Recessed light fixtures have three basic parts: the housing, the trim and the light bulb. Learn how they work together and view popular options for each component in this short beginner's video.
Recessed light fixtures have three basic parts: the housing, the trim and the light bulb. Learn how they work together and view popular options for each component in this short beginner's video.
CFO Barometer - FactSheet Italian InsightTemporal7
Quali priorità hanno fissato i CFO e i finance leader italiani per i prossimi 12 mesi? Quali cambiamenti prevedono? Quanto sono soddisfatti della loro posizione attuale? In quali aree della finanza le aziende italiane stanno attualmente reclutando?
Leggi la nostra scheda per vedere le opinioni dei finance leader Italiani rispetto al resto del mondo ....
CFO Barometer - FactSheet Italian InsightTemporal7
Quali priorità hanno fissato i CFO e i finance leader italiani per i prossimi 12 mesi? Quali cambiamenti prevedono? Quanto sono soddisfatti della loro posizione attuale? In quali aree della finanza le aziende italiane stanno attualmente reclutando?
Leggi la nostra scheda per vedere le opinioni dei finance leader Italiani rispetto al resto del mondo ....
the presentation published here is about software for special child in inclusive education.this inclusive education is very useful for the learners to collaborate with all type of people.the softwares given are useful for different type of disabled children.
Video Games The Learning Revolution Tesol FrancePaul Maglione
For years, videogames have been demonstrating in practice what brain-based learning studies are concluding in theory. The potential for applying these principles to English Language Teaching is considerable.
Language World 2015- doing it differently, building engagementRoute39MFL
A brief description of the journey so far for languages at Route 39 Academy- building engagement through stimulating content and also giving students the tools to self-express and self-reflect
Proc. of 7th Int. Conf. on Education and New Learning Technologies EDULEARN15, ISBN: 978-84-606-8243-1, Barcelona, Spain, 6-8 July, 2015, pp.6943-6950.
Abstract
In last two decades, educational video games have been proven as a modern platform able to enhance substantially traditional e-learning in K12 and higher education. Many recent studies demonstrate using such video games tends to be effective in helping students to obtain new knowledge and to develop useful practical skills; however, lacking free tools and platforms for creation and customization of educational games hampers their mass usage. The paper presents an open software platform for easy creation and flexible customization of video games for teaching students in any subject based on 3D mazes and embedded mini-games for assessment or fostering visual skills and creativity. Teachers can construct easily customizable mazes in their educational domain as a non-restricted hierarchical graph allowing non-linear student gameplay and, next, customize maze nodes using a property editor by shaping each node as they like and by adding multimedia content to it. Playing such maze games, students can learn new ideas, concepts and theories while exploring the customized 3D maze at each hierarchy level for finding the final maze node which may contain some special gift for them. As well, they can play several embedded mini-games for developing fine-motor brain skills, visual and spatial thinking, context-based reasoning and entrepreneurial creativity. The reported results of first field trial are very promising in terms of high appreciation by master students of the created 3D maze video games.
Dissemination Project presentation.pptxMihaela Stan
: DiGiTaL - Digital Games Treasury and Library , cu nr. 2021-1-ES01-KA220-SCH-000032557. Proiect finanțat de Uniunea Europeană prin programul Erasmus+ , acțiunea KA220-SCH - Cooperation partnerships in school education.
Teacher Professional Development for ICT Integration into CurriculumMohan Robert
Presentation used in Teacher PD at Indus International School for ICT Integrating into curriculum. This presentation consists of education Philosophy’s, tools and techniques that helps integrate technology into curriculum.
2. Who are we?
AMAKiDS
A window to knowledge
• Amakids (Amazing Kids) is a non-for profit organization that aims to develop an innovative
way of teaching to visually impaired children
• Amakids mission is to introduce a new way of learning in order to improve the visually
impaired children's’ wellbeing by improving their intellectual skills, interpersonal and physical
conditions, as well as encouraging active learning rather than simple memorization.
