toward economic
platform studies
Sebastian Deterding (@dingstweets)
Digital Creativity Labs, University of York
April 18, 2016
c b
how do economic
conditions
game
aesthetics
afford
?
economic platform studies
constrain
why should we
study this?
»I’ve come to see sustainability as the most pressing issue
for keeping the margins of indie games from fraying ...
Support for games as an artform ... means recognizing the
importance of creating an infrastructure to support the
medium and not just the commerce.«
- john sharp on why he left indiecade
what do i mean?
economic
conditions
game
aesthetics
economic
conditions
game
aesthetics
Taboo
»There’s no other word for it except evil.«
- jonathan blow on social games
game
design
game
play
game
design
game
play
game
design
game
play
game
design
game
play
micropayment
friend
recruitment
business
data
monetisation
social games
social game designers openly “talk shop”
social games
economic conditions aesthetic forms
• Freemium revenue model
• Game-as-a-service
• Rich user analytics
• High economies of scale
• Vast reach
• Free-to-play
• Hyper-casual difficulty,
positive themes
• “Dark patterns” that
drive acquisition,
retention, monetisation
• Maximise user acquisition and
lifetime monetisation
nothing new under the sun
nothing new under the sun
nothing new under the sun
microtransaction
moral outrage
design response
coin-op arcade games
economic conditions aesthetic forms
• Luck-based gambling outlawed
• Extracting money from public
space passer-byes
• Flashy exterior
• Skill-based gameplay, no
monetary payout
• Limited attempts of
short duration
• Easy to pick up
• Steep difficulty curve
• High replay value
• Pay-per-play revenue model
• Maximise desire to start and
continue
• Minimise play per pay
aaa games
137 mio. US$ development
128 mio. US$ marketing
60 mio. copies shipped since 2013
1 bn. US$ revenue in first 3 days
aaa games
economic conditions aesthetic forms
• One-time, upfront purchase
• high economies of scale
• high purchase risk for consumers
• saturated market
Heavily marketed blockbusters to
reduce risk
• Few titles
• Established genres,
stories, mechanics
• Sequeling established IP
• High production values
• Marketable, “flashy”
features
• high risk/reward for producers
game
design
game
play
aaa games
economic conditions
how do we
theorise this?
context text
a contextualising question
text
???
context
???
economic platform studies
game
platform
platform studies
film style
mode of
production
production studies
business
models
a suggestion
business
ecosystems
conventions
styles,
genres
how do we
study this?
initial suggestions
• Comparing across cases, times, cultures, places, media surfaces
the taken-for-granted.
• We need to identify in what wholes economic conditions and
aesthetic forms occur “in the wild” and then taxonomise those.
• We need to trace in empirical detail how one affects the other.
1. All game aesthetics are affected by economic conditions.
2. At any given point, certain forms and degrees of economic impact is
normalised; deviations are met with moral outrage.
3. “how?” is the question of economic platform studies.
4. Answering it can help nurture the aesthetic forms we find desirable.
5. Economic conditions can be traced as functional wholes within
functional wholes: business models in ecosystems.
6. Aesthetic forms can be traced as wholes of conventions: styles, genres.
7. Next steps are taxonomising the two and tracing their linkage.
in summary
sebastian@codingconduct.cc
@dingstweets
codingconduct.cc
thank you.

Toward Economic Platform Studies