This document summarizes technology-enhanced learning and the impact of digital technologies on learning. It discusses concepts like e-learning, u-learning, m-learning, and how today's students have changed with new technologies. Key points covered include digital natives versus immigrants, the digital divide and literacy, and how Web 2.0 technologies like social media are now commonly used by students for both formal and informal learning. Survey results show high ownership of devices but stable usage over time, with established digital communication channels and Wikipedia/YouTube as most used Web 2.0 tools, though social networks are growing rapidly. The "Net Generation" is characterized by good technical equipment but primarily passive use of modern web applications.
The document analyzes trends in technology use among students from 2007-2009 based on a survey of over 2,000 students. It finds increasing ownership of devices like laptops, iPhones, and mobile phones with internet access. Internet access at home and use of communication tools like Skype and instant messaging increased. Use of e-learning platforms and Web 2.0 skills like Wikipedia also grew over this period. The document examines these trends to understand differences between newer "digital native" students and older generations.
The document discusses the topic of online communities and the role of technology in community formation. It explores whether online connections can constitute communities or are simply networks. While some argue online interactions cannot replace face-to-face communities, others believe technology allows isolated individuals to connect in meaningful ways and form communities. The document also examines different tools that can help build and support online communities.
Eduwebinar: Our Everyday Tools for SuccessJudy O'Connell
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
Leading Schools with Digital Vision (Memphis Sept 2010)Wesley Fryer
This presentation was shared at the opening keynote at the Martin Institute's Fall 2010 conference in Memphis, Tennessee. Much of the world has gone digital, so must learning at school. Creativity is vital, and good leadership matters. Stagnant, accomodation-level technology integration makes technology investments in our schools a waste of money. School leaders can and should encourage teachers to use digital learning tools in transformative ways to open new doors of opportunity for students as well as parents. By focusing on creating, communicating / sharing, and collaborating, principals can help develop a shared instructional vocabularly with teachers which is focused on student engagement. Without creation, there can be no creativity. How will you let your students create? How will you give students choices? How will your students teach the curriculum? These are essential questions to ask together with teachers, as we seek to effectively (and legally) "talk with media / pictures" and leverage the constructive power of digital media tools for learning inside and outside the classroom.
This document discusses emerging technologies and their impact on society. It examines different theories on how technology influences human behavior and social structures. Key topics covered include the evolution of the Internet, rise of social media, and emerging technologies like wearable devices, 3D printing, robots, and the "Internet of Things." The document raises important questions about privacy, surveillance, ownership of data and content, and the role of technologies in shaping human thought and culture.
Willamette digital humanities seminar 2009, part 1Bryan Alexander
The document discusses emerging trends in digital technologies and their implications for academia, including:
1) Web 2.0 platforms like blogs, wikis, social networks, and user-generated media that enable new forms of collaboration and knowledge sharing.
2) The potential for "Web 3.0" technologies like the semantic web, virtual worlds, and mobile apps to further transform scholarly communication and teaching.
3) How academics can leverage digital tools and pedagogies to enhance research, teaching, and engagement with students and the public.
The document outlines expectations for building 21st century research skills in students. It discusses the needs of modern researchers, including how to evaluate large amounts of information and learn new skills. Various teaching methods are presented, such as embedding research lessons into class projects rather than one-shot sessions. The expectations cover topics like inquiry skills, evaluating sources, synthesizing information, using sources ethically and citing sources properly. Specific activities are provided like teaching notetaking strategies and having students create collaboratively edited articles. The goal is to prepare students for lifelong learning by providing contextualized research lessons.
Knock Down the Walls: Designing for Open & Networked LearningAlec Couros
Dr. Alec Couros gave a presentation on teaching and learning in a networked era. He discussed how Web 2.0 tools can transform research, teaching and service if academics choose to build serious academic lives online. He also talked about the shift from formal to informal learning and how access to free and open content through mobile computing and digital networks is changing education. Couros believes that understanding networks is a key literacy and that educators should explore open teaching practices like massive open online courses to connect learners worldwide.
The document analyzes trends in technology use among students from 2007-2009 based on a survey of over 2,000 students. It finds increasing ownership of devices like laptops, iPhones, and mobile phones with internet access. Internet access at home and use of communication tools like Skype and instant messaging increased. Use of e-learning platforms and Web 2.0 skills like Wikipedia also grew over this period. The document examines these trends to understand differences between newer "digital native" students and older generations.
The document discusses the topic of online communities and the role of technology in community formation. It explores whether online connections can constitute communities or are simply networks. While some argue online interactions cannot replace face-to-face communities, others believe technology allows isolated individuals to connect in meaningful ways and form communities. The document also examines different tools that can help build and support online communities.
Eduwebinar: Our Everyday Tools for SuccessJudy O'Connell
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
Leading Schools with Digital Vision (Memphis Sept 2010)Wesley Fryer
This presentation was shared at the opening keynote at the Martin Institute's Fall 2010 conference in Memphis, Tennessee. Much of the world has gone digital, so must learning at school. Creativity is vital, and good leadership matters. Stagnant, accomodation-level technology integration makes technology investments in our schools a waste of money. School leaders can and should encourage teachers to use digital learning tools in transformative ways to open new doors of opportunity for students as well as parents. By focusing on creating, communicating / sharing, and collaborating, principals can help develop a shared instructional vocabularly with teachers which is focused on student engagement. Without creation, there can be no creativity. How will you let your students create? How will you give students choices? How will your students teach the curriculum? These are essential questions to ask together with teachers, as we seek to effectively (and legally) "talk with media / pictures" and leverage the constructive power of digital media tools for learning inside and outside the classroom.
This document discusses emerging technologies and their impact on society. It examines different theories on how technology influences human behavior and social structures. Key topics covered include the evolution of the Internet, rise of social media, and emerging technologies like wearable devices, 3D printing, robots, and the "Internet of Things." The document raises important questions about privacy, surveillance, ownership of data and content, and the role of technologies in shaping human thought and culture.
Willamette digital humanities seminar 2009, part 1Bryan Alexander
The document discusses emerging trends in digital technologies and their implications for academia, including:
1) Web 2.0 platforms like blogs, wikis, social networks, and user-generated media that enable new forms of collaboration and knowledge sharing.
