled when an individual engages with community
because information is distributed across networks
Collaborative Learning
Knowledge and skills are acquired through working with others
Situated Learning
Effective learning occurs through the same activities, context and culture
in which it will be applied
Informal Learning
Learning is self directed. Learners are intrinsically motivated to acquire
skills and knowledge through a variety of means – discussion, social
media and communities of practise
5 Stages of Workplace
Learning
Informal Learning




http://www.smh.com.au/news/perspectives/newsman-learns-by-the-702010-
rule/2006/11/13/1163266481828.html
Informal Learning




http://www.smh.com.au/news/perspectives/newsman-learns-by-the-702010-
rule/2006/11/13/1163266481828.html
Training Values
Visit the Moodle Forum – What do you value in Training?
(Small Groups)
Program Planning   Your evaluation methods and
                   questioning should capture
                   information from each learner to
Evaluation
                   enable you to reflect on their
                   reported satisfaction level with you,
                   course materials and the virtual
                   environment/tools you used.
Program Planning
Evaluation - Methods


•Survey Monkey

•Feedback Tool (Moodle)

•Lime Survey
Blackboard Collaborate
    Logging into Elluminate for the online sessions



•    Sherrill will provide a link for these
•    Practice link in Induction (Moodle)
•    Presentation
•    Q and A
•    Reporting back on progress
Blackboard Collaborate
Logging into Elluminate – optimise your connection speed

• Set your Connection
  Speed to the Internet
• Open the Preferences
  dialog under the
  Tools>> Preferences.
• Select Connection
  choose the correct
  speed from the
  Connection Speed drop-
  down menu.
Blackboard Collaborate Sample session
Web 2
Web 2 Tools


 •Social Bookmarks
 •RSS and Google Reader
 •Twitter
 •Useful Blogs and Websites
Google Reader
Web 2 Tools – Google Reader


• Using Google reader you can add RSS feeds from
  websites you want to follow. RSS stands for "Really
  Simple Syndication" and they allow for you to catch a
  "feed" from various websites, blogs, wikis, audio/video
  sites.
• To find out if RSS feeds are available on websites look for
  this logo or something similar:



  Handout: Setting up Google Reader and adding RSS feeds
Social Bookmarks
Web 2 Tools – Diigo


• Social bookmarking systems are web-based services that
  allow users to bookmark all manner of web based
  resources, 'tag' those resources with meaningful
  keywords, and share their bookmarks with others.
• Your bookmarks available to you anywhere you have an
  internet connection
Social Bookmarks
Web 2 Tools – Diigo


• Social bookmarking systems are web-based services that
  allow users to bookmark all manner of web based
  resources, 'tag' those resources with meaningful
  keywords, and share their bookmarks with others.
• Your bookmarks available to you anywhere you have an
  internet connection
Set up Diigo
Web 2 Tools – Diigo


http://www.diigo.com/
Post at our Moodle
Text Post


 Introduce yourself:
     –Name
     –Position
     –RTO
     –Your interest/experience in eLearnng
Rapid eLearning

  •Short learning curve
  •Navigation built in
  •Instructional design encouraged through tools structure
  and visual queues
  •Does not require any programming knowledge
  •Advanced features such as creating links, tests, glossary,
  FAQ, drill down pages are built-in. Does not require any
  advanced skills, programming, or HTML knowledge
  •Easy to import Multimedia
Media


   Pics    Video   Text




   Audio   Flash   Docs
Activities


                      Decision
             Quiz                   Demo
                     Making Trees




                                    Problem
             Steps    Information
                                    Solving
Rapid e Learning Samples
Post at our Moodle
Audio Post at iPadio – Your Proposed Project


 •Unit
 •Client Group and their characteristics
 •How existing training is delivered to this group
 •Your vision for eLearnng for this delivery
 •How you see the trainers role in this delivery
 •Mode of Delivery
 •Obstacles to overcome/learning to be acquired
 •Organisational Readiness for eLearnng
Call iPadio with your response
Audio Post at iPadio – Your Proposed Project


