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                         #1 in Mobile Browser Games
Killer Benefits of
HTML5 in games
Henric Suuronen
President & Co-Founder      * Formerly known as GamesMadeMe
Social Games since September 2007


                           President and
                            Co-Founder




                           Head of Studio




                              Director
                             of Product
                            Management
Henric Suuronen
@henricgames
www.dollarisle.com            www.paintstars.net




Company is Born
                                                                              San Francisco Office




   March             August                              April                         2012




                       Singapore Office Opens

                                                                 Rebranding
State   Benefits   Future
HTML5 HYPE?
Where are the games?
https://apps.facebook.com/skyscrapercity/
www.dollarisle.com
The “instragram” for drawing




www.paintstars.net
Reality check?

1. Most games tech demos

2. Few built for HTML5 ground-up

3. Platforms, not games
State   Benefits   Future
Write once, run everywhere
      Same codebase
1. Same codebase

                      70% Back-end
                      40% Front



•   Browser to browser on desktop is fairly simple
•   Mobile needs more love
•   Performance. Bugs (especially Android).
•   UI needs a lot of work
•   Game design harder than the programming
’Everyone’ can play
  (at least everyone with a modern browser)
2. ‘Everyone’ can play
• Big thing for social games
• little effect to single player or HC games


                        Wow, that game
                        looks great but I
                          don’t have an
                             iphone
’Game as a link’
‘Game as a Link’ Distribution
                      Revolutionary distribution model with no waterfalls




                                        NonStop
                                                               Pin your favorite Game/Drawing
Play the game inside the twitter
                                       Games Cloud                and create a link to game
    app from friends’ tweets




 Users stay inside Flipboard                                     Any place on desktop/mobile
                                         Any Social Network       where you can share a link
 while playing (Safari window)
It’s not Flash (=it’s ”open”)
4. It’s Open
Game always up-to-date
<
5. Games always up-to-date

• Social games are frequently updated
• Makes A/B testing much easier
Not dependent on App Stores
…But
You also lose the biggest benefits of app stores
            Discovery                  Payments




              (If you don’t wrap it into native)
Instant accessibility
Search #dollarisle inside iPad Twitter
Summary
Killer Benefits of HTML5
1. Same code base
2. Everyone can play
3. Game as a Link
4. It’s open
5. Always up-to-date
6. No App store dependency
7. Instant Accessibility
BUT….

•   Faster/Easier to code a myth
•   Discovery problems
•   Payments
•   Animations, performance issues
•   Limited game types you can do
•   No sounds
We don’t make
 HTML5 because it
is easy, we make it
because it is hard!
State   Benefits   Future
HTML5 Going forward

 •   Browsers will get better
 •   More ’app-like’ behaviour for HTML5
 •   New distribution (GREE, Pokki…)
 •   Better Payment
 •   Facebook App Center?
 •   First REAL hit game
THANK YOU!
(Slides available on @henricgames)




   Nonstop-games.com/jobs
   Henric Suuronen, President & Co-Founder
   www.gameschangedmylife.com

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Killer Benefits of HTML5 in Games

  • 1. 1 #1 in Mobile Browser Games Killer Benefits of HTML5 in games Henric Suuronen President & Co-Founder * Formerly known as GamesMadeMe
  • 2. Social Games since September 2007 President and Co-Founder Head of Studio Director of Product Management Henric Suuronen @henricgames
  • 3. www.dollarisle.com www.paintstars.net Company is Born San Francisco Office March August April 2012 Singapore Office Opens Rebranding
  • 4. State Benefits Future
  • 6. Where are the games?
  • 7.
  • 8.
  • 11. The “instragram” for drawing www.paintstars.net
  • 12. Reality check? 1. Most games tech demos 2. Few built for HTML5 ground-up 3. Platforms, not games
  • 13.
  • 14. State Benefits Future
  • 15. Write once, run everywhere Same codebase
  • 16. 1. Same codebase 70% Back-end 40% Front • Browser to browser on desktop is fairly simple • Mobile needs more love • Performance. Bugs (especially Android). • UI needs a lot of work • Game design harder than the programming
  • 17. ’Everyone’ can play (at least everyone with a modern browser)
  • 18. 2. ‘Everyone’ can play • Big thing for social games • little effect to single player or HC games Wow, that game looks great but I don’t have an iphone
  • 19. ’Game as a link’
  • 20. ‘Game as a Link’ Distribution Revolutionary distribution model with no waterfalls NonStop Pin your favorite Game/Drawing Play the game inside the twitter Games Cloud and create a link to game app from friends’ tweets Users stay inside Flipboard Any place on desktop/mobile Any Social Network where you can share a link while playing (Safari window)
  • 21. It’s not Flash (=it’s ”open”)
  • 24. <
  • 25. 5. Games always up-to-date • Social games are frequently updated • Makes A/B testing much easier
  • 26. Not dependent on App Stores
  • 27.
  • 28. …But You also lose the biggest benefits of app stores Discovery Payments (If you don’t wrap it into native)
  • 31. Summary Killer Benefits of HTML5 1. Same code base 2. Everyone can play 3. Game as a Link 4. It’s open 5. Always up-to-date 6. No App store dependency 7. Instant Accessibility
  • 32. BUT…. • Faster/Easier to code a myth • Discovery problems • Payments • Animations, performance issues • Limited game types you can do • No sounds
  • 33. We don’t make HTML5 because it is easy, we make it because it is hard!
  • 34. State Benefits Future
  • 35. HTML5 Going forward • Browsers will get better • More ’app-like’ behaviour for HTML5 • New distribution (GREE, Pokki…) • Better Payment • Facebook App Center? • First REAL hit game
  • 36. THANK YOU! (Slides available on @henricgames) Nonstop-games.com/jobs Henric Suuronen, President & Co-Founder www.gameschangedmylife.com

Editor's Notes

  1. Tower Bloxx fist with frirnedshighscore listTime when scrabalous, Fight Club and Jetman were tehe biggest games on facebook
  2. &gt;35% 1-day retention
  3. &gt;15.000pics made yesterday
  4. Just forget the ancient ones (IE6,7,8; FF3,…)
  5. Facebook gaming BIG – soccer mums
  6. 4thbenefit, it’s an open technology.Everyone of the big companiesmoreorlesssupports it. Youget to iOS, Windows Phone, etcAdobe supportsit on mobile
  7. No soundsDiscovery (FB, website)Animation slow, some games impossible (FPS, racing)