2) The potential for "Web 3.0" technologies like the semantic web, virtual worlds, and mobile apps to further transform scholarly communication and teaching.
3) How academics can leverage digital tools and pedagogies to enhance research, teaching, and engagement with students and the public.
The document outlines expectations for building 21st century research skills in students. It discusses the needs of modern researchers, including how to evaluate large amounts of information and learn new skills. Various teaching methods are presented, such as embedding research lessons into class projects rather than one-shot sessions. The expectations cover topics like inquiry skills, evaluating sources, synthesizing information, using sources ethically and citing sources properly. Specific activities are provided like teaching notetaking strategies and having students create collaboratively edited articles. The goal is to prepare students for lifelong learning by providing contextualized research lessons.
Knock Down the Walls: Designing for Open & Networked LearningAlec Couros
Dr. Alec Couros gave a presentation on teaching and learning in a networked era. He discussed how Web 2.0 tools can transform research, teaching and service if academics choose to build serious academic lives online. He also talked about the shift from formal to informal learning and how access to free and open content through mobile computing and digital networks is changing education. Couros believes that understanding networks is a key literacy and that educators should explore open teaching practices like massive open online courses to connect learners worldwide.
Elearning session for Secondary PGCE and GTP traineeswkidd
This document discusses the use of technology to enhance teaching and learning. It introduces concepts like digital natives, digital immigrants, and the flipped classroom. It also discusses challenges around integrating new technologies without proper pedagogical guidance. Key terms related to e-learning and web tools are defined. Throughout, it emphasizes the importance of pedagogy over technology when incorporating new tools into teaching.
The document discusses how information literacy can adapt to meet the mobile web. It notes that over 4 billion people now have mobile subscriptions, representing 61% of the global population. This growth in mobile use means information literacy instruction needs to start meeting users in the mobile space. The document outlines some mobile web challenges and technologies like smartphones, e-books, and WiFi that can help overcome these. It argues librarians should explore ways to provide database access, guides, tutorials and reference services to mobile users. Future challenges include variations in devices and ensuring equitable access.
This document discusses children's exposure to and use of technology such as touch screens and mobile devices. While apps and screens provide learning opportunities, the American Academy of Pediatrics recommends limiting screen time to 2 hours per day due to potential harm. Some experts warn that overuse of technology could replace activities like imaginative play, reading, and family time. Teaching digital literacy and responsibility is important as more kids own phones and may face issues like bullying or sexting. Parents have differing views on whether technology helps children learn or if it exploits them.
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
Cool Tools and Technologies - Exploiting the WOW FactorMichael Coghlan
Michael Coghlan presented on cool tools and technologies that can be used to enhance teaching, focusing on exploiting the "wow factor" to engage students. Some technologies discussed included blogs, wikis, YouTube, and smartphones from 10 years ago, as well as more recent tools like augmented reality, gesture-based computing, and visual data analysis. Coghlan emphasized unleashing technology on students and letting them discover things for its own sake. Overall, the presentation highlighted several emerging technologies and their potential to make learning exciting and fun when integrated into teaching practices.
May 26 presentation to the Symposium for eLearning of Eastern Ontario (SELEO). A review of how all teaching needs to change to address the needs of 21st Century Learners.
Preparing our students for Web 3.0 learningJudy O'Connell
The document discusses preparing students for Web 3.0 learning. It notes that the amount of information available online is growing exponentially, and new technologies like augmented reality, big data analytics, and linked open data are changing how information can be accessed and used. It argues that these changes require equivalent shifts in how online capabilities are understood to ensure students can fully take advantage of new information environments.
Mark McGure - Open Strategies in Design Education (Cumulus Dublin 8 Nov. 2013)Mark McGuire
Blog: http://markmcguire.net/
Twitter: @mark_mcguire
https://twitter.com/mark_mcguire
Abstract:
In many countries, the increasing costs associated with higher education combined with reduced funding for public education during a period of fiscal restraint threatens the sustainability of current models of provision. Glenn Harlan Reynolds (2012) warns of a “Higher Education Bubble” in the United States. Sebastian Thrun, founder of Udacity.com, a for-profit platform for Massive Open Online Courses (MOOCs), predicts that there will be only 10 institutions delivering higher education in 50 years (Steven Leckart, 2012). In contrast to these doomsday scenarios, Audrey Watters (2013) and others counter that professors and the institutions that employ them are not necessarily resistant to change, and that we should not “hack education” in a way that dismantles public institutions and threatens local economies, the community, social justice, and the public good.
In this presentation, I briefly trace the development of MOOCs and I discuss the differences between the high profile platforms that rely on lecture videos and machine marking (xMOOCs) and earlier experiments that follow what George Siemens refers to as a “Connectivist” approach (2005), which encourages participants to build their own personal learning network (cMOOCs). Using a case study method, I discuss three types of Design courses that leverage open strategies and serve as exemplars of “digital scholarship” (Martin Weller, 2011). The first, #Phonar (Photography and Narrative), is a Coventry University course that uses blogging and social media to connect place-based students to online participants. The second, ds106 (Digital Storytelling), is an online-only course offered by the University of Mary Washington that requires students to interact with one another and with the wider world through blogs, social media and an Internet radio station. The third, DOCC2013: Dialogues on Feminism and Technology, is a Distributed Open Collaborative Course that was offered for the first time in the fall of 2013 by fifteen universities in the United States and Canada, with academics working collaboratively across institutions.
I argue that by encouraging a paradigm shift in education from Push (broadcast) to Pull (accessing an archive) to Co-create (collaborative production) Design education can provide positive examples of how we can do more, and reach more, sustainably. Blurring the boundaries between teacher and student, online and offline, and formal and informal, education can enhance learning and extend its benefits beyond the lecture theatre and design studio. This pedagogical shift is in line with contemporary Design practice, in which collaborative and participatory processes are crucial, especially when working to solve wicked problems.
Learning in a Changing World: Racing against TimeJudy O'Connell
Are you racing against time to update your capacity to engage with established and emerging technology? This presentation is a discussion starter for the ALIA schools seminar Learning in a Changing World.
The document discusses how emerging technologies can be used to enhance teaching practice by exploiting their "wow factor" to engage students. It provides examples of technologies from 10 years ago and how they have evolved. Some key technologies discussed that have potential for education include augmented reality, mobile devices, gesture-based computing, visual data analysis, and learning analytics. The document emphasizes letting students explore technologies for their own sake to discover what can be done with them and have fun in the learning process.
