The document discusses style sheets for a website and other products dedicated to Liverpool FC. It analyzes potential colour schemes, images, and fonts. For colours, red will be primary to represent the club, and yellow/gold will be secondary. Red elicits passion associated with fans. Potential greens and whites are also considered. Podcast logos and similar sites inspired the images, especially use of club colours and circular logos. Potential fonts focus on clear, bold sans serif for readability and masculinity appealing to the target audience. Headings and important text will use bold fonts.
The document discusses pre-production paperwork that may be required for print and moving image productions. For print, it lists risk assessments, flat plans, style sheets, equipment lists, contingency plans, copy, production schedules, location recces, budgets, and model call sheets. For moving image, it lists risk assessments, storyboards, shotlists, equipment lists and bookings, contingency plans, scripts, production schedules, call sheets, location recces, and budgets. It then provides more details on what a style sheet and layout plans entail for a print production. The reflection discusses planning to create a magazine covering rock music, including photo shoots, article topics on mental health, tattoos, and artists' interests. The purpose
This document describes the development process for an advertising design project. It discusses font and color scheme options explored for the logo, including mood boards and experiments in Photoshop. Packaging designs are presented for different drink flavors. An advertisement design is created featuring the panda mascot character overlaid with the drink image. Various iterations are shown making adjustments to text visibility, background opacity, and social media links. The final advertisement and an alternative concept are evaluated.
The document describes the development of an advertisement design for an energy drink. It discusses initial ideas including using a panda character and pouring drinks. Various font and color scheme options are explored. The final advertisement features the panda character repeated on a black background with the drink pouring behind. The brand name and can image are placed over the top with the background opacity lowered so they are clearer. Overall, the advertisement aims to have a minimal, printed look to promote the Japanese-inspired energy drink brand.
This document summarizes the development process of designing a can for a new energy drink product called IRN-BRU 32. Over five drafts, the designer evaluated aspects that were working well, areas for improvement, and planned developments. Key changes included improving the font size and color for readability, adding a barcode to increase realism, and experimenting with layouts and color schemes to make the design bold and eye-catching while maintaining the brand's signature orange color. The final draft incorporated feedback by changing the background color to blue for the orange text to stand out, centering the product name, and adding a humorous cartoon mascot though the image quality could be improved.
The document describes the process of designing different cans for Irn-Bru over multiple iterations. It begins with experimenting with textures and silhouettes on the original can design. Additional elements like slogans and arrows are tested. Feedback is gathered and used to refine the designs. Different color schemes, fonts, and graphic elements are explored to develop distinct designs targeted towards gender or sporting themes. Ensuring consistency across fronts and backs of cans, the process involves continually refining designs based on research and peer feedback.
This document outlines the development process for an advertising campaign for an energy drink called LIV. It includes initial ideas like mind maps and mood boards. Font and color scheme options are explored, with a preference shown for the Killerhorse font in black and white or yellow. Product packaging concepts are developed. Several storyboards and advert concepts are created, with iterations made based on inspiration from other brands like Monster and Lucozade. The final advert concept includes four action images of different extreme sports alongside the drink name and slogan in black and white text styles.
Task7- Production Development (magazineadvert)chamahan
The document discusses the design process for an advertising campaign poster for Irn-Bru. It explores different design concepts including placing the Irn-Bru can on a catwalk scene, experimenting with colors and effects, and considering text placement. Key elements tested include font styles, imagery incorporation, and refinement of visual elements like shadows and glows. The goal is to create an eye-catching poster that appeals to younger audiences and reflects the brand's style through vibrant colors and humor.
The document provides an evaluation of the author's research, planning, time management, and products for a music band project. Some key points:
- The author's research of similar products and annotation of details helped provide inspiration and ideas for their own designs. They analyzed surveys and interviews but felt they could have provided more detailed analysis.
- Their planning of fonts, colors, and layouts in advance helped their production process. They would have benefited from creating alternative designs to choose from.
- They felt they managed their time well overall but occasionally rushed themselves. Having more time could have allowed improving and adding more products.
- Their logo, album cover, and t-shirts turned out better than expected but
The document discusses pre-production paperwork that may be required for print and moving image productions. For print, it lists risk assessments, flat plans, style sheets, equipment lists, contingency plans, copy, production schedules, location recces, budgets, and model call sheets. For moving image, it lists risk assessments, storyboards, shotlists, equipment lists and bookings, contingency plans, scripts, production schedules, call sheets, location recces, and budgets. It then provides more details on what a style sheet and layout plans entail for a print production. The reflection discusses planning to create a magazine covering rock music, including photo shoots, article topics on mental health, tattoos, and artists' interests. The purpose
This document describes the development process for an advertising design project. It discusses font and color scheme options explored for the logo, including mood boards and experiments in Photoshop. Packaging designs are presented for different drink flavors. An advertisement design is created featuring the panda mascot character overlaid with the drink image. Various iterations are shown making adjustments to text visibility, background opacity, and social media links. The final advertisement and an alternative concept are evaluated.
The document describes the development of an advertisement design for an energy drink. It discusses initial ideas including using a panda character and pouring drinks. Various font and color scheme options are explored. The final advertisement features the panda character repeated on a black background with the drink pouring behind. The brand name and can image are placed over the top with the background opacity lowered so they are clearer. Overall, the advertisement aims to have a minimal, printed look to promote the Japanese-inspired energy drink brand.
This document summarizes the development process of designing a can for a new energy drink product called IRN-BRU 32. Over five drafts, the designer evaluated aspects that were working well, areas for improvement, and planned developments. Key changes included improving the font size and color for readability, adding a barcode to increase realism, and experimenting with layouts and color schemes to make the design bold and eye-catching while maintaining the brand's signature orange color. The final draft incorporated feedback by changing the background color to blue for the orange text to stand out, centering the product name, and adding a humorous cartoon mascot though the image quality could be improved.
The document describes the process of designing different cans for Irn-Bru over multiple iterations. It begins with experimenting with textures and silhouettes on the original can design. Additional elements like slogans and arrows are tested. Feedback is gathered and used to refine the designs. Different color schemes, fonts, and graphic elements are explored to develop distinct designs targeted towards gender or sporting themes. Ensuring consistency across fronts and backs of cans, the process involves continually refining designs based on research and peer feedback.
This document outlines the development process for an advertising campaign for an energy drink called LIV. It includes initial ideas like mind maps and mood boards. Font and color scheme options are explored, with a preference shown for the Killerhorse font in black and white or yellow. Product packaging concepts are developed. Several storyboards and advert concepts are created, with iterations made based on inspiration from other brands like Monster and Lucozade. The final advert concept includes four action images of different extreme sports alongside the drink name and slogan in black and white text styles.
