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J P I R K E R . C O M
I N S T I T U T E F O R I N F O R M A T I O N S Y S T E M S
A N D C O M P U T E R M E D I A
P O S T G A M E J A M :
W H AT ’ S N E X T ?
J O H A N N A P I R K E R
@ J O E Y P R I N K
Y O U A R E A W E S O M E .
P H I L T O L E D A N O - H T T P : / / W W W. M R T O L E D A N O . C O M / G A M E R S
A C H A L L E N G E
Be Innovative.
Be Social.
– M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O ,
E N T E R TA I N M E N T S O F T WA R E A S S O C I AT I O N 

“ No other sector has experienced the same
explosive growth as the computer and video game
industry. Our creative publishers and talented
workforce continue to accelerate advancement
and pioneer new products that push boundaries
and unlock entertainment experiences. These
innovations in turn drive enhanced player
connectivity, fuel demand for products, and
encourage the progression of an expanding and
diversified consumer base.”
– J A S O N A L L A I R E 

“People of all ages play video games. There is no
longer a ‘stereotype game player,’ but instead a
game player could be your grandparent,
your boss, or even your professor.”
( H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F )
H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F
M O T I VAT I O N & I N S P I R AT I O N
$ $ $
• http://www.theguardian.com/technology/2013/sep/19/grand-theft-auto-5-first-day-record
• http://www.theguardian.com/technology/gamesblog/2009/sep/27/videogames-hollywood
• http://www.forbes.com/sites/erikkain/2013/09/20/grand-theft-auto-v-crosses-1b-in-sales-biggest-entertainment-launch-in-history/
M O N U M E N T VA L L E Y
http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
M O N U M E N T VA L L E Y
http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
WAY S T O G E T Y O U R
G A M E T O T H E P E O P L E . .
K I C K S TA R T E R & C O .
http://www.redbull.com/at/de/games/stories/1331716870094/son-of-nor-action-game-aus-oesterreich
Innovation
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
Community!
S E L F - P U B L I S H I N G
I N D I E - D I S T R I B U T I O N
M O T I VAT I O N & I N S P I R AT I O N
- I N D I E G A M E S
M I N E C R A F T
• Originally 4 team members (Lead Programmer & Designer;
Composer; Artist; Programmer)
• Iterative Design Process
• Development started in 2009
• $$$ 1.9 Billion Dollar (MS)
• https://minecraft.net/
W O R L D O F G O O
• Two Team Members with shared roles
• 2 Years Development
• http://worldofgoo.com/
B R A I D
• Two Team Members: Programmer / designer & Artist
• 3 Years Development
• http://braid-game.com/
Innovation
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
Community!
R E S E A R C H
Innovation
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
C O N T E S T S
C O N T E S T S & A WA R D S
•Submit in July
•Promotion at Festival, Presentation of your Projects
•26th of June
•Student Game Design Competition
T H E C H A L L E N G E
Be Innovative.
Be Social.
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
S H A R E ! T W I T T E R , FA C E B O O K , . .
RULE #1


You DO Talk About the Game
Jam & Your Game
RULE #2


You DO Talk About the Game
Jam & Your Game
RULE #3
Be Creative
Be Innovative
Be Experimental
H AV E F U N !
B E A W E S O M E !
J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K

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Post Game Jam: What's Next

  • 1. J P I R K E R . C O M I N S T I T U T E F O R I N F O R M A T I O N S Y S T E M S A N D C O M P U T E R M E D I A P O S T G A M E J A M : W H AT ’ S N E X T ? J O H A N N A P I R K E R
  • 2. @ J O E Y P R I N K
  • 3. Y O U A R E A W E S O M E .
  • 4. P H I L T O L E D A N O - H T T P : / / W W W. M R T O L E D A N O . C O M / G A M E R S
  • 5. A C H A L L E N G E
  • 7. – M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O , E N T E R TA I N M E N T S O F T WA R E A S S O C I AT I O N 
 “ No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity, fuel demand for products, and encourage the progression of an expanding and diversified consumer base.”
  • 8. – J A S O N A L L A I R E 
 “People of all ages play video games. There is no longer a ‘stereotype game player,’ but instead a game player could be your grandparent, your boss, or even your professor.” ( H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F )
  • 9. H T T P : / / T H E E S A . C O M / FA C T S / P D F S / E S A _ E F _ 2 0 1 4 . P D F
  • 10. M O T I VAT I O N & I N S P I R AT I O N $ $ $
  • 11. • http://www.theguardian.com/technology/2013/sep/19/grand-theft-auto-5-first-day-record • http://www.theguardian.com/technology/gamesblog/2009/sep/27/videogames-hollywood • http://www.forbes.com/sites/erikkain/2013/09/20/grand-theft-auto-v-crosses-1b-in-sales-biggest-entertainment-launch-in-history/
  • 12. M O N U M E N T VA L L E Y http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
  • 13. M O N U M E N T VA L L E Y http://techcrunch.com/2015/01/15/monument-valley-team-reveals-the-cost-and-reward-of-making-a-hit-ios-game/
  • 14. WAY S T O G E T Y O U R G A M E T O T H E P E O P L E . .
  • 15. K I C K S TA R T E R & C O .
  • 16.
  • 17.
  • 18.
  • 20. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  • 22. S E L F - P U B L I S H I N G
  • 23. I N D I E - D I S T R I B U T I O N
  • 24. M O T I VAT I O N & I N S P I R AT I O N - I N D I E G A M E S
  • 25. M I N E C R A F T • Originally 4 team members (Lead Programmer & Designer; Composer; Artist; Programmer) • Iterative Design Process • Development started in 2009 • $$$ 1.9 Billion Dollar (MS) • https://minecraft.net/
  • 26. W O R L D O F G O O • Two Team Members with shared roles • 2 Years Development • http://worldofgoo.com/
  • 27. B R A I D • Two Team Members: Programmer / designer & Artist • 3 Years Development • http://braid-game.com/
  • 28. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  • 29.
  • 31. R E S E A R C H
  • 32.
  • 33.
  • 34. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
  • 35. C O N T E S T S
  • 36. C O N T E S T S & A WA R D S •Submit in July •Promotion at Festival, Presentation of your Projects •26th of June •Student Game Design Competition
  • 37. T H E C H A L L E N G E
  • 38. Be Innovative. Be Social. E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C S H A R E ! T W I T T E R , FA C E B O O K , . .
  • 39. RULE #1 
 You DO Talk About the Game Jam & Your Game
  • 40. RULE #2 
 You DO Talk About the Game Jam & Your Game
  • 41. RULE #3 Be Creative Be Innovative Be Experimental
  • 42. H AV E F U N ! B E A W E S O M E ! J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K