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NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSENUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
YEAR OF THE GOAT - FFM, NOVEMBER 19, 2015
RIDING THE NEXT WAVE
UX-DESIGN
FOR SMARTWATCHES
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
• Christian.kuhn@nuisol.com
• UX Designer
• nuisol.com
• @nuisol
Unit Testing Mistakes and How to Avoid Them
UX Design for
Tablets
Christian Kuhn
A Guide to User Experience, Design and
Web Development
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
AGENDA
INTRODUCTION
CASE: WETWARE APP
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
WITH BEHAVIOURAL ECONOMICS
HANDS ON
PITCH
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
SMARTWATCH ANDROID SMARTWATCH IOS FEATURE WATCH NIXON
> Launched automatically: Wearable
apps are aware of the user’s context -
time, location, physical activity, and
so on.
SMARTWATCHES AND FEATURE WATCHES
> Glanceable: The less time it takes to
use your software, the more time the
user can be present in whatever they
are doing. Android wear is fast and
immediate.
> Contextual Notifications: Getting
contextual triggering right is one of
the most impactful things you can do
to craft a great user experience.
> Hardware special: built-in GPS
connectivity. Wifi, NFC
> Need an Android or 

iOS Smartphone
> Syncing with smartphone via
Bluetooth delivers the most accurate
and up-to-date surf conditions
directly to wrist. This is real time with
10 live data points including creating
custom surf alerts for preferred spots
and conditions.
https://developer.android.com/design/wear/index.html
https://www.google.com/design/spec/material-design/introduction.html# https://dribbble.com/shots/2082863-Material-design-on-Apple-Watchhttp://www.macworld.co.uk/review/ios-accessories/apple-watch-vs-sony-smartwatch-3-comparison-review-3616180/
http://www.apple.com/de/watch/design/ http://www.nixon.com/us/en/happenings/introducing-the-ultratide-by-nixon-the-worlds-smartest-surf-watch-9970.htmlhttp://www.nixon.com/us/en/tide
> Launched automatically: Wearable
apps are aware of the user’s context -
time, location, physical activity, and
so on.
> Glanceable: The less time it takes to
use your software, the more time the
user can be present in whatever they
are doing. Apps are fast if installed
ON the watch. Slow if loaded from
the iPhone
> Contextual Notifications: Getting
contextual triggering right is one of
the most impactful things you can do
to craft a great user experience.
> Hardware special: Wifi, more Sensors
on the Users Skin to track body
parameters
> Need and works only with iPhones
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
ELDERS REACT TO APPLE WATCH
https://www.youtube.com/watch?v=pSM08bzrxTg&feature=youtu.be
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
MOTO 360 (2015) VS APPLE WATCH!
Watch: https://www.youtube.com/watch?v=EXGANDAVF-w
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
https://developer.apple.com/watch/human-interface-guidelines/app-components/
COMPARISON OF STYLE PRINCIPLES BETWEEN ANDROID AND APPLE WATCHES
Mostly the style principles for Android and Apple watches differ as good as not.
The biggest difference is probably how to navigate through apps. In the case of Android watches, this happens
by swiping horizontal or vertical (Card-based) while on the apple watch hierarchical navigation are also possible
which makes it easier to extend the app later.
In addition, the colours are different. Because the background on the Apple Watch is always Black, not all
colours are well suited.
https://developer.apple.com/watch/human-interface-guidelines/specifications/
SMARTWATCH ANDROID
> Notifications: Can be pushed to wearable from
connected device or can be contextual (genereated
locally on the device).
> Layout: Largely the same like on the Apple watch but
with one important thing that should be noted.
Some Android devices have round screens while
Apple watches always have a circle screen.
SMARTWATCH APPLE
> Notifications: “Short looks” tell the user about what
the notification is and which app has sent it. “Long
looks” appear after that and give more options and
also Interaction possibilities.
> Layout: there are 6 basic rules.
1. Avoid displaying too much information in one
screen.
2. Create visual groupings to help people find the
information they want.
3. Use the full width of the screen.
4. Use a menu to replace buttons when appropriate.
5. Limit the number of side-by-side controls in your
interface.
6. Left align elements.
https://developer.android.com/design/wear/structure.html
http://www.smartwatch.me/t/tutorial-how-to-develop-android-wear-apps-for-beginners-part-4-design-for-different-form-factors/699
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
UI BEHAVIOUR CHANGES
A good example of changes to the UI causing problems is the latest Android update.
The user now has to swipe to the right to display the menu, before that he just had to tap once.
Such changes may cause problems for some users.
Before update After update
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
https://www.youtube.com/watch?v=D4IrLj-ApDs http://www.areamobile.de/specials/32401-apple-watch-und-android-wear-im-vergleich-das-koennen-die-smartwatch-systeme http://www.mobiflip.de/android-wear-gestensteuerung-durch-aria/
SMARTWATCH ANDROID SMARTWATCH APPLE
> Language Assistant can be used with the command
"Ok, Google".
COMPARISON OF INPUT OPTIONS BETWEEN ANDROID AND APPLE WATCHES
> Language Assistant can be used with the command
"Hey, Siri".
> Standard gestures (swiping up or down, touching.) > Standard gestures (swiping up or down, touching.)
POSSIBLE GESTURES POSSIBLE GESTURES
> motion gestures (lifting the arm, moving the wrist fast
or slow and so on..). Android Watches support a
greater range of motion gestures
> motion gestures (lifting the arm, moving the wrist fast
or slow and so on..)
> Supports less motion gestures than Android Watches
but has additional, more specific control elements
like the digital crown and a simple button next to it.
> Also supports “Force Touch”, which means that the
strength of the touch makes a difference and gives
the user several options. It is merely a distinction
between light and strong.
> Some alternative control options are already in
development. One of these is "Aria", but watch it by
yourself:
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
APPLE WATCH: WATCHOS 2 HANDS-ON!
https://www.youtube.com/watch?v=l1nzyYLGEmc
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
APPLE WATCH: WATCHOS 2 HANDS-ON!
https://www.youtube.com/watch?v=l1nzyYLGEmc
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
> For now, most of the devices need to connect with a smartphone or 

