Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Cristian 
Galliano 
RESEARCHED DEFINITION (provide short 
internet researched definition and URL link) 
DESCRIBE THE RELEVANCE OF THE 
RESEARCHED TERM TO YOUR OWN 
PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video 
link of said term being used in a game) 
VIDEO 
GAMES 
/ VIDEO 
GAME 
TESTIN 
G 
Demo A demonstration of a product or technique. 
https ://www.google.co.uk/search?q=demo+definit 
ion&oq=Demo+def&aqs=chrome.1.69i57j0l5.4600j 
0j8&sourceid=chrome&es_sm=0&ie=UTF-8 
A demo for a video game i s a 
demonstration of what the videogame will 
be l ike. There are usually demos for games 
which will soon come out and demos are 
usually free. 
Thi s image shows a demo version of a game. 
Beta The beta version of a game is as close to perfect as 
the company can make i t, but any bugs, glitches or 
other i ssues discovered in beta testing will usually 
be addressed before the game's official release. 
http://www.techopedia.com/definition/27136/bet 
a-test-gaming 
The beta version of a video game is the 
final s tage before production. Usually a 
beta test of the game will be released so 
that the community can test for bugs 
which the developers can then patch 
before release. 
Thi s image shows the beta version of a game. 
Alpha means an early version of a program or 
application, that is most l ikely unstable, but i s 
useful to show what the product will do 
https ://www.google.co.uk/search?q=demo+definit 
ion&oq=Demo+def&aqs=chrome.1.69i57j0l5.4600j 
0j8&sourceid=chrome&es_sm=0&ie=UTF- 
8#q=alpha+version+definition&spell=1 
An alpha version of a video game is the 
vers ion before the beta version; i t is 
usually unstable and has a lot of bugs 
however the game i s unfinished at this 
s tage. Some games get released to the 
community in alpha state so that the 
developers can get feedback on their work. 
Thi s shows gameplay of the alpha version of The Forest.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
Pre-Alpha A development status given to a program or 
application that is usually not feature complete, 
and i s not usually released to the public. 
http://en.wiktionary.org/wiki/pre-alpha_version 
A pre alpha version of a video game i s 
where the developers have put together 
the concept of the game and began to put 
the work into the game. Pre alpha versions 
of the ga me usually a ren’t re leased to the 
community as they are highly unstable and 
conta in a lot of bugs as the game is 
nowhere near finished. 
Thi s image shows gameplay of the pre-alpha version of 
Next Car Game. 
Gold In software and application development, a gold 
vers ion i s the final stage of software development 
and follows the alpha and beta testing cycles 
of software development. 
http://www.webopedia.com/TERM/G/gold_versio 
n.html 
A gold version of a game is the final version 
of the game and is when most games are 
released. He gold version of a game comes 
after the beta version and there should be 
less bug in it as the beta version is a release 
for finding bugs before actual release. 
Thi s shows the final release cover of GTA V. 
Debug Identify and remove errors from (computer 
hardware or software): 
http://www.oxforddictionaries.com/definition/eng 
l i sh/debug 
Debugging is where you remove 
errors /bugs from a game or software. 
Thi s shows a debugging interface on a computer.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Automation Automated software testing is a process in which 
software tools execute pre-scripted tests on a 
software application before i t is released into 
production. 
http://searchsoftwarequality.techtarget.com/defin 
i tion/automated-software-testing 
Automated testing i s where the testing i s 
done by a computer, i t follows pre-scripted 
tes ts on a software application before i ts 
release. 
https ://www.youtube.com/watch?v=tbE5hR-VauI 
Thi s shows automated testing in a program. 
White-Box 
Testing 
method of testing software that tests internal 
s tructures or workings of an application 
https ://www.google.co.uk/webhp?sourceid=chro 
me-instant&ion=1&espv=2&ie=UTF- 
8#q=whit+box+testing+definition 
Where a person tests a software looking to 
fix any problems with the internal 
s tructures or workings of the application. 
https ://www.youtube.com/watch?v=3bJcvBLJViQ 
Thi s video explains what white box testing is and how i t 
works . 
