SlideShare a Scribd company logo
1 of 1
Download to read offline
SWOT Analysis
Aims: To understand the market and the specific socio-economic landscape
SWOT:
• Strengths
• Weaknesses
• Opportunities
• Threats
Helpful Harmful
INTERNAL STRENGTHS:
Our game is to a high quality and
doesnʼt have any bugs within the
game or faults in the gameplay
We have both enough research to
understand the market that we will
be releasing our game into. From
this we have gained knowledge that
will help is make the game
successful
WEAKNESSES:
Twine- limits to our production time as it
was so short. We may not have been
able to develop the game as fully as
possible in the time given.
Twine and especially text based multi
adventure game have a niche market
and we created the game to meet them
however now we will find it hard to meet
the expectations of other game genres.
EXTERNAL OPPORTUNITIES:
In todays market, gamers are
exploring different genres including
indie gamers, some of the most
popular games today such as ʻAngry
Birdsʼ, ʻTemple Runʼ and ʻDonʼt
Starveʼ are not the conventional
games that would have been
popular in the past.
Browser games are also more
popular than ever because of the
accessibility that they create. You do
not need a console just the internet.
Many people play multi-adventure
games without knowing the actual
name for them. So because of this
we just need to make people aware
of the content of these types of
game so they will willingly play
them.
THREATS:
In the games market that is huge
amounts of competition, this is because
so many games are released everyday.
These games are also very accessible
and more widely known such as
Facebook games and app games.
As our game is text based, there is not
much action to draw people in, and we
need to have 20 minutes of peoples time
in order for them to complete the game.
This can be difficult because of
distractions.
Twine is still a very unknown type of
game. It has it a very small and niche
market of follows and although we can
draw them into play, our real success will
be to get others to play, enjoy and share
the game.
Multi-adventure games have a bad
reputation among gamers has only being
accessible to hardcore gamers and
teenage computer geeks. To break this
stereotype will be one of our most
difficult yet important challenges
•
UNIT04-A02
Internal/external

More Related Content

What's hot

World of Warcraft - A Presentation
World of Warcraft - A PresentationWorld of Warcraft - A Presentation
World of Warcraft - A Presentationlongroadvideogames10
 
TRANSMEDIA GAMING: A short presentation
TRANSMEDIA GAMING: A short presentationTRANSMEDIA GAMING: A short presentation
TRANSMEDIA GAMING: A short presentationJaws Figueroa
 
Thomas Hartwig, CTO, King - Managing hypergrowth across all dimensions
Thomas Hartwig, CTO, King - Managing hypergrowth across all dimensionsThomas Hartwig, CTO, King - Managing hypergrowth across all dimensions
Thomas Hartwig, CTO, King - Managing hypergrowth across all dimensionsHow to Web
 
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...Nicole Lazzaro
 
From Web to Game Development
From Web to Game DevelopmentFrom Web to Game Development
From Web to Game DevelopmentPietro Polsinelli
 
Overplay Company Presentation New
Overplay Company Presentation NewOverplay Company Presentation New
Overplay Company Presentation NewJairo Margatho
 
Game presentation finished m.a.c.k
Game presentation finished m.a.c.kGame presentation finished m.a.c.k
Game presentation finished m.a.c.kjackgirdlestone1
 
Gaming Company Investment offer en
Gaming Company Investment offer enGaming Company Investment offer en
Gaming Company Investment offer enDmitry Plushevsky
 
Business value in game development
Business value in game developmentBusiness value in game development
Business value in game developmentIgor Khotin
 

What's hot (19)

World of Warcraft - A Presentation
World of Warcraft - A PresentationWorld of Warcraft - A Presentation
World of Warcraft - A Presentation
 
TRANSMEDIA GAMING: A short presentation
TRANSMEDIA GAMING: A short presentationTRANSMEDIA GAMING: A short presentation
TRANSMEDIA GAMING: A short presentation
 
Thomas Hartwig, CTO, King - Managing hypergrowth across all dimensions
Thomas Hartwig, CTO, King - Managing hypergrowth across all dimensionsThomas Hartwig, CTO, King - Managing hypergrowth across all dimensions
Thomas Hartwig, CTO, King - Managing hypergrowth across all dimensions
 
PlayStation
PlayStationPlayStation
PlayStation
 
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...
iGames Summit Using Fun to Drive Social Distribution of iPhone Games to creat...
 