Task7- Production Development (magazineadvert)chamahan
The document discusses the design process for an advertising campaign poster for Irn-Bru. It explores different design concepts including placing the Irn-Bru can on a catwalk scene, experimenting with colors and effects, and considering text placement. Key elements tested include font styles, imagery incorporation, and refinement of visual elements like shadows and glows. The goal is to create an eye-catching poster that appeals to younger audiences and reflects the brand's style through vibrant colors and humor.
The document provides an evaluation of the author's research, planning, time management, and products for a music band project. Some key points:
- The author's research of similar products and annotation of details helped provide inspiration and ideas for their own designs. They analyzed surveys and interviews but felt they could have provided more detailed analysis.
- Their planning of fonts, colors, and layouts in advance helped their production process. They would have benefited from creating alternative designs to choose from.
- They felt they managed their time well overall but occasionally rushed themselves. Having more time could have allowed improving and adding more products.
- Their logo, album cover, and t-shirts turned out better than expected but
This document provides an evaluation of creative pieces produced for a recycling campaign, including a logo, poster, merchandise, and bus panel.
The logo effectively communicates the message of recycling through a tree symbol, modified recycling symbol using hearts, and slogan in three tones of green. The poster reinforces the message while adding impact through an additional slogan in contrasting colors. Some merchandise was created but could be improved by choosing more relevant products. The bus panel layout is clear but could benefit from a bolder font size for greater visibility.
Overall, the pieces are deemed generally successful in fitting their intended purposes to promote recycling awareness through memorable, simple, and visually appealing design elements. Some opportunities for enhancement are identified, such as
The document discusses planning for the design of a CD digipack cover and magazine advertisement. Research was conducted with the target audience to determine color schemes, images, fonts and text placement. For the cover, dark colors like black, purple and red were chosen to match the genre. Minimal images from a music video were selected over a portrait. Fonts were chosen to match the genre and make the band name stand out. The process, from initial planning to final design, is outlined for both the cover and advertisement designs. Feedback was received and plans were adjusted accordingly to best represent the target audience.
Digital graphics pro forma-1 dont deltletleHannahMizen
Here are my thoughts on whether your final products reflect your original intentions:
- Your original intentions were to design t-shirt concepts based on a band or music genre you were very familiar with and passionate about. You chose The Smiths for this reason.
- You did thorough research on The Smiths' imagery, album artwork, fonts, and styles to inform your design ideas.
- Your initial flat plans showed rotoscoped images of band members arranged in a grid, similar to The Smiths' "Meat is Murder" album cover. This directly reflected your intention to reference and pay homage to their iconic designs.
- While some elements like backgrounds evolved, the final products still featured rotoscoped images of
The document discusses different types of digital graphics file formats including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, and 3DS.
Raster graphics use pixels and have a fixed resolution, so they can lose quality when resized. Vector graphics use paths and shapes so they maintain quality at different scales but have larger file sizes.
JPEG is best for web use due to its small file size but loses quality with multiple edits. TIFF has better quality than JPEG but much larger file sizes. PSD saves layers and supports transparency but has large file sizes. Vector formats like AI can scale without pixelation but have limited software compatibility. 3DS is used for 3D modeling and animation and has universal viewing but also
The document provides an evaluation of logo and campaign poster designs created for the organization Surfers Against Sewage. For the logo, the designer created a geometric wave shape logo in shades of blue with the organization's name. They reflect on technical issues with some stripes and consider if the logo effectively communicates the organization's message and is appropriate for its target audience. For the campaign posters promoting a design competition, the designer created one aimed at children with bright colors, waves, and octopus tentacles and one for adults with minimal text and a geometric wave shape. They analyze if the posters clearly communicate the competition details and are suited to their audiences.
The document provides information on various digital graphics file formats including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, and 3DS. It then discusses Alan Smith's digital graphics project where he created images using shapes, rotoscoping, text, and logo design. Smith evaluated each image, noting what he liked and could improve. His t-shirt design project involved mood boards, idea generation, a proposal, digital planning, developing the design further, and a final design. Smith evaluated the process and final product.
The document provides an evaluation of the student's research, planning, time management, technical qualities, and aesthetic qualities for a magazine production project. Some strengths identified include investigating existing successful products for inspiration, conducting a useful survey, creating a detailed schedule, and developing a style sheet. Weaknesses discussed are focusing research on broad techniques not used, creating flat plans that went unused, and lack of detail in font selection for the front cover. The student also reflects on needing better time management and setting a more realistic schedule.
The document provides a summary and evaluation of the author's research, planning, production, and peer feedback for a magazine project. Some key strengths highlighted include thorough research, a detailed schedule, and consistent use of color. Weaknesses included broad research techniques not directly applied and lack of detail in planning. Peer feedback praised the professional style and layout but suggested adding more content to empty spaces. The author agreed more could be added to the front cover to make it less sparse.
The document summarizes how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically:
- The title, "Bangerz", uses an unconventional spelling but targets a younger audience. Design elements like font and issue labeling follow conventions.
- Page layouts, like the two-column contents page, follow conventions while adding original elements like multiple images.
- Features like an exclusive interview on the double page spread develop on conventions by focusing on one artist rather than just providing information.
- Costumes and props used in photos, like headphones and clothing styles, reflect the electronic dance music genre and conventions used in other magazines to portray artists.
The document discusses how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically, it summarizes how the magazine's cover, contents page, and double page spread draw from conventions of magazines like Mixmag while also adapting and challenging conventions to better suit the author's target EDM audience. Key points include using bold fonts and layouts on the cover inspired by Mixmag, including multiple images on the contents page for visual interest, and featuring an exclusive DJ interview on the double page spread rather than just informational articles. Costumes and props of models also reflect EDM iconography to represent the genre through appearance. Overall, the author draws from real magazine conventions but adapts them to craft a product
The document discusses how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically, it summarizes how the magazine's cover, contents page, and double page spread draw from conventions of magazines like Mixmag while also adapting and challenging conventions to better suit the target EDM audience. For example, the title uses an unconventional spelling but bold font for visual appeal. Layouts draw from Mixmag but add more images for engagement. Clothing and props portray an aspirational lifestyle while reflecting EDM iconography. Overall, the design aims to look professional while exciting readers with its genre representation.
The document discusses the planning process for creating a film magazine cover and movie poster. It includes exploring different font choices, layouts, color schemes, images and drafting multiple concepts before deciding on final designs. The planning considers genre, target audience, consistency across projects and stereotypical magazine/poster elements. Feedback from others helped identify aspects to improve for more professional and effective end products.
The document provides an evaluation of the student's FMP magazine project on Tom Cruise films. In the research section, the student outlines how their research on magazines helped with visualizing color schemes and layouts. For planning, storyboards of potential photos were created to help visualize the magazine. Time management was an issue as contingency time was lacking. Technical qualities like fonts, images, and layers were considered. Feedback praised the color scheme and linking images to text, while suggesting adding more photos and information.