Bug A software bug is an error, flaw, failure, or fault in 
a computer program 
https ://www.google.co.uk/webhp?sourceid=chro 
me-instant&ion=1&espv=2&ie=UTF- 
8#q=bug+software+definition 
A bug i s an error or fault in a video game/ 
s oftware which shouldn’t occur. 
https ://www.youtube.com/watch?v=F5Tllv30k6c 
Thi s video shows a bug in the game battlefield 3. 
GAME 
ENGINE 
S 
GAME 
ENGINE 
S 
Vertex 
Shader 
A programmable function in display adapters that 
offers a graphics application programmer flexibility 
in rendering an image. 
http://www.pcmag.com/encyclopedia/term/5375 
4/vertex-shader 
Vertex shaders allow graphical 
programming flexibility in rendering an 
image. 
https ://www.youtube.com/watch?v=2ZNJ_KytrE4 
Thi s shows the use of vertex shaders in a program. 
Pixel Shader The pixel shader i s another programmable 
function that allows flexibility in shading an 
individual pixel. 
https ://www.google.co.uk/webhp?sourceid=chro 
me-instant&ion=1&espv=2&ie=UTF- 
8#q=pixel+shading+definition 
Pixel shaders ar used to change the 
appearance of pixels in a software or 
videogame. 
https ://www.youtube.com/watch?v=HFG9Gp3tbMo 
thi s video shows the use of pixel shaders in a program. 
Post 
Processing 
processing after other processes have been 
completed https://www.wordnik.com/words/post-processing 
Pos t processing happens when all the 
other processes have been completed. 
Thi s image shows the smoothing effect of post processing.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Rendering Rendering is the process of generating an image 
from a 2D or 3D model 
http://en.wikipedia.org/wiki/Rendering_(compute 
r_graphics) 
Rendering is when you create an image 
from a 3d or 2d model. 
https ://www.youtube.com/watch?v=7HSkc9TLF5U 
thi s video explains what rendering i s and what i t does in a 
software program or video game. 
Normal Map In 3D computer graphics, normal mapping is a 
technique used for faking the lighting of bumps 
and dents 
http://en.wikipedia.org/wiki/Normal_mapping 
In computer games normal mapping is a 
technique used for creating the i llusion of 
l ighting bumps and dents. 
https ://www.youtube.com/watch?v=yHzIx41eiD4 
Thi s video explains what normal mapping is. 
Entity entity i s a dynamic object such as a non-player 
character or item. 
http://en.wikipedia.org/wiki/Entity 
An enti ty in a video game is usually a NPC 
(non playable character) or an item in the 
game. 
Thi s shows an entity in a computer game. 
UV Map UV mapping is the 3D modeling process of making 
a 2D image representation of a 3D model. 
https ://www.google.co.uk/webhp?sourceid=chro 
me-instant&ion=1&espv=2&ie=UTF- 
8#q=the+definition+of+uv+map 
Thi s turns a 2 dimensional representation 
of an image into a 3 dimensional model. 
https ://www.youtube.com/watch?v=iIvTUDgaXik 
thi s video explains what UV mapping is and how it i s used 
in a software. 
Procedural 
Texture 
Procedural textures are textures that 
are defined mathematically. https://www.google.c 
o.uk/webhp?sourceid=chrome-ins 
tant&ion=1&espv=2&ie=UTF- 
8#q=procedural+textures+definition 
Procedural textures are textures that a 
made using mathematical equations within 
a computer. 
Thi s image shows procedural texturing on an entity skin.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Physics game physics involves the introduction of the laws 
of phys ics into a simulation or game engine, 
particularly in 3D computer graphics. 
http://en.wikipedia.org/wiki/Game_physics 
Phys ics in games is a representation of real 
l i fe physics within the game. 
Thi s shows the physics in a video game as the car is moving 
at speed. 
Collision A vi rtual interface that determines user and 
object distance for collision prevention. Collision 
detection is a key 3-D component associated with 
robotics, video games and physical s imulation. 
http://www.techopedia.com/definition/4778/colli 
s ion-detection 
Col l ision in video games means that your 
playable character cannot walk through 
objects, so it adds collision between these. 
