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ADULTS’ LEARNING FOR INTERGENERATIONAL CREATIVE EXPERIENCES
            Project Number: 518106-LLP-1-2011-1-IT-GRUNDTVIG-GMP




 Social Inclusion through
          Games
      A game-based learning educational
           intervention in Greece
Technical University of Crete - Lab. of Distributed Multimedia Information
  Systems and Applications (TUC/MUSIC) - http://www.music.tuc.gr/

               Nektarios Moumoutzis - nektar@ced.tuc.gr
Main objectives
● Social inclusion of social groups at risk
● Exploit the educational potential of digital
  games
● Strengthen links between children with
  learning difficulties and their families
Game lifecycle
 Game
Concept


          Game
          Design


                      Game
                   Development


                                 Game
                                 Testing

                                             Game
                                           Distributio
                                                n
The creative language of games
● Game design & game development provide
  a powerful learning environment
● This environment could promote the
  acquisition of ICT skills as well as creativity,
  analytical thinking, and team working.
● Gameplay can promote the acquisition of
  basic computer skills and strengthen the
  links between (learning together).
Games for intergenerational learning
● Exploit the learning potential of (video)
  games
● Establish and support game communities
  ○ Game players (adults and children)
  ○ Game developers (teenagers and volunteers)
  ○ Use of social networks to facilitate communication
● A model "platform":
  ○ Scratch environment
  ○ Scratch community site
    http://scratch.mit.edu
Initial investigation
● TUC personnel worked with local teachers to
  test the viability of game development for
  learning
● Topics on primary education:
  ○ Learning the Time
  ○ The Greek Alphabet
  ○ Greek Geography
● Teachers were introduced to:
  ○ Storyboards for game design
  ○ Scratch environment for game development
Learning the Time
● A question-and-answer
  game to learn the time
● At each round, the pupil is
  asked to put the arms of
  the clock in the correct
  position.
● The game is easily
  adaptable to use a
  joystick as an input
  device.
The Greek Alphabet
● A game of exploration to
  learn the Greek alphabet
● General purpose scripting
  to easily accommodate
  symbol systems (e.g.
  foreign alphabets,
  numbers, traffic signs
  etc.)
The Regions of Greece
● A jigsaw puzzle game to
  learn the regions of
  Greece.
● General purpose scripting
  to easily accommodate
  other geography-based
  jigsaw puzzles.
Results of initial investigation
● Game design is viable
  and effective
● Game development
  needs technical skills that
  a typical primary teacher
  doesn't have
● Apparent need to engage
  skilled teenagers and
  volunteers as "game
  developers"
Current developments
● Target group: Children with learning
  difficulties, their parents and teachers.
   ○ Local Special Primary School
● Paper prototypes for:
   ○ Memory Game
   ○ Language Learning Game
● Game developers
   ○ Chania Linux User Group
   ○ Local computer science teachers in secondary
     education
● The 2nd pSkills Summer School
  http://pskills.ced.tuc.gr/Summer_School_2012
Conclusions and Future Work
● Next steps following the ALICE schedule:
   ○   Training of trainers
   ○   Development of trainers project plans
   ○   Implementation of project plans: local interventions
   ○   Evaluation of local interventions
● Parallel pilots that may be enriched with
  gaming elements
   ○ Collection and digitization of local stories
   ○ Animating folk tales and stories from children's
     literature works with eShadow
     http://www.youtube.com/watch?v=Ht5RfuQl_RE
Thank you!




  Technical University of Crete - Lab. of Distributed
  Multimedia Information Systems and Applications
       (TUC/MUSIC) - http://www.music.tuc.gr/

     Nektarios Moumoutzis - nektar@ced.tuc.gr

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Social Inclusion through Games

  • 1. ADULTS’ LEARNING FOR INTERGENERATIONAL CREATIVE EXPERIENCES Project Number: 518106-LLP-1-2011-1-IT-GRUNDTVIG-GMP Social Inclusion through Games A game-based learning educational intervention in Greece Technical University of Crete - Lab. of Distributed Multimedia Information Systems and Applications (TUC/MUSIC) - http://www.music.tuc.gr/ Nektarios Moumoutzis - nektar@ced.tuc.gr
  • 2. Main objectives ● Social inclusion of social groups at risk ● Exploit the educational potential of digital games ● Strengthen links between children with learning difficulties and their families
  • 3. Game lifecycle Game Concept Game Design Game Development Game Testing Game Distributio n
  • 4. The creative language of games ● Game design & game development provide a powerful learning environment ● This environment could promote the acquisition of ICT skills as well as creativity, analytical thinking, and team working. ● Gameplay can promote the acquisition of basic computer skills and strengthen the links between (learning together).
  • 5. Games for intergenerational learning ● Exploit the learning potential of (video) games ● Establish and support game communities ○ Game players (adults and children) ○ Game developers (teenagers and volunteers) ○ Use of social networks to facilitate communication ● A model "platform": ○ Scratch environment ○ Scratch community site http://scratch.mit.edu
  • 6. Initial investigation ● TUC personnel worked with local teachers to test the viability of game development for learning ● Topics on primary education: ○ Learning the Time ○ The Greek Alphabet ○ Greek Geography ● Teachers were introduced to: ○ Storyboards for game design ○ Scratch environment for game development
  • 7. Learning the Time ● A question-and-answer game to learn the time ● At each round, the pupil is asked to put the arms of the clock in the correct position. ● The game is easily adaptable to use a joystick as an input device.
  • 8. The Greek Alphabet ● A game of exploration to learn the Greek alphabet ● General purpose scripting to easily accommodate symbol systems (e.g. foreign alphabets, numbers, traffic signs etc.)
  • 9. The Regions of Greece ● A jigsaw puzzle game to learn the regions of Greece. ● General purpose scripting to easily accommodate other geography-based jigsaw puzzles.
  • 10. Results of initial investigation ● Game design is viable and effective ● Game development needs technical skills that a typical primary teacher doesn't have ● Apparent need to engage skilled teenagers and volunteers as "game developers"
  • 11. Current developments ● Target group: Children with learning difficulties, their parents and teachers. ○ Local Special Primary School ● Paper prototypes for: ○ Memory Game ○ Language Learning Game ● Game developers ○ Chania Linux User Group ○ Local computer science teachers in secondary education ● The 2nd pSkills Summer School http://pskills.ced.tuc.gr/Summer_School_2012
  • 12. Conclusions and Future Work ● Next steps following the ALICE schedule: ○ Training of trainers ○ Development of trainers project plans ○ Implementation of project plans: local interventions ○ Evaluation of local interventions ● Parallel pilots that may be enriched with gaming elements ○ Collection and digitization of local stories ○ Animating folk tales and stories from children's literature works with eShadow http://www.youtube.com/watch?v=Ht5RfuQl_RE
  • 13. Thank you! Technical University of Crete - Lab. of Distributed Multimedia Information Systems and Applications (TUC/MUSIC) - http://www.music.tuc.gr/ Nektarios Moumoutzis - nektar@ced.tuc.gr