Twitter, Instagram and Micro-Narratives: The benefits of sharing the creative...Mark McGuire
See my blog for draft paper (3,700 words): goo.gl/J5RdsY
Abstract
As Rainie and Wellman explain in Networked (2012) the rise of the Internet, social networks and mobile technologies have resulted in media experiences that are personal, multiuser, multitasking and multithreaded. They refer to this new social operating system as “networked individualism”. In Spreadable Media (2013), Jenkins et al. argue that our networked culture is characterized by instantaneous, informal communication through multiple channels in which the audience participates in the creation of value and meaning, and in the circulation of media and messages. In this paper, I use the concepts of networked individualism and spreadable media in an examination of projects that use Twitter and Instagram to create and share micro-narratives.
In 140 Illustrated Haikus, an iPhone and Instagram were used to document a month-long trip to three countries in late 2012. The resulting photos and short texts were published simultaneously via Instagram, Twitter, Facebook, Flickr, email and Tumblr (http://marksjourney.tumblr.com/). In addition to the limitations imposed by time and technology, captions for the photos were written on the spot in the form of a haiku. These constraints were found to help, rather than hinder, the creative process.
Austin Kleon is a writer and artist who creates “Newspaper Blackout Poetry” by selecting a newspaper, choosing a few key words, and blacking out the rest with a marker. He shares the results with more than 28,000 followers on Twitter (@austinkleon), many of whom tweet their own blackout poems. Kleon also posts his poems to a website (http://newspaperblackout.com/), where others are encouraged to contribute their own efforts. An advocate of sharing work-in-progress, Kleon’s approach exemplifies the process-based, conversational nature of networked creative practice.
Desert Friends, the “World’s First Instagram TV Show” is about three individuals who are transported to a distant galaxy and try to find their way back to Palm Springs (http://instagram.com/desertfriends). The filmmakers uploaded the first installment on 23 June 2013, and have continued to publish about four 15-second “shows” each week. Shot in black and white using the Instagram App on an iPhone, the programs emulate the style of low budget science fiction movies of the 1950s and 1960s. By episode number 63, the Desert Friends Instagram stream had attracted over 25,000 followers. This production demonstrates that filmmakers can create their own “TV show” with their own gear, and broadcast it over channels that anyone can use.
These case studies show that, by regularly sharing ideas and processes as well as outcomes online, individuals become part of a creative ecology that enables visibility, mutual support, collaboration, and better work.
The document discusses exploiting the "wow factor" of educational technology to engage learners. It describes how 10 years ago technologies like blogs, wikis, and YouTube did not exist, but now can be used to enhance teaching. The document advocates following new technologies for their own sake to discover wonderful things. It also discusses theories about how technology impacts society and individuals. The bulk of the document summarizes the Horizon Report, which identifies emerging technologies and when they may become adopted in education over the next 1, 2-3, and 4-5 years. Technologies discussed include mobile devices, augmented reality, gesture-based computing, learning analytics, and visual data analysis. The document concludes that learners today are highly connected and may expect
iLibrarian: Teaching the iGeneration with an iAttitudeJoquetta Johnson
In order to engage, enable, and empower the iGeneration, we must become iLibrarians. iLibrarians teach with an iAttitude and equip themselves with iTools such as iPads, ebooks, social media, mobile learning devices, IWB technologies, and more. Bring your iAttitude and your digital backpack to take- away some iTools.
A companion to our webinar on 9/26/2012 - TCI's Brian Thomas explores nine tools that teachers can use inside their classroom...including Fotopedia, Show of Hands,
Leveraging Social Media to Reach Your School Library Users Where They LiveMelissa Corey
The document discusses using social media to connect with users of school libraries. It describes the prevalence of various social media platforms and provides examples of how libraries can use blogs, wikis, Twitter, Facebook, YouTube and Flickr to engage users, provide instruction and foster a sense of community. Specific strategies mentioned include creating library blogs and Facebook pages to share news, events and reviews.
As mobile devices continue to shrink in size and cost their functionality and potential for learning is expanding, mediated
through their various affordances which include more powerful multimedia, social networking, communication and
geo-location capabilities. Hence educators and researchers are increasingly seeking ways to exploit the appeal and
growing ubiquity of mobile devices and the learning which is associated with it (m-learning), although their use and
appropriateness in formal contexts, such as schools is relatively unknown and under-theorised (Churchill, Fox & King,
2012; Johnson, Adams & Cummins, 2012). Research is therefore needed to design, develop and test effective mobile
pedagogies based on evidence of how they contribute to quality learning across the curriculum, informing teacher practice,
policy makers, curriculum developers and teacher education (Goodwin, 2012; Pegrum, Oakley & Faulkner, 2013). Mindful
of these interests and challenges, this presentation explores how teachers are conceptualising and designing learning
scenarios for students which exploit the pedagogical features of m-learning, and in particular the opportunity to design
more authentic learning contexts which bridge the gap between formal and informal learning, in and beyond schools
(Herrington, Mantei, Herrington, Olney & Ferry, 2008). It draws upon an initial analysis of data from a world-wide survey,
which focused on the distinctive mobile pedagogies used by educators across different phases and sectors of education, and reports upon research in progress with teachers and trainee teachers to design and test more effective learning scenarios (Kearney, Schuck, Burden and Aubusson, 2012).
Digital Natives & Digital Immigrants: Exploring the Intergenerational Dig...Helen Mongan-Rallis
The document discusses differences between "digital natives" (today's students) and "digital immigrants" (their teachers) in their use of technology. It notes that while both groups may use the same technologies, they often use them differently due to generational factors. The document provides an overview of how digital natives' communication, learning preferences, and expectations differ from previous generations. It emphasizes understanding generational differences rather than judging students and suggests strategies for educators to better meet students' needs.
0800422 (Wr) V1 Digital World Digital Identity Digital EducationWilfredRubens.com
The document discusses how technological developments are impacting digital identity and education. It notes that internet usage is rising, especially among youth, and this is changing behaviors. This generational shift has consequences for education, including the need to incorporate media literacy and social software into teaching. While technologies align with how youth learn, education must guide their use to realize benefits and avoid potential downsides like privacy issues. Teachers should leverage opportunities from tools like online video, podcasting, and social networks, but ensure a focus on learning.