Thi s shows collision in video games as the two characters 
have collided. 
Lighting The arrangement or effects of light. 
http://www.moddb.com/tutorials/lighting-in-game- 
environments-the-hows-and-whys 
In video games lighting portrays the effect 
of real l ife lighting within the game. It adds 
a more realistic aspect to the game and 
makes the game look a lot better. 
The l ighting effects in a game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
AA – Anti- 
Aliasing 
Smoothing the jagged appearance of diagonal lines 
in a bitmapped 
image. https://www.google.co.uk/webhp?sourcei 
d=chrome-instant&ion=1&espv=2&ie=UTF- 
8#q=anti+aliasing+definition 
In games anti-aliasing s mooth’s the jagged 
edges of diagonal lines and makes the 
game look smoother. 
Thi s image shows the effects of anti-aliasing in Farcry 3. As 
we can see the edging looks smoother. 
https ://www.youtube.com/watch?v=hqi0114mwtY 
thi s video explains what anti-aliasing is and what i s does in 
a program. 
LoD – Level 
of Detail 
In computer graphics, accounting for level of detail 
involves decreasing the complexity of a 3D object 
representation 
https ://www.google.co.uk/webhp?sourceid=chro 
me-instant&ion=1&espv=2&ie=UTF- 
8#q=level+of+detai+definition 
Level of detail techniques increase the 
efficiency of rendering. 
https ://www.youtube.com/watch?v=zp9mA1gK8sQ 
Thi s video shows us how level of detail can be changed and 
how i t i s used in blender. 
Animation Computer animation, or CGI animation, is the 
process used for generating animated images by 
us ing computer graphics. The more general 
term computer-generated imagery encompasses 
both s tatic scenes and dynamic images while 
computer animation only refers to moving images. 
http://en.wikipedia.org/wiki/Computer_animation 
The manipulation of electronic images by 
means of a computer in order to create 
moving images. 
https ://www.youtube.com/watch?v=M4xJaXLE_98 
Thi s video shows us an animation of characters running 
with swords. 
Sprite Sprites are 2D bitmaps that are drawn directly to a 
render target without using the pipeline for 
trans formations, lighting or effects. Sprites are 
commonly used to display information such as 
health bars, number of lives, or text such as scores. 
Some games, especially older games, are 
composed entirely of sprites. 
http://msdn.microsoft.com/en-us 
/library/bb203919.aspx 
A computer graphic which may be moved 
on-s creen and otherwise manipulated as a 
s ingle entity. 
https ://www.youtube.com/watch?v=HtuItMeDf3Q 
Thi s video explains what a sprite is.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Scene A sequence in a video game over which the player 
has no or only l imited control, breaking up the 
gameplay and used to advance the plot, 
s trengthen the main character's development. 
http://en.wikipedia.org/wiki/Cutscene 
A landscape or a video scene is a video in a 
game. 
Thi s image shows a cut scene in the game Red Dead 
Redemption. 
Library A software library i s a suite of data and 
programming code that is used to develop 
software programs and applications. 
http://www.techopedia.com/definition/3828/soft 
ware-library 
A col lection of programs or software. Al l 
the assets in a video game are stored in a 
l ibrary. Like textures. 
Thi s shows as a game library in Steam.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
UI Ui i s user interface, it i s a set of commands or 
menus in which a user can communicate with the 
program. 
http://www.webopedia.com/TERM/U/user_interfa 
ce.html 
In games the user interface is a menu or a 
set of commands that the player can 
access to communicate with the program. 
Thi s shows ain game user interface in Thief. 
https ://www.youtube.com/watch?v=zCBBQm2QAFY 
thi s video shows us how a UI 
i s designed. 
Frames Frames per second (FPS) is a unit that measures 
di splay device performance. It consists of the 
number of complete s cans of the display s creen 
that occur each second. 
http://www.techopedia.com/definition/7297/fram 
es-per-second-fps 
Frames per second is the amount of images 
a software produces per second, i f the 
frames per second matches your s creen 
refresh rate then the process should be 
smooth. 
https ://www.youtube.com/watch?v=22TCiQ6_yTs 
Thi s video explains FPS in a video game. 
