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Killer Game Loops in Social Games<br />Henric Suuronen<br />Head of Studio at wooga<br />
#2 in GAMES DAU & MAU<br />* Appdata.com August 14th 2011<br />
>300%<br />GROWTH<br />From August 2010 -> August 2011<br />
Henric Suuronen<br />
6<br />Today’s Agenda<br />Game Loops in Social Games<br />Smart-Depth<br />Closure<br />Loop Verification<br />Case: Magi...
KILLER GAME LOOPS<br />
Game Loop?<br />The chain of actions you do over and over again<br />Usually to generate soft currency<br />
BUY FISH<br />SELL FISH<br />GROW FISH<br />
BUY PLOT<br />BUY & PLACE ITEM<br />WAIT  INCOME<br />COLLECT<br />INCOME<br />
Common loop mistakes<br />Object disappears at the end<br />User does not get in-game money from the Core loop -> focus el...
Good Game Loop?<br />Real-life simulation<br />Fun 1 time – Fun 1000 times<br />Few steps (4-6 max)<br />Requests tied to ...
Smart-Depth<br />An extra layer ON the core game loop that adds strategy and more ‘game’<br />
ITEM INTERDEPENDENCY<br />
FLOW PLANNING<br />
TIMING - PLANNING<br />
5-rules of Smart-Depth<br />#1<br />Add a new layer on the existing game loop not create a new one.<br />
5-rules of Smart-Depth<br />#2<br />Novice players should not need to care about it until they figure it on their own acco...
5-rules of Smart-Depth<br />#3<br />Not require hand-eye-coordination. Strategic thinking with variable solutions and outc...
5-rules of Smart-Depth<br />#4<br />Players should be able to do it on a basic level almost by accident and feel smart for...
5-rules of Smart-Depth<br />#5<br />After doing it once and gaining the rewards players will carry on trying to find an ev...
Game Closure<br />“I will define closure as the ability to leave the game with a feeling of certainty that one has done al...
GOOD CLOSURE<br />
GOOD CLOSURE<br />
BAD CLOSURE<br />
Loop Closure<br />All actions done rewards waiting<br />Variable / fixed times<br />Energy Re-fills  - timer<br />Knows p...
Change Loop after launch?<br />
LOOP VERIFICATION<br />
BOARD GAME<br />
Concept Shot<br />CONCEPT SHOT<br />
LEGO PROTOTYPING<br />
Prototyping / early 1st playable<br />GAME 1st Playable<br />
User Testing<br />USER TESTING<br />
Closed Beta<br />CLOSED BETA<br />
LIVE GAME - KPIs<br />
Summary<br />Game Loop <br />Design<br />Add Depth, Closure<br />Test & Verify  It<br />
39<br />
Duke Wilhelm of the Full Beards<br />
Prince Hugh <br />Princess Ivanna<br />OR?<br />
The (killer) Game Loop?<br />
CITY GAME<br />ADVENTURE GAME<br />OPTIMALPLACING<br />PLACE &BUILDHOUSE<br />WHACK<br />NPC/OBJECT<br />MORE SPACE/ITEMS<...
SMART-DEPTH<br />
SMART-DEPTH<br />Un-fog optimally<br />Utilize Outposts<br />
Closure<br />Timers & bars<br />Blinking Icons<br />
CLOSURE<br />
Checklist<br />
Checklist<br />THIS IS NOT HOW YOU MAKE GAMES!<br />
BE HUMBLE<br />
apps.facebook.com/magicland<br />
Thank You!<br />gameschangedmylife.com<br />henricsuuronen.com<br />wooga.com/jobs<br />
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Killer Game Loops in Social Games

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GDC Europe Cologne 15th August Presentation by Henric Suuronen - Head of Studio at wooga

Published in: Entertainment & Humor, Design
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Killer Game Loops in Social Games

