Introduction to ArtificiaI Intelligence in Higher Education
Happy Atoms Digital Kids 2016
1. Happy Atoms is supported in part by the Institute of
Education Sciences, US Department of Education through
SBIR contract ED-IES-15-C-0025
@jesseschell
@happy_atoms
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6. Targeting Player Transformation
➔ Main Users: Middle School Students (ages 10-14)
➔ Secondary Users:
◆ High School
◆ College Students
➔ Primary Market: Home
➔ Secondary Market: Schools
➔ Tertiary Market: Desk Toys
20. Happy Atoms is supported in part by the Institute
of Education Sciences, US Department of
Education through SBIR contract ED-IES-15-C-0025
21. Got the Grant – New Experiments!
➔ Silicone Rubber Experiments!
➔ 3D Printing Experiments!
➔ Retractable String Experiments!
➔ Vision Experiments!
➔ Sensor Experiments!
➔ Lighting Experiments!
22. ➔ Past prototypes & research support
Research
SBIR Phase I Grant
Awarded
Usability/Feasibility
Studies Completed
Prototype Development
& Iteration
2014
32. I can think of nothing that
an audience won’t
understand. The only
problem is to interest
them; once they are
interested, they
understand anything in
the world. –Orson Welles