Mass effect 3 analysis
Mass effect 3 analysisMass effect 3 analysis
Mass effect 3 analysis
 
From Web to Game Development
From Web to Game DevelopmentFrom Web to Game Development
From Web to Game Development
 
Mw3 pwerpoint
Mw3 pwerpointMw3 pwerpoint
Mw3 pwerpoint
 
Overplay Company Presentation New
Overplay Company Presentation NewOverplay Company Presentation New
Overplay Company Presentation New
 
Game presentation finished m.a.c.k
Game presentation finished m.a.c.kGame presentation finished m.a.c.k
Game presentation finished m.a.c.k
 
Gaming Company Investment offer en
Gaming Company Investment offer enGaming Company Investment offer en
Gaming Company Investment offer en
 
Sketch Nation
Sketch NationSketch Nation
Sketch Nation
 
Potential of Games on FaceBook
Potential of Games on FaceBookPotential of Games on FaceBook
Potential of Games on FaceBook
 
Zelgor Slide Deck
Zelgor Slide DeckZelgor Slide Deck
Zelgor Slide Deck
 
2. research(2)
2. research(2)2. research(2)
2. research(2)
 
Quiz For Money
Quiz For MoneyQuiz For Money
Quiz For Money
 
Pubg topic
Pubg topicPubg topic
Pubg topic
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
Business value in game development
Business value in game developmentBusiness value in game development
Business value in game development
 

Similar to Swot anaysis

Marketing strategy
Marketing strategyMarketing strategy
Marketing strategymrsloan
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling? Raf Keustermans
 
Revising Minecraft
Revising MinecraftRevising Minecraft
Revising MinecraftTomEccles4
 
2. Research.pptx
2. Research.pptx2. Research.pptx
2. Research.pptxScottMandis
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
 
Epic Games Author Info Pack - Vince Cavin web
Epic Games Author Info Pack - Vince Cavin webEpic Games Author Info Pack - Vince Cavin web
Epic Games Author Info Pack - Vince Cavin webVince Cavin
 
Squidiverse Marketing Presentation
Squidiverse Marketing PresentationSquidiverse Marketing Presentation
Squidiverse Marketing PresentationPhoenix Smith
 
Narrative skill of game content development
Narrative skill of game content developmentNarrative skill of game content development
Narrative skill of game content developmentDurgesh Pandey
 
Game development program
Game development programGame development program
Game development programkrishn verma
 
Startup pitch Critique Gaming
Startup pitch Critique GamingStartup pitch Critique Gaming
Startup pitch Critique GamingAndrei Olaru
 
Factual research pro forma
Factual research pro formaFactual research pro forma
Factual research pro formaDanMorland
 
7 Top Reasons Why Most Games Fail to Become Successful.pptx
7 Top Reasons Why Most Games Fail to Become Successful.pptx7 Top Reasons Why Most Games Fail to Become Successful.pptx
7 Top Reasons Why Most Games Fail to Become Successful.pptxRed Apple Technologies
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXDori Adar
 

Similar to Swot anaysis (20)

Swot anaysis
Swot anaysisSwot anaysis
Swot anaysis
 
Alt forge final deliverable
Alt forge final deliverableAlt forge final deliverable
Alt forge final deliverable
 
Marketing strategy
Marketing strategyMarketing strategy
Marketing strategy
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling?
 
Revising Minecraft
Revising MinecraftRevising Minecraft
Revising Minecraft
 
2. Research.pptx
2. Research.pptx2. Research.pptx
2. Research.pptx
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
 
Epic Games Author Info Pack - Vince Cavin web
Epic Games Author Info Pack - Vince Cavin webEpic Games Author Info Pack - Vince Cavin web
Epic Games Author Info Pack - Vince Cavin web
 
Squidiverse Marketing Presentation
Squidiverse Marketing PresentationSquidiverse Marketing Presentation
Squidiverse Marketing Presentation
 
FMP Research
FMP ResearchFMP Research
FMP Research
 
Narrative skill of game content development
Narrative skill of game content developmentNarrative skill of game content development
Narrative skill of game content development
 
Game development program
Game development programGame development program
Game development program
 
Startup pitch Critique Gaming
Startup pitch Critique GamingStartup pitch Critique Gaming
Startup pitch Critique Gaming
 
Video Games
Video GamesVideo Games
Video Games
 
Factual research pro forma
Factual research pro formaFactual research pro forma
Factual research pro forma
 
7 Top Reasons Why Most Games Fail to Become Successful.pptx
7 Top Reasons Why Most Games Fail to Become Successful.pptx7 Top Reasons Why Most Games Fail to Become Successful.pptx
7 Top Reasons Why Most Games Fail to Become Successful.pptx
 
Videogames
VideogamesVideogames
Videogames
 
Videogames
VideogamesVideogames
Videogames
 
Graphics design keynote
Graphics design keynoteGraphics design keynote
Graphics design keynote
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
 

More from Lucy Taylor

Red dead redemption marketing mix
Red dead redemption marketing mix Red dead redemption marketing mix
Red dead redemption marketing mix Lucy Taylor
 
Red run marketing plan
Red run marketing planRed run marketing plan
Red run marketing planLucy Taylor
 
Presentation feedback questionnaire
Presentation feedback questionnairePresentation feedback questionnaire
Presentation feedback questionnaireLucy Taylor
 