Concept A general idea derived or inferred from specific 
ins tances or occurrences. 
http://www.thefreedictionary.com/concept 
And idea, plan or intention. 
Thi s shows concept art from Tomb Raider.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
Event A thing that happens or takes place, especially one 
of importance. 
https ://www.google.co.uk/webhp?sourceid=chro 
me-instant&ion=1&espv=2&ie=UTF- 
8#q=what+is+an+event 
An action or occurrence in a program. 
Thi s shows a s cene in the game Elder Scrolls V: Skyrim. 
Pathfinding Pathfinding or pathing is the plotting, by a 
computer application, of the shortest route 
between two points. It is a more practical variant 
on solving mazes. 
http://en.wikipedia.org/wiki/Pathfinding 
The plotting by a computer application 
which works out the shortest route 
between two different points. 
Shows the shortest route from one point to another.

Y1 gd engine_terminology (2)

  • 1.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Cristian Galliano RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTIN G Demo A demonstration of a product or technique. https ://www.google.co.uk/search?q=demo+definit ion&oq=Demo+def&aqs=chrome.1.69i57j0l5.4600j 0j8&sourceid=chrome&es_sm=0&ie=UTF-8 A demo for a video game i s a demonstration of what the videogame will be l ike. There are usually demos for games which will soon come out and demos are usually free. Thi s image shows a demo version of a game. Beta The beta version of a game is as close to perfect as the company can make i t, but any bugs, glitches or other i ssues discovered in beta testing will usually be addressed before the game's official release. http://www.techopedia.com/definition/27136/bet a-test-gaming The beta version of a video game is the final s tage before production. Usually a beta test of the game will be released so that the community can test for bugs which the developers can then patch before release. Thi s image shows the beta version of a game. Alpha means an early version of a program or application, that is most l ikely unstable, but i s useful to show what the product will do https ://www.google.co.uk/search?q=demo+definit ion&oq=Demo+def&aqs=chrome.1.69i57j0l5.4600j 0j8&sourceid=chrome&es_sm=0&ie=UTF- 8#q=alpha+version+definition&spell=1 An alpha version of a video game is the vers ion before the beta version; i t is usually unstable and has a lot of bugs however the game i s unfinished at this s tage. Some games get released to the community in alpha state so that the developers can get feedback on their work. Thi s shows gameplay of the alpha version of The Forest.
  • 2.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 Pre-Alpha A development status given to a program or application that is usually not feature complete, and i s not usually released to the public. http://en.wiktionary.org/wiki/pre-alpha_version A pre alpha version of a video game i s where the developers have put together the concept of the game and began to put the work into the game. Pre alpha versions of the ga me usually a ren’t re leased to the community as they are highly unstable and conta in a lot of bugs as the game is nowhere near finished. Thi s image shows gameplay of the pre-alpha version of Next Car Game. Gold In software and application development, a gold vers ion i s the final stage of software development and follows the alpha and beta testing cycles of software development. http://www.webopedia.com/TERM/G/gold_versio n.html A gold version of a game is the final version of the game and is when most games are released. He gold version of a game comes after the beta version and there should be less bug in it as the beta version is a release for finding bugs before actual release. Thi s shows the final release cover of GTA V. Debug Identify and remove errors from (computer hardware or software): http://www.oxforddictionaries.com/definition/eng l i sh/debug Debugging is where you remove errors /bugs from a game or software. Thi s shows a debugging interface on a computer.