The document discusses production planning for a look book. It will include rotoscoping pages with simple Formula One car liveries, retro vaporwave-inspired pages combining manipulated photos, and pages featuring designs based on famous driver helmets. The styles are meant to provide variety and appeal to different audiences, mixing simple and complex designs while incorporating influences from Instagram graphic designers. Key colors identified include blues, greens, whites, and pastels. The content is planned to have balanced styles that complement each other.
The document provides an analysis of the front cover and double page spread (DPS) of three existing football fanzines. Key points analyzed include the use of club colors, imagery, layout, tone, and addressing of topics relevant to fans. Overall, the analyses suggest that successful fanzine design incorporates colors and symbols that represent the club while utilizing an engaging mix of images and text to appeal to readers.
The document discusses how various technologies were used to design elements of a magazine cover and contents page. Photoshop was used to edit images by removing backgrounds. Word was used to create the masthead, cover line, editor's letter, and contents page through inserting shapes, text boxes, resizing images, and formatting fonts. Publisher was used to place images and text on the double page spread and format fonts to appeal to the target audience. The document explains how these technologies helped make the design more conventional and eye-catching for the target readership.
The document outlines plans for a poster design. It discusses choosing simple sans serif fonts for readability. Potential color choices are considered, including lighter blues that appeal to all demographics or incorporating the logo's blue. Text amount is debated - too much bores readers but some information is needed to explain the charity's work and goals. Mockups show main copy over or within the logo with social media/website details. The final design may differ from these initial concepts.
The document provides information and guidance for developing ideas for a client project. It includes sections for brainstorming ideas, evaluating which to develop further, creating mood boards and mockups to visualize ideas, and experimenting with logo, business card, and website designs. For the logo development, the creator analyzes different color palettes, fonts, and provides example images. The goal is to develop ideas that represent the client's brand and meet their needs.
The document discusses potential fonts and color schemes for rebranding Irn-Bru. It analyzes several font options, considering factors like boldness, appeal to different audiences, and suitability for packaging versus advertising. It suggests a "chunky" font called "Chum" would work best. It also discusses using complementary color schemes like orange/blue traditionally, or exploring lighter blues, grays and whites to appeal more broadly. Brighter neon tones are recommended to catch attention over more pastel shades.
The document discusses potential fonts and color schemes for rebranding Irn-Bru. It analyzes several font options, considering factors like boldness, appeal to different audiences, and suitability for packaging versus advertising. It suggests a "chunky" font called "Chum" would work best. It also discusses using complementary orange and blue colors initially to maintain brand recognition, but exploring lighter/darker shades or alternative blue/grey/white schemes to appeal more broadly. Brighter neon tones are said to better catch attention compared to softer pastels. The document considers different messaging from different color connotations.
This document outlines the development process for an advertising campaign for an energy drink called LIV. It includes initial ideas like mind maps and mood boards. Font and color scheme options are explored, focusing on bright, bold colors and fonts that convey energy and edginess. Storyboards are created showing potential advert concepts. Multiple advert designs are presented and refined, taking inspiration from brands like Monster and Lucozade. The final advert features four extreme sport images with overlaying text in black and white, representing the drink's theme of "living on the edge." Technical and aesthetic qualities of the design are discussed.
This document outlines the initial design process for developing an energy drink brand called Raptor Rush. Ideas are generated for the product concept, target markets, and visual elements. Mind maps explore flavor options and visual styles. Mood boards and packaging concepts are developed. Advertising copy, logos, and an initial magazine ad are created. The process and iterations are evaluated to create the final product design, a textured can design featuring the Raptor Rush logo and branding elements.
This document provides an evaluation of creative pieces produced for a recycling campaign, including a logo, poster, merchandise, and bus panel.
The logo effectively communicates the message of recycling through a tree symbol, modified recycling symbol using hearts, and slogan in three tones of green. The poster reinforces the message while adding impact through an additional slogan in contrasting colors. Some merchandise was created but could be improved by choosing more relevant products. The bus panel layout is clear but could benefit from a bolder font size for greater visibility.
Overall, the pieces are deemed generally successful in fitting their intended purposes to promote recycling awareness through memorable, simple, and visually appealing design elements. Some opportunities for enhancement are identified, such as
The document discusses planning for the design of a CD digipack cover and magazine advertisement. Research was conducted with the target audience to determine color schemes, images, fonts and text placement. For the cover, dark colors like black, purple and red were chosen to match the genre. Minimal images from a music video were selected over a portrait. Fonts were chosen to match the genre and make the band name stand out. The process, from initial planning to final design, is outlined for both the cover and advertisement designs. Feedback was received and plans were adjusted accordingly to best represent the target audience.
Digital graphics pro forma-1 dont deltletleHannahMizen
Here are my thoughts on whether your final products reflect your original intentions:
- Your original intentions were to design t-shirt concepts based on a band or music genre you were very familiar with and passionate about. You chose The Smiths for this reason.
- You did thorough research on The Smiths' imagery, album artwork, fonts, and styles to inform your design ideas.
- Your initial flat plans showed rotoscoped images of band members arranged in a grid, similar to The Smiths' "Meat is Murder" album cover. This directly reflected your intention to reference and pay homage to their iconic designs.
- While some elements like backgrounds evolved, the final products still featured rotoscoped images of
The document discusses different types of digital graphics file formats including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, and 3DS.
Raster graphics use pixels and have a fixed resolution, so they can lose quality when resized. Vector graphics use paths and shapes so they maintain quality at different scales but have larger file sizes.
JPEG is best for web use due to its small file size but loses quality with multiple edits. TIFF has better quality than JPEG but much larger file sizes. PSD saves layers and supports transparency but has large file sizes. Vector formats like AI can scale without pixelation but have limited software compatibility. 3DS is used for 3D modeling and animation and has universal viewing but also
The document provides an evaluation of logo and campaign poster designs created for the organization Surfers Against Sewage. For the logo, the designer created a geometric wave shape logo in shades of blue with the organization's name. They reflect on technical issues with some stripes and consider if the logo effectively communicates the organization's message and is appropriate for its target audience. For the campaign posters promoting a design competition, the designer created one aimed at children with bright colors, waves, and octopus tentacles and one for adults with minimal text and a geometric wave shape. They analyze if the posters clearly communicate the competition details and are suited to their audiences.
The document provides information on various digital graphics file formats including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, and 3DS. It then discusses Alan Smith's digital graphics project where he created images using shapes, rotoscoping, text, and logo design. Smith evaluated each image, noting what he liked and could improve. His t-shirt design project involved mood boards, idea generation, a proposal, digital planning, developing the design further, and a final design. Smith evaluated the process and final product.
