This conceptual paper describes challenges in the field of Interactive Media and Learning (IML), striving towards a research and teaching field for mobile learning. The theoretical background is provided and arguments are listed, specifically what challenges researchers, practitioners (e.g., teachers, employers, employees) and designers face today on the way to mobile learning. This will be done from an educational perspective, in particular from Educational Technology from a Scandinavian community. The leading issue is how to educate the Homo Interneticus? Is learning supported by mobile devices one option? Is there a need to rethink the learning spaces of today? The paper provides answers by illustrating challenges in research and teaching with regard to mobile learning.
Publications
a) Isa Jahnke, Lars Norqvist, & Andreas Olsson (2013). Digital Didactical Designs in iPad-classrooms. In: Proceedings of European Conference on Technology-Enhanced Learning, ECTEL 2013, 17-21 September 2013, Cyprus.
b) Isa Jahnke, Lars Norqvist, & Andreas Olsson (2013). Designing for iPad-classrooms. In Adjunct Proceedings of European Conference on Computer-Supported Cooperative Work (ECSCW), 21-25 September, Cyprus. (WIP)
Publications
a) Isa Jahnke, Lars Norqvist, & Andreas Olsson (2013). Digital Didactical Designs in iPad-classrooms. In: Proceedings of European Conference on Technology-Enhanced Learning, ECTEL 2013, 17-21 September 2013, Cyprus.
b) Isa Jahnke, Lars Norqvist, & Andreas Olsson (2013). Designing for iPad-classrooms. In Adjunct Proceedings of European Conference on Computer-Supported Cooperative Work (ECSCW), 21-25 September, Cyprus. (WIP)
Understanding, reflecting, designing mobile learning spaces, the classroom of tomorrow - challenges in research and teaching -- a) Emerging problems in the Social Media World b) Yes, we need to educate the Homo Interneticus
Sociotechnical Walkthrough Workshop@AECT17 Isa Jahnke
The half-day workshop has two goals, understanding and applying of the Sociotechnical-Walkthrough (STWT). The STWT is a participatory design and development method that supports collaborative work among educational designers, programmers and users (e.g., learners, teachers) to elicit workflows and communication processes while anticipating technology support. Participants will learn how to apply the STWT in different stages of a project—STWT can be used in the beginning of projects or during IT refinement to gain deeper understanding of specific functionalities.
Active-Meaningful Learning with Technologies Isa Jahnke
Bei der Anwendung von Internet-fähigen Technologien in der Weiterbildung, beim Online-Lernen und mit zunehmender Integration von mobilen Endgeräten im Alltag entstehen neue Lehr- und Lernräume: CrossActionSpaces. Dies sind dynamische, flexible Informations- und Kommunikationsräume, in denen Lernende die richtigen Antworten online suchen oder diskutieren können. Herausforderungen sind, um einige zu nennen, die Vielzahl falscher Informationen und fehlendes kritisches oder systemisches Denken. Hier kann das Digitale Didaktische Design (DDD) als Lehr-/Lernstrategie helfen. DDD fördert die Gestaltung von Lernen mit Technologien anstelle des Lernens durch Technologien. DDD es ist ein aktivitäts-basiertes Didaktik-Modell, das von der der Grundannahme ausgeht, dass Lernende nicht aufgrund der Aktivitäten der Lehrenden lernen, sondern durch eigene Aktivitäten. Zentrales Element des DDD ist, dass Lernende Artefakte in einem iterativen Prozess erstellen, kritisch reflektieren und verbessern. In der Keynote wird das DDD und Beispiele für meaningful learning with technologies in Weiterbildung und Fernstudium vorgestellt.
As emergent technologies become increasingly integrated into formal learning environments, a new kind of classroom emerge: CrossActionSpaces. These spaces can be characterized as informal-in-formal spaces in which learning takes place across traditional boundaries. In this keynote, Isa Jahnke will present meaningful learning with technologies versus learning from technologies and the framework of Digital Didaktik Designs (DDD). DDD can be applied to design, develop and evaluate online, blended or mobile learning practices. Examples of real classrooms will be illustrated. Just a side note: Didactics in the North American discourse and Didaktik as evolved in Europe have completely different meanings.