Digital natives, having grown up with technology, think and process information differently than previous generations. As they enter the workforce, companies will need to adapt to their preferences for sharing, collaboration, and fast-paced, visual, and interactive digital environments. Providing digital native employees with the software tools they are accustomed to using, such as social networking, wikis and blogs, will be important for companies to attract and retain top talent.
The Facebook Generation - Boon or Bane for E-Learning at UniversitiesMartin Ebner
This document summarizes the findings of a multi-year study on university students' use of technology. It finds that students are well-equipped with devices and internet access, with a trend toward mobile access. Communication occurs mainly through Facebook, YouTube, and email. Facebook usage has increased dramatically and influenced a decline in other platforms. The researchers conclude that students seamlessly integrate web technologies into daily life and that platforms like Facebook are primarily communication mediums that shape interaction and collaboration.
Elearning session for Secondary PGCE and GTP traineeswkidd
This document discusses the use of technology to enhance teaching and learning. It introduces concepts like digital natives, digital immigrants, and the flipped classroom. It also discusses challenges around integrating new technologies without proper pedagogical guidance. Key terms related to e-learning and web tools are defined. Throughout, it emphasizes the importance of pedagogy over technology when incorporating new tools into teaching.
The document discusses how information literacy can adapt to meet the mobile web. It notes that over 4 billion people now have mobile subscriptions, representing 61% of the global population. This growth in mobile use means information literacy instruction needs to start meeting users in the mobile space. The document outlines some mobile web challenges and technologies like smartphones, e-books, and WiFi that can help overcome these. It argues librarians should explore ways to provide database access, guides, tutorials and reference services to mobile users. Future challenges include variations in devices and ensuring equitable access.
This document discusses children's exposure to and use of technology such as touch screens and mobile devices. While apps and screens provide learning opportunities, the American Academy of Pediatrics recommends limiting screen time to 2 hours per day due to potential harm. Some experts warn that overuse of technology could replace activities like imaginative play, reading, and family time. Teaching digital literacy and responsibility is important as more kids own phones and may face issues like bullying or sexting. Parents have differing views on whether technology helps children learn or if it exploits them.
The digital revolution has given us a world of global connectedness, information organisation, communication and participatory cultures of learning, giving teachers the opportunity to hone their professional practice through their networked learning community. What do you do to make it so?
Cool Tools and Technologies - Exploiting the WOW FactorMichael Coghlan
Michael Coghlan presented on cool tools and technologies that can be used to enhance teaching, focusing on exploiting the "wow factor" to engage students. Some technologies discussed included blogs, wikis, YouTube, and smartphones from 10 years ago, as well as more recent tools like augmented reality, gesture-based computing, and visual data analysis. Coghlan emphasized unleashing technology on students and letting them discover things for its own sake. Overall, the presentation highlighted several emerging technologies and their potential to make learning exciting and fun when integrated into teaching practices.
May 26 presentation to the Symposium for eLearning of Eastern Ontario (SELEO). A review of how all teaching needs to change to address the needs of 21st Century Learners.
Preparing our students for Web 3.0 learningJudy O'Connell
The document discusses preparing students for Web 3.0 learning. It notes that the amount of information available online is growing exponentially, and new technologies like augmented reality, big data analytics, and linked open data are changing how information can be accessed and used. It argues that these changes require equivalent shifts in how online capabilities are understood to ensure students can fully take advantage of new information environments.
Mark McGure - Open Strategies in Design Education (Cumulus Dublin 8 Nov. 2013)Mark McGuire
Blog: http://markmcguire.net/
Twitter: @mark_mcguire
https://twitter.com/mark_mcguire
Abstract:
In many countries, the increasing costs associated with higher education combined with reduced funding for public education during a period of fiscal restraint threatens the sustainability of current models of provision. Glenn Harlan Reynolds (2012) warns of a “Higher Education Bubble” in the United States. Sebastian Thrun, founder of Udacity.com, a for-profit platform for Massive Open Online Courses (MOOCs), predicts that there will be only 10 institutions delivering higher education in 50 years (Steven Leckart, 2012). In contrast to these doomsday scenarios, Audrey Watters (2013) and others counter that professors and the institutions that employ them are not necessarily resistant to change, and that we should not “hack education” in a way that dismantles public institutions and threatens local economies, the community, social justice, and the public good.
In this presentation, I briefly trace the development of MOOCs and I discuss the differences between the high profile platforms that rely on lecture videos and machine marking (xMOOCs) and earlier experiments that follow what George Siemens refers to as a “Connectivist” approach (2005), which encourages participants to build their own personal learning network (cMOOCs). Using a case study method, I discuss three types of Design courses that leverage open strategies and serve as exemplars of “digital scholarship” (Martin Weller, 2011). The first, #Phonar (Photography and Narrative), is a Coventry University course that uses blogging and social media to connect place-based students to online participants. The second, ds106 (Digital Storytelling), is an online-only course offered by the University of Mary Washington that requires students to interact with one another and with the wider world through blogs, social media and an Internet radio station. The third, DOCC2013: Dialogues on Feminism and Technology, is a Distributed Open Collaborative Course that was offered for the first time in the fall of 2013 by fifteen universities in the United States and Canada, with academics working collaboratively across institutions.
I argue that by encouraging a paradigm shift in education from Push (broadcast) to Pull (accessing an archive) to Co-create (collaborative production) Design education can provide positive examples of how we can do more, and reach more, sustainably. Blurring the boundaries between teacher and student, online and offline, and formal and informal, education can enhance learning and extend its benefits beyond the lecture theatre and design studio. This pedagogical shift is in line with contemporary Design practice, in which collaborative and participatory processes are crucial, especially when working to solve wicked problems.
Learning in a Changing World: Racing against TimeJudy O'Connell
Are you racing against time to update your capacity to engage with established and emerging technology? This presentation is a discussion starter for the ALIA schools seminar Learning in a Changing World.