  • 3.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Automation Automated software testing is a process in which software tools execute pre-scripted tests on a software application before i t is released into production. http://searchsoftwarequality.techtarget.com/defin i tion/automated-software-testing Automated testing i s where the testing i s done by a computer, i t follows pre-scripted tes ts on a software application before i ts release. https ://www.youtube.com/watch?v=tbE5hR-VauI Thi s shows automated testing in a program. White-Box Testing method of testing software that tests internal s tructures or workings of an application https ://www.google.co.uk/webhp?sourceid=chro me-instant&ion=1&espv=2&ie=UTF- 8#q=whit+box+testing+definition Where a person tests a software looking to fix any problems with the internal s tructures or workings of the application. https ://www.youtube.com/watch?v=3bJcvBLJViQ Thi s video explains what white box testing is and how i t works . Bug A software bug is an error, flaw, failure, or fault in a computer program https ://www.google.co.uk/webhp?sourceid=chro me-instant&ion=1&espv=2&ie=UTF- 8#q=bug+software+definition A bug i s an error or fault in a video game/ s oftware which shouldn’t occur. https ://www.youtube.com/watch?v=F5Tllv30k6c Thi s video shows a bug in the game battlefield 3. GAME ENGINE S GAME ENGINE S Vertex Shader A programmable function in display adapters that offers a graphics application programmer flexibility in rendering an image. http://www.pcmag.com/encyclopedia/term/5375 4/vertex-shader Vertex shaders allow graphical programming flexibility in rendering an image. https ://www.youtube.com/watch?v=2ZNJ_KytrE4 Thi s shows the use of vertex shaders in a program. Pixel Shader The pixel shader i s another programmable function that allows flexibility in shading an individual pixel. https ://www.google.co.uk/webhp?sourceid=chro me-instant&ion=1&espv=2&ie=UTF- 8#q=pixel+shading+definition Pixel shaders ar used to change the appearance of pixels in a software or videogame. https ://www.youtube.com/watch?v=HFG9Gp3tbMo thi s video shows the use of pixel shaders in a program. Post Processing processing after other processes have been completed https://www.wordnik.com/words/post-processing Pos t processing happens when all the other processes have been completed. Thi s image shows the smoothing effect of post processing.
  • 4.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Rendering Rendering is the process of generating an image from a 2D or 3D model http://en.wikipedia.org/wiki/Rendering_(compute r_graphics) Rendering is when you create an image from a 3d or 2d model. https ://www.youtube.com/watch?v=7HSkc9TLF5U thi s video explains what rendering i s and what i t does in a software program or video game. Normal Map In 3D computer graphics, normal mapping is a technique used for faking the lighting of bumps and dents http://en.wikipedia.org/wiki/Normal_mapping In computer games normal mapping is a technique used for creating the i llusion of l ighting bumps and dents. https ://www.youtube.com/watch?v=yHzIx41eiD4 Thi s video explains what normal mapping is. Entity entity i s a dynamic object such as a non-player character or item. http://en.wikipedia.org/wiki/Entity An enti ty in a video game is usually a NPC (non playable character) or an item in the game. Thi s shows an entity in a computer game. UV Map UV mapping is the 3D modeling process of making a 2D image representation of a 3D model. https ://www.google.co.uk/webhp?sourceid=chro me-instant&ion=1&espv=2&ie=UTF- 8#q=the+definition+of+uv+map Thi s turns a 2 dimensional representation of an image into a 3 dimensional model. https ://www.youtube.com/watch?v=iIvTUDgaXik thi s video explains what UV mapping is and how it i s used in a software. Procedural Texture Procedural textures are textures that are defined mathematically. https://www.google.c o.uk/webhp?sourceid=chrome-ins tant&ion=1&espv=2&ie=UTF- 8#q=procedural+textures+definition Procedural textures are textures that a made using mathematical equations within a computer. Thi s image shows procedural texturing on an entity skin.
  • 5.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Physics game physics involves the introduction of the laws of phys ics into a simulation or game engine, particularly in 3D computer graphics. http://en.wikipedia.org/wiki/Game_physics Phys ics in games is a representation of real l i fe physics within the game. Thi s shows the physics in a video game as the car is moving at speed. Collision A vi rtual interface that determines user and object distance for collision prevention. Collision detection is a key 3-D component associated with robotics, video games and physical s imulation. http://www.techopedia.com/definition/4778/colli s ion-detection Col l ision in video games means that your playable character cannot walk through objects, so it adds collision between these. Thi s shows collision in video games as the two characters have collided. Lighting The arrangement or effects of light. http://www.moddb.com/tutorials/lighting-in-game- environments-the-hows-and-whys In video games lighting portrays the effect of real l ife lighting within the game. It adds a more realistic aspect to the game and makes the game look a lot better. The l ighting effects in a game.
