This document discusses the use of video in ethnographic research. It provides three key benefits of using video:
1) Video allows researchers to capture nuances of process, emotion, and subtle behaviors that would be difficult to record through other means like notes or memory.
2) Video provides an opportunity for empathetic interpretation in addition to rational interpretation by allowing the recording of sensory, emotional, and experiential details.
3) Video recordings can be reviewed multiple times to reveal nuances and allow for collaborative interpretation of situations, providing a common frame of reference for researchers.
The document then discusses different approaches to analyzing video data collected during ethnographic fieldwork, including creating a coherent video portrait or using short
Now that you know how to plan for and construct bullet-proof usability script, take your experience to the next level - learn how to be an effective moderator!
The attached narrated power point presentation explains the principles process and frame work of design thinking. The material also mentions a few applications of design thinking. The material will be useful for KTU second year students who prepare for the subject EST 200, Design and Engineering.
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
Now that you know how to plan for and construct bullet-proof usability script, take your experience to the next level - learn how to be an effective moderator!
The attached narrated power point presentation explains the principles process and frame work of design thinking. The material also mentions a few applications of design thinking. The material will be useful for KTU second year students who prepare for the subject EST 200, Design and Engineering.
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
Working remotely has many benefits but also some obvious and non-obvious challenges. Discussions about remote work also often tend to be generic, however each discipline require its own kind of variations, and design isn’t different.
A lot of the tools available to designers are meant to be used in person, but what if we happen to work remotely, or we want to switch a product team to being remote? How to build trust, gather feedback and craft a unified vision? This talk takes inspiration from some of the practices of Automattic’s teams to overcome some of the unique challenges of remote working.
These solutions will also be beneficial to any designer who desires to engage with open source projects, as they are by definition remote.
This talk was done the first time at WordCamp Brighton 2017.
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...Simone Favarin
Design is a way of thinking, of determining people's true, underlying needs, and then delivering products and services that help them. This is the starting about Design. The meaning of the concept.
VR is a new technology that is entering in many industrial and creative processes: nowadays many company and people are experimenting with VR, because it opens new possibilities and it allows costs and time reduction. It is important to understand what is the current status of the technology, the future projections and especially its applications.
Unfinished Business Workshop: Working with user research dataSteve Portigal
In this workshop, Steve will show you how producers of "stuff" (products, services, and beyond) - can work with user research data to identify new businesses opportunities. One of the most persistent factors limiting the impact of user research in business is that projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. As designers (in the broadest sense of the word) increasingly become involved in using contextual research to inform their design work, they may find themselves holding onto a trove of raw data but with little awareness of how to turn it into design.
The emphasis in this workshop (including an exercise in the days and weeks beforehand) will be on strengthening the creative link between "data" and "action." By the end, participants will have developed a range of high-level concepts that respond to a business problem and integrate a fresh, contextual understanding of that problem.
A presentation I made in 2011 to train old and new colleagues in the art of planning and concept design. This is the model I've been using for the last 10 years, and we wanted to share this to everyone.
Introductory lecture on Design Thinking given by Mark Billinghurst as part of the HITD 201 course taught at the University of Canterbury. Taught on December 9th 2013
When UX strategy drives innovation, the end result is more than technical capability and beautiful interfaces: it is an experience differentiated by helping people surpass their goals and exceeding their expectations while delivering engaging, motivating, enjoyable, and memorable experiences. How can we plan and work toward new products and services while keeping the user in mind? How can we adopt and implement UX strategy? And, most importantly, how can we change the way we identify and pursue new opportunities so that we are leading the pack rather than chasing the competition? Take UX out of the design studio and include it in strategic research and planning to drive innovation in your business.
IIT Design Research Conference 2010 ReviewCeline Pering
The IIT Institute of Design's holds an Annual Design Research Conference (DRC) in downtown Chicago. This year it was held on May 10-12th 2010. The DRC is a professional conference that focuses on:
• Applied practice-based content
• Inspirational points of view
• Practice-focused knowledge sharing
The goal of this presentation is to share the learnings with the internal creative team at frog design to:
• Learn what other design firms are doing
• Gain insights from the work presented
• Understand how the role of design research is evolving
• Contextualize the work we are doing
Is Design Thinking important? We think it is - it’s one of our 8 building blocks for digital transformation. But what it is it, and why? In the run up to the Global Legal Hackathon, we thought we’d distil our workshop slides and ideas with an associated blog post to explain it.
