Check out the story behind the amazing growth of King in the past few years and what it takes to foster and manage it.
More details on: http://2013.howtoweb.co/
Where have all the GameStar readers goneHeiko Klinge
Germany’s biggest PC gaming magazine GameStar has lost more than 200.000 readers over the past years. But the gamers have not vanished, they just gather at different places. And these places are often overseen or even ignored by most market attendants. An inside view into the games media industry and into the heads of gamers with some surprising facts and figures.
What if there was a free, non-linear game with open world environment, exciting storyline, endless potential for character development, various types of controll schemes available, supported on all mobile devices, with cross-platform online multiplayer?
Where have all the GameStar readers goneHeiko Klinge
Germany’s biggest PC gaming magazine GameStar has lost more than 200.000 readers over the past years. But the gamers have not vanished, they just gather at different places. And these places are often overseen or even ignored by most market attendants. An inside view into the games media industry and into the heads of gamers with some surprising facts and figures.
What if there was a free, non-linear game with open world environment, exciting storyline, endless potential for character development, various types of controll schemes available, supported on all mobile devices, with cross-platform online multiplayer?
In it for the long haul - How Wooga boosts long-term retentionWooga
GDC San Francisco 2015 Presentation by Sebastian Nussbaum and Adam Telfer
Today's mobile games market is tough. With thousands of new titles being available to download every week and CPIs rising high, new game concepts need to stand out. But even more importantly, they need to stay relevant for a long time. Long-term retention is the key for having a realistic shot at the top-grossing ranks of the app stores. In the first part of this talk, attendees will learn how mobile game developer Wooga evaluates new IP to ensure a long-lasting gameplay experience. The second half will show one example of how storytelling and episodic content can drive long-term retention. Sebastian will share insights and learnings from Wooga's projects in episodic content production and how to best set up your team for the ride.
What We Talk About When We Talk About Mid-CoreAdam Gutterman
Stanford University's Design School (d.school as it's stylized) had its first game design class in the spring of 2014. The class, called "Game Design: Making Fun" (http://dschool.stanford.edu/classes/game-design-making-fun/) invited me to give a guest lecture on the emerging trend of mid-core gaming. Thank you to teaching team of Michael St. Clair, Mathias Crawford, and Dan Klein for the invite.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
Big Fish, small pond - strategies for surviving in a maturing market - Ed BidenWooga
Quo Vadis Conference Berlin 2015
Mobile games have never been more competitive. Production values and marketing costs are ever increasing and the top grossing charts look strangely similar to the year before. So how can developers maximize their chances of success in such a tough market? Is it better to clone a hit or innovative wildly? Should they focus on one genre, or dabble in many? Ed draws on extensive market analysis and experience developing games to explain why selective innovation is the key to success.
A Deep Dive into Southeast Asia and New Areas of Growth | Jakob Lykkegaard Pe...Jessica Tams
Delivered at Casual Connect Asia 2016
Jakob will dive into the numbers behind the latest growth in the South East Asia mobile game market and see trends, plus talk about how Playlab foresees the next years of growth in both the market and freemium games in general.
Gamenauts is a games developer/publisher based in the San Francisco Bay Area, founded in 2005 with a mission to explore new frontiers of fun.
Our portfolio consist of multiple hits in the casual games space and our PC & Mobile titles have been downloaded by over 20 million fans globally.
Charting our own course is a top priority in our mission and we’re fortunate to remain 100% independent & self-funded since launch.
We’re a strong advocate of game development in South East Asia and we’re especially passionate about working with indie games developers from the region.
In late 2012, we opened up our mobile publishing initiative to include more partners from South East Asia such as Menara Games, Kurechii Studio, Nightspade, etc.
Marketing para llegar a un consumidor más complejo.
Estamos viviendo la mayor revolución en la forma
de consumo de toda la historia. El entorno y los
consumidores se han transformado completamente
y sólo quienes estén preparados para adaptarse
liderarán el nuevo escenario. ¿Lo estás tú?
In it for the long haul - How Wooga boosts long-term retentionWooga
GDC San Francisco 2015 Presentation by Sebastian Nussbaum and Adam Telfer
Today's mobile games market is tough. With thousands of new titles being available to download every week and CPIs rising high, new game concepts need to stand out. But even more importantly, they need to stay relevant for a long time. Long-term retention is the key for having a realistic shot at the top-grossing ranks of the app stores. In the first part of this talk, attendees will learn how mobile game developer Wooga evaluates new IP to ensure a long-lasting gameplay experience. The second half will show one example of how storytelling and episodic content can drive long-term retention. Sebastian will share insights and learnings from Wooga's projects in episodic content production and how to best set up your team for the ride.
