Debbie Holley discusses using simulation and virtual/augmented reality to create engaging learning experiences for students. She notes that only 20% of students currently have real-life simulation experiences. Holley provides examples of how her university has used VR/AR technologies for nursing, geology and archaeology simulations. However, she acknowledges that digital poverty can impact some students' ability to access such online resources and simulations. Scaling innovations to reach more learners poses additional challenges.