Let’s set the scene with five quotes from experts and artists you will recognise explaining what design really is:
"The ultimate defense against complexity” - David Gelernter, Professor of Computer Science, Yale
"Simplicity is the ultimate sophistication” - Leonardo da Vinci
"Design is a way of changing life and influencing the future” - Sir Ernest Hall. Pianist, Entrepreneur, and Philanthropist
“Most people make the mistake of thinking design is what it looks like. People think it’s this veneer - that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” - Steve Jobs
“Design-thinking firms stand apart in their willingness to engage in the task of continuously redesigning their business… to create advances in both innovation and efficiency - the combination that produces the most powerful competitive edge.” - Roger Martin, author of the Design of Business
Presented to the internal creative group at frog design in SF as a way to inform and inspire the team. This deck presents a new way to think about contextual inquiry, participatory design and the future of design research. For, With, and Through Design is a new lens from which to understand the design work that is being conducted at frog and elsewhere.
The attached narrated power point presentation attempts to explain the fundamentals and the different components of engineering design.The presentation also throws light into different levels of design and the importance of engineering design. The material will be useful for KTU final year B Tech students who prepare for the subject, EST 200, Design and Engineering.
Working remotely has many benefits but also some obvious and non-obvious challenges. Discussions about remote work also often tend to be generic, however each discipline require its own kind of variations, and design isn’t different.
A lot of the tools available to designers are meant to be used in person, but what if we happen to work remotely, or we want to switch a product team to being remote? How to build trust, gather feedback and craft a unified vision? This talk takes inspiration from some of the practices of Automattic’s teams to overcome some of the unique challenges of remote working.
These solutions will also be beneficial to any designer who desires to engage with open source projects, as they are by definition remote.
This talk was done the first time at WordCamp Brighton 2017.
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...Simone Favarin
Design is a way of thinking, of determining people's true, underlying needs, and then delivering products and services that help them. This is the starting about Design. The meaning of the concept.
VR is a new technology that is entering in many industrial and creative processes: nowadays many company and people are experimenting with VR, because it opens new possibilities and it allows costs and time reduction. It is important to understand what is the current status of the technology, the future projections and especially its applications.
Unfinished Business Workshop: Working with user research dataSteve Portigal
In this workshop, Steve will show you how producers of "stuff" (products, services, and beyond) - can work with user research data to identify new businesses opportunities. One of the most persistent factors limiting the impact of user research in business is that projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. As designers (in the broadest sense of the word) increasingly become involved in using contextual research to inform their design work, they may find themselves holding onto a trove of raw data but with little awareness of how to turn it into design.
The emphasis in this workshop (including an exercise in the days and weeks beforehand) will be on strengthening the creative link between "data" and "action." By the end, participants will have developed a range of high-level concepts that respond to a business problem and integrate a fresh, contextual understanding of that problem.
A presentation I made in 2011 to train old and new colleagues in the art of planning and concept design. This is the model I've been using for the last 10 years, and we wanted to share this to everyone.
Introductory lecture on Design Thinking given by Mark Billinghurst as part of the HITD 201 course taught at the University of Canterbury. Taught on December 9th 2013
When UX strategy drives innovation, the end result is more than technical capability and beautiful interfaces: it is an experience differentiated by helping people surpass their goals and exceeding their expectations while delivering engaging, motivating, enjoyable, and memorable experiences. How can we plan and work toward new products and services while keeping the user in mind? How can we adopt and implement UX strategy? And, most importantly, how can we change the way we identify and pursue new opportunities so that we are leading the pack rather than chasing the competition? Take UX out of the design studio and include it in strategic research and planning to drive innovation in your business.
IIT Design Research Conference 2010 ReviewCeline Pering
The IIT Institute of Design's holds an Annual Design Research Conference (DRC) in downtown Chicago. This year it was held on May 10-12th 2010. The DRC is a professional conference that focuses on:
• Applied practice-based content
• Inspirational points of view
• Practice-focused knowledge sharing
The goal of this presentation is to share the learnings with the internal creative team at frog design to:
• Learn what other design firms are doing
• Gain insights from the work presented
• Understand how the role of design research is evolving
• Contextualize the work we are doing
Is Design Thinking important? We think it is - it’s one of our 8 building blocks for digital transformation. But what it is it, and why? In the run up to the Global Legal Hackathon, we thought we’d distil our workshop slides and ideas with an associated blog post to explain it.