tablet for most of their functionality.
> Wearables also suffer from a perception problem. Consumers still don't 

understand how a wearable might really benefit them.
> Barriers still persist, and these will inhibit consumer wearables adoption
and usage. Smartwatches in particular must become standalone
computing devices with more robust functionality for the devices to
become mainstream. Other barriers include small screen size, clunky
style, limited battery life, and lack of a "killer app" that can drive adoption.
HOW’S USER BEHAVIOUR AND ACCEPTANCE?
WEARABLES IN EVERYDAY LIFE - TODAY
http://uk.businessinsider.com/the-wearable-computing-market-report-2014-10?r=US&IR=T
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
>
>
>
FIRST ANDROID SMARTWATCHES WITH LTE
http://www.lgnewsroom.com/2015/10/first-cellular-android-wear-smartwatch-previewed-at-lg-event/
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
WEBSERVER ON THE SMARTWATCH
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
CONTEXT
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
> Half past seven we wake up, is
anyone interested that we did 2
steps?
CONTEXT IS KING
ERFAHRUNGEN
XXX
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
> Weather for 3 locations, on several times a day. Interested?
CONTEXT IS KING
ERFAHRUNGEN
XXX
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
> Traffic information/notifications
CONTEXT IS KING
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
> Short information
> Only information, which the user concerns directly and interests now
> To group information visual, if they belong together
> A button or picture on a 1,3 Zoll display is usually enough
IN GENERAL BEST PRACTICE BUT ALSO LIMITS
XXX
XXX
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
EXAMPLE: AUDI CONNECT
HTTPS://ITUNES.APPLE.COM/DE/APP/MMI-CONNECT/ID570608111?L=EN&MT=8
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
CASE: WETWARE
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
A better hydration of office worker due to the use of
Beacons and SmartWatches
- Aim of the platform: Android