  • 6.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 AA – Anti- Aliasing Smoothing the jagged appearance of diagonal lines in a bitmapped image. https://www.google.co.uk/webhp?sourcei d=chrome-instant&ion=1&espv=2&ie=UTF- 8#q=anti+aliasing+definition In games anti-aliasing s mooth’s the jagged edges of diagonal lines and makes the game look smoother. Thi s image shows the effects of anti-aliasing in Farcry 3. As we can see the edging looks smoother. https ://www.youtube.com/watch?v=hqi0114mwtY thi s video explains what anti-aliasing is and what i s does in a program. LoD – Level of Detail In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation https ://www.google.co.uk/webhp?sourceid=chro me-instant&ion=1&espv=2&ie=UTF- 8#q=level+of+detai+definition Level of detail techniques increase the efficiency of rendering. https ://www.youtube.com/watch?v=zp9mA1gK8sQ Thi s video shows us how level of detail can be changed and how i t i s used in blender. Animation Computer animation, or CGI animation, is the process used for generating animated images by us ing computer graphics. The more general term computer-generated imagery encompasses both s tatic scenes and dynamic images while computer animation only refers to moving images. http://en.wikipedia.org/wiki/Computer_animation The manipulation of electronic images by means of a computer in order to create moving images. https ://www.youtube.com/watch?v=M4xJaXLE_98 Thi s video shows us an animation of characters running with swords. Sprite Sprites are 2D bitmaps that are drawn directly to a render target without using the pipeline for trans formations, lighting or effects. Sprites are commonly used to display information such as health bars, number of lives, or text such as scores. Some games, especially older games, are composed entirely of sprites. http://msdn.microsoft.com/en-us /library/bb203919.aspx A computer graphic which may be moved on-s creen and otherwise manipulated as a s ingle entity. https ://www.youtube.com/watch?v=HtuItMeDf3Q Thi s video explains what a sprite is.
  • 7.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Scene A sequence in a video game over which the player has no or only l imited control, breaking up the gameplay and used to advance the plot, s trengthen the main character's development. http://en.wikipedia.org/wiki/Cutscene A landscape or a video scene is a video in a game. Thi s image shows a cut scene in the game Red Dead Redemption. Library A software library i s a suite of data and programming code that is used to develop software programs and applications. http://www.techopedia.com/definition/3828/soft ware-library A col lection of programs or software. Al l the assets in a video game are stored in a l ibrary. Like textures. Thi s shows as a game library in Steam.
  • 8.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 UI Ui i s user interface, it i s a set of commands or menus in which a user can communicate with the program. http://www.webopedia.com/TERM/U/user_interfa ce.html In games the user interface is a menu or a set of commands that the player can access to communicate with the program. Thi s shows ain game user interface in Thief. https ://www.youtube.com/watch?v=zCBBQm2QAFY thi s video shows us how a UI i s designed. Frames Frames per second (FPS) is a unit that measures di splay device performance. It consists of the number of complete s cans of the display s creen that occur each second. http://www.techopedia.com/definition/7297/fram es-per-second-fps Frames per second is the amount of images a software produces per second, i f the frames per second matches your s creen refresh rate then the process should be smooth. https ://www.youtube.com/watch?v=22TCiQ6_yTs Thi s video explains FPS in a video game. Concept A general idea derived or inferred from specific ins tances or occurrences. http://www.thefreedictionary.com/concept And idea, plan or intention. Thi s shows concept art from Tomb Raider.
  • 9.
    Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 Event A thing that happens or takes place, especially one of importance. https ://www.google.co.uk/webhp?sourceid=chro me-instant&ion=1&espv=2&ie=UTF- 8#q=what+is+an+event An action or occurrence in a program. Thi s shows a s cene in the game Elder Scrolls V: Skyrim. Pathfinding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. http://en.wikipedia.org/wiki/Pathfinding The plotting by a computer application which works out the shortest route between two different points. Shows the shortest route from one point to another.