Let’s set the scene with five quotes from experts and artists you will recognise explaining what design really is:
"The ultimate defense against complexity” - David Gelernter, Professor of Computer Science, Yale
"Simplicity is the ultimate sophistication” - Leonardo da Vinci
"Design is a way of changing life and influencing the future” - Sir Ernest Hall. Pianist, Entrepreneur, and Philanthropist
“Most people make the mistake of thinking design is what it looks like. People think it’s this veneer - that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” - Steve Jobs
“Design-thinking firms stand apart in their willingness to engage in the task of continuously redesigning their business… to create advances in both innovation and efficiency - the combination that produces the most powerful competitive edge.” - Roger Martin, author of the Design of Business
Presented to the internal creative group at frog design in SF as a way to inform and inspire the team. This deck presents a new way to think about contextual inquiry, participatory design and the future of design research. For, With, and Through Design is a new lens from which to understand the design work that is being conducted at frog and elsewhere.
The attached narrated power point presentation attempts to explain the fundamentals and the different components of engineering design.The presentation also throws light into different levels of design and the importance of engineering design. The material will be useful for KTU final year B Tech students who prepare for the subject, EST 200, Design and Engineering.
Class lecture introducing basic Documentary Film concepts and setting up information to prepare students to write a simple treatment. Most information from Bill Nichols and Anthony Friedmann
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Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
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Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Francesca Gottschalk - How can education support child empowerment.pptx
U-CrAc - Applied etno'16
1. ETNOGRAPHY
applied-
design-
video-
Søren Bolvig Poulsen bolvig@hum.aau.dk
2016
Products are in a significant transition (Dourish 2001)
- focus on the users experience of the products
Djajadiningrat and Overbeeke(2001) suggest: think of design as a
‘context of experience’ rather than the design of products
‘Object centred‘ ‘Experience centred’
2. “… to really succeed, these products must be
reconciled to the needs and values of the
individuals, societies, and cultures to which
they are being target.”
(Buxton 2007)
How to create VALUE?
How to create VALUE?
3. An iterative process of applying video
(Ylirisku& Buur2007)
From solving design problems to choosing a focus (Ylirisku& Buur2007)
Wicked problems -the problems addressed by designers are not tame
“The formulation of a wicked problem is the problem! The process of
formulating the problem and of conceiving a solution (or re-solution) are
identical, since every specification of the problem is a specification of the
direction in which a treatment is considered.”
(Rittel & Webber 1973)
4. Hvad er det vi tilstræber?
User
friendly
Function Appealing
RelevanceSerious impact
Minor impact
Human
factors
Human
actors
Aim at . . .
Fieldwork
5. Replacing a mechanistic way of doing “requirements
elicitation” (Hughes &al 1994)
–Work and life is more complex than in ‘flow charts’, procedural
manuals or even interview accounts
–Focus on practices, actions, doings rather than on categories and
properties of objects, artefacts, designs
-Embrace complexity the following days to gain new insights
Why ethnography?
Look for the ‘good stuff’....1.27
6. ”You want to go there with your mind as open as possible.
You want to be surprised and you want to let yourself be
surprised, and you want to put yourself where you can be as
surprised as possible, and then you wonder what it is like, how
does it hang together, what is the picture, and what should
be your stimulus to intellectual work analysis.”
Barth in Sperschneider, 2000
open mind
You will become surprised
. . . . and then you will know what your expectations were!
•Surprise can be
–Undesirable (for example, scary)
–Desirable (for example, exciting)
•No surprise can be
–Undesirable (for example, boring)
–Desirable (for example, comforting)
(Ylirisku& Buur2007)
7. The ethnographer looks for generalities;
the designer looks for specifics.
The ethnographer avoids making judgments;
the designer is required to make judgments.
The ethnographer looks at a prolonged activity;
the designer requires information quickly.
The ethnographer is concerned with analysis;
the designer is concerned with synthesis.
(Amy McCleverty, 1997)
design ethnography
Why ethnography?
