The document discusses key differences in designing games for the iPad versus other mobile devices like phones. It notes that iPad games should take advantage of the larger screen size by allowing the entire play surface to be seen at once and using gestures that could not work on smaller screens. Developers are encouraged to think about how users will interact with the iPad differently than a phone when sitting on the couch rather than on the go. A few examples of innovative touch interfaces are provided, with the overall message being to make games that enhance the iPad experience rather than just adapting phone games.