The document discusses how emerging technologies can be used to enhance teaching practice by exploiting their "wow factor" to engage students. It provides examples of technologies from 10 years ago and how they have evolved. Some key technologies discussed that have potential for education include augmented reality, mobile devices, gesture-based computing, visual data analysis, and learning analytics. The document emphasizes letting students explore technologies for their own sake to discover what can be done with them and have fun in the learning process.
Twitter, Instagram and Micro-Narratives: The benefits of sharing the creative...Mark McGuire
See my blog for draft paper (3,700 words): goo.gl/J5RdsY
Abstract
As Rainie and Wellman explain in Networked (2012) the rise of the Internet, social networks and mobile technologies have resulted in media experiences that are personal, multiuser, multitasking and multithreaded. They refer to this new social operating system as “networked individualism”. In Spreadable Media (2013), Jenkins et al. argue that our networked culture is characterized by instantaneous, informal communication through multiple channels in which the audience participates in the creation of value and meaning, and in the circulation of media and messages. In this paper, I use the concepts of networked individualism and spreadable media in an examination of projects that use Twitter and Instagram to create and share micro-narratives.
In 140 Illustrated Haikus, an iPhone and Instagram were used to document a month-long trip to three countries in late 2012. The resulting photos and short texts were published simultaneously via Instagram, Twitter, Facebook, Flickr, email and Tumblr (http://marksjourney.tumblr.com/). In addition to the limitations imposed by time and technology, captions for the photos were written on the spot in the form of a haiku. These constraints were found to help, rather than hinder, the creative process.
Austin Kleon is a writer and artist who creates “Newspaper Blackout Poetry” by selecting a newspaper, choosing a few key words, and blacking out the rest with a marker. He shares the results with more than 28,000 followers on Twitter (@austinkleon), many of whom tweet their own blackout poems. Kleon also posts his poems to a website (http://newspaperblackout.com/), where others are encouraged to contribute their own efforts. An advocate of sharing work-in-progress, Kleon’s approach exemplifies the process-based, conversational nature of networked creative practice.
Desert Friends, the “World’s First Instagram TV Show” is about three individuals who are transported to a distant galaxy and try to find their way back to Palm Springs (http://instagram.com/desertfriends). The filmmakers uploaded the first installment on 23 June 2013, and have continued to publish about four 15-second “shows” each week. Shot in black and white using the Instagram App on an iPhone, the programs emulate the style of low budget science fiction movies of the 1950s and 1960s. By episode number 63, the Desert Friends Instagram stream had attracted over 25,000 followers. This production demonstrates that filmmakers can create their own “TV show” with their own gear, and broadcast it over channels that anyone can use.
These case studies show that, by regularly sharing ideas and processes as well as outcomes online, individuals become part of a creative ecology that enables visibility, mutual support, collaboration, and better work.
The document discusses exploiting the "wow factor" of educational technology to engage learners. It describes how 10 years ago technologies like blogs, wikis, and YouTube did not exist, but now can be used to enhance teaching. The document advocates following new technologies for their own sake to discover wonderful things. It also discusses theories about how technology impacts society and individuals. The bulk of the document summarizes the Horizon Report, which identifies emerging technologies and when they may become adopted in education over the next 1, 2-3, and 4-5 years. Technologies discussed include mobile devices, augmented reality, gesture-based computing, learning analytics, and visual data analysis. The document concludes that learners today are highly connected and may expect
iLibrarian: Teaching the iGeneration with an iAttitudeJoquetta Johnson
In order to engage, enable, and empower the iGeneration, we must become iLibrarians. iLibrarians teach with an iAttitude and equip themselves with iTools such as iPads, ebooks, social media, mobile learning devices, IWB technologies, and more. Bring your iAttitude and your digital backpack to take- away some iTools.
A companion to our webinar on 9/26/2012 - TCI's Brian Thomas explores nine tools that teachers can use inside their classroom...including Fotopedia, Show of Hands,
Leveraging Social Media to Reach Your School Library Users Where They LiveMelissa Corey
The document discusses using social media to connect with users of school libraries. It describes the prevalence of various social media platforms and provides examples of how libraries can use blogs, wikis, Twitter, Facebook, YouTube and Flickr to engage users, provide instruction and foster a sense of community. Specific strategies mentioned include creating library blogs and Facebook pages to share news, events and reviews.
As mobile devices continue to shrink in size and cost their functionality and potential for learning is expanding, mediated
through their various affordances which include more powerful multimedia, social networking, communication and
geo-location capabilities. Hence educators and researchers are increasingly seeking ways to exploit the appeal and
growing ubiquity of mobile devices and the learning which is associated with it (m-learning), although their use and
appropriateness in formal contexts, such as schools is relatively unknown and under-theorised (Churchill, Fox & King,
2012; Johnson, Adams & Cummins, 2012). Research is therefore needed to design, develop and test effective mobile
pedagogies based on evidence of how they contribute to quality learning across the curriculum, informing teacher practice,
policy makers, curriculum developers and teacher education (Goodwin, 2012; Pegrum, Oakley & Faulkner, 2013). Mindful
of these interests and challenges, this presentation explores how teachers are conceptualising and designing learning
scenarios for students which exploit the pedagogical features of m-learning, and in particular the opportunity to design
more authentic learning contexts which bridge the gap between formal and informal learning, in and beyond schools
(Herrington, Mantei, Herrington, Olney & Ferry, 2008). It draws upon an initial analysis of data from a world-wide survey,
which focused on the distinctive mobile pedagogies used by educators across different phases and sectors of education, and reports upon research in progress with teachers and trainee teachers to design and test more effective learning scenarios (Kearney, Schuck, Burden and Aubusson, 2012).
Digital Natives & Digital Immigrants: Exploring the Intergenerational Dig...Helen Mongan-Rallis
The document discusses differences between "digital natives" (today's students) and "digital immigrants" (their teachers) in their use of technology. It notes that while both groups may use the same technologies, they often use them differently due to generational factors. The document provides an overview of how digital natives' communication, learning preferences, and expectations differ from previous generations. It emphasizes understanding generational differences rather than judging students and suggests strategies for educators to better meet students' needs.
0800422 (Wr) V1 Digital World Digital Identity Digital EducationWilfredRubens.com
The document discusses how technological developments are impacting digital identity and education. It notes that internet usage is rising, especially among youth, and this is changing behaviors. This generational shift has consequences for education, including the need to incorporate media literacy and social software into teaching. While technologies align with how youth learn, education must guide their use to realize benefits and avoid potential downsides like privacy issues. Teachers should leverage opportunities from tools like online video, podcasting, and social networks, but ensure a focus on learning.