 Ring 1800-802569
 Enter the Registered Number: 1161409317625 #
 Enter the Pin number: 5676
 Begin your phonecast

 Channel Homepage:
 http://www.ipadio.com/channels/MichaelGwyther/
Mentoring
Using Framework Tools and Networks


 Content Formats – E Standards for Training

 •Web (HTML & CSS)
 •Text Documents (PDF, RTF, DOC)
 •Graphics
 •Audio
 •Video
 •Interactive Content


http://e-
standards.flexiblelearning.net.au/technical_standards/content_formats.ph
Mentoring
Using Framework Tools and Networks


 Content Formats – E Standards for Training
 •use recognised formatting elements in HTML
 •Include document type and size,
 e.g. AnnualReport (Word 255KB).
 •Use current antivirus to clear your material
 •Keep file names short and simple. Avoid capitals, spaces,
 special characters or symbols (e.g. the ampersand [&] or
 dots [.]), or lengthy names
Mentoring
Using Framework Tools and Networks


 Accessibility – E Standards for Training
 •Text alternatives for images, graphs, video and multimedia
 should be planned and implemented
 •Content with high bandwidth requirements (such as video)
 should also be provided in a low bandwidth alternative (e.g.
 still images and text).
 •Access to all content should be possible without the use of
 scripts (e.g. JavaScript).
Mentoring
Using Framework Tools and Networks


 Accessibility – E Standards for Training
 •Test the accessibility of your content using the Web
 Accessibility Toolbar (Internet Explorer) or the Web
 Developer Add-in (Firefox)
 •Web Accessibility Toolbar for Internet Explorer:
 http://www.visionaustralia.org.au/ais/toolbar/
 •Web Developer add-in for Firefox:
 https://addons.mozilla.org/en-US/firefox/addon/60
Mentoring
Using Framework Tools and Networks


 Client Platforms
 •Hardware, software and operating systems required by
 end-users to access electronic resources. When
 developing content, developers need to have a minimum
 client platform specification in mind. Developers of VET e-
 learning content must ensure that content is tested and
 operable in the stated desktop environment.
Mentoring


• Three basic steps are required for developing VET
  e-learning content. Each step may contain a
  number of additional steps depending on the type
  of content you’re creating or customising.

  The three steps are:
• Develop
• Package
• Describe
Toolbox

  Example of a Learning Object



                                      Come on down to
                                        the Toolbox
                                         repository!




http://toolboxes.flexiblelearning.net.au/
Toolbox


  Example of a Learning Object


                                   interactive e-learning
                                   and assessment
                                   resources featuring
                                   scenarios, images
                                   and activities




http://toolboxes.flexiblelearning.net.au/
Toolbox
Toolbox
Toolbox Customisation



 Toolboxes can be edited and
   enhanced:
    – Content (text)
    – Documents (word, pdf, excel etc)
    – Images
    – Multimedia presentation (flash text,
      images)
    – Audio and Video

                                             t
Learners

  Learners are changing
  •Internet
  •Mobility
  •Generational
  •Unfolding jobs and changing job roles
  •Generic Skills
Way Learners Learn
 Ways Learners Learn
 •when they teach someone else/use immediately.
 •when they practice what they learned.
 •when engaged in a group discussion.
 •when they see a demonstration.
 •from audio-visual presentation
 •from reading.
 •from lecture.
Learning Styles
Do they effect teaching and learning?

  VARK
  Questionnaire
Models of e learning                  Most e learning courses
Principles underpinning effective &   purpose is to share
engaging eLearnng                     information, support
                                      learners to make correct
                                      judgments, perform new
                                      tasks or existing tasks in a
                                      new way.

