3. Process of
understanding
reality in a
different way
Process of
making sense
or meaning
Process of
acquiring
Process of
memorizing
Quantitative
increase in
knowledge
Learning
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4. SITUATED LEARNING THEORY
Jean Lave and Etienne Wenger (1991)
Unit 3: Theories, Principles and Models in Education and Training
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5. Learning Outcomes
1. Explain Situated Learning Theory
2. Describe the elements of Situated Learning Theory
3. Analyses the application of Situated Learning Theory in the classroom
Bijoy K Thomas - For internal Circulation 5
7. Identify the Situation
Photo Source : https://qomo.com/about/qontent-by-
qomo/using-educational-technology-to-create-an-
active-learning-environment/ (Only for Academic Purpose)
Photo Source : https://www.youthkiawaaz.com/2020/07/online-
classes-and-the-plight-of-underprivileged-students/ (Only for Academic
Purpose)
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8. Reflective Questions
◦ What are the opportunities
that are given to students in
both situations?
◦ What is the style of
collaboration between the
learner and teacher?
◦ What kind of culture do these
situations have?
◦ According to you, in which
situation does effective
learning take place? and Why?
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10. Identify the Nature of
Content transaction
Reflective
Questions What is the nature of a content
transaction?
What aspect of content is
emphasised in this situation?
In this scenario, what kind of
content transactions are being
carried out?*
How does the content get
generated?
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11. Authentic Situation
Elements of Situated Learning / Cognition
Authentic Content
Content is generated
through a collaborative
process, content is
transacted through
dialogue; emphasis is placed
on application, different
sources of content are used;
and multiple perspectives
are encouraged.
Interactive, Involving,
Community of Practice
Multiple perspectives,
Norms and culture
12. Identify the Nature
of Activities
Reflective
Questions What is the nature of the
activities involved in this
situation?
How does these activities
relevant to their learning
process?
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13. Authentic Situation
Elements of Situated Learning / Cognition
Authentic Content
Content is generated
through a
collaborative process,
content is transacted
through dialogue;
emphasis is placed on
application, different
sources of content are
used; and multiple
perspectives are
encouraged.
Interactive, Involving,
Community of Practice
Multiple perspectives,
Norms and culture
https://files.eric.ed.gov/fulltext/ED418250.pdf
Authentic Activities
Relevant to communities, connected
with daily life, based on maturity level,
support deep thinking and deep
learning and develop cognitive abilities
14. Identify the Nature
of Community
Reflective
Questions
What is the nature of the community
involved in this situation?
Do they have a common goal?
Do you believe that everyone has
knowledge in every field?
How does the community get
involved in acquiring knowledge?
What are the different roles played by
the community member?
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15. Authentic Situation
Elements of Situated Learning / Cognition
Authentic Content
Content is generated through a
collaborative process, content is
transacted through dialogue;
emphasis is placed on
application, different sources of
content are used; and multiple
perspectives are encouraged.
Interactive, Involving,
Community of Practice
Multiple perspectives,
Norms and culture
Community of
Practice (CoP)
Same Goal, Involving with
inquiry, various roles
played by the participants
– Expert, Learning is co-
constructed. (Henning,
1998)
https://files.eric.ed.gov/fulltext/ED418250.pdf
Authentic Activities
Relevant to communities,
connected with daily life, based
on maturity level, support deep
thinking and deep learning,
develop cognitive abilities
17. Learning is through Legitimate Peripheral Participation
Learning is a social process
Central principle of Learning according to Situated
Learning Theory
Through legitimate practice, learners develop their knowledge, skill, and
discourse moving from novices to experts
Ref. Anderson et al., 1996 & Wilson, 1993 17
18. HOW CAN
WE APPLY
THIS THEORY
INTO
PRACTICE?
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19. Discussion
◦ Group 1 : Planning of the lesson
◦ Group 2 : Engaging the Learners and Activities
◦ Group 3:Teacher approach
◦ Group 4: Evaluation
https://padlet.com/Ebijoy/pmve2rwgcvh0xwhz
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20. Assignment
Read and Reflect
◦ Mousley,A. (n.d.). Mathematical and Pedagogical Understanding as Situated Cognition.
Deakin University. Retrieved November 8, 2022, from
https://files.eric.ed.gov/fulltext/ED501036.pdf
◦ Ladley. (2010). Games Based Situated Learning. In games-ED.The Pixel Fountain Ltd).
https://www.pixelfountain.co.uk/download/Games-Based-Situated-Learning-v1.pdf
Task
Develop a Lesson plan based on the principles of Situated Learning Theory
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21. References
◦ Pg Hj Besar, Dk Siti Norainna. (2018). Situated LearningTheory:The Key to Effective Classroom
Teaching?.
https://www.researchgate.net/publication/327530821_Situated_Learning_Theory_The_Key_to_Effective
_Classroom_Teaching
◦ Clancey,William. (1995).A tutorial on situated learning. Proceedings of the International Conference on
Computers and Education (Taiwan).
https://www.researchgate.net/publication/28762415_A_tutorial_on_situated_learning
◦ LAVE, & WENGER. (2008) Situated Learning Legitimate Peripheral Participation. In Cambridge University
Press. http://s3.amazonaws.com/arena-
attachments/1301652/cb419d882cd5bb5286069675b449da38.pdf?1506793465
◦ Lenski, S. J., & Caskey, M. M. (2009). Using the Lesson Study Approach to Plan for Student Learning.
Middle School Journal, 40(3), 50-57. Retrieved from https://core.ac.uk/download/pdf/37765731.pdf
◦ Ladley. (2010). Games Based Situated Learning. In games-ED.The Pixel Fountain Ltd).
https://www.pixelfountain.co.uk/download/Games-Based-Situated-Learning-v1.pdf
◦ Images are used only for Academic purpose
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