Digital natives, having grown up with technology, think and process information differently than previous generations. As they enter the workforce, companies will need to adapt to their preferences for sharing, collaboration, and fast-paced, visual, and interactive digital environments. Providing digital native employees with the software tools they are accustomed to using, such as social networking, wikis and blogs, will be important for companies to attract and retain top talent.
The Facebook Generation - Boon or Bane for E-Learning at UniversitiesMartin Ebner
This document summarizes the findings of a multi-year study on university students' use of technology. It finds that students are well-equipped with devices and internet access, with a trend toward mobile access. Communication occurs mainly through Facebook, YouTube, and email. Facebook usage has increased dramatically and influenced a decline in other platforms. The researchers conclude that students seamlessly integrate web technologies into daily life and that platforms like Facebook are primarily communication mediums that shape interaction and collaboration.
This document discusses the rise of mobile devices and the implications for information literacy instruction. Some key points:
- Over 4 billion mobile subscriptions globally as of 2008, with mobile internet use also rising rapidly
- Information literacy frameworks like SCONUL can be adapted for mobile, through things like mobile-optimized websites, tutorials, databases, reference services, and polling applications
- Challenges include varying device capabilities, slow speeds, and costs, but these are improving steadily
- Early examples show potential for mobile information literacy instruction through approaches like tours, databases, reference help, podcasts, and QR codes
- The mobile environment fosters new active learning styles, though librarians should experiment cautiously given rapid technological changes
e-Learning at Graz University of TechnologyMartin Ebner
This document summarizes e-learning initiatives at Graz University of Technology. It finds that today's students are equipped with a variety of mobile devices and have widespread internet access. Surveys show growing use of social networks, smartphones, and mobile internet. The university provides an online learning platform called TeachCenter that hosts over 600 courses with over 15,000 users. The vision is to enhance teaching with digital media and improve communication through technology while maintaining a focus on face-to-face learning. Emerging technologies like surface computing, wearable devices, apps and open educational resources will further influence the future of learning.
Resistance is Futile: The dynamics of the Science CollectiveJudy O'Connell
Educators are increasingly using new media and digital technologies to teach and engage their 21st century students. Reading, writing, gaming, trans-media, immersive worlds, augmented reality, and Web 3.0 are all part of the new digital frontiers. Whether it’s science or science fiction, Alice in Wonderland or Angry Birds, the dynamics of this new information ecology can transform science classroom experiences. Assimilate these ideas, tools and techniques into your ‘collective’ ~ Resistance is futile.
The "Supporting Students with TEL" is a module within the PGCLT(HE) at Canterbury Christ Church University. This is the presentation that was given to academic staff that puts TEL in an historical and cultural context before looking at what CCCU does now
Anytime, anywhere, any device: mobile technologies in libraries
Mobile technology is increasingly becoming the preferred method of internet access by teenage users, and what better way for libraries to be perceived as useful and relevant than to provide instant, online, 24/7 access to reliable information using this technology? Hear how universities, schools and public libraries are marketing their services using mobile phones and devices.
Information literacy is key for 21st century librarians. It involves skills like searching, retrieving, evaluating information from various sources and attributing information. It is a process that should be taught from schools through higher education and lifelong learning. With new technologies like mobile devices, libraries must explore tools like QR codes, podcasts and using existing tools in new ways to remain relevant to users. Librarians have an important role in student learning by assisting with information literacy development and embedding these skills in collaboration with academic staff.
This document provides an overview of practical technologies that can be used for community engagement and civic participation. It discusses how social media and mobile phones are ubiquitous technologies that can be leveraged. Specific tools are presented for gathering and sharing information through photos, videos, audio, maps and messaging. APIs, mobile applications and platforms for crowdsourcing, surveys and fundraising are presented as ways to better connect with and involve community members.
Keynote presentation for Conference: Vounteering in a Digital Age Sangeet Bhullar
The document discusses the opportunities and challenges of digital citizenship in the 21st century. It notes that internet and digital technologies are transforming how people access information, learn, interact, and socialize. While these changes provide many benefits, they also pose risks regarding privacy, control, and digital literacy that organizations and individuals must navigate. The document provides an overview of key topics around social media use, viral content, legal issues, and strategies for non-profits to leverage digital tools while mitigating risks.
This document discusses how innovative technology use can engage students and communities. It provides examples of how social media is changing civic engagement and how mobile phones and mapping applications ("mashups") are empowering people. The document encourages imagining new uses of technology and provides ideas like live webinars, idea sharing, and crowdsourcing. It advocates exploring emerging technologies to support civic engagement in higher education.
eEducaton at Graz University of TechnologyMartin Ebner
This document discusses e-education and the move towards u-learning at Graz University of Technology. It examines how today's students have changed and are equipped with their own devices and internet access. Web 2.0 technologies like Wikipedia and YouTube are familiar to students. While students are well equipped, lecturers may need to adopt an "EduPunk" approach of do-it-yourself creativity to enhance education. The university aims to create a learner-centered, web-based learning environment that supports both students and lecturers in collaboration.
The document discusses the history and evolution of massive open online courses (MOOCs). It notes early predictions about how technology would revolutionize education, such as allowing students more freedom over their learning. However, many early efforts to implement online and distance education, such as Fathom, struggled financially. While MOOCs grew rapidly in the early 2010s, expectations about their financial viability and impact on universities were often unrealistic. The document advocates that universities focus on their educational niche and consider outsourcing non-core functions, to adapt to changes in higher education.
Connectivism: Navigating through Cultural & Social LayersAsako Yoshida
This document discusses connectivism and how it relates to learning in a digital age. It provides background on a study of digital youth and their engagement with social media and online networks. It also profiles a man named Lantis who was involved in the fansubbing scene since middle school. Finally, it summarizes some of the key principles of connectivism according to George Siemens, including that learning resides in diversity of opinions and in non-human appliances, and that the ability to see connections is a core skill.