                                      However, most courses
                                      focuses on sharing
                                      information rather than
                                      performance improvements.
                   What do you expect your
                   learners to be able to do
                     after completing the
                           training?
Models of e learning
Passive Learning

•Slabs of Text
•Multiple Choice Questions
•Few opportunities to apply
knowledge
•Poor demonstration of skills
•Inadequate follow up with
face to face
assessment/further training
•High drop out rate/low
engagement
Models of e learning
Text Text Text

•Reading is best done
offline.
•Many eLearnng courses
require a lot of reading.
•If most of your course is
text-based, find a solution
that best supports reading
rather than building a
course
Models of e learning
Learners come in all shapes and sizes

Learners exhibit a
variety of learning style
preferences
•Active
•Reflective
•Visual
•Experiential
•Auditory
•Sensing
Models of e learning
Lets cater for them!



   • Reduce reliance on text

     (Audio, Visuals, Video)
   • Use multimedia
   • Engage learner to think
     through online material
     (learning activities)
   • Put back industry
     knowledge
Pull not Push
Pull not Push
Pull not Push
Pull not Push
Pull not Push
How
Well designed case studies or
scenarios can create a need for the
learners to pull the information

Present some simple questions or
problem-solving activities that require a
solution.
Case Studies
Examples of real life
scenarios for problem
solving and decision making
to present the learner with a
situation that they may one
day encounter in their
normal work practice
Decision Making Trees
Present learners with situations with choices for dealing with
the problem, with each choice leading to consequences and
further choices



The process of finding the solutions to the problems is more
important than the solutions themselves.
Decision Making Trees
Stories!
Stories
Stories
•Character                •Worker

•Setting                  •Workplace

•Disruption               •Problem/Skill

•Solving the disruption   •Asking/Reading/Policy
                           Communication
•Resolution               •Learnt the skill
Models of e learning
Lets create a scenario
Draft a scenario
•Problem for learner to solve
•2 branches to solve, 3 choices per
 branch
•Feedback on each choice
•Content to support learners at each
 choice
 (Video, Audio, SOPS, supervisors,
 PDF, policy etc)
Models of e learning
 Cathy Moore




                                                       Realistic online
Real world actions                                     activity that helps
that learners need to                                  learners practice
take                                                   those actions
   http://blog.cathy-moore.com/2009/11/why-you-want-to-use-scenarios-in-your-elearning/
Models of e learning
Push or Pull? – Cathy Moore
Models of e learning
Push or Pull? – Cathy Moore
Models of
e learning
Cathy Moore




 •Character faces a challenge
 •Show not tell
 •Make learners justify their choices. Challenge their
 assumptions and make them think deeply about the
 material.
 •Contextual feedback will help learners see where they
 went wrong
Training Values
Visit the Blog Post – What do you value in Training 2?
(Small Groups)
Models of e learning
Discovery Based Learning – Find out more



 Case Studies
 http://designing.flexiblelearning.net.au/gallery/content/case_studies.htm

 Decision Making Trees
 http://designing.flexiblelearning.net.au/gallery/activities/decision_making_tree.htm

 Problem Based Learning
 http://designing.flexiblelearning.net.au/gallery/activities/problem_based.htm
Mentor Training
Copyright
 You will use a range of content in your learning resources.
 These content types may include:
 •Text, Images, Interactions and activities,
 Theories and ideas.
 Third party means the content was created by and is owned
  by another entity.
Mentor Training                            Copyright


 • If you use content that isn’t entirely your creation, you will
   need to consider copyright.
 • Copyright laws state that the creator (or copyright owner)
   of content owns the right to use and reproduce their work
 • You need to get their permission in writing before you
   include their material in your learning resources or you
   will be breaking the law.
 • What kind of places would you find copyrighted material?
   In books, on the Internet, in magazines.
Mentor Training                 Copyright




As you complete your detailed design blueprints, you should keep track of
 your content sources.
The Copyright Register enables you to list content
sources, contact details and track approval. It can be used as a record for
future redevelopment of the resource you are making.
Each row of your copyright register will be focused on a single instance
of third party materials.
Mentor Training
 Creative Commons


Creative Commons is a nonprofit that
offers flexible copyright management
tools for creative work.
Offering your work under a Creative
Commons license does not mean
giving up your copyright. It means
offering some of your rights to any
taker, and only on certain conditions.
Mentor Training
    „   Attribution - This applies to every Creative Commons
        work. Whenever a work is copied or redistributed under a
        Creative Commons license, credit must always be given
        to the creator.

