The document outlines a plan by AMAKiDS to develop an educational game for visually impaired children. The game aims to make learning fun through a 3D sound-based game platform. It will cover core subjects through different modules and be accessible on multiple devices. The project will go through several phases, starting with game engine development, an English language module, and expanding to include math and other subjects. The game intends to improve learning outcomes for visually impaired children and promote inclusive education.
Gundersen National Child Protection Training Center BookletJohn Smith
The Gundersen National Child Protection Training Center (Gundersen NCPTC) works to end all forms of child abuse, neglect and exploitation through training, education, advocacy, prevention and awareness, providing care and treatment for children, families and adult survivors.
Since its inception in 2003, more than 100,000 child protection professionals have been trained in all 50 states and 17 countries. Training topics include: child abuse, investigations, forensic interviewing and multidisciplinary team training. Gundersen NCPTC actively strives to prepare future front-line professionals to recognize and report the abuse of children, through the implementation of Gundersen NCPTC model curricula. Furthermore, the staff provides technical assistance to child protection professionals and victim/survivor assistance on an ongoing basis. They also publish monthly and quarterly newsletters and distribute them to tens of thousands of child protection professionals.
Visit http://www.gundersenhealth.org/ncptc to learn more.
Gundersen National Child Protection Training Center BookletJohn Smith
The Gundersen National Child Protection Training Center (Gundersen NCPTC) works to end all forms of child abuse, neglect and exploitation through training, education, advocacy, prevention and awareness, providing care and treatment for children, families and adult survivors.
Since its inception in 2003, more than 100,000 child protection professionals have been trained in all 50 states and 17 countries. Training topics include: child abuse, investigations, forensic interviewing and multidisciplinary team training. Gundersen NCPTC actively strives to prepare future front-line professionals to recognize and report the abuse of children, through the implementation of Gundersen NCPTC model curricula. Furthermore, the staff provides technical assistance to child protection professionals and victim/survivor assistance on an ongoing basis. They also publish monthly and quarterly newsletters and distribute them to tens of thousands of child protection professionals.
Visit http://www.gundersenhealth.org/ncptc to learn more.
Les jeux vidéo, c'est un moyen d'expression puissant, et capable d'une grande sophistication. Les diffuseurs tels qu'ARTE devraient les utiliser pour engager leur public de façon interactive. Présentation lors de mon intervention chez l'equipe web d'ARTE à Strasbourg, le 18 Novembre 2011.
2014 Madrid Artchitecture Package with Professor Barry GoldsmithMichael Klug
Madrid, Central Spain and Barcelona
Been there haven't done that! With Professor Barry Goldsmith
Starts 5th of July 2014.
Details on the document attached
Particle Filter Localization for Unmanned Aerial Vehicles Using Augmented Rea...Ed Kelley
This thesis proposes a system for capturing 3D models of large objects using autonomous quadcopters. A major component of such a system is accurately localizing the position and orientation, or pose, of the quadcopter in order to execute precise flight patterns. This thesis focuses on the design and implementation of a localization algorithm that uses a particle filter to combine internal sensor measurements and augmented reality tag detection in order to estimate the pose of an AR.Drone quadcopter. This system is shown to perform significantly better than integrated velocity measurements alone.
CASE STUDY//SEMINAR ARCHITECTURE & URBAN DESIGN WITH ARRIOLA & FIOL Existi...Michael Klug
CASE STUDY//SEMINAR
ARCHITECTURE &
URBAN DESIGN
WITH ARRIOLA & FIOL
Existing x Modern City
Degraded Areas and Current Status
Urban Transport and Infrastructure
Public Space
Heritage
New Housing Types
BARCELONA
18 - 28 OCTOBER 2014
Les jeux vidéo, c'est un moyen d'expression puissant, et capable d'une grande sophistication. Les diffuseurs tels qu'ARTE devraient les utiliser pour engager leur public de façon interactive. Présentation lors de mon intervention chez l'equipe web d'ARTE à Strasbourg, le 18 Novembre 2011.
