The Next Mainstream Programming Language: A Game Developer’s Perspectiveguest4fd7a2
Tim Sweeney\'s talk at the Symposium on Principles of Programming Languages 2006. Tim is the founder of Epic Games and the lead architect of the Unreal series of engines
The core deck of the "choose your own adventure" style talk at the 2011 Ohio LinuxFest. It's about using FOSS tools and practices to support life-gamification -- putting behavorial psychology to work on your brain as a platform. The talk was a nonlinear narrative; start with this deck, then whenever you hit a slide that says "Let's Play A Game," branch out to one of the other talks I've uploaded with the olf-2011 tag.
How do we engage students, respond to the knowledge proliferation climate, and cross boundaries impeding theory-research-practice integration? Language games. Wittgenstein’s metaphor, will be developed as a framework for teaching theory application and modeling multi-theory fluency and literacy. A variety language games will be introduced and played.
The Next Mainstream Programming Language: A Game Developer’s Perspectiveguest4fd7a2
Tim Sweeney\'s talk at the Symposium on Principles of Programming Languages 2006. Tim is the founder of Epic Games and the lead architect of the Unreal series of engines
The core deck of the "choose your own adventure" style talk at the 2011 Ohio LinuxFest. It's about using FOSS tools and practices to support life-gamification -- putting behavorial psychology to work on your brain as a platform. The talk was a nonlinear narrative; start with this deck, then whenever you hit a slide that says "Let's Play A Game," branch out to one of the other talks I've uploaded with the olf-2011 tag.
How do we engage students, respond to the knowledge proliferation climate, and cross boundaries impeding theory-research-practice integration? Language games. Wittgenstein’s metaphor, will be developed as a framework for teaching theory application and modeling multi-theory fluency and literacy. A variety language games will be introduced and played.
One of the "choose your own adventure" decks used during my 2011 Ohio LinuxFest talk, "Level-up with Lies, Damned Lies, and Statistics: Turn your Life into a Data-Driven Video Game with FOSS," which is about using FOSS tools and practices to support life-gamification -- putting behavorial psychology to work on your brain as a platform. The talk was a nonlinear narrative, so if you've just stumbled across this one, check out my other talks with the olf-2011 tag and start with the one called "Main Talk" -- you'll know when it's time to branch out to the other decks.
Games can be a motivating way of teaching English, but are they always useful? In this workshop, we'll look at reasons for using games and examine how to match objectives with fun so that our students can be engaged, successful learners. We'll also take a look at some example classroom games and analyze which ones would be best to use in your classroom!
Word Bucket: Game-based Vocabulary Learning Robert Hanley
Word Bucket concept outline - Describes existing elements and concept of platform in development.
Suitable for: Education providers with focus on foreign language learning - Covers all major languages.
This file is planned with PPu speaking frame work and PDP reading and listening frame works & writing process lesson plans & teaching vocabulary method .
Microsoft language quality game - Gamification in HR - Manu Melwin Joymanumelwin
The Challenge: Microsoft has myriad language localization needs for its many products, and ensuring that translations were accurate and made sense was a huge challenge for just one team.
Gamified Solution: Microsoft built a “Language Quality" game, which involved a very simple Silverlight application that let users view screens to check for language accuracy. Microsoft included intentionally poor translations to make sure its employees were actually paying attention.
Results: 4,500 users reviewed 500,000 screens to correct or improve translations based on their native languages. Microsoft Japan actually took a company-wide day off to play the game and ended up winning the leaderboard.
FanTALES: A Needs Analysis for Multilingual Digital Storytelling Tasks in 21s...Shannon Sauro
Presented May 19, 2017 at the CALICO Conference in Flagstaff, Arizona, USA
Shannon Sauro
Frederik Cornillie
Judith Buendgens-Kosten
This study reports on the findings of a needs analysis, carried out within the context of the FanTALES project, which explores whether multilingual digital story-telling inspired by fanfiction and gaming can meet the linguistic, digital, and intercultural learning needs and goals of secondary school learners in three European contexts (Sweden, Flanders, and Germany). Findings, relevant for teachers and instructional designers, hold implications for the development of guidelines for the design multilingual digital storytelling tasks to foster advanced language and literary learning, digital skill development, and intercultural competence among these learner populations.
