The document discusses Tallinn University's experiences with serious games. It describes past projects involving educational games for teaching European history and supporting child development. It also outlines the current Serious Games Network (SEGAN) project, which aims to systematize European approaches to serious games. Additionally, it discusses an innovative teaching scenario piloted through the iTEC project where students design their own educational games.
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Recent developments in eTwinning Pilot - Italy 2015-16alexandra tosi
In this presentation I recap the progress made in Italy in the Pilot eTwinning 2015/16 in the different models, with feedback and comments by universities. Since 2013 Italy takes part to the eTwinning pilot that introduces modules on eTwinning in Initial Teacher Training classes and, in some cases, matches ITT Institutes in eTwinning projects.
“SMART IT” Project, NO 2016-RO 01-KA102-023670 was funded by the European Commission, with a grant of 85.360 €.
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“SMART IT” Project, NO 2016-RO 01-KA102-023670 was funded by the European Commission, with a grant of 85.360 €.
The beneficiary of the project was the “Gheorghe Vranceanu” National College, Bacau
The project was implemented in the 2016-2017 period
During the project, 34 high school students had the opportunity to gain IT experience by working in European companies
Gave a talk at StartCon about the future of Growth. I touch on viral marketing / referral marketing, fake news and social media, and marketplaces. Finally, the slides go through future technology platforms and how things might evolve there.
Each technological age has been marked by a shift in how the industrial platform enables companies to rethink their business processes and create wealth. In the talk I argue that we are limiting our view of what this next industrial/digital age can offer because of how we read, measure and through that perceive the world (how we cherry pick data). Companies are locked in metrics and quantitative measures, data that can fit into a spreadsheet. And by that they see the digital transformation merely as an efficiency tool to the fossil fuel age. But we need to stretch further…
32 Ways a Digital Marketing Consultant Can Help Grow Your BusinessBarry Feldman
How can a digital marketing consultant help your business? In this resource we'll count the ways. 24 additional marketing resources are bundled for free.
Tekes Learning Solutions Programme 2011–2015 delivered a number of interesting projects. Here's a selection of case studies.
Tekesin Oppimisratkaisut-ohjelman tuloksia 2011–2015.
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Learning Analytics and how to use in educational or serious games for improving the use of the games
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2. Terminology
• Serious Games
– Games for serious purpose
– Not only for entertainment
– E.g: educa$on, defense, health care, …
• Network
– Share informa$on and prac$ces
– Not to produce something
5. Tallinn University Experiences
• Past
– Seleag and Time Mesh
– PayTec and Interac$ve Learning Desktop
• Present
– SEGAN – Serious Games Network
– iTec scenario ‐ Students designing educa$onal games
• Future
– siLang project
– Game Interac$ons course
10. Goals of the History Curriculum
• Rise the interest
• Understand main terminology of history
• Acquire chronological framework
• Know the map
• Understand the connec8ons between present and past
• See the connec$ons between different historical events
• Understand that one event can be interpreted differently
• Develop skills needed for jus$fying personal opinion
• Put learners in the posi$on of people lived in the past
• Defines itself as a member of Europe
11. Important Processes that Shaped Europe
During Last 600 Years
• Reforma$on
• French revolu$on
• Industrial revolu8on
• The born of na$on based countries
• Mari8me History and Colonial countries
• I World war
• II World war
• Cold war
• European Union
• Collapse of the Soviet Union
16. PayTec Goal
Create interac$ve desk for making connec$on
between computer environment and real
