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RESEARCH
Joshua Meredith
TERMINOLOGY
 Circulation
 How many copies of the product was distributed
 Hits
 How many times a product has been viewed
 Box Office Figures
 How much money they gained from box office
 Ratings
 How good the product was
 Sales
 How many times someone has bought the product
PRIMARY RESEARCH
Definition
 Research you do yourself
Advantages
 Helps gains more information towards the product
Disadvantages
 Your information you gather may not be factual or
correct
Example
 Interview is a good source as it from the person in the
making of the product
SECONDARY RESEARCH
Definition
 Using existing research for your own work
Advantages
 The research has already been completed. Just need to
make sure it is correct and use in your project
Disadvantages
 The research may not be easy to find. The information
may not be correct
Example
 Using Wikipedia may not be a good source as it can be
edited by anybody and could be accepted even though it
could be wrong
QUANTITATIVE RESEARCH
 Definition
 Research that you can measure into percentages/fractions
and numbers
 Advantages
 Can be easier to understand when in number and makes the
research more factual
 Disadvantages
 Could be difficult to convert into numbers as it could be a
decimal
 Example
 Pie charts shows a percentage of a certain thing and you can
see how it differs to the other parts of the pie chart
QUALITATIVE RESEARCH
 Definition
 research that goes more in depth finding out opinion/beliefs and
reasoning
 Advantages
 Gives more of an insider or what people think making it more
reliable as its from actual people
 Disadvantages
 Everybody can have a different opinion making it difficult to see
which one is the best overall
 Example
 Surveys find out peoples opinion on a certain topic and puts it all
together to see which the strong opinion is
AUDIENCE RESEARCH
 Definition
 finding out who consumes the product
 Advantages
 Can find out what audience is consuming the product to see
if the product needs to change or if its okay being the same
 Disadvantages
 Could be the wrong audience consuming the product
making the product want to change to fit the correct
audience
 Example
 Video games use a age certification but most of the 18 rated
games are played by kids and teenagers like call of duty
MARKET RESEARCH
 Definition
 Finding out about where the product is sold
 Advantages
 can see if the product is viable to all people and not to find to come by or
if it is hard to come by
 Disadvantages
 The product could be sold at only certain places making it hard for people
that don’t want to go to that place only for a certain product as it could be
to far away or not convenient
 Example
 Products that are exclusive towards a certain store or something of a popular game
having something if you get it at the certain store like Pokémon having certain
Pokémon if you go redeem it at game and only game
PRODUCTION RESEARCH
 Definition
 finding information to produce a piece of media
 Advantages
 Makes it easier to put your product together as you have more
information and guidance of what to do
 Disadvantages
 Don’t want to copy certain ideas and end up not making
something original for yourself
 Example
 If you were to do an artwork but you research and someone has already
done it. Then you know not to continue with that artwork and switch up to
make it original to yourself
TERMINOLOGY
 Objective
 Research that is not influenced by feeling or opinions
 Subjective
 Research that is influenced by feelings or opinions
 Valid
 If the research shown is able to answer the intended question
 Reliable
 research that provides an accurate source and consistent results
HARVARD REFERENCING
Name of the film being researched;
1. Sam Raimi (4th may 2007) spider-man 3
Research on the film;
World wide box office sale were $894,860,230
The production budget: 258,000,000
The rating of the film is PG-13
The genre is adventure
Companies that were in production: Marvel Studios, Columbia Pictures,
Laura Ziskin Production
Based off the Comic/Graphic novel
The running time is 139 minutes

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Theory research pro format task 2

  • 2. TERMINOLOGY  Circulation  How many copies of the product was distributed  Hits  How many times a product has been viewed  Box Office Figures  How much money they gained from box office  Ratings  How good the product was  Sales  How many times someone has bought the product
  • 3. PRIMARY RESEARCH Definition  Research you do yourself Advantages  Helps gains more information towards the product Disadvantages  Your information you gather may not be factual or correct Example  Interview is a good source as it from the person in the making of the product
  • 4. SECONDARY RESEARCH Definition  Using existing research for your own work Advantages  The research has already been completed. Just need to make sure it is correct and use in your project Disadvantages  The research may not be easy to find. The information may not be correct Example  Using Wikipedia may not be a good source as it can be edited by anybody and could be accepted even though it could be wrong
  • 5. QUANTITATIVE RESEARCH  Definition  Research that you can measure into percentages/fractions and numbers  Advantages  Can be easier to understand when in number and makes the research more factual  Disadvantages  Could be difficult to convert into numbers as it could be a decimal  Example  Pie charts shows a percentage of a certain thing and you can see how it differs to the other parts of the pie chart
  • 6. QUALITATIVE RESEARCH  Definition  research that goes more in depth finding out opinion/beliefs and reasoning  Advantages  Gives more of an insider or what people think making it more reliable as its from actual people  Disadvantages  Everybody can have a different opinion making it difficult to see which one is the best overall  Example  Surveys find out peoples opinion on a certain topic and puts it all together to see which the strong opinion is
  • 7. AUDIENCE RESEARCH  Definition  finding out who consumes the product  Advantages  Can find out what audience is consuming the product to see if the product needs to change or if its okay being the same  Disadvantages  Could be the wrong audience consuming the product making the product want to change to fit the correct audience  Example  Video games use a age certification but most of the 18 rated games are played by kids and teenagers like call of duty
  • 8. MARKET RESEARCH  Definition  Finding out about where the product is sold  Advantages  can see if the product is viable to all people and not to find to come by or if it is hard to come by  Disadvantages  The product could be sold at only certain places making it hard for people that don’t want to go to that place only for a certain product as it could be to far away or not convenient  Example  Products that are exclusive towards a certain store or something of a popular game having something if you get it at the certain store like Pokémon having certain Pokémon if you go redeem it at game and only game
  • 9. PRODUCTION RESEARCH  Definition  finding information to produce a piece of media  Advantages  Makes it easier to put your product together as you have more information and guidance of what to do  Disadvantages  Don’t want to copy certain ideas and end up not making something original for yourself  Example  If you were to do an artwork but you research and someone has already done it. Then you know not to continue with that artwork and switch up to make it original to yourself
  • 10. TERMINOLOGY  Objective  Research that is not influenced by feeling or opinions  Subjective  Research that is influenced by feelings or opinions  Valid  If the research shown is able to answer the intended question  Reliable  research that provides an accurate source and consistent results
  • 11. HARVARD REFERENCING Name of the film being researched; 1. Sam Raimi (4th may 2007) spider-man 3 Research on the film; World wide box office sale were $894,860,230 The production budget: 258,000,000 The rating of the film is PG-13 The genre is adventure Companies that were in production: Marvel Studios, Columbia Pictures, Laura Ziskin Production Based off the Comic/Graphic novel The running time is 139 minutes

Editor's Notes

  1. Provide definitions for each term
  2. Provide definitions
  3. 1. Film, 2.Book, 3. Website, 4. Magazine Article