Why Android?
> Because there are no limits while using Bluetooth and 

thus Beacons
> Because standalone apps of iOS are not available 

at the moment
CASE: SMARTWATCH APP PROJEKT: “WETWEAR”
https://uxmag.com/articles/the-game-changing-nature-of-beacons http://www.stuffandymakes.com/blog/2013/12/16/maker-review-bluetooth-smart-beacons-apple-ibeacons
The aim
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
Beacons - What are they? Beacons are wireless devices utilising Bluetooth 4.0 (BLE- Bluetooth Low
Energy) protocol to broadcast tiny radio signals around them, allowing Bluetooth 4.0 enabled
devices to “talk” to them within proximity of three inches (7,5 cm) to 150 feet (45 meter). There is no
doubt that Bluetooth Low Energy enabled sensors will open up millions of possibilities for
developers and designers to create truly innovate experiences and services.
WHAT ELSE TO EXPECT
https://uxmag.com/articles/the-game-changing-nature-of-beacons http://www.stuffandymakes.com/blog/2013/12/16/maker-review-bluetooth-smart-beacons-apple-ibeacons
So why not also use beacons to check up on drinking behaviour when
close to drinks?
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
> Beacons are not precise as it is desirable
> Battery life
higher scan-rate = battery run-time
lower scan-rate = badly usability
CHALLENGES
Scan-Rate
Usability
Run-time
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
Beacons were hung at several places inside our agency building
> people reacted very sceptical
> they thought it might be a hidden camera
> they played with “the camera” and counted how often they gave it the finger :-)
REACTIONS TO BEACONS
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
BEHAVIOURAL ECONOMICS
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
BEHAVIOURAL ECONOMICS
Image: https://www.pinterest.com/pin/189714203022884868/
Thaler, R. H., & Sunstein, C. (2008). Nudge: Improving decisions about
health, wealth, and happiness. New Haven, CT: Yale University Press.
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
Behavioural economics appears in three levels:
1. the app itself aims to influence people’s water drinking behaviour for their own good
2. notifications are included that use specific wording working with behavioural insights
3. within a notification, information is being provided of how people can nudge themselves to drink
more water
HOW BEHAVIOURAL ECONOMICS WAS BEING INTEGRATED
Thaler, R. H., & Sunstein, C. (2008). Nudge: Improving decisions about health, wealth, and happiness. New Haven, CT: Yale University Press.
3
2
1
Info to nudge yourself
Notifications as nudges
App: influencing people’s care to hydrate via app
Wansink, B. (2010). Mindless Eating - Why we eat more than we think. London: Hay House.
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
HOW BEHAVIOURAL ECONOMICS WAS BEING INTEGRATED
Thaler, R. H., & Sunstein, C. (2008). Nudge: Improving decisions about health, wealth, and happiness. New Haven, CT: Yale University Press.
“You sweat in the heat: 

you lose water”
Go get a drink and use
a short, wide glass!
3
2
1
Info to nudge yourself
Notifications as nudges
App: influencing people’s care to hydrate via app
Wansink, B. (2010). Mindless Eating - Why we eat more than we think. London: Hay House.
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
HOW BEHAVIOURAL ECONOMICS WAS BEING INTEGRATED
Thaler, R. H., & Sunstein, C. (2008). Nudge: Improving decisions about health, wealth, and happiness. New Haven, CT: Yale University Press.
Which line is longer?
Wansink, B. (2010). Mindless Eating - Why we eat more than we think. London: Hay House.
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
HOW BEHAVIOURAL ECONOMICS WAS BEING INTEGRATED
Thaler, R. H., & Sunstein, C. (2008). Nudge: Improving decisions about health, wealth, and happiness. New Haven, CT: Yale University Press.
Which line is longer?
They are exactly the same length, but virtually
everyone thinks the vertical line is longer…
Wansink, B. (2010). Mindless Eating - Why we eat more than we think. London: Hay House.
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
APP DEVELOPMENT IN PROGRESS…
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
APP DEVELOPMENT IN PROGRESS…
https://uxmag.com/articles/the-game-changing-nature-of-beacons http://www.stuffandymakes.com/blog/2013/12/16/maker-review-bluetooth-smart-beacons-apple-ibeacons
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
The user gets a coffee and will get a message from the app if he wants to drink something.
The user enters the room. He goes to the coffee maker and
want to make coffee.
The SmartWatch recognizes the
beacon and the user receives a
notification if he would like to
drink something
TESTING THE APP - CASE 1
1 2 3
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
The user will choose that he wants to drink something and what (Coffee).
TESTING THE APP - CASE 1
4 5
The user chooses that he do wants to drink… … and what. In this case it’s coffee.
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
The user is absorbed in his work and has for some time not drunk
anything. Now he gets a notification that he'd better drink again.
TESTING THE APP - CASE 2
1 2 3
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
The user will choose like in case 1 that he wants to drink something.
TESTING THE APP - CASE 2
4 5
The user chooses that he do wants to drink… … and what. In this case it’s water.
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
FUTURE STUDIES: MAKING USE OF TECHNOLOGY AND BEHAVIOURAL ECONOMICS
hydration level
mental performance, cognitive
functions, fatigue,
mood, well being
work quantity/quality
Main research question (first degree): Is the app useful to get employees to watch out for their hydration levels?
Future future study (second degree):
Does the app actually have an effect on work quantity/quality?
Based on past research it can be assumed that drinking enough water is essential for cognitive functioning, which
in turn is relevant for knowledge workers (quantity/quality).
Questions that generally interest us:
• Is there a difference between smartwatch owners and non smartwatch owners reacting to the app?
• Is there a difference in using beacons or not?
• How is acceptance of (different kinds of) notifications? i.e. educational vs. entertaining
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
HANDS ON
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSENUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
CREATE A SERVICE APP IDEA