world and support kids mental and physical
development
20. SEGAN Summary
• Start: 01.12.2011
• Finish: 31.11.2014
• Dura$on: 36 m
• Budget: ~ € 0.6 m
• Partners: 13 = 10 Universi$es + 3 SME’s
• seriousgamesnet.eu
• Segan group in FB
• seriousgamesnet.eu
21. SEGAN Partners
• ISEP ‐ Ins$tuto Superior de Engenharia do Porto
• VC ‐ Virtual Campus Lda. ‐ Portugal SME
• UoL‐FEUL ‐ University of Ljubljana
• UCLAN ‐ University of Central Lancashire
• KAHO ‐ Katholieke Hogeschool St. Lieven
• UNIZAR ‐ Universidad de Zaragoza
• Tallinn University
• UTH ‐ University of Thessaly
• AET ‐ Andamio Educa$on and Technology ‐ Spain SME
• Accord ‐ Accord Interna$onal s.r.o. ‐ Czech SME
• Corda ‐ Cordia a.s. ‐ Slovakia SME
• CIT ‐ Cork Ins$tute of Technology
• UCM ‐ Universidad Complutense de Madrid (Baltasar)
22. SEGAN Goals
• Systema$ze the European approaches to
Serious Games
• Crea$on of European Associa$on of Game
Based Learning
23. SEGAN Tasks
• Combine theory, research and prac$ce
• Coordinate communica$on between projects
• Promote community of prac$ce
• Evaluate exis$ng project and results
• Exchange ideas and exper$se
24. SEGAN Methods
• Virtual communica$on
– seriousgamesnet.eu/community
– www.facebook.com/groups/segan
• Face to face mee$ngs
• Publica$ons
• Conferences
• Summer schools
– 2012 – Zaragoza
– 2013 – Tallinn
– 2014 – Cork
26. SEGAN Tallinn Summer School
• Integrated with Tallinn Summer School
– summerschool.tlu.ee
• 15‐20 July 2013 (1w)
• In English
• Target groups:
– teachers interested in GBL
– interna$onal students interested in game development
• Schedule
– 1st day – intro lectures
– 2 – 4 day – developing educa$onal games
– 5th day – closing conference
34. Students Developing Educa8onal Games
• Introduc$on of educa$onal games
• Evalua$on criteria for games
• Selec$on of the curriculum topic
• Game design
• Develop e.g. with <eAdventure>
• Involving experts
• Published games in Internet
• Evalua$on of games
• Younger students test games
37. Games Introduced by Students During Pre‐Pilot
• Estonia board game
• Listen CD dame for learning words
• Domino board game
• Professor Layton adventure hqp://professorlayton.nintendo.com
• L.A Noire detec$ve hqp://www.rockstargames.com/lanoire
• Sims 3 hqp://www.thesims3.com
• LiWle Big Planet puzzle hqp://www.liqlebigplanet.com
• NBA 2k12 sports hqp://www.2ksports.com/games/nba2k12
• FIFA11 sports hqp://www.ea.com/soccer/fifa
• Portal 2 puzzle hqp://www.thinkwithportals.com
39. siLang Project
Serious Games on Language Learning
2012 ‐ 2014
40. siLang Summary
• Framework: Life Long Learning
• Start: 1 Dec 2012
• Finish: 30 Now 2014
• Dura$on: 24 mo
• Kick off: 10‐11 Dec 2012 Volos
• Workload: 1502 D
• Budget: 399 071 €
• Partners: 6
41. siLang Partners
• UTH ‐ University of Thessaly (Greece)
• HCT ‐ HiST Contract Research (Norway)
• CERETETH ‐ Centre for Research and Technology
Thessaly (Greece)
• Università degli Studi “Guglielmo Marconi” (Italy)
• TLU ‐ Tallinn University (Estonia)
• EWF ‐ European Welding Federa$on (Belgium)
42. siLang Content
• Serious games on language learning
• Used in army to train soldiers rapidly
• Working language ‐ vehicular language ‐ bridge
language ‐ lingua franca ‐ third language
• Cultural issues, non‐na$ve speakers, field of
engineering
– e.g Greek use English in Spain ‐ specific
pronuncia$on, cultural prac$ces that affect
communica$on, …
44. siLang Goal
• Develop serious game for learning vehicular
languages (lingua franca) in the work place
(taking into account cultural aspects)
45. siLang Tasks
• Analyze current status of language learning
• Develop sound game‐based didac$cal framework
• Technical implementa$on of the game
• Learning ac$vi$es
• Valida$on of the game
• Dissemina$on
• Exploita$on
50. Game Mechanics as Course Elements
• Luck – random exercises
• Leadership – team and produc$on management
• Strategy – planning ac$vi$es
• Compe$$on – vo$ng, reviews
• Diplomacy – interac$on with students
• Resource management – collec$ng study
materials
51. Game Elements in Course
• Learning environment – Game World
• Students – Avatars, players
• Teacher – Game master
• Grades – Points and Levels
• Tasks
– Quests
– Defeat NPCs
– Collect items
– Cra items
• Exam ‐ Boss Fight