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Serious Games on Language
Learning
Martin Sillaots
14.05.2013
siLang Summary
• Framework: Life Long Learning
• Start: 1 Dec 2012
• Finish: 30 Now 2014
• Duration: 2 Y
• Budget: ~ € 0.4 M
• Partners: 6
siLang Partners
• UTH - University of Thessaly (Greece)
• HCT - HiST Contract Research (Norway)
• CERETETH - Centre for Research and Technology
Thessaly (Greece)
• Università degli Studi “Guglielmo Marconi” (Italy)
• TLU - Tallinn University (Estonia)
• EWF - European Welding Federation (Portugal)
siLang Content
• Serious games on language learning
• Used in army to train soldiers rapidly
• Working language - vehicular language - bridge
language - lingua franca - third language
• Cultural issues, non-native speakers, field of
engineering
– e.g Greek use English in Spain - specific
pronunciation, cultural practices that affect
communication, …
Who Says
Videogames don’t pay off in real life?
Motifake.com
siLang Goal
• Develop serious game for learning vehicular
languages (lingua franca) in the work place
(taking into account cultural aspects)
siLang Tasks
• Analyze current status of language learning
• Develop sound game-based didactical framework
• Technical implementation of the game
• Learning activities
• Validation of the game
• Dissemination
• Exploitation
siLang Concept Phase
• Game idea – learn language through workplace conversation
– E.g. asking orders or guidelines
• Players' role - interact with environment
– Read, listen, type
• Main gameplay mode – dialogue with NPC’s
• Genre – adventure + puzzle
• Target group –20 – 65 year old engineers
• Platform - Desktop and tablets
• Competition mode – single player, no competition
• Game world - desktop
• Selling point – funny scenarios
siLang Scenario Starting Points
• Most common errors Estonians make in English
– Prepositions (in, on, …)
– Articles (the, a)
– Numbers (60, 16)
– Gender (he, she)
– Spelling (A, E, I, …)
– Wrong words (aktuaalne – not actual not but current, …)
• Estonian Cultural aspects
– Gesticulation
– Eye contact
– Personal Space
– Starting the conversation
– Greetings
More Information
si-lang.net
Game Over

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siLang

  • 1. Serious Games on Language Learning Martin Sillaots 14.05.2013
  • 2. siLang Summary • Framework: Life Long Learning • Start: 1 Dec 2012 • Finish: 30 Now 2014 • Duration: 2 Y • Budget: ~ € 0.4 M • Partners: 6
  • 3.
  • 4. siLang Partners • UTH - University of Thessaly (Greece) • HCT - HiST Contract Research (Norway) • CERETETH - Centre for Research and Technology Thessaly (Greece) • Università degli Studi “Guglielmo Marconi” (Italy) • TLU - Tallinn University (Estonia) • EWF - European Welding Federation (Portugal)
  • 5. siLang Content • Serious games on language learning • Used in army to train soldiers rapidly • Working language - vehicular language - bridge language - lingua franca - third language • Cultural issues, non-native speakers, field of engineering – e.g Greek use English in Spain - specific pronunciation, cultural practices that affect communication, …
  • 6. Who Says Videogames don’t pay off in real life? Motifake.com
  • 7. siLang Goal • Develop serious game for learning vehicular languages (lingua franca) in the work place (taking into account cultural aspects)
  • 8. siLang Tasks • Analyze current status of language learning • Develop sound game-based didactical framework • Technical implementation of the game • Learning activities • Validation of the game • Dissemination • Exploitation
  • 9. siLang Concept Phase • Game idea – learn language through workplace conversation – E.g. asking orders or guidelines • Players' role - interact with environment – Read, listen, type • Main gameplay mode – dialogue with NPC’s • Genre – adventure + puzzle • Target group –20 – 65 year old engineers • Platform - Desktop and tablets • Competition mode – single player, no competition • Game world - desktop • Selling point – funny scenarios
  • 10. siLang Scenario Starting Points • Most common errors Estonians make in English – Prepositions (in, on, …) – Articles (the, a) – Numbers (60, 16) – Gender (he, she) – Spelling (A, E, I, …) – Wrong words (aktuaalne – not actual not but current, …) • Estonian Cultural aspects – Gesticulation – Eye contact – Personal Space – Starting the conversation – Greetings