The document discusses designing games to engage spectators and evaluating spectator engagement. It defines spectators as those understanding gameplay without interacting. Design goals are creating watchable rather than just playable games. Engagement is achieved through attracting and teaching spectators about gameplay, retaining them with drama and unpredictability, and involving them through social interaction. Evaluation strategies include observation, interviews, and analyzing in-game or streaming interaction data. Collaboration between game studios and research institutions is recommended to define evaluation metrics and analyze playtest data.