Initial Plans
Your Name
Initial Reaction
• My initial reaction to the brief wasn’t that
good as I thought I would have to code the
game ect but I then thought it was quite cool
using Photoshop time line. I did think it was
going to be super confusion but I've found its
not too bad.
Mind Map
Idea- car game
Layout- moving back ground with obstacles on the car has to go round
Colours- retro style, grey road white lines and red car, other cars could be other prime
colours
Audience- teens/adults , the game will have a retro feel and look to it but be verry
addictive for the scores on it.
Idea- skate game
Layout- retro platform style, rolling back ground sidewards.
Colours- lots of light greys and cream woody colours, standard street colours like
blue red.
Audience- teens/ adults that skate.
Idea- jumping game
Layout- rolling back ground with obstacles to jump.
Colours- light vibrant colours
Audience- teens/ adults that skate.
Mood Board
Mood Board Analysis
In my mood board theres a lot of retro styled platform games,
the colours are colour full but dull and theres a sort of fade to
the graffics, everythings very square and block type.
My mood board follows the same kind of style im going to go for,
a retro skate game with dull colours and an artistic block kind of
thing. I’ve gone for this look to create the best game for my
audience within the genre.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research
 reasearch types of games within my
genre
 Experiment with animation
2 Product Research, Proposal,
Planning
 reasearch more into the audience im
targeting
 Plan out my product and work out what
I want to do and how
3 Production  produce my game, finish planning,
work a title out.
4 Production  finish my product and add sounds and
check all other things are finishing
5 Evaluation  evaluate my work and upload to
blogger
Bibliography
• 47, insetic (2012). Let’s Play Dave Mirra Freestyle BMX 2 Level 1:
Woodward Camp. YouTube. Available at:
https://www.youtube.com/watch?v=__QHnfBHtNs [Accessed 9 Mar.
2020].
• Diver, M. (2019). Retro gaming : a byte-sized history of video games.
London: Lom Art.
• Hempstead, H. (1999). Nintendo Gameboy official games guide.
Indianapolis, Ind.: Bradygames ; Hemel Hempstead.
• João Diniz Sanches (2009). Video gaming manual : the essential guide to
modern and retro gaming platforms. Sparkford: Haynes.
• Laing, G. (2004). Digital retro. Alameda, Ca: Sybex.
• Lingwood, D. (2013). The skateboard. Winnipeg, Mb: Word Alive Press.
• potato, the old (2018). The New Step Up | BMX Streets Pipe Gameplay.
YouTube. Available at: https://www.youtube.com/watch?v=XHI1auu-EBU
[Accessed 9 Mar. 2020].

2. initial plans

  • 1.
  • 2.
    Initial Reaction • Myinitial reaction to the brief wasn’t that good as I thought I would have to code the game ect but I then thought it was quite cool using Photoshop time line. I did think it was going to be super confusion but I've found its not too bad.
  • 3.
    Mind Map Idea- cargame Layout- moving back ground with obstacles on the car has to go round Colours- retro style, grey road white lines and red car, other cars could be other prime colours Audience- teens/adults , the game will have a retro feel and look to it but be verry addictive for the scores on it. Idea- skate game Layout- retro platform style, rolling back ground sidewards. Colours- lots of light greys and cream woody colours, standard street colours like blue red. Audience- teens/ adults that skate. Idea- jumping game Layout- rolling back ground with obstacles to jump. Colours- light vibrant colours Audience- teens/ adults that skate.
  • 4.
  • 5.
    Mood Board Analysis Inmy mood board theres a lot of retro styled platform games, the colours are colour full but dull and theres a sort of fade to the graffics, everythings very square and block type. My mood board follows the same kind of style im going to go for, a retro skate game with dull colours and an artistic block kind of thing. I’ve gone for this look to create the best game for my audience within the genre.
  • 6.
    Schedule WEEK OVERALL PLANSPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research  reasearch types of games within my genre  Experiment with animation 2 Product Research, Proposal, Planning  reasearch more into the audience im targeting  Plan out my product and work out what I want to do and how 3 Production  produce my game, finish planning, work a title out. 4 Production  finish my product and add sounds and check all other things are finishing 5 Evaluation  evaluate my work and upload to blogger
  • 7.
    Bibliography • 47, insetic(2012). Let’s Play Dave Mirra Freestyle BMX 2 Level 1: Woodward Camp. YouTube. Available at: https://www.youtube.com/watch?v=__QHnfBHtNs [Accessed 9 Mar. 2020]. • Diver, M. (2019). Retro gaming : a byte-sized history of video games. London: Lom Art. • Hempstead, H. (1999). Nintendo Gameboy official games guide. Indianapolis, Ind.: Bradygames ; Hemel Hempstead. • João Diniz Sanches (2009). Video gaming manual : the essential guide to modern and retro gaming platforms. Sparkford: Haynes. • Laing, G. (2004). Digital retro. Alameda, Ca: Sybex. • Lingwood, D. (2013). The skateboard. Winnipeg, Mb: Word Alive Press. • potato, the old (2018). The New Step Up | BMX Streets Pipe Gameplay. YouTube. Available at: https://www.youtube.com/watch?v=XHI1auu-EBU [Accessed 9 Mar. 2020].

Editor's Notes

  • #3 Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  • #4 Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  • #5 Collection of images related to your product/inspirational/visually interesting At least 15 needed