What We Talk About When We Talk About Mid-CoreAdam Gutterman
Stanford University's Design School (d.school as it's stylized) had its first game design class in the spring of 2014. The class, called "Game Design: Making Fun" (http://dschool.stanford.edu/classes/game-design-making-fun/) invited me to give a guest lecture on the emerging trend of mid-core gaming. Thank you to teaching team of Michael St. Clair, Mathias Crawford, and Dan Klein for the invite.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
Big Fish, small pond - strategies for surviving in a maturing market - Ed BidenWooga
Quo Vadis Conference Berlin 2015
Mobile games have never been more competitive. Production values and marketing costs are ever increasing and the top grossing charts look strangely similar to the year before. So how can developers maximize their chances of success in such a tough market? Is it better to clone a hit or innovative wildly? Should they focus on one genre, or dabble in many? Ed draws on extensive market analysis and experience developing games to explain why selective innovation is the key to success.
A Deep Dive into Southeast Asia and New Areas of Growth | Jakob Lykkegaard Pe...Jessica Tams
Delivered at Casual Connect Asia 2016
Jakob will dive into the numbers behind the latest growth in the South East Asia mobile game market and see trends, plus talk about how Playlab foresees the next years of growth in both the market and freemium games in general.
Gamenauts is a games developer/publisher based in the San Francisco Bay Area, founded in 2005 with a mission to explore new frontiers of fun.
Our portfolio consist of multiple hits in the casual games space and our PC & Mobile titles have been downloaded by over 20 million fans globally.
Charting our own course is a top priority in our mission and we’re fortunate to remain 100% independent & self-funded since launch.
We’re a strong advocate of game development in South East Asia and we’re especially passionate about working with indie games developers from the region.
In late 2012, we opened up our mobile publishing initiative to include more partners from South East Asia such as Menara Games, Kurechii Studio, Nightspade, etc.
Marketing para llegar a un consumidor más complejo.
Estamos viviendo la mayor revolución en la forma
de consumo de toda la historia. El entorno y los
consumidores se han transformado completamente
y sólo quienes estén preparados para adaptarse
liderarán el nuevo escenario. ¿Lo estás tú?
25 Blythe Road | London's Specialist Auctioneers
Harry Moore-Gwyn - BRITISH & CONTINENTAL PICTURES & PRINTS & Arnaud Delas - PHOTOGRAPHS 17 March 2016
http://25blythroad.auctioneersvault.com/catalogues/17032016/
Enquiries:
Harry Moore-Gwyn (British & Continental Pictures & Prints)
Arnaud Delas (Photographs)
E: enquiries@25blytheroad.com
T: 020 7806 5541
Viewing:
13 March 2016 12:00 to 16:00
14 March 2016 10:00 to 17:00
15 March 2016 10:00 to 20:00
16 March 2016 10:00 to 17:00
17 March 2016 10:00 to 12:00 (Limited View Only)
25 Blythe Road
London
W14 0PD
Highlights to include works by;
Jonas Plosky, Walter Sickert, Oliver Messel, James Lawrence Isherwood, Charles Cundall, Edward Ardizzone, Henri Hayden, James Jacques Joseph Tissot, Henri-Joseph Harpignies, Sir Stanley Spencer, Henry Tonks, James Gillray and a collection of works associated with the Mackinnon Clan as well as over 80 lots by the Polish photographer Edward Hartwig, a group of albums of Uganda, Japan and European views and loose photographs of India.
Mercado sin regulación economía en la que vale todo, legislacion laboral inexistente: desde Catwalk, Bombai - India, hasta cualquier punto del planeta gracias a las deslocalizaciones y a la globalización sin gobierno justo.
Presentacion de PNF en Administración de los Siguientes integrantes:
Carlha Fuentes C.I: 12.880.036
Juan Rodriguez C.I: 11.820.875
Leistin Figueredo C.I:12.414.485
Nelson Nuñez C.I:16.370.682
Gloris Figueredo C.I: 10.379.228
In September 2007 I gave this presentation at CoFesta, a Japanese conference associated with Tokyo Game Show. It's fascinating to see how things have progressed since then!
This presentation is part of a 4 hours workshop called "Innovation Workshop –Games and Reality". During the workshop students from the Recanati School of business in Tel Aviv University thought of games and startup related games ideas and "fought" against each other discovering if their idea has a chance to become the great big next hit.