  1. 1. Killer Game Loops in Social Games<br />Henric Suuronen<br />Head of Studio at wooga<br />
  2. 2.
  3. 3. #2 in GAMES DAU & MAU<br />* Appdata.com August 14th 2011<br />
  4. 4. >300%<br />GROWTH<br />From August 2010 -> August 2011<br />
  5. 5. Henric Suuronen<br />
  6. 6. 6<br />Today’s Agenda<br />Game Loops in Social Games<br />Smart-Depth<br />Closure<br />Loop Verification<br />Case: Magic Land<br />
  7. 7. KILLER GAME LOOPS<br />
  8. 8. Game Loop?<br />The chain of actions you do over and over again<br />Usually to generate soft currency<br />
  9. 9.
  10. 10. BUY FISH<br />SELL FISH<br />GROW FISH<br />
  11. 11.
  12. 12. BUY PLOT<br />BUY & PLACE ITEM<br />WAIT INCOME<br />COLLECT<br />INCOME<br />
  13. 13. Common loop mistakes<br />Object disappears at the end<br />User does not get in-game money from the Core loop -> focus else<br />Too complex/imaginary<br />Slow animations -> not responsive<br />Several Game Loops<br />Too simple<br />
  14. 14. Good Game Loop?<br />Real-life simulation<br />Fun 1 time – Fun 1000 times<br />Few steps (4-6 max)<br />Requests tied to it <br />Smart-Depth<br />Good Closure<br />
  15. 15. Smart-Depth<br />An extra layer ON the core game loop that adds strategy and more ‘game’<br />
  16. 16. ITEM INTERDEPENDENCY<br />
  17. 17. FLOW PLANNING<br />
  18. 18. TIMING - PLANNING<br />
  19. 19. 5-rules of Smart-Depth<br />#1<br />Add a new layer on the existing game loop not create a new one.<br />
  20. 20. 5-rules of Smart-Depth<br />#2<br />Novice players should not need to care about it until they figure it on their own accord<br />
  21. 21. 5-rules of Smart-Depth<br />#3<br />Not require hand-eye-coordination. Strategic thinking with variable solutions and outcomes is best. <br />
  22. 22. 5-rules of Smart-Depth<br />#4<br />Players should be able to do it on a basic level almost by accident and feel smart for completing or solving the problem.<br />
  23. 23. 5-rules of Smart-Depth<br />#5<br />After doing it once and gaining the rewards players will carry on trying to find an even better solution.<br />
  24. 24. Game Closure<br />“I will define closure as the ability to leave the game with a feeling of certainty that one has done all one can do and that things will be okay until one returns[..]”<br />(Brenda Brathwaite)<br />
  25. 25. GOOD CLOSURE<br />
  26. 26. GOOD CLOSURE<br />
  27. 27. BAD CLOSURE<br />
  28. 28. Loop Closure<br />All actions done rewards waiting<br />Variable / fixed times<br />Energy Re-fills - timer<br />Knows punishment rules<br />Same state when returning<br />
  29. 29. Change Loop after launch?<br />
  30. 30. LOOP VERIFICATION<br />
  31. 31. BOARD GAME<br />
  32. 32. Concept Shot<br />CONCEPT SHOT<br />
  33. 33. LEGO PROTOTYPING<br />
  34. 34. Prototyping / early 1st playable<br />GAME 1st Playable<br />
  35. 35. User Testing<br />USER TESTING<br />
  36. 36. Closed Beta<br />CLOSED BETA<br />
  37. 37. LIVE GAME - KPIs<br />
  38. 38. Summary<br />Game Loop <br />Design<br />Add Depth, Closure<br />Test & Verify It<br />
  39. 39. 39<br />
  40. 40.
  41. 41.
  42. 42. Duke Wilhelm of the Full Beards<br />
  43. 43.
  44. 44. Prince Hugh <br />Princess Ivanna<br />OR?<br />
  45. 45.
  46. 46. The (killer) Game Loop?<br />
  47. 47. CITY GAME<br />ADVENTURE GAME<br />OPTIMALPLACING<br />PLACE &BUILDHOUSE<br />WHACK<br />NPC/OBJECT<br />MORE SPACE/ITEMS<br />BUY HOUSE<br />BUY <br />MAP<br />UN-FOG<br />COLLECT<br />INCOME<br />WAIT INCOME<br />OPTIMAL<br />
  48. 48. SMART-DEPTH<br />
  49. 49. SMART-DEPTH<br />Un-fog optimally<br />Utilize Outposts<br />
  50. 50. Closure<br />Timers & bars<br />Blinking Icons<br />
  51. 51. CLOSURE<br />
  52. 52. Checklist<br />
  53. 53. Checklist<br />THIS IS NOT HOW YOU MAKE GAMES!<br />
  54. 54. BE HUMBLE<br />
  55. 55. apps.facebook.com/magicland<br />
  56. 56. Thank You!<br />gameschangedmylife.com<br />henricsuuronen.com<br />wooga.com/jobs<br />

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