This document discusses student-centered learning and creating a tech-friendly environment in education. It contrasts teacher-centered learning, which focuses on lectures and memorization, with student-centered learning, where students take more responsibility for their own learning through real-world, collaborative projects using technology. The document advocates for a student-centered approach and providing a technology-friendly environment where students can discover, organize, and present information using digital tools while still respecting copyright and fair use guidelines.
Teacher-Centered vs. Student-Centered
How do you learn?
Quite Classroom or Noisy Classroom
Teacher Lecture or Self-Discovery
Individual or Collaborate
Memorization or Problem-Solving
3.
Teacher-Centered Learning
Traditional method
Lecture
Note Taking
Memorization
Recall
Teacher focused lessons are:
Chosen by Teacher
Developed by Teacher
Implemented by Teacher
4.
Student-Centered Learning
Old but New
Formulate
Collect
Organize
Manipulate
Answer
Students are more responsible for their own learning
5.
Student-Centered Learning
Student focused lessons are:
Real World and Real Time
Technology Literate
Collaborated with Students
Focused on student understanding and Interpreting
6.
Student-Centered Learning
Environment
Classes are Active
Technology Friendly
Tech. is used to discover, sort, compute, and present information
Example
Student Driven and Teacher Facilitated
7.
National Educational TechnologyStandards
(NETS)
Creativity & Innovation
Communication & Collaboration
Research & Information Fluency
Critical Thinking, Problem Solving, & Decision Making
Digital Citizenship
Technology Operations & Concepts
8.
NETS Examples
Students research and develop a spreadsheet to record and calculate the
relationship between advertising dollars and sales of a particular company
for a one year period. (2,3,5,6)
Students develop a Website explaining the dangers of childhood obesity and
the steps that can be taken to lower the risks. (2,3,4,5)
9.
Technology Integration Problems
Teachers are not Tech Literate
Professional Development
Teachers team with other Teachers
Limited Technology
Students bring their own Technology
Borrow Technology from other sources
Team with Tech schools or businesses
Online Tech Support
10.
Copyright & FairUse
Copyright
“the legal exclusive right of the author of a creative work to control the copying of
the work” (Templeton (n.d.), 10 Big Myths about Copyright
Explained)
Fair Use
Exemption created to allow commentary, parody, news reporting, research and
education, and to protect the right of sharing new ideas.
11.
Fair Use forEducators
According to the Fair Use exemption educators may use copyrighted
material in the classroom within certain parameters.
Printed material is limited by amount and use
Illustrations and Photographs are limited by amount
Videos are limited by ownership and amount
Music is limited by amount
Internet may be used in lessons and projects
T.V. broadcast may be used, Cable must have permission
12.
Fair Use forEducators
Examples
Teacher may show video as long as it was obtained legally and is intended for
instructional use.
Teacher may download material from the web into a lesson. May not be reposted
to Internet.
13.
Resources
Prince, M.J., & Felder, R. M. (2006, April). Inductive
Teaching and Learning Methods: Definitions, Comparisons, and Research
Bases. Journal of Engineering Education, (), .
Retrieved from http://www.it.uu.se/edu/course/homepage/cosulearning/
st11/reading/ITLM.pdf
Templeton, B. (n.d.). Brad Templeton's Home Page. Retrieved from
http://www.templetons.com/brad/copymyths.html
International Society for Technology in Education. (2014). Retrieved from
https://www.iste.org/standards/standards-for-students
Morrison, G. R., & Lowther, D. L. (2010). Integrating Computer Technology Into the Classroom. Skills for the 21st
Century (4th ed.). Retrieved from The University of Phoenix eBook Collection database.