• The objective of Amakids is to motivate the desire to acquire knowledge of the kids with
partial or complete sight loss, by changing radically the actual way of learning. The
knowledge acquisition will be based on the entertaining features of ad hoc designed 3D
sound games. In a few words: Learning by Playing
• Through Amakids games, the knowledge formation will not be “boring” anymore, but a truly
happy and entertaining activity through curiosity in exploring the next level or the next
module
EN
IT
3. Background
evidence?
AMAKiDS
• Globally, the number of people of all ages living with sight loss is estimated to be 285
million, of whom 39 million are blind
• About 90% of the world's visually impaired live in developing countries
• An estimated 19 million children worldwide have sight loss
• 1.4 million children worldwide are irreversibly blind for the rest of their lives
• There are over 570 schools worldwide which aim to help children with this inability.
• Every 5 seconds one person in the world goes blind.
EN
IT
A window to knowledge
4. Background
evidence?
AMAKiDS
• In Albania there is only one National Institute created in 1963 that covers almost the
whole country needs for the categories of students .
• The services are currently provided by the central government or offered by international
and local NGOs. But even these services are concentrated mainly in Tirana and other cities
with better infrastructure.
• That’s why the develop of this 3d game will reach families and children that are located in
more distanced areas and may also be something fun and educational at the same time,
thus making possible the inclusion and treatment of these children in the same way as
everyone else.
EN
IT
A window to knowledge
5. What do we
want to do?
AMAKiDS
• We will develop an educational 3D sound game that through different modules will help
children of age 5-17, to learn the main school courses throughout an entertaining manner.
• Amakids will develop different courses modules and levels for a complete learning of:
• English
• Math
• Geography
• History
• Science, etc!
• Through Amakids games, the knowledge formation will not be “boring” anymore, but a truly
happy and entreating activity through curiosity in exploring the next level or the next module
EN
IT
A window to knowledge
6. How does
it work?
AMAKiDS
• The games will have two orientation functionalities:
o On one side the children will be directed through the 3D sound system to interact with
the game
o On the other side, the 3D graphics throughout the animated cartoons will support the
children assistants (parents or teachers)
• In practice, the kid will be oriented throughout the animated cartoon sound commands and
the kid will interact/ take decisions throughout the mouse, direction keyboard commands
and space button
EN
IT
A window to knowledge
7. Why is it
educational?
AMAKiDS
• All the game modules (English, Math, History, etc) and levels (First, Second, Third, etc) will be
designed and organized according to the authorized teaching program and in collaboration
with:
– Institute of visual impairment children “Ramazan Kabashi”, Tirane
– Ministry of Education
– Specific teachers
– Psychologists
– Experts in teaching visually impaired children
• Teachers & Parents will be involved in the learning process through:
– Teacher Forums and Newsletters
– Games/pintables; geared to subjects & grade level
– Family activities
– Newsletter
– Tips EN
IT
A window to knowledge
8. Social
impact?
AMAKiDS
• Introduction of a different way to acquire knowledge – Knowledge through gaming
• Direct improvement of blind children well-being
• A new way of learning – through gaming
• Non-discrimination of children since the game can be played by everyone.
• Assists child's orientation in space.
• We have found that games prove to enhance the
– intellectual,
– Interpersonal,
– physical abilities of children
– but most of all, It encourages active learning, rather than simple memorization.
EN
IT
A window to knowledge
9. Technical
Aspects?
AMAKiDS
• Operations - The game will offer a limited number of choices (2-5 alternatives) that the
children is supposed to undertake in order to assure the speed and performance of the game
• Operating systems - The operating systems that the game could be installed/played for the
fist versions will be Windows/ Linux/OS X/Android/IOS/Html5/Blackberry 10
• Sound orientation functionality - The game will implement a 3D stereo sound system. The
sound orientation will be based on the hearing senses, in left and right directions. For
example, when the sound will come from the left ear it means that the animated cartoon is
moving on the left and the same applies for the right ear.
EN
IT
A window to knowledge
10. Project
phases?