FOR SMARTWATCHES
CHALLENGE:

REDUCE YOUR CARBON 

FOOTPRINT
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
THANK YOU
AND STAY
HYDRATED!
NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
KNOW-
HOW
Christian Kuhn Birte Weber
Founder, CEO,
UXQB® Professional
Client Service Director,
Consultant
christian.kuhn@nuisol,com
Tel. +49 69 94 35 98-66
Tel. +49 15115776699
birte.weber@nuisol,com
Tel. +49 69 94 35 98-66
Tel. +49 15115776699
KONTAKT
© NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
SOME CREDENTIALS

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Riding the new wave_Nuisol

  • 1. NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSENUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE YEAR OF THE GOAT - FFM, NOVEMBER 19, 2015 RIDING THE NEXT WAVE UX-DESIGN FOR SMARTWATCHES
  • 2. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE • Christian.kuhn@nuisol.com • UX Designer • nuisol.com • @nuisol Unit Testing Mistakes and How to Avoid Them UX Design for Tablets Christian Kuhn A Guide to User Experience, Design and Web Development
  • 3. NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE AGENDA INTRODUCTION CASE: WETWARE APP NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE WITH BEHAVIOURAL ECONOMICS HANDS ON PITCH
  • 4. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE SMARTWATCH ANDROID SMARTWATCH IOS FEATURE WATCH NIXON > Launched automatically: Wearable apps are aware of the user’s context - time, location, physical activity, and so on. SMARTWATCHES AND FEATURE WATCHES > Glanceable: The less time it takes to use your software, the more time the user can be present in whatever they are doing. Android wear is fast and immediate. > Contextual Notifications: Getting contextual triggering right is one of the most impactful things you can do to craft a great user experience. > Hardware special: built-in GPS connectivity. Wifi, NFC > Need an Android or 
 iOS Smartphone > Syncing with smartphone via Bluetooth delivers the most accurate and up-to-date surf conditions directly to wrist. This is real time with 10 live data points including creating custom surf alerts for preferred spots and conditions. https://developer.android.com/design/wear/index.html https://www.google.com/design/spec/material-design/introduction.html# https://dribbble.com/shots/2082863-Material-design-on-Apple-Watchhttp://www.macworld.co.uk/review/ios-accessories/apple-watch-vs-sony-smartwatch-3-comparison-review-3616180/ http://www.apple.com/de/watch/design/ http://www.nixon.com/us/en/happenings/introducing-the-ultratide-by-nixon-the-worlds-smartest-surf-watch-9970.htmlhttp://www.nixon.com/us/en/tide > Launched automatically: Wearable apps are aware of the user’s context - time, location, physical activity, and so on. > Glanceable: The less time it takes to use your software, the more time the user can be present in whatever they are doing. Apps are fast if installed ON the watch. Slow if loaded from the iPhone > Contextual Notifications: Getting contextual triggering right is one of the most impactful things you can do to craft a great user experience. > Hardware special: Wifi, more Sensors on the Users Skin to track body parameters > Need and works only with iPhones
  • 5. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE ELDERS REACT TO APPLE WATCH https://www.youtube.com/watch?v=pSM08bzrxTg&feature=youtu.be
  • 6. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE MOTO 360 (2015) VS APPLE WATCH! Watch: https://www.youtube.com/watch?v=EXGANDAVF-w
  • 7. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE https://developer.apple.com/watch/human-interface-guidelines/app-components/ COMPARISON OF STYLE PRINCIPLES BETWEEN ANDROID AND APPLE WATCHES Mostly the style principles for Android and Apple watches differ as good as not. The biggest difference is probably how to navigate through apps. In the case of Android watches, this happens by swiping horizontal or vertical (Card-based) while on the apple watch hierarchical navigation are also possible which makes it easier to extend the app later. In addition, the colours are different. Because the background on the Apple Watch is always Black, not all colours are well suited. https://developer.apple.com/watch/human-interface-guidelines/specifications/ SMARTWATCH ANDROID > Notifications: Can be pushed to wearable from connected device or can be contextual (genereated locally on the device). > Layout: Largely the same like on the Apple watch but with one important thing that should be noted. Some Android devices have round screens while Apple watches always have a circle screen. SMARTWATCH APPLE > Notifications: “Short looks” tell the user about what the notification is and which app has sent it. “Long looks” appear after that and give more options and also Interaction possibilities. > Layout: there are 6 basic rules. 1. Avoid displaying too much information in one screen. 2. Create visual groupings to help people find the information they want. 3. Use the full width of the screen. 4. Use a menu to replace buttons when appropriate. 5. Limit the number of side-by-side controls in your interface. 6. Left align elements. https://developer.android.com/design/wear/structure.html http://www.smartwatch.me/t/tutorial-how-to-develop-android-wear-apps-for-beginners-part-4-design-for-different-form-factors/699