I really liked some of the ideas, for example: a game you need to run in real life in order to "charge" your character in the game. A game you "scan" your real pet and play with it in a virtual world, including a virtual dog fight with real dogs . A real cart driving game you play wearing Google glass. The glass allows you to see virtual power ups or virtual avatars to enhance your driving experience (did someone say zombies)
For me the workshop was really fun. I hope the students had fun as well and I do hope some of these ideas will become actual games.
Most companies working on HTML5 for games talk only about the cross-platform advantages of HTML5. For Non-Stop Games and the game Dollar Isle the cross-platform aspect is only a bonus - there are many other killer benefits. This session will run through the development of the social virtual world Dollar Isle (www.dollarisle.com) and how HTML5 allows a new sort of distribution titled "Game as a Link". This disruptive distribution model can dramatically improve the virality of a game and also decrease customer acquisition costs.
These Top 10 Secrets from XEODesign's 18 years of research target deadly yet easy to fix yet usability and player experience issues. Player testing does not have to be a no-win situation. Use these 10 Secrets to sail through player testing and avoid Kobayashi Maru. 100n091809
BSS COMPANY Inc. is a game development company. It is located at Seoul, South Korea. We make multi-platform games. [Dicast:Dash]is now on iOS store and google store. [Dicast:Rules of Chaos] will be released on console, steam and mobile in this year!
This presentation is a general overview about the SNS and SNG industry in Korea and worldwide. It may be useful for those developers and publishers who are interested to enter the social gaming market in Korea.
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
Game developers often fail to hold a critical eye to their own work, and struggle to see why they aren't finding success. Join Andy Moore, Captain of Radial Games, as he explores all the painful ways his previous works failed, and his adventure to correct them all in the production of his multi-award-winning game, SteamBirds - and the mobile editions and sequels that followed.
Marketing Technologies, Tools and Tactics by Travis Wright at How to Web Conf...How to Web
Travis Wright is a Marketing Technologist, Consultant, Keynote Speaker, Entrepreneur, Data & Analytics Geek, Tech Journalist, Startup Growth Hacker, and Stand-up Comic. He is the former global digital and social strategist at Symantec for the Norton brand. Over the past 15 years, Wright has helped hundreds of B2B & B2C companies, from well-funded start-ups and SMBs to Fortune 10. He is also a columnist at Inc. Magazine and he kindly accepted our invitation to take the stage last year at How to Web Conference www.howtoweb.co and share his expertise with the tech community.
No bullshit, just hard work! This is the tagline of the MVP Academy accelerator and nothing could better reflect the essence of the program. From product to business development, marketing strategy and fundraising, the MVP Academy alumni learn valuable lessons that they could further apply. This presentation presents some of these lessons, in the words of our alumni.
28 startups accelerated, 13 products launched on the global market, more than 1 million USD seed funding raised. Check out the results of the MVP Academy alumni.
How to Web Conference 2015 - Event ReportHow to Web
How to Web Conference 2015 in a nutshell: 89 speakers, mentors & investors from all around the world… 28 remarkable keynotes & talks… 11 insightful panels… 30 promising startups from 9 CEE countries pitching on stage… 384 curated mentoring sessions… 21 communities presenting their initiatives during How to Web Community Spotlight… 8 “Ask the expert” sessions… 12 innovative products presented in the expo area… 6 live product demos on stage… 2 exclusive parties… A great vibe created by all the people there… In a nutshell, this is how How to Web Conference 2015 looks
How to Web Conference 2015 brings together 1000+ startup founders, product managers, developers, marketers & community leaders from all around the CEE. Beyond high-quality content, including case studies and hands-on talks on different topics, the attendees have great networking opportunities by connecting with the who’s who in the regional tech industry and they get to feel the vibe of the CEE startupe cosystem at its best.
You need to choose the right metrics to look at and have a good understanding of them in order to be able to optimize every single stage of your product development process. This is what this presentation is about.
Michael Ni, Senior VP Marketing & Products Avangate - What's a Product? Servi...How to Web
The new services economy is changing the nature of what is being sold and how it is being sold, with products now an excuse to sell services to an empowered, connected buyer.
Agnieszka Szostak, Founder PR Outreach - The Good, The Bad and the PR (How to...How to Web
Are there things you always wanted to ask journalists about, in regards to promoting your game, but never had the opportunity to do so? What they need, hate and what their expectations are? Then this presentation is for you!