AMAKiDS
A window to knowledge
• Phase 1 – Functionality Analysis and workflow engine creation
– Kick-off & Development of the game engine along with the sound enhanced functionalities
– Kick-off & Development of the first module – English language
– Test & versioning of the game (Interface and User experience)
• Phase 2 – Launch of the Alpha & Beta versions of the first module - English
– Launch of the Alpha & Beta (improved versions)
– Kick-off of the IOs & Android programming
– Finalizing the first module – English (I/II/III/IV levels)
• Phase 3 - Launch of the final version on PC & kick-off of the second module – Math
– Kick-off of the second module - Mathematics
– Launch of final version on PC
– Launch of the Alpha & Beta IOs & Android versions
– Test & versioning of the second module – Mathematics (I/II/III/IV levels)
• Phase 4 - Launch of the final versions for IOs and Android, and of the second module – Math
– Launch of the final version of IOs & Android
– Launch of the final version of the second module – Mathematics
– Analyse the integration and kick-off of future modules – Geography , History, Science, etc!
EN
IT
11. Work-plan
timeline?
AMAKiDS
Tasks 1 2 3 4 5 6 7 8 9 10 11 12
Phase 1 – Analysis & Engine
Game engine & sound functions
Dev. of the 1module – English
Test & versioning of the game
Phase 2 – First Module “English”
Launch of the Alpha & Beta
Kick-off of the IOs & Android
Finalizing the 1 module – English
Phase 3 – Second Module “Math”
Kick-off of the 2module – Math
Launch of the Alpha & Beta IOs
Launch of final version on PC
Test & versioning of Math
Phase 4 – Final Versions
Launch of the final version of IOs
Launch of the 2 module – Math
Month 3 Month 6 Month 9
A window to knowledge
12. AMAKiDS
Phase 1
Functionality
Analysis and
workflow engine
creation
Phase 5
kick-off of future
modules –
Geography , History,
Science, etc!
Phase 4
Launch of the final
versions for IOs
and Android, and
of the second
module – Math
Phase 2
Launch of the Alpha
& Beta versions of
the first module -
English
Phase 3
Launch of the final
version on PC &
kick-off of the 2
module – Math
September ‘14 January ‘15
Milestones?
March ‘15 July ‘15 Sept ‘15
…
A window to knowledge
13. Future
AMAKiDS
A window to knowledge developments?
EN
• Balkan development – Launch the game for the other countries in Balkan countries
• Albanian development – Launch the game for the children with no sight problems in Albania
• Game enhancements – Voice control features, empowerment of the game modules through
IT
artificial intelligence technology
• Operating Systems – Enhance the actual operating systems and provide for new ones
14. Team?
EN
AMAKiDS
A window to knowledge
ANISA KADAREJA – Project manager
Relevant experiences:
• Master in Management of Social Enterprises, Non Profit and Cooperatives, SDA Bocconi School of
Management - University "L. Bocconi "of Milan
• Creation Implementation of the Business Plan for the redevelopment of the former industrial area
Caerano San Marco, in the province of Treviso
• Project manager on behalf of the Lombardy Region for projects which aimed the development of
IT
corporate & territorial welfare .
ENGJELL RRAKLLI
Relevant experiences:
• 5 years of game development experience developing 2D and 3D games of various genres.
• Bachelor degree in computer sciences and he is also a last year post graduate student in computer
science, faculty of natural sciences, University of Tirana.
• Deals with the general management of the development team and selecting the technologies
applied.
• finding the most efficient development approach.
15. Team?
EN
IT
AMAKiDS
A window to knowledge
ALTIN KADAREJA
Relevant experiences:
• Consultant at Prometia , Milan, Italy
• Risk Management at Intesa San Paolo , Milan, Italy
• Master of science in Innovation and technology at Bocconi University, Milan
• He is the financial manager of the project
ALDO BTURKU
Relevant experiences:
• 2 years of modelling and animation experience.
• Bachelor degree in computer sciences and he is actually completing the last year post graduate studies
in Information Technology, faculty of natural sciences, University of Tirana.
• He is the main game designer and animator