Digitale Lernumgebungen an Universitäten - wo ist das Ende?Martin Ebner
This document discusses trends in digital learning environments at universities. It finds that today's students arrive with high ownership of digital devices and familiarity with communication technologies and Web 2.0 tools. A future learning environment is proposed that is learner-centered, supports educators, and leverages the web for information sharing and collaboration through a personal learning environment approach. The goal is for learning and teaching to happen through technology use rather than dependence on any single system.
Often, we only get 3 minutes with administrators to share our ideas about the important relationship between technology and student learning. Discuss and discover current research and surveys demonstrating the need for technology integration in K-12 schools.
Similar to RT @twitter ist die Uni auf Facebook? #DigitalUniversity #l3t (20)
This document discusses the history and principles of maker education. It outlines how maker education began in the late 1990s and early 2000s with the development of makerspaces, Fab Labs, and the first Maker Faire. The key principles of maker education are described as learning through construction, allowing creative failure, using both digital and physical tools, self-organized and peer learning, and working with adults on the same level. Examples are given of MakerDays events for children held in Austria that involve various making stations and have led to student-created digital products and improvements in self-efficacy and creativity. The document advocates for bringing maker education approaches into primary school teacher training and other adult education programs.
Evaluation Design for Learning with Mixed Reality in Mining Education based o...Martin Ebner
This document summarizes a literature review on evaluating the use of mixed reality tools in mining education. The review analyzed 45 papers published between 2015-2021 that described formal evaluations. The papers were classified based on their main research focus into categories like objective measurements, subjective measurements, qualitative analysis, and usability evaluations. The results showed that subjective evaluation methods were the most common, followed by objective measurements and qualitative analysis. Relatively few used usability evaluations. Overall, the amount of evaluation of mixed reality tools has been steadily increasing. The document discusses applying the results of the literature review to help integrate mixed reality technologies into a four-phase didactic framework for mining education projects.
Making of an Open Makerspace in a Secondary Vocational School in Austria: Dev...Martin Ebner
The document discusses the development and implementation of an open makerspace at a secondary vocational school in Austria. It describes how the makerspace was established using initial and ongoing funding, its facilities and equipment, statistical analysis of user data showing high usage, and various maker activities held including a student challenge and summer/holiday camps. The conclusion addresses the research questions about the need for makerspaces in schools, how to develop one, suitable maker activities, positive effects on users, and how age impacts gender balance in activities.
The relation of prior IT usage, IT skills and field of study: A multiple corr...Martin Ebner
Presentation @ ED-Media conference 2021 (online)
Mair, B., Ebner, M., Nagler, W., Edelsbrunner, S., & Schön, S. (2021). The relation of prior IT usage, IT skills and field of study: A multiple correspondence analysis of first-year students at a University of Technology. Submission to Edmedia 2021.
Preprint available at ResearchGate: https://www.researchgate.net/publication/352991830_The_relation_of_prior_IT_usage_IT_skills_and_field_of_study_A_multiple_correspondence_analysis_of_first-year_students_at_a_University_of_Technology
YouTube: https://youtu.be/u93GKSnMQiQ
Change of IT equipment and communication applications used by first-semester ...Martin Ebner
Presentation @ ED-Media conference 2021 (online)
Nagler, W., Mair, B., Ebner, M., Edelsbrunner, S. & Schön, S. (2021). Change of IT equipment and communication applications used by first-semester students from 2011 to 2020 and possible effects of the COVID-19 pandemic: Analysis of a long-term survey. Submission to EdMedia 2021.
Preprint available at ResearchGate: https://www.researchgate.net/publication/352991611_Change_of_IT_equipment_and_communication_applications_used_by_first-semester_students_from_2011_to_2020_and_possible_effects_of_the_COVID-19_pandemic_Analysis_of_a_long-term_survey
Youtube: https://youtu.be/0nhWA-3tVl8
The document describes the development of a new digital screening tool for Austrian schools. It was created to assess children's skills before entering school and in the first two grades. Researchers worked with universities to design assignments and evaluations. The mobile app uses a story and intuitive interface to engage children. It provides automatic scoring and generates reports on children's development levels. Initial testing in schools was successful overall, though some technical issues were identified. The new screening tool aims to improve educational support and transition schools to more digital assessments.
Speech-based Learning with Amazon AlexaMartin Ebner
The document discusses the creation of an arithmetic learning skill for Amazon Alexa. The goals were to create a skill for learners of all ages that teaches basic arithmetic operations through an engaging story-based format. Two stories were developed, one for easy level and one for hard level, containing riddles about math problems. An initial usability test with 5 participants provided positive feedback on using stories and riddles for learning. The skill aims to make arithmetic learning more effective and enjoyable compared to traditional training programs.
This document provides guidance for redesigning a lecture into an online or blended format. It outlines key phases and considerations for the redesign process, including understanding the target group's needs, determining appropriate media and tools, preparing a plan for synchronous and asynchronous content delivery, developing self-study resources, and establishing methods for feedback and evaluation.
This document outlines the objectives and components of a proposed massive open online course (MOOC). The MOOC aims to spread knowledge and increase visibility by making the course openly accessible. It will provide a forum for discussion, video conferences, and links to recorded lectures. Course assignments may include quizzes, self-assessments, group work, and tasks requiring cooperation between learners. Partners are needed for development, production, and technical support.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
8. „Our students have changed
radically. Today‘s students are no
longer the people our educational
system was designed to teach.“
Mark Prenksy 2001
http://www.flickr.com/photos/maebmij/123180774
9. Net Geners, Digital Natives, Millenials, Multitaskers oder generation@
Digital Natives (Prensky)
Net-Generation (Tapscott)
Generation @ (Opaschowski)
Homo Zapiens (Pelevin & Bromfield)
...
RT @twitter ist die Uni auf Facebook? #DigitalUniversity #l3t
Martin Ebner
10. Digital Native /
Digital Immigrants
http://www.flickr.com/photos/ergonomic/3363073562
11. "As Digital Immigrants learn - like all immigrants,
some better than others - to adapt to their
environment, they always retain, to some degree,
their "accent", that is, their foot in the past."