    „   Non commercial - Lets others copy, distribute, display,
        and perform your work — and derivative works based
        upon it — but for noncommercial purposes only.

    „   No Derivative Works - Lets others copy, distribute,
        display, and perform only verbatim copies of your work,
        not derivative works based upon it.

    „   Share Alike - Allows others to distribute derivative works
        only under a license identical to the license that governs
        your work.
Mentor Training
  Creative Commons License Types
Flickr Creative Commons – http://www.flickr.com/creativecommons/
Open Source Music - http://www.opensourcemusic.com/
Wikimedia Commons - http://commons.wikimedia.org/

Yahoo Creative Commons Search Tool
http://search.yahoo.com/cc

Designing and implementing eLearning with Creative Commons
(Australian Flexible Learning Framework)
http://designing.flexiblelearning.net.au/gallery/activities/creative_commons.htm

Creative Commons information
    Australia – http://creativecommons.org.au
    Creative Commons (Global) – http://creativecommons.org/
Audio
  Mentor Training                                           •CC Mixter Samples
   Creative Commons License Types                           •Jamendo
                                                            •Freesound
Images - Most pull from Flickr's                            •Internet Archive
extensive collection                                        •Owl Music Search
                                                            •SpinXpress
•Flickr                                                     •Wikimedia Commons
(check the Creative Commons box at
the bottom)                                                 Video
•FlickrCC
•Compfight                                                  •MOD Films
•FlickrStorm                                                •Internet Archive
•everystockphoto                                            •SpinXpress
•Open Clipart Library
•Geograph British Isles
•Wikimedia Commons/




http://drapestakes.blogspot.com/2008/12/educators-guide-to-creative-commons.html
Networks and Resources
Flexible Learning Framework




http://www.flexiblelearning.net.au/
E-learning indicators




 http://e-learningindicators.flexiblelearning.net.au/index.htm
E-learning standards




http://e-standards.flexiblelearning.net.au/
ElNet




http://www.elnet.com.au/
Cathy Moore




http://blog.cathy-moore.com/
Centre for Learning & Performance
Technologies




http://c4lpt.co.uk/
Rapid e Learning Blog




http://www.articulate.com/rapid-elearning/
Any Questions?

       mick@yumstudio.com.au


       0409317625
Thank You
Workshop Dates

 •Wednesday 6th April

 •Understanding your
 Learner Management
 System

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Acpet Vic eLearning Induction 2012