Cristian Diaconescu, Founder Sand Sailor Studio - Black The Fall: the story b...How to Web
A case study on an indie project that was approved by the Kickstarter community. The presentation shares insights on the game’s concept featuring elements from Romanian’s comunist period to the game’s design and visuals
Roberto Mangiafico, CTO BadSeed Entertainment - Sleep Attach: A Technical Pos...How to Web
This presentation tackles the technical challenges behind the creation of Sleep Attack for iOS and Android, a 3D game with a 2D look, with all the movements of a 3D world. The challenges and solutions regarding the rendering process, the memory and the performance of the game were reviewed.
Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the st...How to Web
The presentation covers the phases of one entire production cycle from having an idea/IP/plan to actually releasing the game. It is focused on the various stages and mostly on the gates each product has to go through (concept validation, 1st playable, stakeholder milestones, feature complete, beta, the vertical slice, release) and also the relationships towards the external influencers.
Vlad Micu, Head of Studio Critical Force Entertainment - The complete game st...How to Web
This presentation is intended to share the insights, learned lessons and best practices of how our startup succeeded through failing endlessly, even with a game that had a huge audience which we sadly never managed to properly monetize
Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, ...How to Web
In this talk, you will see how EASIER it is to build a GUI, create your own physical based shader and mix your audio sources, how a scene can look BETTER with the new global illumination system, how FASTER your applications can be with multi-threaded physics and Metal, and how STRONGER your team and company can be with our profiling tools and upcoming cloud services.
Mark Tolmacs, Product Manager UStream Inc. - How I stopped worrying and start...How to Web
Working on products targeting a market with language, expectations and culture different from your own is challenging. Ustream, a Silicon Valley video startup, faced this issue from the very beginning. With engineering and product management located in Budapest, Hungary, the company quickly needed to figure out the answers to these in order to remain competitive on a fast paced market. In this presentation I will talk about what solutions and framework Ustream came up with in order to succeed, despite these challenges
Salim Virani, Partner Founder Centric - Craft (HTW Conference 2014)How to Web
People who change the world pursue their craft. They become masters of their game and build the tools they need. What does it mean to be a master founder? How can we develop our craftsmanship?
Alex Hunter, CEO Rushmore - Getting and keeping customersHow to Web
Alex Hunter - CEO, Rushmore (United Kingdom), offers a guide to customer experience in the digital age by sharing key learnings from his experience at Virgin and at Rushmore.fm.
This was one of the most talked about keynotes at How to Web 2013!
Marco Cecconi, Software Developer @ Stack Exchange - The architecture of Stac...How to Web
The Stack Exchange network is a huge success story counting 109 sites, many millions of visitors per month. What software architecture powers a global top 100 website? How is our software structured? How many servers are there? Come find out!
More details on: http://2013.howtoweb.co/
Sitar Teli, Managing Partner, Connect Ventures - Core Metrics: What Web and M...How to Web
Lots of people talk about KPIs and how important it is to focus on them. But what are the most important KPIs for a product and startup to focus on? How does it change by industry and device (web vs mobile)? And how should your focus change over time?
More details on: http://2013.howtoweb.co/
Simon Stewart, Facebook engineer - Building Facebook for AndroidHow to Web
How does Facebook build its Android app? How are they working to improve the quality, speed and stability? In this talk, we'll cover everything Facebook's Android team does from source control, builds, testing and release, and show you how you can do the same.
More details on: http://2013.howtoweb.co/
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
5. Explosive growth on all platforms
Rapidly growing number of players
Monthly Unique Players
225m
Mobile
108m
Facebook/ Web
21m
March
2012
March
2013
August
2013
33. Freemium
Our games are Free to Play, for
everyone, everywhere
4 categories of virtual goods (next slides)
The Design Vision is that the player can
complete the game without paying
~70% of players at the last level in Candy
Crush Saga mobile have never made a
payment!
90. What have we changed?
- Localized language and social
graph (Not culture)
- Candy Crush = universal gameplay
- Nothing else…we believe that
fantastic games have universal
appeal
101. Evergreen: Characteristics
- Healthy mix of Skill and Chance
- Healthy mix of simplicity
(accessible) and complexity
(depth)
- “I’ll play just one more time”
104. Thank you for listening!
Thomas Hartwig
CTO, King
thomas@king.com
Editor's Notes
Om vi gårtillbaka 10 årsåser man attganskamycketharförändrats. Folk sitter intelängreochläsertidningenpåtunnelbananeller I bussen
FB enables cross-platform viral user acqusition. Say that your friend is playing a x-platform game on the pc/mac. They send some coins to you. When you log to FB at your mobile device and check your notifications you see…If you do not have the app -> App Store. Othervise straight to the App. (This works the other way around as well)