  • 8. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE UI BEHAVIOUR CHANGES A good example of changes to the UI causing problems is the latest Android update. The user now has to swipe to the right to display the menu, before that he just had to tap once. Such changes may cause problems for some users. Before update After update
  • 9. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE https://www.youtube.com/watch?v=D4IrLj-ApDs http://www.areamobile.de/specials/32401-apple-watch-und-android-wear-im-vergleich-das-koennen-die-smartwatch-systeme http://www.mobiflip.de/android-wear-gestensteuerung-durch-aria/ SMARTWATCH ANDROID SMARTWATCH APPLE > Language Assistant can be used with the command "Ok, Google". COMPARISON OF INPUT OPTIONS BETWEEN ANDROID AND APPLE WATCHES > Language Assistant can be used with the command "Hey, Siri". > Standard gestures (swiping up or down, touching.) > Standard gestures (swiping up or down, touching.) POSSIBLE GESTURES POSSIBLE GESTURES > motion gestures (lifting the arm, moving the wrist fast or slow and so on..). Android Watches support a greater range of motion gestures > motion gestures (lifting the arm, moving the wrist fast or slow and so on..) > Supports less motion gestures than Android Watches but has additional, more specific control elements like the digital crown and a simple button next to it. > Also supports “Force Touch”, which means that the strength of the touch makes a difference and gives the user several options. It is merely a distinction between light and strong. > Some alternative control options are already in development. One of these is "Aria", but watch it by yourself:
  • 10. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE APPLE WATCH: WATCHOS 2 HANDS-ON! https://www.youtube.com/watch?v=l1nzyYLGEmc
  • 11. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE APPLE WATCH: WATCHOS 2 HANDS-ON! https://www.youtube.com/watch?v=l1nzyYLGEmc
  • 12. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE > For now, most of the devices need to connect with a smartphone or 
 tablet for most of their functionality. > Wearables also suffer from a perception problem. Consumers still don't 
 understand how a wearable might really benefit them. > Barriers still persist, and these will inhibit consumer wearables adoption and usage. Smartwatches in particular must become standalone computing devices with more robust functionality for the devices to become mainstream. Other barriers include small screen size, clunky style, limited battery life, and lack of a "killer app" that can drive adoption. HOW’S USER BEHAVIOUR AND ACCEPTANCE? WEARABLES IN EVERYDAY LIFE - TODAY http://uk.businessinsider.com/the-wearable-computing-market-report-2014-10?r=US&IR=T
  • 13. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE > > > FIRST ANDROID SMARTWATCHES WITH LTE http://www.lgnewsroom.com/2015/10/first-cellular-android-wear-smartwatch-previewed-at-lg-event/
  • 14. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE WEBSERVER ON THE SMARTWATCH
  • 15. NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE CONTEXT NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
  • 16. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE > Half past seven we wake up, is anyone interested that we did 2 steps? CONTEXT IS KING ERFAHRUNGEN XXX
  • 17. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE > Weather for 3 locations, on several times a day. Interested? CONTEXT IS KING ERFAHRUNGEN XXX
  • 18. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE > Traffic information/notifications CONTEXT IS KING
  • 19. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE > Short information > Only information, which the user concerns directly and interests now > To group information visual, if they belong together > A button or picture on a 1,3 Zoll display is usually enough IN GENERAL BEST PRACTICE BUT ALSO LIMITS XXX XXX
  • 20. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE EXAMPLE: AUDI CONNECT HTTPS://ITUNES.APPLE.COM/DE/APP/MMI-CONNECT/ID570608111?L=EN&MT=8
  • 21. NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE CASE: WETWARE NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
  • 22. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE A better hydration of office worker due to the use of Beacons and SmartWatches - Aim of the platform: Android
 