Marc Prensky "Digital Natvies, Digital Immigrants", 2001
http://www.flickr.com/photos/oso/2343596768
12. Oblinger, J. L., 2005, Is it age for IT: First Steps Toward Understanding the Net Generation
• Read visual image
• visual spatial skills
• inductive discovery
• attentional deployment
• fast response time
http://www.flickr.com/photos/43331433@N00/314937044
15. Digital Divide
• Economic divide
• Usability divide
• Empowerment divide
Jacon Nielsen Digital Divide,
The Three stages
http://www.useit.com/alertbox/digital-divide.html
http://www.flickr.com/photos/icecream/22316672
16. Digital Identity /
Digital Dossier
http://www.flickr.com/photos/menlophoto/3257818499
17. Digital Wisdom
... is a twofold concept, referring
both:
• access cognitive power
• enhance our capabilites
through the use of technology
Marc Prensky
"From Digital Immigrants and Digital Natvies
to Digital Wisdom", 2009
http://www.flickr.com/photos/menlophoto/3257818499
18. „These new generations of learners do not see
technology as something foreign. They readily
accept technology and consider technology to
be part of their lives. Moreover, the use of
mobile technology is a 21st Century skill that
students and workers must
have to function in society.“
Ally, M. (2007). Mobile Learning.
The International Review of Research in Open and Distance Learning, 8(2).
19. Gibt es eine
Net@generation?
http://www.flickr.com/photos/dantekgeek/189891071
http://www.flickr.com/photos/menlophoto/2826598720
22. Net Geners, Digital Natives, Millenials, Multitaskers oder generation@
„Es ist wichtig, die Debatte über die Net Generation nicht
länger auf dem Niveau von Einzelfall-Berichten, eigenem
Erleben und ungeprüften Meinungen zu führen, sondern einer
wissenschaftlichen Auseinandersetzung in Konfrontation
mit empirischen Daten zur Mediennutzung von Kindern und
Jugendlichen zuzuführen.“
Rolf Schulmeister, 2007/2008
RT @twitter ist die Uni auf Facebook? #DigitalUniversity #l3t
Martin Ebner
23. "Die Tatsache, dass heute andere Medien
genutzt werden als in früheren Zeiten
rechtfertigt es nicht, eine ganze Generation als
andersartig zu mystifizieren." Rolf Schulmeister
„Gibt es eine Net@generation?“
2008/2009
http://flickr.com/photos/louveciennes/2155673014/
24. JIM Studie
"Erstmals in der zehnjährigen Geschichte
der JIM- Studie zeigt sich, dass
Jugendliche eher einen Computer als
einen Fernseher besitzen."
JIM Studie 2008
http://flickr.com/photos/louveciennes/2155673014/
25. JIM Studie
"Vor die Wahl gestellt, auf welches Medium sie
am wenigsten verzichten könnten, würden sich
die meisten Jugendlichen für das Internet
entscheiden." JIM Studie 2008
http://flickr.com/photos/louveciennes/2155673014/
26. "Traffic from Western Europe increased 132% in the
last 12 months to 550 million requests in January
2009. ... Over the last year, Apple devices have
shown strong growth throughout Western Europe with
the iPhone becoming the number one device by
usage. However, Nokia still dominates the smartphone
category with 11 of the top 15 devices."
AdMob Mobile Metrics, 2009
http://de.admob.com/s/solutions/metrics?_cd=1
http://www.flickr.com/photos/pleasewait/2272096624
27. Just a Hype?2008
Templeton,
http://www.flickr.com/photos/cogdog/601808418
28. > 400 Millionen User
200 Millarden Pageviews / Monat
ca. 30.000 Server
2-3 Millarden Fotos / Monat
seit Ende 2009 in der Gewinnzone
(Umsatz 550 Mio. US-$)
http://www.flickr.com/photos/pshab/498122926
33. Comparision of Devices
Comparison of Devices
90.00% 2007
2008
80.00%
2009
70.00%
60.00%
50.00%
40.00%
30.00%
20.00%
10.00%
0.00%
iPod iPod + Video MP3 Player Laptop Netbook PC MAC iPhone Mobil + WLAN Mobil + www Mobil
34. Internet Access at Study Home
Comparision of Internet Access at Study Home
80.00%
70.00%
60.00%
50.00% 2007
40.00% 2008
30.00% 2009
20.00%
10.00%
0.00%
No Access Modem ADSL Mobile Others
36. Usage of e-Learning Platforms before Study
Usage of e-Learning Platforms
School Moodle
90.00%
80.00% School Platform
70.00%
60.00% School Homepage
50.00%
40.00% Non Academic Learning
30.00% Platform
20.00%
10.00%
0.00%
never rarely often daily not checked
37. 0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Wikipedia
YouTube
StudiVz
Facebook
MySpace
Weblogs
Audiopods
Videopods
RSS
Other Wikis
Flickr
Twitter
Xing
Other Communities
Overall Usage of Web2.0
QR
Second Life
delicious
Other Virtual Realities
Locr
Other Media Sharing
Other Microblogs
Social Bookmarking
in use
Overall Usage of Web 2.0
unknown
not checked
38. Use of Web 2.0 in Detail
Use of Web2.0 in Details
400.00% Other Microblogs
Locr
Other Virtual Realities
350.00% delicious
QR
RSS
300.00%
Twitter
Other MediaSharing
250.00% Flickr
YouTube
Second Life
200.00%
Videopods
Audiopods
150.00% Other Communities
Facebook
Xing
100.00% StudiVz
Social Bookmarking
Other Wikis
50.00%
Wikipedia
MySpace
0.00% Weblogs
passive active for learning not checked
39. Diskussion
• Hohe Anzahl eigener Geräte; aber
seit 3 Jahren stabil
• Internetanschluss quasi
flächendeckend
• Digitale Kommunikationskanäle
etabliert
• Web 2.0 hauptsächlich Wikipedia
und YouTube
• Dramatischer Anstieg der Sozialen
Netzwerke (Facebook, Twitter)
http://www.flickr.com/photos/kitsu/404092967/sizes/o/
40. „Die oftmals gepriesene
Net-Generation zeichnet
sich durch gute techn.
Ausstattung aus,
Kommunikationskompetenz
und einer primär passiven
Nutzung moderner
Webapplikationen. “
41.
42. Open Call -
Open Access
Folien online: http://elearningblog.tugraz.at
SOCIAL LEARNING
Computer and Information Services
Graz University of Technology
Graz University of Technology
Martin Ebner
http://elearningblog.tugraz.at
mebner http://elearning.tugraz.at