2014 Madrid Artchitecture Package with Professor Barry GoldsmithMichael Klug
Madrid, Central Spain and Barcelona
Been there haven't done that! With Professor Barry Goldsmith
Starts 5th of July 2014.
Details on the document attached
Particle Filter Localization for Unmanned Aerial Vehicles Using Augmented Rea...Ed Kelley
This thesis proposes a system for capturing 3D models of large objects using autonomous quadcopters. A major component of such a system is accurately localizing the position and orientation, or pose, of the quadcopter in order to execute precise flight patterns. This thesis focuses on the design and implementation of a localization algorithm that uses a particle filter to combine internal sensor measurements and augmented reality tag detection in order to estimate the pose of an AR.Drone quadcopter. This system is shown to perform significantly better than integrated velocity measurements alone.
CASE STUDY//SEMINAR ARCHITECTURE & URBAN DESIGN WITH ARRIOLA & FIOL Existi...Michael Klug
CASE STUDY//SEMINAR
ARCHITECTURE &
URBAN DESIGN
WITH ARRIOLA & FIOL
Existing x Modern City
Degraded Areas and Current Status
Urban Transport and Infrastructure
Public Space
Heritage
New Housing Types
BARCELONA
18 - 28 OCTOBER 2014
Antura - Storia e sviluppo di un Applied GameStefano Cecere
Antura and the Letters è un videogioco nato da un bando internazionale per aiutare i bambini siriani che non possono più andarea scuola. Vincendo numerosi premi e riconoscimenti, tra cui l'Italian VideoGame Award, il TechFugees e Croce Rossa, da tre anni stiamo sviluppando ed esplorando il mondo degli "applied games", ovvero i giochi progettati per determinate cause o problematiche. E' un ramo molto interessante del mondo dell'entertainment, ricco di soddisfazioni e di crescenti opportunità lavorative.
This primer on mobile accessibility will give you a solid grounding on standards, guidelines and principles of making websites accessible on mobile devices, and demonstrate some of the accessibility features available on iOS and Android.
This presentation was delivered at Digpen 7:
http://lanyrd.com/2014/digpen7/sdfcth/
Language World 2015- doing it differently, building engagementRoute39MFL
A brief description of the journey so far for languages at Route 39 Academy- building engagement through stimulating content and also giving students the tools to self-express and self-reflect
We have compiled the most important slides from each speaker's presentation. This year’s compilation, available for free, captures the key insights and contributions shared during the DfMAy 2024 conference.
An Approach to Detecting Writing Styles Based on Clustering Techniquesambekarshweta25
An Approach to Detecting Writing Styles Based on Clustering Techniques
Authors:
-Devkinandan Jagtap
-Shweta Ambekar
-Harshit Singh
-Nakul Sharma (Assistant Professor)
Institution:
VIIT Pune, India
Abstract:
This paper proposes a system to differentiate between human-generated and AI-generated texts using stylometric analysis. The system analyzes text files and classifies writing styles by employing various clustering algorithms, such as k-means, k-means++, hierarchical, and DBSCAN. The effectiveness of these algorithms is measured using silhouette scores. The system successfully identifies distinct writing styles within documents, demonstrating its potential for plagiarism detection.
Introduction:
Stylometry, the study of linguistic and structural features in texts, is used for tasks like plagiarism detection, genre separation, and author verification. This paper leverages stylometric analysis to identify different writing styles and improve plagiarism detection methods.
Methodology:
The system includes data collection, preprocessing, feature extraction, dimensional reduction, machine learning models for clustering, and performance comparison using silhouette scores. Feature extraction focuses on lexical features, vocabulary richness, and readability scores. The study uses a small dataset of texts from various authors and employs algorithms like k-means, k-means++, hierarchical clustering, and DBSCAN for clustering.
Results:
Experiments show that the system effectively identifies writing styles, with silhouette scores indicating reasonable to strong clustering when k=2. As the number of clusters increases, the silhouette scores decrease, indicating a drop in accuracy. K-means and k-means++ perform similarly, while hierarchical clustering is less optimized.
Conclusion and Future Work:
The system works well for distinguishing writing styles with two clusters but becomes less accurate as the number of clusters increases. Future research could focus on adding more parameters and optimizing the methodology to improve accuracy with higher cluster values. This system can enhance existing plagiarism detection tools, especially in academic settings.