 Why Android? > Because there are no limits while using Bluetooth and 
 thus Beacons > Because standalone apps of iOS are not available 
 at the moment CASE: SMARTWATCH APP PROJEKT: “WETWEAR” https://uxmag.com/articles/the-game-changing-nature-of-beacons http://www.stuffandymakes.com/blog/2013/12/16/maker-review-bluetooth-smart-beacons-apple-ibeacons The aim
  • 23. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE Beacons - What are they? Beacons are wireless devices utilising Bluetooth 4.0 (BLE- Bluetooth Low Energy) protocol to broadcast tiny radio signals around them, allowing Bluetooth 4.0 enabled devices to “talk” to them within proximity of three inches (7,5 cm) to 150 feet (45 meter). There is no doubt that Bluetooth Low Energy enabled sensors will open up millions of possibilities for developers and designers to create truly innovate experiences and services. WHAT ELSE TO EXPECT https://uxmag.com/articles/the-game-changing-nature-of-beacons http://www.stuffandymakes.com/blog/2013/12/16/maker-review-bluetooth-smart-beacons-apple-ibeacons So why not also use beacons to check up on drinking behaviour when close to drinks?
  • 24. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE > Beacons are not precise as it is desirable > Battery life higher scan-rate = battery run-time lower scan-rate = badly usability CHALLENGES Scan-Rate Usability Run-time
  • 25. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE Beacons were hung at several places inside our agency building > people reacted very sceptical > they thought it might be a hidden camera > they played with “the camera” and counted how often they gave it the finger :-) REACTIONS TO BEACONS
  • 26. NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE BEHAVIOURAL ECONOMICS NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
  • 27. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE BEHAVIOURAL ECONOMICS Image: https://www.pinterest.com/pin/189714203022884868/ Thaler, R. H., & Sunstein, C. (2008). Nudge: Improving decisions about health, wealth, and happiness. New Haven, CT: Yale University Press.
  • 28. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE Behavioural economics appears in three levels: 1. the app itself aims to influence people’s water drinking behaviour for their own good 2. notifications are included that use specific wording working with behavioural insights 3. within a notification, information is being provided of how people can nudge themselves to drink more water HOW BEHAVIOURAL ECONOMICS WAS BEING INTEGRATED Thaler, R. H., & Sunstein, C. (2008). Nudge: Improving decisions about health, wealth, and happiness. New Haven, CT: Yale University Press. 3 2 1 Info to nudge yourself Notifications as nudges App: influencing people’s care to hydrate via app Wansink, B. (2010). Mindless Eating - Why we eat more than we think. London: Hay House.
  • 29. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE HOW BEHAVIOURAL ECONOMICS WAS BEING INTEGRATED Thaler, R. H., & Sunstein, C. (2008). Nudge: Improving decisions about health, wealth, and happiness. New Haven, CT: Yale University Press. “You sweat in the heat: 
 you lose water” Go get a drink and use a short, wide glass! 3 2 1 Info to nudge yourself Notifications as nudges App: influencing people’s care to hydrate via app Wansink, B. (2010). Mindless Eating - Why we eat more than we think. London: Hay House.
  • 30. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE HOW BEHAVIOURAL ECONOMICS WAS BEING INTEGRATED Thaler, R. H., & Sunstein, C. (2008). Nudge: Improving decisions about health, wealth, and happiness. New Haven, CT: Yale University Press. Which line is longer? Wansink, B. (2010). Mindless Eating - Why we eat more than we think. London: Hay House.