  • 1. ACPET - Vic Government e-Learning Program 2012 Intermediate Induction
  • 2. Programme •Introductions, Objectives, Requirements, Goal Setting •Mentoring Moodle Site •Models of e Learning content and delivery •Mentor Training •Using Learning Object Repositories •Workshop dates reminder
  • 6. Program Planning Project Deliverables Handout - Draft Delivery Template~ Handout – Usability Testing • Purpose Draft • Rationale • Unit/Curriculum information June 1 • High level learning objectives • Learning objectives Final • Learning design • High level structure July 20 • Detailed design blueprints
  • 9. Program Moodle Hub Head to http://www.yumstudio.com.au/acpet Log in with: • Username (first initial + surname, all lower case) • Password: acpet
  • 10.
  • 11. This E- Program Planning learning is so gone daddy o In Groups: What do you value in training?
  • 12. Group Snapshot Use Feedback tool in Moodle - short questionnaire
  • 14. Delivery Models of training delivery that compliment the use of a LMS Fully Online Compliance Knowledge Preparation for F2F Skills Workshop Induction Skill Blended – Mix of recognition/currenc online & F2F y/RPL Skills update on demand Collaborative Learning with Peers
  • 15. Tools Potential Tools to underpin a flexible delivery Virtual Classroom Learner Management Systems Web 2 Portal (Blog, Wiki, Manuals, Facebook) CD ROMS USB Existing resources ePortfolios
  • 16. Asynchronous Learning Any learning event where interaction is delayed over time. This allows learners to participate according to their schedule, and be remote from the trainer •Email •Discussion Forums •CD ROMS •Textbooks •Video/Audio resources •Web searches/Social Networking sites
  • 17. Synchronous Learning Any learning event where interaction happens simultaneously in real-time. •Virtual Classrooms •Shared Whiteboards •Application Sharing •Teleconferencing •Videoconferencing •Virtual Worlds •Face to Face Workshops
  • 18. Infrastructure-Support Help Desk Online enrolments Out of hours learner support Integration with Student Management Software Email and Phone Web help – guides, FAQ Assessment Reporting
  • 19. A Model Trainer/Learner Communication Model Structured eLearning Platform Knowledge/Skills Industry Knowledge Self Paced Staff Capacity Collaboration eLearning Training Tools Compliance Authentic Tasks
  • 20. What is my relationship to my learners? •Trainer •Mentor •A Model •Guide on the Side •Resource •?
  • 21. Delivery Options Fully Online Knowledge Preparation for F2F Skills Workshop Face to face Classroom based Blended – Mix of online & F2F Skill recognition/currenc y/RPL Collaborative Learning/Projects with Peers
  • 22. Delivery Tools Classroom Virtual Classroom Pen and Paper Mobiles/Laptops Discussion Forum/Voice Thread Group Work Blogs/Wikis Resume ePortfolio Diaries Blog Reflection Sound/Audio Demonstration Photos/Video Work Placement Blogs/Wiki/Electronic Calenders
  • 23. Text Content is heavy going online……we know Theory Case Study Case Studies Research Problem Solving Decision Making Group Work Collaboration Placement Placement Reflection Audio Practice Problem Solving Information Case Study
  • 24. 4 Big Ideas Connectivism Learning is enabled when an individual engages with community because information is distributed across networks Collaborative Learning Knowledge and skills are acquired through working with others Situated Learning Effective learning occurs through the same activities, context and culture in which it will be applied Informal Learning Learning is self directed. Learners are intrinsically motivated to acquire skills and knowledge through a variety of means – discussion, social media and communities of practise
  • 25. 5 Stages of Workplace Learning
  • 28. Training Values Visit the Moodle Forum – What do you value in Training? (Small Groups)
  • 29. Program Planning Your evaluation methods and questioning should capture information from each learner to Evaluation enable you to reflect on their reported satisfaction level with you, course materials and the virtual environment/tools you used.
  • 30. Program Planning Evaluation - Methods •Survey Monkey •Feedback Tool (Moodle) •Lime Survey
  • 31. Blackboard Collaborate Logging into Elluminate for the online sessions • Sherrill will provide a link for these • Practice link in Induction (Moodle) • Presentation • Q and A • Reporting back on progress
  • 32. Blackboard Collaborate Logging into Elluminate – optimise your connection speed • Set your Connection Speed to the Internet • Open the Preferences dialog under the Tools>> Preferences. • Select Connection choose the correct speed from the Connection Speed drop- down menu.
