How To Web 2014 Mathieu Muller
HARDER EASIER
BETTER
FASTER
STRONGER
About the presenter Mathieu Muller
About you?
•3.3 Millions registered users!
•639K active users monthly!
•All team sizes!
•Developers, artists, game designers, web
designers, architects, students, kids
AboutApplications Made With Unity
Desktop Installations? !
600 millions!
Mobile devices installations?!
8.7 billions!
EASIER
EASIER
- uGUI!
- Audio mixer!
- Mecanim: State Machine, Behaviours,API !
- 2D physics effectors!
- Asset bundles!
- Standard Shader (physical based shader)
BETTER
BETTER
- Global illumination and runtime illumination!
- Reflection probes!
- Light probes!
- SpeedTree!
- Cloth!
- 64bits editor
Physically-based Shaders
Reflection Probes
Alex Lovett
Global Illumination
Alex Lovett
Global Illumination
Alex Lovett
FASTER
FASTER
- Multi-threaded physics (physx 3.3)!
- Multi-threaded occlusion culling!
- IL2CPP!
- New platform optimizations: Metal, Intel x86 on mobile
Gangbeasts!!!
Increased physics perts
STRONGER
Sony partnership What’s new and what’s coming!
Unity Pro is now free for…
Occulus Rift Partnership
WebGl
Aaaaa! by Owlchemy Labs: the first Unity WebGl
game released!
Stronger team
- Scene merger!
- Cloud Build
Cloud build
UnityAds
< 10minutes to integrate
Everyplay
What’s coming next?
- Analytics!
- Cloud collaboration!
- Multi-scene editing!
- HD/SD improved workflow
Any Questions?!
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mathieu@unity3d.com

Mathieu Muller, Field Engineer Unity Technologies - Unity 5: Easier, Better, Faster, Stronger (How to Web Conference 2014 - Game Development Track)