“Unlimited Learning” Event for National Summer Learning Day 2009videoreg
LANDOVER HILLS, MD -- New Hope Academy a parent-founded international pre-K to 12th grade school in Landover Hills is hosted an “Unlimited Learning” event as a part of National Summer Learning Day 2009 and a kick off to the schools 20th Anniversary. On July 9th the school hosted a FREE PUBLIC event featuring panelist talking about the “unlimited learning” opportunities summer learning can provide students. Panelist covered topics related to science, technology, engineering, mathematics, reading, languages and culture, virtual distance learning and support resources for parents.
“If kids aren’t learning over the summer, they fall behind academically,” says Joy Morrow, Principal, New Hope Academy. “Quality summer learning programs help kids get ahead while they explore new talents and discover the joy of learning something new. Students need extra time for learning, and quality summer programs offer that.”
During the week of July 6, cities around the country will hold events to raise awareness of the importance of high-quality summer learning opportunities in the lives of youth and their families. The week’s activities will culminate with Summer Learning Day on July 9, an annual national event organized by the National Center for Summer Learning to focus attention on how quality summer learning programs help close the achievement gap and promote healthy development.
In Landover Hills, Maryland, “Unlimited Learning” will provide parents an opportunity to speak with various leaders from around the area regarding the things they can do to provide their child a rich summer learning experience to prevent Summer Learning Day is sponsored by the National Center for Summer Learning at The Johns Hopkins University. (www.summerlearning.org)
This year, New Hope Academy joins summer learning advocates from across the country urging local school districts to spend some of the $100 billion for education in President Obama’s economic reinvestment and recovery package on summer learning programs. “The president has approved an unprecedented investment in education,” said Ron Fairchild, executive director of the National Center for Summer Learning. “Summer learning programs are a proven educational innovation that will close the achievement gap. This is a historic opportunity to use new public dollars for summer learning programs and help thousands more children achieve their full potential.”
Research shows that all children experience learning loss when they don’t engage in educational activities during the summer. Here are simple, low-cost things parents can do to make sure their children are active and engaged this summer:
SUMMER LEARNING TIPS:
HOW TO MAKE THE MOST OF SUMMER
The National Center for Summer Learning encourages parents to make the most of children's summer break with the following suggestions:
• Locate a summer program that fits your budget. Programs offered by schools, recreation centers, universities, and community-based organizations often have an educational or enrichment focus.
• The library is a great, free resource. Check out books that interest your child. Participate in free library summer programs and make time to read every day.
• Take free or low-cost educational trips to parks, museums, zoos and nature centers.
• If you are taking a day trip by car, choose a place with an educational theme. Camping is also is low-cost way to get outside and learn about nature.
• Practice math daily: Measure items around the house or yard. Track daily temperatures. Add and subtract at the grocery store. Learn fractions while cooking.
• Play outside. Limit TV and video games. Intense physical activity and exercise contribute to healthy development.
• Do a community service project. Teach your child how to volunteer in your community and show compassion to others.
• Keep a schedule. Continue daily routines duri
One of the "choose your own adventure" decks used during my 2011 Ohio LinuxFest talk, "Level-up with Lies, Damned Lies, and Statistics: Turn your Life into a Data-Driven Video Game with FOSS," which is about using FOSS tools and practices to support life-gamification -- putting behavorial psychology to work on your brain as a platform. The talk was a nonlinear narrative, so if you've just stumbled across this one, check out my other talks with the olf-2011 tag and start with the one called "Main Talk" -- you'll know when it's time to branch out to the other decks.
Games can be a motivating way of teaching English, but are they always useful? In this workshop, we'll look at reasons for using games and examine how to match objectives with fun so that our students can be engaged, successful learners. We'll also take a look at some example classroom games and analyze which ones would be best to use in your classroom!
Word Bucket: Game-based Vocabulary Learning Robert Hanley
Word Bucket concept outline - Describes existing elements and concept of platform in development.
Suitable for: Education providers with focus on foreign language learning - Covers all major languages.
This file is planned with PPu speaking frame work and PDP reading and listening frame works & writing process lesson plans & teaching vocabulary method .