Understanding Inductive Bias in Machine LearningSUTEJAS
This presentation explores the concept of inductive bias in machine learning. It explains how algorithms come with built-in assumptions and preferences that guide the learning process. You'll learn about the different types of inductive bias and how they can impact the performance and generalizability of machine learning models.
The presentation also covers the positive and negative aspects of inductive bias, along with strategies for mitigating potential drawbacks. We'll explore examples of how bias manifests in algorithms like neural networks and decision trees.
By understanding inductive bias, you can gain valuable insights into how machine learning models work and make informed decisions when building and deploying them.
Water billing management system project report.pdfKamal Acharya
Our project entitled “Water Billing Management System” aims is to generate Water bill with all the charges and penalty. Manual system that is employed is extremely laborious and quite inadequate. It only makes the process more difficult and hard.
The aim of our project is to develop a system that is meant to partially computerize the work performed in the Water Board like generating monthly Water bill, record of consuming unit of water, store record of the customer and previous unpaid record.
We used HTML/PHP as front end and MYSQL as back end for developing our project. HTML is primarily a visual design environment. We can create a android application by designing the form and that make up the user interface. Adding android application code to the form and the objects such as buttons and text boxes on them and adding any required support code in additional modular.
MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software. It is a stable ,reliable and the powerful solution with the advanced features and advantages which are as follows: Data Security.MySQL is free open source database that facilitates the effective management of the databases by connecting them to the software.
Industrial Training at Shahjalal Fertilizer Company Limited (SFCL)MdTanvirMahtab2
This presentation is about the working procedure of Shahjalal Fertilizer Company Limited (SFCL). A Govt. owned Company of Bangladesh Chemical Industries Corporation under Ministry of Industries.
HEAP SORT ILLUSTRATED WITH HEAPIFY, BUILD HEAP FOR DYNAMIC ARRAYS.
Heap sort is a comparison-based sorting technique based on Binary Heap data structure. It is similar to the selection sort where we first find the minimum element and place the minimum element at the beginning. Repeat the same process for the remaining elements.
6th International Conference on Machine Learning & Applications (CMLA 2024)ClaraZara1
6th International Conference on Machine Learning & Applications (CMLA 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of on Machine Learning & Applications.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
Cosmetic shop management system project report.pdfKamal Acharya
Buying new cosmetic products is difficult. It can even be scary for those who have sensitive skin and are prone to skin trouble. The information needed to alleviate this problem is on the back of each product, but it's thought to interpret those ingredient lists unless you have a background in chemistry.
Instead of buying and hoping for the best, we can use data science to help us predict which products may be good fits for us. It includes various function programs to do the above mentioned tasks.
Data file handling has been effectively used in the program.
The automated cosmetic shop management system should deal with the automation of general workflow and administration process of the shop. The main processes of the system focus on customer's request where the system is able to search the most appropriate products and deliver it to the customers. It should help the employees to quickly identify the list of cosmetic product that have reached the minimum quantity and also keep a track of expired date for each cosmetic product. It should help the employees to find the rack number in which the product is placed.It is also Faster and more efficient way.
Online aptitude test management system project report.pdfKamal Acharya
The purpose of on-line aptitude test system is to take online test in an efficient manner and no time wasting for checking the paper. The main objective of on-line aptitude test system is to efficiently evaluate the candidate thoroughly through a fully automated system that not only saves lot of time but also gives fast results. For students they give papers according to their convenience and time and there is no need of using extra thing like paper, pen etc. This can be used in educational institutions as well as in corporate world. Can be used anywhere any time as it is a web based application (user Location doesn’t matter). No restriction that examiner has to be present when the candidate takes the test.
Every time when lecturers/professors need to conduct examinations they have to sit down think about the questions and then create a whole new set of questions for each and every exam. In some cases the professor may want to give an open book online exam that is the student can take the exam any time anywhere, but the student might have to answer the questions in a limited time period. The professor may want to change the sequence of questions for every student. The problem that a student has is whenever a date for the exam is declared the student has to take it and there is no way he can take it at some other time. This project will create an interface for the examiner to create and store questions in a repository. It will also create an interface for the student to take examinations at his convenience and the questions and/or exams may be timed. Thereby creating an application which can be used by examiners and examinee’s simultaneously.
