Bicol University
College of Agriculture and Forestry
Guinobatan, Albay
LESSON 8
HIGHER ORDER THINKING
SKILLS THROUGH IT-
BASED PROJECTS
Prepared by:
INA L. OSTONAL
III-BAT-ATE1
KEY ELEMENTS OF
CONSTRUCTIVIST
APPROACH
The teacher creating
the learning
environment.
The teacher giving
student the tools and
facilities; and
The teacher facilitating
learning.
FOUR IT-BASED PROJECTS:
I. RESOURCE-BASED PROJECTS
II. SIMPLE CREATIONS
III. GUIDED HYPERMEDIA
PROJECTS
IV. WEB-BASED PROJECTS
I. RESOURCE-BASED PROJECTS
The teacher steps
out of the traditional
role of being a content
expert and information
provider, but instead let
the students find their
own facts and
information.
The General Flow of Events in Resource-
Based Projects are:
1. The teacher determines the topic for the
examination of class.
2. The teacher presents the problem to the class.
3. The students find information on the problem or
questions.
4. Students organize their information in response
to the problems or questions.
TRADITIONAL AND
RESOURCE-BASED LEARNING
TRADITIONAL LEARNING
MODEL
RESOURCE-BASED LEARNING
MODEL
Teacher is expert and provides
information
Teacher is a guide and
facilitator
Textbook is the key source of
information
Sources are varied (print,
video, internet, etc.)
Focus on facts or information
is packaged in neat parcels
Focus on learning inquiry,
quest, or discovery
The product is be-all and end-
all of learning
Emphasis on process
Assessment is quantitative Assessment is quantitative
and qualitative
II. SIMPLE CREATIONS
 Student can also be assigned to
create their software materials to
supplement the need for
relevant and effective materials.
 Creating is more consonant with
planning, making, assembling,
designing, or building.
Creativity is said to Combine 3
Kinds of Skills/Abilities
ANALYZING- Distinguishing similarities and
differences seeing the project as a problem to
be solved.
SYNTHESIZING- Making spontaneous
connections among ideas, does generating
interesting or new ideas.
PROMOTING- Selling of new ideas to allow the
public to test the ideas of themselves.
1. DEFINE THE TASK- clarify the goal of
the completed project to the student.
2. BRAINSTORM- the students themselves
will be allowed to generate their own
ideas on the project. Rather than shoot
down ideas, the teacher encourage ideas
exchange.
3. JUDGE THE IDEAS- the students
themselves make an appraisal for or against
any idea.
4. ACT- the students do their work with the
teacher as a facilitator.
5. ADOPT FLEXIBILITY- the students
should be allowed to shift gears and not
follow an action path rigidly.
III. GUIDED HYPERMEDIA
PROJECTS
The production of self-made multimedia
projects can be approached into two different
ways:
A. INSTRUCTIVE TOOL
B. COMMUNICATION TOOL
As an INSTRUCTIVE
TOOL, such as in the
production by
student of a power-
point presentation of
a selected topic.
As a COMMUNICATION TOOL,
such as when student do a
multimedia presentation (with
text, graph, photos, audio,
narration, interviews, video
clips, etc. to simulate a
television news show
IV. WEB-BASED PROJECTS
Student can be made to create and
post webpages on a given topic. But
creating webpages, even single page
webpages may be too sophisticated and
time consuming for the average student.
Lesson 8 Higher Order Thinking Skills Through IT-based Projects

Lesson 8 Higher Order Thinking Skills Through IT-based Projects

  • 1.
    Bicol University College ofAgriculture and Forestry Guinobatan, Albay LESSON 8 HIGHER ORDER THINKING SKILLS THROUGH IT- BASED PROJECTS Prepared by: INA L. OSTONAL III-BAT-ATE1
  • 2.
    KEY ELEMENTS OF CONSTRUCTIVIST APPROACH Theteacher creating the learning environment. The teacher giving student the tools and facilities; and The teacher facilitating learning.
  • 3.
    FOUR IT-BASED PROJECTS: I.RESOURCE-BASED PROJECTS II. SIMPLE CREATIONS III. GUIDED HYPERMEDIA PROJECTS IV. WEB-BASED PROJECTS
  • 4.
    I. RESOURCE-BASED PROJECTS Theteacher steps out of the traditional role of being a content expert and information provider, but instead let the students find their own facts and information.
  • 5.
    The General Flowof Events in Resource- Based Projects are: 1. The teacher determines the topic for the examination of class. 2. The teacher presents the problem to the class. 3. The students find information on the problem or questions. 4. Students organize their information in response to the problems or questions.
  • 6.
    TRADITIONAL AND RESOURCE-BASED LEARNING TRADITIONALLEARNING MODEL RESOURCE-BASED LEARNING MODEL Teacher is expert and provides information Teacher is a guide and facilitator Textbook is the key source of information Sources are varied (print, video, internet, etc.) Focus on facts or information is packaged in neat parcels Focus on learning inquiry, quest, or discovery The product is be-all and end- all of learning Emphasis on process Assessment is quantitative Assessment is quantitative and qualitative
  • 7.
    II. SIMPLE CREATIONS Student can also be assigned to create their software materials to supplement the need for relevant and effective materials.  Creating is more consonant with planning, making, assembling, designing, or building.
  • 8.
    Creativity is saidto Combine 3 Kinds of Skills/Abilities ANALYZING- Distinguishing similarities and differences seeing the project as a problem to be solved. SYNTHESIZING- Making spontaneous connections among ideas, does generating interesting or new ideas. PROMOTING- Selling of new ideas to allow the public to test the ideas of themselves.
  • 9.
    1. DEFINE THETASK- clarify the goal of the completed project to the student. 2. BRAINSTORM- the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourage ideas exchange.
  • 10.
    3. JUDGE THEIDEAS- the students themselves make an appraisal for or against any idea. 4. ACT- the students do their work with the teacher as a facilitator. 5. ADOPT FLEXIBILITY- the students should be allowed to shift gears and not follow an action path rigidly.
  • 11.
  • 12.
    The production ofself-made multimedia projects can be approached into two different ways: A. INSTRUCTIVE TOOL B. COMMUNICATION TOOL
  • 13.
    As an INSTRUCTIVE TOOL,such as in the production by student of a power- point presentation of a selected topic.
  • 14.
    As a COMMUNICATIONTOOL, such as when student do a multimedia presentation (with text, graph, photos, audio, narration, interviews, video clips, etc. to simulate a television news show
  • 15.
    IV. WEB-BASED PROJECTS Studentcan be made to create and post webpages on a given topic. But creating webpages, even single page webpages may be too sophisticated and time consuming for the average student.