Microsoft language quality game - Gamification in HR - Manu Melwin Joymanumelwin
The Challenge: Microsoft has myriad language localization needs for its many products, and ensuring that translations were accurate and made sense was a huge challenge for just one team.
Gamified Solution: Microsoft built a “Language Quality" game, which involved a very simple Silverlight application that let users view screens to check for language accuracy. Microsoft included intentionally poor translations to make sure its employees were actually paying attention.
Results: 4,500 users reviewed 500,000 screens to correct or improve translations based on their native languages. Microsoft Japan actually took a company-wide day off to play the game and ended up winning the leaderboard.
FanTALES: A Needs Analysis for Multilingual Digital Storytelling Tasks in 21s...Shannon Sauro
Presented May 19, 2017 at the CALICO Conference in Flagstaff, Arizona, USA
Shannon Sauro
Frederik Cornillie
Judith Buendgens-Kosten
This study reports on the findings of a needs analysis, carried out within the context of the FanTALES project, which explores whether multilingual digital story-telling inspired by fanfiction and gaming can meet the linguistic, digital, and intercultural learning needs and goals of secondary school learners in three European contexts (Sweden, Flanders, and Germany). Findings, relevant for teachers and instructional designers, hold implications for the development of guidelines for the design multilingual digital storytelling tasks to foster advanced language and literary learning, digital skill development, and intercultural competence among these learner populations.
“Unlimited Learning” Event for National Summer Learning Day 2009videoreg
LANDOVER HILLS, MD -- New Hope Academy a parent-founded international pre-K to 12th grade school in Landover Hills is hosted an “Unlimited Learning” event as a part of National Summer Learning Day 2009 and a kick off to the schools 20th Anniversary. On July 9th the school hosted a FREE PUBLIC event featuring panelist talking about the “unlimited learning” opportunities summer learning can provide students. Panelist covered topics related to science, technology, engineering, mathematics, reading, languages and culture, virtual distance learning and support resources for parents.
“If kids aren’t learning over the summer, they fall behind academically,” says Joy Morrow, Principal, New Hope Academy. “Quality summer learning programs help kids get ahead while they explore new talents and discover the joy of learning something new. Students need extra time for learning, and quality summer programs offer that.”
During the week of July 6, cities around the country will hold events to raise awareness of the importance of high-quality summer learning opportunities in the lives of youth and their families. The week’s activities will culminate with Summer Learning Day on July 9, an annual national event organized by the National Center for Summer Learning to focus attention on how quality summer learning programs help close the achievement gap and promote healthy development.
In Landover Hills, Maryland, “Unlimited Learning” will provide parents an opportunity to speak with various leaders from around the area regarding the things they can do to provide their child a rich summer learning experience to prevent Summer Learning Day is sponsored by the National Center for Summer Learning at The Johns Hopkins University. (www.summerlearning.org)
This year, New Hope Academy joins summer learning advocates from across the country urging local school districts to spend some of the $100 billion for education in President Obama’s economic reinvestment and recovery package on summer learning programs. “The president has approved an unprecedented investment in education,” said Ron Fairchild, executive director of the National Center for Summer Learning. “Summer learning programs are a proven educational innovation that will close the achievement gap. This is a historic opportunity to use new public dollars for summer learning programs and help thousands more children achieve their full potential.”
Research shows that all children experience learning loss when they don’t engage in educational activities during the summer. Here are simple, low-cost things parents can do to make sure their children are active and engaged this summer:
SUMMER LEARNING TIPS:
HOW TO MAKE THE MOST OF SUMMER
The National Center for Summer Learning encourages parents to make the most of children's summer break with the following suggestions:
• Locate a summer program that fits your budget. Programs offered by schools, recreation centers, universities, and community-based organizations often have an educational or enrichment focus.
• The library is a great, free resource. Check out books that interest your child. Participate in free library summer programs and make time to read every day.
• Take free or low-cost educational trips to parks, museums, zoos and nature centers.
• If you are taking a day trip by car, choose a place with an educational theme. Camping is also is low-cost way to get outside and learn about nature.
• Practice math daily: Measure items around the house or yard. Track daily temperatures. Add and subtract at the grocery store. Learn fractions while cooking.