The document provides an evaluation of the student's research, planning, time management, technical qualities, and aesthetic qualities for a magazine production project. Some strengths identified include investigating existing successful products for inspiration, conducting a useful survey, creating a detailed schedule, and developing a style sheet. Weaknesses discussed are focusing research on broad techniques not used, creating flat plans that went unused, and lack of detail in font selection for the front cover. The student also reflects on needing better time management and setting a more realistic schedule.
The document provides a summary and evaluation of the author's research, planning, production, and peer feedback for a magazine project. Some key strengths highlighted include thorough research, a detailed schedule, and consistent use of color. Weaknesses included broad research techniques not directly applied and lack of detail in planning. Peer feedback praised the professional style and layout but suggested adding more content to empty spaces. The author agreed more could be added to the front cover to make it less sparse.
The document summarizes how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically:
- The title, "Bangerz", uses an unconventional spelling but targets a younger audience. Design elements like font and issue labeling follow conventions.
- Page layouts, like the two-column contents page, follow conventions while adding original elements like multiple images.
- Features like an exclusive interview on the double page spread develop on conventions by focusing on one artist rather than just providing information.
- Costumes and props used in photos, like headphones and clothing styles, reflect the electronic dance music genre and conventions used in other magazines to portray artists.
The document discusses how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically, it summarizes how the magazine's cover, contents page, and double page spread draw from conventions of magazines like Mixmag while also adapting and challenging conventions to better suit the author's target EDM audience. Key points include using bold fonts and layouts on the cover inspired by Mixmag, including multiple images on the contents page for visual interest, and featuring an exclusive DJ interview on the double page spread rather than just informational articles. Costumes and props of models also reflect EDM iconography to represent the genre through appearance. Overall, the author draws from real magazine conventions but adapts them to craft a product
The document discusses how the author's media product uses, develops, and challenges conventions of real music magazines. Specifically, it summarizes how the magazine's cover, contents page, and double page spread draw from conventions of magazines like Mixmag while also adapting and challenging conventions to better suit the target EDM audience. For example, the title uses an unconventional spelling but bold font for visual appeal. Layouts draw from Mixmag but add more images for engagement. Clothing and props portray an aspirational lifestyle while reflecting EDM iconography. Overall, the design aims to look professional while exciting readers with its genre representation.
The document discusses the planning process for creating a film magazine cover and movie poster. It includes exploring different font choices, layouts, color schemes, images and drafting multiple concepts before deciding on final designs. The planning considers genre, target audience, consistency across projects and stereotypical magazine/poster elements. Feedback from others helped identify aspects to improve for more professional and effective end products.
The document provides an evaluation of the student's FMP magazine project on Tom Cruise films. In the research section, the student outlines how their research on magazines helped with visualizing color schemes and layouts. For planning, storyboards of potential photos were created to help visualize the magazine. Time management was an issue as contingency time was lacking. Technical qualities like fonts, images, and layers were considered. Feedback praised the color scheme and linking images to text, while suggesting adding more photos and information.
The document discusses production planning for a look book. It will include rotoscoping pages with simple Formula One car liveries, retro vaporwave-inspired pages combining manipulated photos, and pages featuring designs based on famous driver helmets. The styles are meant to provide variety and appeal to different audiences, mixing simple and complex designs while incorporating influences from Instagram graphic designers. Key colors identified include blues, greens, whites, and pastels. The content is planned to have balanced styles that complement each other.
The document provides an analysis of the front cover and double page spread (DPS) of three existing football fanzines. Key points analyzed include the use of club colors, imagery, layout, tone, and addressing of topics relevant to fans. Overall, the analyses suggest that successful fanzine design incorporates colors and symbols that represent the club while utilizing an engaging mix of images and text to appeal to readers.
The document discusses how various technologies were used to design elements of a magazine cover and contents page. Photoshop was used to edit images by removing backgrounds. Word was used to create the masthead, cover line, editor's letter, and contents page through inserting shapes, text boxes, resizing images, and formatting fonts. Publisher was used to place images and text on the double page spread and format fonts to appeal to the target audience. The document explains how these technologies helped make the design more conventional and eye-catching for the target readership.
The document outlines plans for a poster design. It discusses choosing simple sans serif fonts for readability. Potential color choices are considered, including lighter blues that appeal to all demographics or incorporating the logo's blue. Text amount is debated - too much bores readers but some information is needed to explain the charity's work and goals. Mockups show main copy over or within the logo with social media/website details. The final design may differ from these initial concepts.
The document provides information and guidance for developing ideas for a client project. It includes sections for brainstorming ideas, evaluating which to develop further, creating mood boards and mockups to visualize ideas, and experimenting with logo, business card, and website designs. For the logo development, the creator analyzes different color palettes, fonts, and provides example images. The goal is to develop ideas that represent the client's brand and meet their needs.
The document discusses potential fonts and color schemes for rebranding Irn-Bru. It analyzes several font options, considering factors like boldness, appeal to different audiences, and suitability for packaging versus advertising. It suggests a "chunky" font called "Chum" would work best. It also discusses using complementary color schemes like orange/blue traditionally, or exploring lighter blues, grays and whites to appeal more broadly. Brighter neon tones are recommended to catch attention over more pastel shades.
The document discusses potential fonts and color schemes for rebranding Irn-Bru. It analyzes several font options, considering factors like boldness, appeal to different audiences, and suitability for packaging versus advertising. It suggests a "chunky" font called "Chum" would work best. It also discusses using complementary orange and blue colors initially to maintain brand recognition, but exploring lighter/darker shades or alternative blue/grey/white schemes to appeal more broadly. Brighter neon tones are said to better catch attention compared to softer pastels. The document considers different messaging from different color connotations.
This document outlines the development process for an advertising campaign for an energy drink called LIV. It includes initial ideas like mind maps and mood boards. Font and color scheme options are explored, focusing on bright, bold colors and fonts that convey energy and edginess. Storyboards are created showing potential advert concepts. Multiple advert designs are presented and refined, taking inspiration from brands like Monster and Lucozade. The final advert features four extreme sport images with overlaying text in black and white, representing the drink's theme of "living on the edge." Technical and aesthetic qualities of the design are discussed.
This document outlines the initial design process for developing an energy drink brand called Raptor Rush. Ideas are generated for the product concept, target markets, and visual elements. Mind maps explore flavor options and visual styles. Mood boards and packaging concepts are developed. Advertising copy, logos, and an initial magazine ad are created. The process and iterations are evaluated to create the final product design, a textured can design featuring the Raptor Rush logo and branding elements.
The document provides details on a client project to create an Instagram account for a local cafe called The Gourmet. It includes mind maps and brainstorming ideas, developing two potential ideas, and a production schedule. The first developed idea is to focus on social media by creating an Instagram account featuring various photo content of food, drinks and the cafe edited using Photoshop. The second developed idea includes mood boards exploring menu design options and font styles. An assessment determines the Instagram idea is most suitable as it fulfills the client's request and will engage audiences. A 4-week production schedule is outlined to take photos, set up the account, edit photos, and launch the finished Instagram page.