8. Method: Situated interview
•Start with easy questions
•Prime the interview with self-documentation, or use observation as a help to being more
reflective
•Ask open questions rather than brief “yes” or “no” questions
•Provoke details through details: Ask concrete questions and provide a detailed context
•Get a real practitioner: Remember that someone who thinks s/he knows, such as the superior,
does not have the same relationship to the practice
•Ensure good sound quality: Use an extra shotgun (or wireless) microphone in noisy environments
Simulated use & Acting out
(in native settings)
•Frame the situation in a proper environment with appropriate tools
•Prepare props if future-oriented acting is desired
•Establish a relevant orientation: When, who, and what are usually good
facilitating questions
•Use video in the same way as in shadowing
9. Method: Shadowing (observing people on the move)
•Keep the person in the picture all times
•Follow what the user is doing and where his/her attention moves
•Use your feet to zoom
•Keep up with the pace of the user
•Remember that if you cannot hear, neither can the camera
•Let the video run continously
•Allow the “user” to control what can be videotaped
Apprenticeship & Co-exploring
•For designers
–Entering new realms of user contexts
and practices
–What is there, what may change in
the future
•For the users
–Triggers a reflective process
– Enable them to see their practices in new light
•A participatory task to move towards change
10. Fieldwork with video
video works
Video offers an opportunity to study
who people are and what they do:
Who - learn about needs, values, experiences, beliefs, desires…
How - learn about skills, capacities, abilities, working routines…
Where - learn about the context and culture
MadsVedel
11. dance, or ceremony, where so many elements are in motion together. In this situation human
memory and notebook recordings become wholly inadequate and highly impressionistic.
The special value of film lies in their ability to record nuances of
process, emotion, and other subtleties of behavior and
communication...” (Collier & Collier, 1999: 144)
”Only film or video can record the
realism of time and motion or the
pshychological reality of varieties of interpersonal
relations... In anthropology film or video is not only the
complete way of recording choreography, but also the
most direct way of analyzing communication,
Why video?
”Video-observation formår at gribe hverdagen og
fæstne processer i håndterbare teknologier,
der dag for dag bliver stadig mere tilgængelige for
den enkelte. Video-observation dokumenterer et
udsnit af virkeligheden og kommunikerer
budskabet på en umiddelbar og forståelig måde til
modtageren. Video-observation er situativ,
participatorisk og demokratisk i sit
væsen...”
(Botin et al. 2007, s. 131)
Why video?
sorry he is danish
bla bla manageble technologies bla bla
bla bla selected part of reality bla bla
bla bla situated, participatory & democratic bla bla
12. video works
Video offers the opportunity for aemphatic
interpretation in addition to the rational
interpretation- it allows people to be sensual, emotional
and experiential.
“The mixture of analytic reasoning and sensual
experiencing in perceiving and conceptualising meanings
makes interpretation and art in itself. Video has the
capacity to serve up details for analytical scrutiny as
well as to provide verisimilitude that forsters empathic
engagement with people and situations.”
(Ylirisku & Buur p. 95)
- choose and define 5 areas of interest according to your
case
- create an interviewguide and practice it
- remember the ‘why’ questions
- agree on roles:
interviewers
in charge of camera
note-taker
photographer
other role (?)
To do:
13. ….and now Louise will
present a ‘LIVE case’
U-CrAc2015 // Søren Bolvig Poulsen // bolvig@hum.aau.dk // 08.09.2015
From observations to
innovationtracks
as video snippets
14. How to make sence of it?
inspired by IDEO
proces of designethnography process
15. inspired by IDEO
*Videosnippets
* Object Theatre
* Customer Journey
proces of designethnography process
Do what you can,
where you are,
with what you have!
Teddy Roosevelt
NO - WE NEED MORE & MORE DATA!
16. - what is valuable to the user
- what surprised you
- what supports your expectations
- what challenges the initial idea
- what seems interesting without being able to
explain why
be quick, critical and thorough
Quit rigid transcription, but edit as you go along.
3.20 Laila explains the problem concerning communication
4.12 Shows a situation of misunderstanding the patient
video works
“Watching video collaboratively gives the viewers a
common frame for reflection even though they may not
experience the same thing. Video recordings make it
possible to review a situation several times to reveal
nuances and to share interpretations of what
happened.”