Youtube header idea 2 feedback
Youtube header idea 2  feedbackYoutube header idea 2  feedback
Youtube header idea 2 feedbackLucy Taylor
 
Bbfc research task a01
Bbfc research task a01Bbfc research task a01
Bbfc research task a01Lucy Taylor
 
Press complaints commission
Press complaints commissionPress complaints commission
Press complaints commissionLucy Taylor
 
Libel worsheet a06
Libel worsheet a06Libel worsheet a06
Libel worsheet a06Lucy Taylor
 
A06 10 things we should understand about libal
A06 10 things we should understand about libalA06 10 things we should understand about libal
A06 10 things we should understand about libalLucy Taylor
 
Total film page furtinure
Total film   page furtinure Total film   page furtinure
Total film page furtinure Lucy Taylor
 
Page furtinture lwl
Page furtinture lwlPage furtinture lwl
Page furtinture lwlLucy Taylor
 
Difference in priortise
Difference in priortiseDifference in priortise
Difference in priortiseLucy Taylor
 
Total film flatplans
Total film  flatplansTotal film  flatplans
Total film flatplansLucy Taylor
 
Youtube header idea 1 feedback
Youtube header idea 1  feedbackYoutube header idea 1  feedback
Youtube header idea 1 feedbackLucy Taylor
 

More from Lucy Taylor (20)

Cut the rope
Cut the ropeCut the rope
Cut the rope
 
Red dead redemption marketing mix
Red dead redemption marketing mix Red dead redemption marketing mix
Red dead redemption marketing mix
 
Red run marketing plan
Red run marketing planRed run marketing plan
Red run marketing plan
 
Presentation feedback questionnaire
Presentation feedback questionnairePresentation feedback questionnaire
Presentation feedback questionnaire
 
A03 final ideas
A03  final ideasA03  final ideas
A03 final ideas
 
Youtube header idea 2 feedback
Youtube header idea 2  feedbackYoutube header idea 2  feedback
Youtube header idea 2 feedback
 
Bbfc research task a01
Bbfc research task a01Bbfc research task a01
Bbfc research task a01
 
A01
A01A01
A01
 
Press complaints commission
Press complaints commissionPress complaints commission
Press complaints commission
 
Libel worsheet a06
Libel worsheet a06Libel worsheet a06
Libel worsheet a06
 
A06
A06A06
A06
 
Libel quiz 11
Libel quiz 11Libel quiz 11
Libel quiz 11
 
Librel quiz
Librel quizLibrel quiz
Librel quiz
 
A06 10 things we should understand about libal
A06 10 things we should understand about libalA06 10 things we should understand about libal
A06 10 things we should understand about libal
 
A04
A04A04
A04
 
Total film page furtinure
Total film   page furtinure Total film   page furtinure
Total film page furtinure
 
Page furtinture lwl
Page furtinture lwlPage furtinture lwl
Page furtinture lwl
 
Difference in priortise
Difference in priortiseDifference in priortise
Difference in priortise
 
Total film flatplans
Total film  flatplansTotal film  flatplans
Total film flatplans
 
Youtube header idea 1 feedback
Youtube header idea 1  feedbackYoutube header idea 1  feedback
Youtube header idea 1 feedback
 

Swot anaysis

  • 1. SWOT Analysis Aims: To understand the market and the specific socio-economic landscape SWOT: • Strengths • Weaknesses • Opportunities • Threats Helpful Harmful INTERNAL STRENGTHS: Our game is to a high quality and doesnʼt have any bugs within the game or faults in the gameplay We have both enough research to understand the market that we will be releasing our game into. From this we have gained knowledge that will help is make the game successful WEAKNESSES: Twine- limits to our production time as it was so short. We may not have been able to develop the game as fully as possible in the time given. Twine and especially text based multi adventure game have a niche market and we created the game to meet them however now we will find it hard to meet the expectations of other game genres. EXTERNAL OPPORTUNITIES: In todays market, gamers are exploring different genres including indie gamers, some of the most popular games today such as ʻAngry Birdsʼ, ʻTemple Runʼ and ʻDonʼt Starveʼ are not the conventional games that would have been popular in the past. Browser games are also more popular than ever because of the accessibility that they create. You do not need a console just the internet. Many people play multi-adventure games without knowing the actual name for them. So because of this we just need to make people aware of the content of these types of game so they will willingly play them. THREATS: In the games market that is huge amounts of competition, this is because so many games are released everyday. These games are also very accessible and more widely known such as Facebook games and app games. As our game is text based, there is not much action to draw people in, and we need to have 20 minutes of peoples time in order for them to complete the game. This can be difficult because of distractions. Twine is still a very unknown type of game. It has it a very small and niche market of follows and although we can draw them into play, our real success will be to get others to play, enjoy and share the game. Multi-adventure games have a bad reputation among gamers has only being accessible to hardcore gamers and teenage computer geeks. To break this stereotype will be one of our most difficult yet important challenges • UNIT04-A02 Internal/external