Examination System is very useful for Teachers/Professors. As in the teaching profession, you are responsible for writing question papers. In the conventional method, you write the question paper on paper, keep question papers separate from answers and all this information you have to keep in a locker to avoid unauthorized access. Using the Examination System you can create a question paper and everything will be written to a single exam file in encrypted format. You can set the General and Administrator password to avoid unauthorized access to your question paper. Every time you start the examination, the program shuffles all the questions and selects them randomly from the database, which reduces the chances of memorizing the questions.
2. Our Mission
- Learning by Playing -
Our mission is to introduce a new way of acquiring knowledge
-Education should be fun, easy and available to everyone
A window to
knowledge
AMAKiDS
3. Problems
We have found that:
1.Acquiring knowledge for visually impaired children is difficult and
tiresome
1.There is a lack of entertaining means for visually impaired children
1.There is a lack of schools and educational instruments for visually
impaired children that are not close metropolitan areas
A window to
knowledge
AMAKiDS
4. Our Solution
we want to:
Develop an educational and teaching platform for visually impaired
children
-A very good platform would be a game-
A window to
knowledge
AMAKiDS
5. Why now?
We believe that:
•There is a huge boost of technology advancement and usage
•The technology devices nowadays are getting cheaper and cheaper
every minute
•There are already existing apps which run on these devices for visually
impaired children
A window to
knowledge
AMAKiDS
6. Market
•Total Available Market – Globally, the children , the families and the
institutions (Ministry pf educations; Schools; NGOs ecc)
•Serviceable Available Market – The children from 5-17 years old
•Serviceable Obtainable Market – The visually impaired children from
5-17 years old
A window to
knowledge
AMAKiDS
7. Competition
lCompanies which develop games for visually impaired children
lCompanies which develop educational games for visually impaired or
non impaired children
A window to
knowledge
AMAKiDS
Features /
Products
Reader Rabbit A Blind Legend Amakids:Treasure Hunt
Educational
For visually
impaired
8. What we want to do
•We will develop an educational and modular 3D(Stereo) sound game
•Through Amakids games, the knowledge formation will not be
“boring” anymore
•The develop of this 3d game will reach families and children that are
located in more distanced areas
A window to
knowledge
AMAKiDS
9. TeamA window to
knowledge
AMAKiDS
ANISA KADAREJA – Project manager
• 5 years of experience in development projects management
oCreation Implementation of the Business Plan for the redevelopment of
the former industrial area Caerano San Marco, in the province of Treviso
oProject manager in projects for the development of corporate &
territorial welfare on behalf of the Lombardy Region .
ALDO BITURKU – Game modeller , animator and designer
• 2 years of modelling , animation and designing experience.
ENGJELL RRAKLLI – Technology,technical and development manager
• 7 years of game development experience developing 2D and 3D games of
various genres.
10. Background evidence
Globally:
•the number of people of all ages living with sight loss is estimated to be 285 million, of whom
39 million are blind
•About 90% of the world's visually impaired live in developing countries
•An estimated 19 million children worldwide have sight loss
•1.4 million children worldwide are irreversibly blind for the rest of their lives
•There are over 570 schools worldwide which aim to help children with this inability
•Every 5 seconds one person in the world goes blind
In Albania there is only one National Institute dedicated to the children with sight loss, where:
•the learning schedule is extremely tiring from 8:00 till 18:00, leaving children with no time to
entertain and explore other curious activities.
•the services are currently provided by the central government or International and local NGOs
and are concentrated mainly in Tirana and leaving unserved the rest of the country
EN
IT
A window to
knowledge
AMAKiDS
11. How does
it work?
The modular 3D(Stereo) sound games will have two orientation functionalities:
oOn one side the children will be directed through the 3D sound system to interact with the
game
oOn the other side, the 3D graphics throughout the animated cartoons will support the
children assistants (parents or teachers)
In practice, the child will be oriented throughout the animated cartoon sound commands and the
child will interact/ take decisions with the mouse, direction keyboard commands and space
button.