The document discusses typography styles used in digipaks for the progressive house music genre. It analyzes typography elements in a mood board of progressive house album covers. Common styles identified include capital, bold or thin fonts with sharp edges. Exceptions include more creative fonts used by Avicii. Typography is a significant design element as it often replaces visuals. Font colors usually contrast the background. The document also explores specific fonts suited to the genre from the website dafont.com and examples applying song titles. It examines using both bold and creative fonts to represent the genre while making the design eye-catching.
The document provides an evaluation of a magazine advertisement design for Irn-Bru energy drink. In the first draft, the designer tried different layouts but none worked. With tutor feedback, the second draft included sections with the product prominently displayed. Font size was an issue in the first draft but changing the font and sizing elements better balanced the design. Further improvements included adjusting the color saturation and "Barr" logo placement. The designer was pleased with addressing the key issues to create a modern, eye-catching advertisement.
Hannah evaluated a can and magazine advertisement design for Irn-Bru. In the first draft, she tried to make the magazine advert stand out using a UFO design, but it did not work. With help from her tutor, she realized she wanted a modern, technological feel. Positives included sections that stood out and a large main image, but the font size made words look out of place. To improve, she changed the font, logo size, and rearranged elements. In the second draft, she was pleased with the changes and felt it fit the comic book theme well with each element standing out on its own. The only further change would be decreasing the logo size.
The document provides an evaluation of a can, magazine, and web banner design for Irn-Bru. The evaluator made several improvements, including changing fonts to make text clearer, adjusting alignments and spacing, and adding effects like motion blur to elements. Peer feedback was positive about the designs standing out and using color schemes and themes consistently across formats. The evaluator was pleased with the outcomes but noted a few further small changes could be made, like improving paintwork details or increasing depth of field elements.
Task7- Production Development (energydrinkpackaging)chamahan
The document describes the process of designing different cans for Irn-Bru over multiple iterations. It begins with experimenting with textures and silhouettes on the original can design. Additional elements like slogans and arrows are tested. Feedback is gathered and used to refine the designs. Color schemes and layouts are explored to develop distinct looks for different target demographics. Elements like logos, nutrition information, and barcodes are added to the back of the cans to make them appear realistic. The focus is on creating cohesive branding across the various can concepts while appealing to new audiences.
The document provides information about pre-production tasks for different types of projects. It discusses that pre-production is important for organizing a project before production starts. It then lists common pre-production paperwork for print productions, moving image productions, video game productions, and audio productions. This includes items like risk assessments, schedules, budgets, equipment lists, etc. The document emphasizes that the specific pre-production tasks will depend on the individual project.
The document discusses the technical and aesthetic qualities of the student's work on designing promotional materials for a new energy drink called Irn-Bru 32. Technically, the student focused on layout, font choice, and use of effects like drop shadows. Aesthetically, consistent colors and fonts were used to maintain branding across materials. The student also experimented with images to convey the drink's energizing properties. There is opportunity for further developing special edition cans featuring athletes and exploring additional designs, fonts, and animated elements. In conclusion, the student feels their final pieces serve the intended purpose of promoting the drink.
The document discusses typography styles used on album covers for the progressive house music genre. It notes that progressive house album covers typically use capital, bold or thin fonts in styles like Bebas Neue, Lemon Milk, and Big Noodle Titling. Exceptions include more creative fonts used by Avicii. The document explores using both bold and creative fonts, as well as font overlays, textures and images, in designing a progressive house album cover to represent the genre while making the design eye-catching.
The document provides details about Alicja Morawska's pre-production process for a magazine project. It will include a front cover, contents page, four spreads, a festival promotion page, and a CD cover. Most of the workload will be editing images and text into cohesive pages. Some planned article topics are mental health in the music genre's fans and artists, the meanings behind an artist's tattoos, and an artist's interest in video games and comics. The style sheet discusses using a general house style across pages while adapting aspects based on content. Black, white, red, yellow and orange will form the core color scheme. Thicker fonts are considered for the masthead, while a simpler font is chosen
The document provides details on Alicja Morawska's pre-production process for a magazine project. It will include a cover, contents page, 4 spreads, a festival promotion page, and CD cover. Photography will be a major component, including studio and on-location shots of models representing the genre's style. Most work will involve editing images and text into cohesive pages. Potential article topics include mental health in the genre's fans and artists, the meaning behind tattoos of an artist, and an artist's interest in video games. A style sheet discusses using a general house style with variation by content, and a color scheme of red, black, and white representing the genre's energy. Font choices are presented for
The document provides details on the development of an advertising campaign for a new energy drink brand called LIV. It includes initial ideas, mood boards, font and color scheme options, and multiple drafts of advertising concepts. The key points are:
- LIV is positioned as a high-end energy drink for both male and female extreme sports enthusiasts.
- Early concepts explore font, color, and graphic styles inspired by brands like Monster Energy.
- Multiple advert drafts are presented, refining elements like placement of the drink bottle, use of background images, and text effects.
- The final draft features four action images of different extreme sports to represent the drink's target audience.
Here are the key points from Interview 1:
- The interviewee is familiar with existing streetwear brands but does not personally wear any.
- They typically wear dark clothing rather than bright or a mixture of dark and light.
- When shopping for clothing, they consider style, fit and comfort over brand name.
- They would be interested in checking out a new streetwear brand if the designs appealed to them in terms of style and aesthetic.
- For marketing, they suggested using Instagram to showcase clothing through lifestyle photos rather than just product shots.
This interview provided insights into how to appeal to an audience that is aware of but not loyal to existing streetwear brands. Emphasizing style, fit and
This document summarizes the development of a can design for an energy drink over 5 iterations.
In the final design, several aspects are going well including the use of consistent brand colors, bold fonts, and descriptive words on the front promoting energy and power. However, the nutritional information on the side could be improved as it does not fit the theme and looks plain. Additionally, the top banner could be more interesting by adding the slogan or descriptive words.
Tommy Lister has experience working in retail sales roles at Vans and Argos where he assisted customers, stocked inventory, and worked well under pressure and in a team. He achieved strong GCSE results including grades A-C in English, Maths, Science, Spanish, History, and ICT. Currently, Tommy is studying Creative Media Production at college and possesses skills in determination, resilience, communication, organization, and confidence.
Tommy Lister is applying to study sports journalism. He has a passion for football and writing. He excelled in English at school and studied creative media production at college, gaining skills in design, photography, and factual writing. He created a fanzine about Liverpool FC and writes articles for a Liverpool Twitter page. He hopes to gain experience in sports journalism at university to pursue a career reporting on football.