(Buur, Brandt & Binder 2000)
17. Laila explains the problem
concerning communication
Shows a situation of mis-
understanding the patient
Lack of information
Search for new
knowledge
Different perspectives
Using FB via phone
Homemade solutions
search for themes in the data
Laila explains the problem
concerning communication
Shows a situation of mis-
understanding the patient
Lack of information
Search for new
knowledge
Different perspectives
Using FB via phone
Homemade solutions
search for themes in the data
What
causes the problem
How does the problem affect
the situation
18. Laila explains the problem
concerning communication
Shows a situation of mis-
understanding the patient
Lack of infomation
Search for new
knowledge
Different perspectives
Using FB via phone
Homemade solutions
search for themes in the data
What
causes the problem
How does the problem affect
the situation
Initiatives for solving
the problem
HERE YOU CAN
CHOOSE TWO PATHS:
1.COHERENT MOVIE
2.VIDEO SNIPPETS
Shows a situation of mis-
understanding the patient Lack of infomation
Search for new
knowledge
Different perspectives
Homemade solutions
1.Coherent movie / video portrait
Introduction
& problem
Challenge &
consequence
Local
initiatives
Laila explains the problem
concerning communication
Using FB via phone
Buur, Binder & Brandt 2007
19. Shows a situation of mis-
understanding the patient Lack of infomation
Search for new
knowledge
Different perspectives
Homemade solutions
1.Coherent movie / video portrait
Introduktion
& problem
Challenge &
consequence
Local
initiatives
Laila explains the problem
concerning communication
Using FB via phone
Buur, Binder & Brandt 2007
“The video portraits are our first representation.
They set the stage for our design by being the first
attempt to portray the environment, the people
and the activities in a way that makes sense to us as
well as to the people portrayed”
Observation
&
Interpretation
Remember the difference between:
20. Sorry, only in danish. . . .
“...video snippets, fragments from the field study. The
fragments are gathered from video recordings made during
the field studies. The snippets are not intented to give a
complete picture of the practices, but glimpses of the
practices that seem to be important to the practitioners or
are interesting for the project as such.”
Martin Johansson 2005 PhD. dissertation
2. Video snippets coined by Johansson
21. 2. Video snippets coined by Johansson
Laila explains the problem
concerning communication
Shows a situation of mis-
understanding the patient
Lack of infomation
Search for new
knowledge
Different perspectives
Using FB via phone
Homemade solutions
!
!
2. Video snippets in video card game.
Laila explains the problem
concerning communication
Shows a situation of mis-
understanding the patient
Homemade solutions
“… design interpretation calls for the capacity to identify
patterns that transcend individual observations of human
interactions, the skill to build new ideas on these, and the
ability to relate the whole to a design project’s aim.”
(Ylirisku & Buur 2007, p. 93)
22. !
!
2. Video snippets in video card game.
Laila explains the problem
concerning communication
Shows a situation of mis-
understanding the patient
Homemade solutions
. ‘Video Card Game’ is developed at Danfoss by Jacob Buur
. Seeking a new way of working with video analysis he found
inspiration in “Happy Families” (children’s game)
. The activity is naturally occupied with the use of
video and it is practiced as a game, where
cards are used to represent video sequences
– thereby the name ‘Video Card Game’
!
!
2. Video snippets in video card game.
Laila explains the problem
concerning communication
Shows a situation of mis-
understanding the patient
Homemade solutions
Video material is edited into small video sequences
(20 sec. - 1 1/2 minute)
. A video card is a physical card (about 6x10 cm). A
describing title and picture refers to a certain video
sequence. The video cards are shared among the
participants for observation, analysis,
discussion and idea generation.
. Participant enter a activity, a game,
in which they must use the cards actively
in the collaboration and process of
understanding the case at hand.
23. !
!
2. Video snippets in video card game.
Laila explains the problem
concerning communication
Shows a situation of mis-
understanding the patient
Homemade solutions
Welcoming and introducing
Watching video sequences in smaller groups
Forming themes together
Exploring themes in smaller groups
Structuring presentation
Presenting in the group
NB: We practice a more
condense version – go to the
literature for a description of
the original version.
12.30-15.30 Meeting with case-partners
Aim: collective focus on possible future
directions
Present your observations in a
condensed manner (themes / insight)
Issues that you would like to negotiate
with your case-partner
On Tuesday
24. We meet at 10. floor on monday
09.15 “Since we last time”
Speed lectures:
Object Theatre / Anete
Design of Customer Journeys / Søren
On Monday . . .