  • 34. Web 2 Web 2 Tools •Social Bookmarks •RSS and Google Reader •Twitter •Useful Blogs and Websites
  • 35. Google Reader Web 2 Tools – Google Reader • Using Google reader you can add RSS feeds from websites you want to follow. RSS stands for "Really Simple Syndication" and they allow for you to catch a "feed" from various websites, blogs, wikis, audio/video sites. • To find out if RSS feeds are available on websites look for this logo or something similar: Handout: Setting up Google Reader and adding RSS feeds
  • 36. Social Bookmarks Web 2 Tools – Diigo • Social bookmarking systems are web-based services that allow users to bookmark all manner of web based resources, 'tag' those resources with meaningful keywords, and share their bookmarks with others. • Your bookmarks available to you anywhere you have an internet connection
  • 37. Social Bookmarks Web 2 Tools – Diigo • Social bookmarking systems are web-based services that allow users to bookmark all manner of web based resources, 'tag' those resources with meaningful keywords, and share their bookmarks with others. • Your bookmarks available to you anywhere you have an internet connection
  • 38. Set up Diigo Web 2 Tools – Diigo http://www.diigo.com/
  • 39. Post at our Moodle Text Post Introduce yourself: –Name –Position –RTO –Your interest/experience in eLearnng
  • 40. Rapid eLearning •Short learning curve •Navigation built in •Instructional design encouraged through tools structure and visual queues •Does not require any programming knowledge •Advanced features such as creating links, tests, glossary, FAQ, drill down pages are built-in. Does not require any advanced skills, programming, or HTML knowledge •Easy to import Multimedia
  • 41. Media Pics Video Text Audio Flash Docs
  • 42. Activities Decision Quiz Demo Making Trees Problem Steps Information Solving
  • 43. Rapid e Learning Samples
  • 44. Post at our Moodle Audio Post at iPadio – Your Proposed Project •Unit •Client Group and their characteristics •How existing training is delivered to this group •Your vision for eLearnng for this delivery •How you see the trainers role in this delivery •Mode of Delivery •Obstacles to overcome/learning to be acquired •Organisational Readiness for eLearnng
  • 45. Call iPadio with your response Audio Post at iPadio – Your Proposed Project Ring 1800-802569 Enter the Registered Number: 1161409317625 # Enter the Pin number: 5676 Begin your phonecast Channel Homepage: http://www.ipadio.com/channels/MichaelGwyther/
  • 46. Mentoring Using Framework Tools and Networks Content Formats – E Standards for Training •Web (HTML & CSS) •Text Documents (PDF, RTF, DOC) •Graphics •Audio •Video •Interactive Content http://e- standards.flexiblelearning.net.au/technical_standards/content_formats.ph
  • 47. Mentoring Using Framework Tools and Networks Content Formats – E Standards for Training •use recognised formatting elements in HTML •Include document type and size, e.g. AnnualReport (Word 255KB). •Use current antivirus to clear your material •Keep file names short and simple. Avoid capitals, spaces, special characters or symbols (e.g. the ampersand [&] or dots [.]), or lengthy names
  • 48. Mentoring Using Framework Tools and Networks Accessibility – E Standards for Training •Text alternatives for images, graphs, video and multimedia should be planned and implemented •Content with high bandwidth requirements (such as video) should also be provided in a low bandwidth alternative (e.g. still images and text). •Access to all content should be possible without the use of scripts (e.g. JavaScript).
  • 49. Mentoring Using Framework Tools and Networks Accessibility – E Standards for Training •Test the accessibility of your content using the Web Accessibility Toolbar (Internet Explorer) or the Web Developer Add-in (Firefox) •Web Accessibility Toolbar for Internet Explorer: http://www.visionaustralia.org.au/ais/toolbar/ •Web Developer add-in for Firefox: https://addons.mozilla.org/en-US/firefox/addon/60
  • 50. Mentoring Using Framework Tools and Networks Client Platforms •Hardware, software and operating systems required by end-users to access electronic resources. When developing content, developers need to have a minimum client platform specification in mind. Developers of VET e- learning content must ensure that content is tested and operable in the stated desktop environment.