This presentation discusses Tommy Lister's plans to launch an online store called Kop Online. It identifies the target audience as male and female adults located anywhere with no specified political beliefs. It provides links to promotional videos on YouTube and a podcast on SoundCloud to introduce the new online store before opening for questions.
Tommy Lister conducted research for his evaluation project on media theories and influential figures. While the PowerPoint on this topic did not prove useful, creating a bibliography provided familiarity that helped later. Lister analyzed existing similar products and websites to inform his own work. Audience research via surveys and statistics reinforced what was already known about the large demographic but did not significantly impact the production. Planning involved considering practical problems and solutions, though some preparations proved unnecessary as the projects changed. Experimental logos and articles provided practice but did not directly influence the final products.
The document describes the process of creating various digital products to promote a fitness brand on social media. Products include a Twitter account, YouTube video, PowerPoint presentation, website, and podcast. For the website, the presenter animated match reports using layered images and drop down menus. The podcast was edited down from a full recording into a trailer using Audition. Overall, the presenter was happy with the aesthetic quality and technical skills shown in the animations and feels they demonstrated the ability to create multiple promotional digital products.
Tommy analyzed his time management throughout the project. He admits that he did not manage his time well and lost focus due to distractions like friends and phone. Specifically, he fell behind on daily development diaries which negatively impacted his work. While his time management was better early on with research PowerPoints, it became poor during production. To improve, he should have stuck more closely to a schedule and reported back daily to keep on track.
The document provides feedback on a website concept, podcast logo, and brand logo. The feedback includes suggestions to make the website more visually appealing and consistent such as by improving the color scheme, changing the tabs and articles, and adding animations. The feedback also notes that the logos are difficult to differentiate and could be improved by adding minor distinguishing details. While the red color is attention-grabbing, it may be too bright on the website. Overall, the feedback aims to help refine and professionalize the visual design elements while maintaining brand consistency.
The document summarizes the first 4 days of an individual's production diary for creating a fan page website and related assets for Liverpool FC. On day 1, they created a logo using red as the primary color to represent the club, and added elements like stars, text, and the Liverpool crest. On day 2, minor adjustments were made to the logo and a banner image was created of Anfield stadium. A podcast logo was also designed using headphones and a mic overlayed on the existing logo design. On day 3, struggles were encountered setting up the website on WordPress, with difficulties customizing templates and positioning elements as desired. On day 4, a couple articles were written for the site, with challenges finding the right angle for
Day 6: The student analyzed the website LFCTransferRoom, noting both positive and negative aspects to potentially incorporate or avoid in their own work. Positives included a live banner displaying the latest news in bold, clear text to grab attention. Negatives were the low placement of the navigation menu and poor font color/contrast making it hard to see, highlighting the importance of clear navigation. Overall the analysis of existing websites is helping the student understand effective design techniques to apply and pitfalls to avoid in their own products.
Tommy Lister discusses potential problems he may face in creating his first podcast. He considers technical issues like unfamiliarity with camera and lighting equipment, lost footage, and inexperience recording and editing audio. His proposed solutions include practice recordings, researching techniques used by other podcasts, and getting help from tutors. He recognizes that recording outside of college would reduce quality and equipment access, so plans to first create the podcast at college to learn professional techniques.
The document discusses several influential figures and theories related to graphic design, including Herbert Bayer and the Bauhaus movement, Laszlo Moholy-Nagy, Gestalt principles, and Ellen Lupton. It provides background on Bayer's work developing the Bauhaus typographic style and Moholy-Nagy's influences from modernist art movements. Gestalt principles of visual perception are explained. Ellen Lupton's work theorizing graphic design is cited, noting her view that designers engage politically and globally. Podcasting theory is discussed, highlighting how the medium has grown in popularity and respect.
The document analyzes the website designs of Liverpool Echo and LFCTransferRoom. For Liverpool Echo, it praises the use of the color red which appeals to Liverpool fans. It also likes the sans serif font and iconic liver bird logo. For LFCTransferRoom, it critiques the large empty space above the navigation menu and says the menu should be closer to the top. It praises the moving news banner but says the navigation menu colors could be improved. The analysis will inform the design of the author's own website project.
The document discusses layout plans and style sheets for a website and podcast called "Kop Online" dedicated to Liverpool FC. It considers logo designs, colour schemes, fonts, and layouts. For the main logo, it plans a circular design featuring red, gold, and 5 stars representing Liverpool's history. The podcast logo will be similar but include a microphone icon. Colour schemes will focus on red and gold to represent the club. Fonts will be bold and clear. Website layouts include a banner, menus, news articles and the league table. Article layouts discuss placement of images and text.
Tom proposes creating an online outlet called "Kop Online" focused on Liverpool FC, including a website, articles, and podcast. The website will be built using WordPress and kept running after completion. Research will cover graphic design, journalism, and podcast theory to understand conventions and make work successful. Experiments will test logos, articles, podcasts, and websites to analyze strengths/weaknesses. Production includes the logo, website, articles, and a podcast. Work will be evaluated through a diary and feedback to improve efficiency for Tom's journalism career.
Here are a few suggestions on how to improve your factual production analysis:
- Provide more context about the intended audience and purpose of your product. Who is it aimed at and why?
- Analyze specific design and content choices in more depth. For example, discuss why you chose a particular font, image, or layout and how it relates to conventions and expectations of the genre/audience.
- Compare and contrast your product to existing examples in a more structured way. You could have separate paragraphs or bullet points for similarities, differences, strengths, weaknesses, etc.
- Cite sources to back up any claims about audience preferences, conventions, or how your choices relate to the genre. For example, reference the research
The document discusses several influential figures and theories related to graphic design, including Herbert Bayer and the Bauhaus movement, Laszlo Moholy-Nagy, Gestalt principles, and Ellen Lupton. It provides background on Bayer's work developing the Bauhaus typographic style and Moholy-Nagy's influences from modernist art movements. Gestalt principles of visual perception like similarity, closure and figure/ground are explained. Ellen Lupton's influence on establishing graphic design as a respected field and encouraging designers to engage with social and political issues is noted.
The document discusses style sheets for a website and other products dedicated to Liverpool FC. It analyzes potential colour schemes, images, and fonts. For colours, red will be primary to represent the club, and yellow/gold will be secondary. Red elicits passion associated with fans. Potential greens and whites are also considered. Podcast logos and similar sites inspired the images, especially use of club colours and circular logos. Analyzed fonts will be bold, clear sans serifs for readability and masculinity appealing to the target audience. Headings and important text will use bold fonts to stand out.