A window to
knowledge
AMAKiDS
EN
IT
12. Why is it educational?
•All the game modules (English, Math, History, etc) and levels (First, Second, Third, etc) will be
designed and organized according to the authorized teaching program and in collaboration with:
–Institute of visual impairment children “Ramazan Kabashi”, Tirane
–Ministry of Education
–Specific teachers
–Psychologists
–Experts in teaching visually impaired children
•Teachers & Parents will be involved in the learning process through:
–Teacher Forums and Newsletters
–Games/pintables; geared to subjects & grade level
–Family activities
–Newsletter
–Tips
A window to
knowledge
AMAKiDS
EN
IT
13. Social
impact?
The social impact that we except to generate is the:
•Introduction of a different way to acquire knowledge – Knowledge through gaming
•Direct improvement of blind children well-being
•Non-discrimination of visually impaired children since the game can be played by everyone.
•Support child's orientation in space.
We have found that games prove to enhance the
–intellectual,
–Interpersonal,
–physical abilities of children
–but most of all, It encourages active learning, rather than simple memorization.
A window to
knowledge
AMAKiDS
EN
IT
14. Technical
Aspects
•Modules - The supported modules of the games will be – English, Math, History, Geography.
•Operations - The game will offer a limited number of choices (2-5 alternatives) that the child is
supposed to undertake in order to assure the speed and performance of the game.
•Operating systems - The operating systems that the game could be installed/played for the fist
versions will be Windows/ Linux/OSX/Android/html5.
•Sound orientation functionality - The game will implement a 3D stereo sound system. The
sound orientation will be based on the hearing senses, in left and right directions. For example,
when the sound will come from the left ear it means that the animated cartoon is moving on the
left and the same applies for the right ear.
A window to
knowledge
AMAKiDS
EN
IT
15. Project
phases
•Phase 1 – Functionality Analysis and workflow engine creation
–Kick-off & Development of the game engine along with the sound enhanced functionalities
–Kick-off & Development of the first module – English language
–Test & versioning of the game (Interface and User experience)
•Phase 2 – Launch of the Alpha & Beta versions of the first module - English
–Launch of the Alpha & Beta (improved versions)
–Kick-off of the IOs & Android programming
–Finalizing the first module – English (I/II/III/IV levels)
•Phase 3 - Launch of the final version on PC & kick-off of the second module – Math
–Kick-off of the second module - Mathematics
–Launch of final version on PC
–Launch of the Alpha & Beta IOs & Android versions
–Test & versioning of the second module – Mathematics (I/II/III/IV levels)
•Phase 4 - Launch of the final versions for IOs and Android, and of the second module – Math
–Launch of the final version of IOs & Android
–Launch of the final version of the second module – Mathematics
–Analyse the integration and kick-off of future modules – Geography , History, Science, etc!
A window to
knowledge
AMAKiDS
EN
IT
16. Work-plan
timeline
A window to
knowledge
AMAKiDS
Tasks 1 2 3 4 5 6 7 8 9 10 11 12
Phase 1 – Analysis & Engine
Game engine & sound functions
Dev. of the 1module – English
Test & versioning of the game
Phase 2 – First Module “English”
Launch of the Alpha & Beta
Kick-off of the IOs & Android
Finalizing the 1 module – English
Phase 3 – Second Module “Math”
Kick-off of the 2module – Math
Launch of the Alpha & Beta IOs
Month 3 Month 6 Month 9
17. Phase 1
Functionality
Analysis and
workflow engine
creation
Phase 5
kick-off of future
modules –
Geography , History,
Science, etc!
Phase 4
Launch of the final
versions for IOs
and Android, and
of the second
module – Math
Phase 2
Launch of the Alpha
& Beta versions of
the first module -
English
Phase 3
Launch of the final
version on PC &
kick-off of the 2
module – Math
September ‘14 January ‘15
Milestones
March ‘15 July ‘15 Sept ‘15
…
A window to
knowledge
AMAKiDS