The document discusses examples of effective gamification. It provides 5 examples of companies that have successfully gamified experiences: 1) eBay uses game mechanics like countdown clocks and feedback scores to make bidding competitive. 2) The HON Company gamified their portal to acknowledge and reward sales partner successes. 3) NFL Fantasy Football drives extreme loyalty through participation. 4) Recyclebank frames programs as "pledges" and "impacts" instead of traditional loyalty points. 5) Fitbit uses badges and leaderboards to make health tracking a game. The document advocates thinking like a game designer by using mechanics that drive the desired emotions for a brand.