Tommy Lister outlines several potential theoretical problems that could arise when creating his podcast, articles, and website. For the podcast, unwanted noise, a guest becoming unavailable, or profanity being used could disrupt production. For articles, missing deadlines or lacking internet access to write could be issues. For the website, WordPress inexperience or losing internet connection while designing could negatively impact the project. He provides solutions such as planning recordings during quiet times, preparing backup guests/questions, censoring mistakes, setting writing schedules, and practicing WordPress to mitigate these potential challenges.
Tommy Lister outlines several potential theoretical problems that could arise with creating his podcast and articles. For the podcast, unwanted noise, a guest becoming unavailable, or a guest using inappropriate language could be issues. He proposes solutions like planning recordings when it's quiet, having backup guests, and censoring any inappropriate language. Potential problems for articles include missing deadlines, lacking internet access to write, or experiencing fatigue while writing. Setting strict schedules, writing on a phone in offline situations, and taking regular breaks could help address these issues.
Tom Tufano-Lister proposes creating KopOnline, a Liverpool FC website and podcast. He will use WordPress for the website and Photoshop for graphics. The website will provide news and his articles. A Twitter account will promote it. The podcast will upload to YouTube. Research will cover design, journalism, and podcast theories to understand conventions and make work successful. He will create a development diary to evaluate strengths, weaknesses, and improvements throughout the process. The goal is to pursue a career in journalism using experience from this project.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
3. Style Sheet – Podcast logo and other products Colour schemes
4. Style Sheet – Colour Schemes Analysis
I think the choice of colours used are highly important in any product and one of the biggest factors when it comes to somebody
paying attention to something, this is because the language of colour is communicated to the brain much quicker in comparison to
the use of images or shapes and words as they evoke a direct emotional response on people's feelings and emotions. The colour
schemes I will use for my website are likely to be the same colour schemes I use throughout my production however on this
website I will probably use a wider range of colours as there will be more room for variety, and there are a lot of colours
assosciated with the club that my website will be representing. The primary colour of this website will be red for multiple reasons.
First of all and most importantly it is the primary colour of Liverpool FC, the club which my website is going to be dedicated to, and
all existing products assosciated with the club have always used this as a main colour scheme so people viewing this will assosciate
it with the club immediately. This will mean that they expect to see a Liverpool FC based content outlet use red as their primary
colour. Not only does the use of this colour have an element of some sort of sentimental value in a way, as I just explained. But it
is also a very aesthetically pleasing colour and is eye catching and draws people's attention quickly, it is a colour often used in
advertising as it triggers stimulation and and attracts attention. Red also elicits connotations on an emotional point of view such
as love and passion, and it is also the colour of fire, which can also give it the assosciation of energy and strength. These
connotations may subconsciously appeal to Liverpool fans as they are a group of fans famed for their burning pasion for their
support of the club, and coming together to get behind the team which futher strengthens the reasoning behind my choice of
using this colour. The secondary colour that I am initially planning on using to compliment the red is a yellow/gold type colour. First
of all this is another one of the colour's assosciated with the club and features on areas of the player's shirts and on the badge as
well as on merchandise and memorabillia of the club. It also compliments the use of the red well and as a combination they can
look aesthetically pleasing together and stand out futher. Yellow is also quite a positive colour and is associated with feelings of
optimsm and happiness in general, and in a club like Liverpool who aim to compete for the verybest, optimism from the fans is
needed, and also if there is a suggestion of happiness it will apear to be a place where fans may want to look at for positivity and
get away from negative fans.
5. Style Sheet – Colour Schemes Analysis- continued
I am also looking at the possibility of including the use of the 'Persian green' colour and in general I will use white anyway so I
thought I should add that to the style sheet. In terms of the use of the Persian green, that is a colour that has featured on the
club's badge and has been on previous kits, although it is not as common nowadays. In my opinion it still looks fairly aesthetically
pleasing and I may add it on the website with it having a minor role, however it would only be used if I can make it work alongside
the other colours, it could potentially be used as a shape as part of the design on the page or alternatively as a stroke to highlight
something. As for the white, that could potentially be used on some areas of text such as the parts of the navigation menu as it is
clear and easy to read and it won't contrast the other colours too much and I think it works well on previous existing products I
have researched.
Although It is largely going to be the same use of colours in terms of the primary colours, for the other designs I create, I may stick
to using less of them and eeping it more simple. For example I am going to mainly just use a red,white and yellow/gold colour
scheme, and the green will probably not feature again. I have already justified the use of these colours above but I am also going
to elaborate on how these colours will be used. Firstly, with the red I want that to be the main colour that people notice and to be
a large part of each of the products I am going to create, I will probably use this to be the colour of the graphics itself in the
products, and maybe as the text, depending on how I have used the other colours. With the yellow/gold colour, I am going to use
that as either a stroke on a lot of things, particularly around something that is red. I also plan to feature the liver bird on the logo
for my podcast, and I want that to be the yellow/gold colour. The text on the podcast graphic logo will probably be white or black,
with the opposite colour being the stroke to highlight the text. As for my articles I will stick to just using a black font for the text,
unless there is an image behind the article and I need to use white to make it stand out. The title of the article's are also likely to
just be simple and in black or white, depending on the background of the article. The reason for this is because the title needs to
be clear and stand out easily and these colours will help do that.
8. Style sheet Images Analysis
• The images I have collected are largely in relation to logos, mainly for a podcast, however I also have looked at potential
images of logos for similar products. In terms of the podcast logos I have looked at, I have took a lot of inspirtation from
them and there are lots of elements combined in all of them I want to include. For example something I have noticed a lot
of is how quite regularly, a podcast mic is used within the logo, to obviously represent how it is an added feature of the
brand. The influence this has on me is that when it comes to creating my own product, I will try add a podcast mic in the
logo. Something else I have realised is how they often use the logo that already is the brand's logo, and at the most only
make a minor adaptation to it, such as adding something like a podcast mic or headphones. This is something I plan to also
do in my own work, as I want to maintain a consistent style so the logo can become recognisable, as I think this is better
than having different logos on different products, espescially if you want to make a lasting impression. Something else
which appeared to be popular on these podcast images was the use of a square logo. Although this seemed fairly popular, I
doubt I will also use this as I plan on making my logo in thw shape of a circle, and as I mentioned, I don’t want to keep
changing my logo around. The other types of images I analysed was similar logos of footballing online outlets to what I want
to make. I chose to not be general and only focus on Liverpool related ones, as this would specifically help me and is
directly related to my product. The most obvious theme in common with these products was the use of the colour red.
Every product more or less used red, this is obviously because it is the club's colours. It was interesting to see the variety of
shades of red, with some using a bright red and some using a darker tone. When I create my own product I am going to opt
to use the darker shade of red. Not only does it obviously have the connotations with the club, but it is also aesthetically
pleasing and has deeper connotations such as what can be associated with the colour red, as I have previously mentioned
in my colour style sheets. Another common theme with this was how the logos were often circles, I think this looks
aesthetically pleasing so it is a style I will try use. It is also because it represents the style of a football club's badge, which
works well for a football fan page.