• Play outside. Limit TV and video games. Intense physical activity and exercise contribute to healthy development.
• Do a community service project. Teach your child how to volunteer in your community and show compassion to others.
• Keep a schedule. Continue daily routines duri
Language micro-gaming: fun and informal microblogging activities for language...Maria Perifanou
2nd World Summit on the Knowledge Society - WSKS 2009
6-8 September 2009, Chania, Greece
Language micro-gaming: fun and informal microblogging activities for language learning
Maria A. Perifanou
Department of Italian and Spanish Language and Literature, University of Athens, mariaperif@gmail.com
Play can be highly influential in learning. What happens when play becomes informal learning supported by web 2.0 technologies? Practical ideas applied in an Italian foreign language classroom using microblogging to promote fun and informal learning showed that microblogging can enhance motivation, participation, collaboration and practice in basic language skills.
The ENGAGE Learning portal and tools were presented at this workshop and knowledge will be provided on the step by step introduction of game-based learning. The tools will support workshop participants in how to select, modify, design and adopt games for their own classes, regarding their local and cultural agendas. Selected use cases of game-based learning were presented and explained. The workshop was carried out interleaving presentations, demonstrations, discussions and group work.
Disco 2013: Selay Arkun - Evaluation of Draw Something App in Educational per...8th DisCo conference 2013
Vocabulary is considered to be one of the most important components for learning a foreign language. Research suggests that educational games could be used for vocabulary learning. In the literature, there are cases of playing Pictionary, a word guessing game, as a classroom activity to learn new vocabulary. Draw Something is an online and collaborative game in English, similar to Pictionary. It is a mobile application which is played in pairs with players trying to guess the word from their partner’s drawings. The purpose of this study is to evaluate Draw Something in an educational games perspective. This research is based on a questionnaire focusing on players’ experiences of vocabulary learning while playing Draw Something. The data is collected from players who are not native English speakers. Results show that 44 out of 52 (85%) players have learned new vocabulary by playing Draw Something. Players use a variety of strategies to learn the meaning of an unknown word; using a dictionary, using a translator, asking someone, and using cheating application developed for Draw Something. With some additions to strengthen the educational features; a vocabulary building game similar to Draw Something could be developed.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
2. siLang Summary
• Framework: Life Long Learning
• Start: 1 Dec 2012
• Finish: 30 Now 2014
• Duration: 2 Y
• Budget: ~ € 0.4 M
• Partners: 6
3.
4. siLang Partners
• UTH - University of Thessaly (Greece)
• HCT - HiST Contract Research (Norway)
• CERETETH - Centre for Research and Technology
Thessaly (Greece)
• Università degli Studi “Guglielmo Marconi” (Italy)
• TLU - Tallinn University (Estonia)
• EWF - European Welding Federation (Portugal)
5. siLang Content
• Serious games on language learning
• Used in army to train soldiers rapidly
• Working language - vehicular language - bridge
language - lingua franca - third language
• Cultural issues, non-native speakers, field of
engineering
– e.g Greek use English in Spain - specific
pronunciation, cultural practices that affect
communication, …
7. siLang Goal
• Develop serious game for learning vehicular
languages (lingua franca) in the work place
(taking into account cultural aspects)
8. siLang Tasks
• Analyze current status of language learning
• Develop sound game-based didactical framework
• Technical implementation of the game
• Learning activities
• Validation of the game
• Dissemination
• Exploitation
9. siLang Concept Phase
• Game idea – learn language through workplace conversation
– E.g. asking orders or guidelines
• Players' role - interact with environment
– Read, listen, type
• Main gameplay mode – dialogue with NPC’s
• Genre – adventure + puzzle
• Target group –20 – 65 year old engineers
• Platform - Desktop and tablets
• Competition mode – single player, no competition
• Game world - desktop
• Selling point – funny scenarios
10. siLang Scenario Starting Points
• Most common errors Estonians make in English
– Prepositions (in, on, …)
– Articles (the, a)
– Numbers (60, 16)
– Gender (he, she)
– Spelling (A, E, I, …)
– Wrong words (aktuaalne – not actual not but current, …)
• Estonian Cultural aspects
– Gesticulation
– Eye contact
– Personal Space
– Starting the conversation
– Greetings