  • 51. Mentoring • Three basic steps are required for developing VET e-learning content. Each step may contain a number of additional steps depending on the type of content you’re creating or customising. The three steps are: • Develop • Package • Describe
  • 52. Toolbox Example of a Learning Object Come on down to the Toolbox repository! http://toolboxes.flexiblelearning.net.au/
  • 53. Toolbox Example of a Learning Object interactive e-learning and assessment resources featuring scenarios, images and activities http://toolboxes.flexiblelearning.net.au/
  • 55. Toolbox Toolbox Customisation Toolboxes can be edited and enhanced: – Content (text) – Documents (word, pdf, excel etc) – Images – Multimedia presentation (flash text, images) – Audio and Video t
  • 56. Learners Learners are changing •Internet •Mobility •Generational •Unfolding jobs and changing job roles •Generic Skills
  • 57. Way Learners Learn Ways Learners Learn •when they teach someone else/use immediately. •when they practice what they learned. •when engaged in a group discussion. •when they see a demonstration. •from audio-visual presentation •from reading. •from lecture.
  • 58. Learning Styles Do they effect teaching and learning? VARK Questionnaire
  • 59. Models of e learning Most e learning courses Principles underpinning effective & purpose is to share engaging eLearnng information, support learners to make correct judgments, perform new tasks or existing tasks in a new way. However, most courses focuses on sharing information rather than performance improvements. What do you expect your learners to be able to do after completing the training?
  • 60. Models of e learning Passive Learning •Slabs of Text •Multiple Choice Questions •Few opportunities to apply knowledge •Poor demonstration of skills •Inadequate follow up with face to face assessment/further training •High drop out rate/low engagement
  • 61. Models of e learning Text Text Text •Reading is best done offline. •Many eLearnng courses require a lot of reading. •If most of your course is text-based, find a solution that best supports reading rather than building a course
  • 62. Models of e learning Learners come in all shapes and sizes Learners exhibit a variety of learning style preferences •Active •Reflective •Visual •Experiential •Auditory •Sensing
  • 63. Models of e learning Lets cater for them! • Reduce reliance on text (Audio, Visuals, Video) • Use multimedia • Engage learner to think through online material (learning activities) • Put back industry knowledge
  • 69. How Well designed case studies or scenarios can create a need for the learners to pull the information Present some simple questions or problem-solving activities that require a solution.
  • 70. Case Studies Examples of real life scenarios for problem solving and decision making to present the learner with a situation that they may one day encounter in their normal work practice
  • 71. Decision Making Trees Present learners with situations with choices for dealing with the problem, with each choice leading to consequences and further choices The process of finding the solutions to the problems is more important than the solutions themselves.
  • 75. Stories •Character •Worker •Setting •Workplace •Disruption •Problem/Skill •Solving the disruption •Asking/Reading/Policy Communication •Resolution •Learnt the skill
  • 76. Models of e learning Lets create a scenario
  • 77. Draft a scenario •Problem for learner to solve •2 branches to solve, 3 choices per branch •Feedback on each choice •Content to support learners at each choice (Video, Audio, SOPS, supervisors, PDF, policy etc)
  • 78. Models of e learning Cathy Moore Realistic online Real world actions activity that helps that learners need to learners practice take those actions http://blog.cathy-moore.com/2009/11/why-you-want-to-use-scenarios-in-your-elearning/
  • 79. Models of e learning Push or Pull? – Cathy Moore
  • 80. Models of e learning Push or Pull? – Cathy Moore
  • 81. Models of e learning Cathy Moore •Character faces a challenge •Show not tell •Make learners justify their choices. Challenge their assumptions and make them think deeply about the material. •Contextual feedback will help learners see where they went wrong
  • 82. Training Values Visit the Blog Post – What do you value in Training 2? (Small Groups)
  • 83. Models of e learning Discovery Based Learning – Find out more Case Studies http://designing.flexiblelearning.net.au/gallery/content/case_studies.htm Decision Making Trees http://designing.flexiblelearning.net.au/gallery/activities/decision_making_tree.htm Problem Based Learning http://designing.flexiblelearning.net.au/gallery/activities/problem_based.htm