11. Style Sheet Font/Text analysis
For the fonts I have looked into potentially using, one of the common themes I have considered is the use of a clear,
bold, sans serif font. I have thought about using this style of font as it will be used through various products and if I find
one specific one which I really like it could potentially be used as the 'Kop Online' text throughout all the products I
create. Out of some of those fonts I have looked at there, ' The Next font' was the style which appealed to me the
most, as I thought it was aesthetically pleasing, but it also is very effective in the sense it is immediately eye catching
and stands out, also the use of a bold font highlights that the text in bold is of high importance and shows that it is the
most important information. I also think that one of the most important factors of text, particularly if it is a headline or
the main body of text is its readability. When using a bold font one of it's key aspects is that it makes it very readable
and even stands out from longer distances, also people are more likely to make a decision to do something when the
font is easeir to read and direct. Another positive aspect of using a bold font is because my target audience leans quite
heavily towards the male audience, and generally 'masculine' fonts can be characterised as being large and bold. For
example the end of letters on bold fonts uses quite strong and solid serifs, as can be seen in the example in the top
right corner. The use of maybe a few different bold fonts will be used on my website for the website name, and maybe
as the titles of each section on the navigation menu also. I am also considering using a bold font for the text on the
podcast logo I create, as well as the logo I create to represent 'Kop Online' in general. When I create articles I will also
use a bold and clear font for the headings and sub- headings, this is because they need to be clear and send a message
directly as this is ideally what I would expect someone to view first, so I need a bold font to highlight this piece of text
to quickly explain what the article is about, which will make the viewer want to read the text more. I also plan on using
a very basic default font such as 'Arial' for the actual written content in my article as I think that is conventional of all
articles and also it is effective as it is simple and easy to read and that's all that really matters when it comes to
somebody reading an article.
12. Layout Plan 'Kop Online' logo graphic concept 1
' Kop Online '
In a bold font
5 Stars represents club's
history, 5 European
trophies
Similar style Liverbird to
one of these, placed
behind the text, in the
center of the circle.
Or ' Online' placed
underneath ' Kop' such as
' Kop
Online '
Circle style represents
a football club badge.
13. Layout Plan 'Kop Online' logo graphic concept 2
Kop
Online
In a bold font, text actually
would probably be white
5 Stars represents club's
history, 5 European
trophies
Red inside of shape,
Yellow/ gold outline.
14. Layout Plan 'Kop Online' logo graphic concept 3
In a bold font
5 Stars represents club's
history, 5 European
trophies
Shield Red with a white/
maybe gold outline
Kop Online
Fill this space with either a
small football or a small
liverbird
15. Layout Plan 'Kop Online' logo graphic concept 4
5 Stars represents club's
history, 5 European
trophies
Kop Online
Kop
Online
Red, not too bright but also still
eye catching, the colour the
audience associate with the
club.
Gold stroke- secondary colour of the club and also
compliments the red well and is quite eye catching. It also
has positive connotations, such as optimism, which is what
Liverpool fans will need.
16. Layout plan – Podcast logo 1
Kop Online
5 Stars represents club's
history, 5 European
trophies
Gold stroke- secondary colour of the club and also
compliments the red well and is quite eye catching. It also
has positive connotations, such as optimism, which is what
Liverpool fans will need.
Red, not too bright but also still
eye catching, the colour the
audience associate with the
club.
Looks aesthetically
pleasing and doesn't make
the logo as simple and
boring.
In a bold font
Podcast logo to show it is a
different part of the brand
and I wouldn't have to
include the word podcast
as that could make it look
overcrowded.
Circle style represents a
football club badge.
17. Layout Plan Podcast 2
The
Kop Online
Podcast
5 Stars represents club's
history, 5 European
trophies
Square logo is more
conventionally used in
podcast logos
Podcast logo to show it is a
different part of the brand
and I wouldn't have to
include the word podcast
as that could make it look
overcrowded.
Headphone logo,
takes up a good amount of
space but also leaves a
good amount of space.
Also a good visual
representation of a
podcast.
Bold font
Gold/ yellow
colour secondary colour of
the club and
also compliments the red
well and is quite eye
catching. It also has positive
connotations, such as
optimism, which is
what Liverpool fans will
need.
Red stroke not too bright but
also still eye catching, the colour
the audience associate with the
club, works well with the yellow/
gold and highlights it well.
18. Layout Plan Podcast 3
Red stroke not too bright but
also still eye catching, colour the
audience associate with the
club, works well with the yellow/
gold and highlights it well.Circle style represents a
football club badge.
Podcast logo to show it is a
different part of the brand
and I wouldn't have to
include the word podcast
as that could make it look
overcrowded.
Bold font
Gold/ yellow
colour secondary colour of
the club and
also compliments the red
well and is quite eye
catching. It also has positive
connotations, such as
optimism, which is
what Liverpool fans will
need.
Headphone logo,
takes up a good amount of space but
also leaves a good amount of space.
Also a good visual representation of
a podcast.
Liver bird, large association
with the football club and
fans of the club would
appreciate
it.
19. Layout Plan Website home page
Banner/ Image with title
Menu Menu MenuMenuMenuMenu
Latest News and article links
Image
related to
link
Latest News and article links Image
related to
link
League
Table
Moving news banner
20. Layout Plan Website articles page
Kop Online
Articles
Article link
Image related to article
23. Locations
• There is a variety of locations which I may need to go to as part of my product. Firstly, if I include images of Anfield, I would
ideally take them myself. This would include going to Liverpool. As I go to games there regularly anyway the most likely
method of my travel would be to get the supporters coach I use. The fee of this is £10 for there and back on top of the
price for the ticket, but I go when I am going to a game anyway so I would plan to go to take any images when I know I am
going for a match anyway. If I was unable to get the coach, or I just went to get images, the train would cost around £30.
One of the ways that an issue could occur preventing me is that if there was a weather related issue, preventing me from
being able to get there due to a cancellation of trains. Or a train could be delayed for whatever reason, meaning I miss the
game, or the coach to take me to a game. Another location I will need access to is the college studio. This should not be
too difficult as I go to college 3 days a week anyway. I would need to access the studio as a potential place to record my
podcast. I would need to make sure that I can book the studio as well as it's equipment so it is accessible. In order to make
sure I would definitely have the studio available I would book it at least a week in advance. The distance to Anfield is
approximately 2 hours and 7 minutes. This means I would have to thoroughly check the train times and coach times and
make sure I go even earlier incase the last train is late or cancelled. In terms of getting to college I would get the college
bus the same time as usual in the morning. If that was cancelled for unforeseen reasons I would have to make sure I have
an alternative way of getting to the recording location, such as getting a lift with a friend.