  • 31. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE HOW BEHAVIOURAL ECONOMICS WAS BEING INTEGRATED Thaler, R. H., & Sunstein, C. (2008). Nudge: Improving decisions about health, wealth, and happiness. New Haven, CT: Yale University Press. Which line is longer? They are exactly the same length, but virtually everyone thinks the vertical line is longer… Wansink, B. (2010). Mindless Eating - Why we eat more than we think. London: Hay House.
  • 32. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE APP DEVELOPMENT IN PROGRESS…
  • 33. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE APP DEVELOPMENT IN PROGRESS… https://uxmag.com/articles/the-game-changing-nature-of-beacons http://www.stuffandymakes.com/blog/2013/12/16/maker-review-bluetooth-smart-beacons-apple-ibeacons
  • 34. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE The user gets a coffee and will get a message from the app if he wants to drink something. The user enters the room. He goes to the coffee maker and want to make coffee. The SmartWatch recognizes the beacon and the user receives a notification if he would like to drink something TESTING THE APP - CASE 1 1 2 3
  • 35. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE The user will choose that he wants to drink something and what (Coffee). TESTING THE APP - CASE 1 4 5 The user chooses that he do wants to drink… … and what. In this case it’s coffee.
  • 36. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE The user is absorbed in his work and has for some time not drunk anything. Now he gets a notification that he'd better drink again. TESTING THE APP - CASE 2 1 2 3
  • 37. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE The user will choose like in case 1 that he wants to drink something. TESTING THE APP - CASE 2 4 5 The user chooses that he do wants to drink… … and what. In this case it’s water.
  • 38. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE FUTURE STUDIES: MAKING USE OF TECHNOLOGY AND BEHAVIOURAL ECONOMICS hydration level mental performance, cognitive functions, fatigue, mood, well being work quantity/quality Main research question (first degree): Is the app useful to get employees to watch out for their hydration levels? Future future study (second degree): Does the app actually have an effect on work quantity/quality? Based on past research it can be assumed that drinking enough water is essential for cognitive functioning, which in turn is relevant for knowledge workers (quantity/quality). Questions that generally interest us: • Is there a difference between smartwatch owners and non smartwatch owners reacting to the app? • Is there a difference in using beacons or not? • How is acceptance of (different kinds of) notifications? i.e. educational vs. entertaining
  • 39. NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE HANDS ON NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
  • 40. NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSENUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE CREATE A SERVICE APP IDEA
 FOR SMARTWATCHES CHALLENGE:
 REDUCE YOUR CARBON 
 FOOTPRINT
  • 41. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
  • 42. NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE THANK YOU AND STAY HYDRATED! NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE
  • 43. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE KNOW- HOW Christian Kuhn Birte Weber Founder, CEO, UXQB® Professional Client Service Director, Consultant christian.kuhn@nuisol,com Tel. +49 69 94 35 98-66 Tel. +49 15115776699 birte.weber@nuisol,com Tel. +49 69 94 35 98-66 Tel. +49 15115776699 KONTAKT
  • 44. © NUISOL AGENTUR FÜR DIGITALE AHA-ERLEBNISSE SOME CREDENTIALS