  • 84. Mentor Training Copyright You will use a range of content in your learning resources. These content types may include: •Text, Images, Interactions and activities, Theories and ideas. Third party means the content was created by and is owned by another entity.
  • 85. Mentor Training Copyright • If you use content that isn’t entirely your creation, you will need to consider copyright. • Copyright laws state that the creator (or copyright owner) of content owns the right to use and reproduce their work • You need to get their permission in writing before you include their material in your learning resources or you will be breaking the law. • What kind of places would you find copyrighted material? In books, on the Internet, in magazines.
  • 86. Mentor Training Copyright As you complete your detailed design blueprints, you should keep track of your content sources. The Copyright Register enables you to list content sources, contact details and track approval. It can be used as a record for future redevelopment of the resource you are making. Each row of your copyright register will be focused on a single instance of third party materials.
  • 87. Mentor Training Creative Commons Creative Commons is a nonprofit that offers flexible copyright management tools for creative work. Offering your work under a Creative Commons license does not mean giving up your copyright. It means offering some of your rights to any taker, and only on certain conditions.
  • 88. Mentor Training „ Attribution - This applies to every Creative Commons work. Whenever a work is copied or redistributed under a Creative Commons license, credit must always be given to the creator. „ Non commercial - Lets others copy, distribute, display, and perform your work — and derivative works based upon it — but for noncommercial purposes only. „ No Derivative Works - Lets others copy, distribute, display, and perform only verbatim copies of your work, not derivative works based upon it. „ Share Alike - Allows others to distribute derivative works only under a license identical to the license that governs your work.
  • 89. Mentor Training Creative Commons License Types Flickr Creative Commons – http://www.flickr.com/creativecommons/ Open Source Music - http://www.opensourcemusic.com/ Wikimedia Commons - http://commons.wikimedia.org/ Yahoo Creative Commons Search Tool http://search.yahoo.com/cc Designing and implementing eLearning with Creative Commons (Australian Flexible Learning Framework) http://designing.flexiblelearning.net.au/gallery/activities/creative_commons.htm Creative Commons information Australia – http://creativecommons.org.au Creative Commons (Global) – http://creativecommons.org/
  • 90. Audio Mentor Training •CC Mixter Samples Creative Commons License Types •Jamendo •Freesound Images - Most pull from Flickr's •Internet Archive extensive collection •Owl Music Search •SpinXpress •Flickr •Wikimedia Commons (check the Creative Commons box at the bottom) Video •FlickrCC •Compfight •MOD Films •FlickrStorm •Internet Archive •everystockphoto •SpinXpress •Open Clipart Library •Geograph British Isles •Wikimedia Commons/ http://drapestakes.blogspot.com/2008/12/educators-guide-to-creative-commons.html
  • 97. Centre for Learning & Performance Technologies http://c4lpt.co.uk/
  • 98. Rapid e Learning Blog http://www.articulate.com/rapid-elearning/
  • 99. Any Questions? mick@yumstudio.com.au 0409317625
  • 101. Workshop Dates •Wednesday 6th April •Understanding your Learner Management System

Editor's Notes

  1. Michael
  2. Michael
  3. Michael
  4. Michael
  5. Heidi – just an example
  6. Heidi
  7. Heidi
  8. Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  9. Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  10. Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  11. Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
  12. Instead of creating an outline of content, start by asking, “How do we get the learners to pull this information?” Doesn’t have to be overly complicated. Well designed case studies or scenarios can create a need for the learners to pull the information You don’t even need to have big case studies. You can present some simple questions or problem-solving activities that require a solution. Essentially, you want to create a need for the information. Once the learner has a need, then they’re motivated to fulfill it. And that’s how you get the information to them.
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