AECT 2017 - Digital Didactical Designs as a Framework for iPad/Tablet classr...Isa Jahnke
We present results from 64 Nordic 1:1 iPad-classrooms. The data analysis revealed three clusters: Cluster A (n=23) demonstrated full integration and alignment toward deeper learning that we termed Learning by Crossaction; cluster B (n=21) showed potential for deeper learning but only a semi-alignment of design elements; and cluster C (n=20) revealed irritations and conflicts. The results highlight the different types of designs and implications for meaningful integration of media tablets for learning.
Published in:
Isa Jahnke, Peter Bergström, Eva Mårell-Olsson, Lars Häll, & Swapna Kumar (2017). Digital Didactical Designs as Research Framework – iPad Integration in Nordic Schools. In: Computers & Education (2017). Volume 113, October 2017, pp. 1-15. http://dx.doi.org/10.1016/j.compedu.2017.05.006 Read more: http://www.isa-jahnke.com/publications/
Studying Learning Expeditions in Crossactionspaces with Digital Didactical De...Isa Jahnke
As web-enabled mobile technologies become increasingly integrated into formal learning environments, they are merging to create a new kind of classroom: CrossActionSpaces (informal-in-formal spaces) in which communicative learning takes place across traditional boundaries. The term offers a view from social sciences, emphasizes a change of human action: from pure inter-action into cross-action. Under these new conditions the question are: how to conceptualize and design for learning, how can teaching helps learning? In this keynote, Isa Jahnke presents the framework of Digital Didactical Designs (DDD) which can be used to study and to reflect on educational practices toward deeper learning expeditions.
Designing Teaching to Enhance Learning in CrossActionSpaces (Informal-In-Form...Isa Jahnke
As web-enabled mobile technologies become increasingly integrated into formal learning environments, a new kind of classroom emerge: CrossActionSpaces. These spaces can be characterized as informal-in-formal spaces in which learning takes place across traditional boundaries. The term provides a view on learning from the perspective of social sciences while emphasizing a change of human action: from inter-action into cross-action. Under these new conditions the questions are: how to design for learning, how can teaching enhance learning? In this keynote, Isa Jahnke presents the framework of Digital Didactical Designs (DDD) which can be applied to study, evaluate and reflect on educational practices toward deep and meaningful learning expeditions.
Abstract
We report on use of iPads (and other IOS devices) for student fieldwork use and as electronic field notebooks. We have used questionnaires and interviews of tutors and students to elicit their views on technology and iPad use for fieldwork. There is some reluctance for academic staff to relinquish paper notebooks for iPad use, whether
in the classroom or on fieldwork. Students too are largely unaware of the potential of iPads for enhancing fieldwork. Apps can be configured for a wide variety of specific uses that make iPads useful for educational as well as social uses. Such abilities should be used to enhance existing practice as well as make new functionality. For example, for disabled students who find it difficult to use conventional note taking iPads can be used to develop student self-directed learning and for group contributions. The technology becomes part of the students’ personal learning environments as well as at the heart of their knowledge spaces – academic and social. This blurring of boundaries is due to iPads’ usability to cultivate field use, instruction, assessment and feedback processes. iPads can become field microscopes and entries to citizen science, and we see the iPad as the main ‘computing’ device for students in the near future. As part of Bring Your Own Technology/Device the iPad has much to offer, although both staff and students need to be guided in the most effective use for self-directed education via development of personal learning Environments.
Slides of paper presented at 1st International Conference on the use of iPads in Higher Education, Paphos, Cyprus, March 2014. paper by W.B. Whalley, D. France, J.R. Park, A. Mauchline, K. Welsh and V. Powell
How to design (develop & evaluate) sociotechnical-educational learning
successfully? What is "successful" for whom? What elements can be designed? What R&D methods are appropriate?
Breaking the Mould - or how technology changes the way we learnHugh Davis
My Inaugural Lecture - Nov 2104.
The livestream is also available at
http://new.livestream.com/UniversityofSouthampton/ILIaD/videos/66978562
And it was storied by Natasha Webb at http://storify.com/natashawebb/hugh-davis-iliad
Informal Learning via Social Media - Does it Affect Teaching and Science? - c...Isa Jahnke
TITLE. Informal Learning via Social Media - Does it Affect Teaching and Science?
ABSTRACT. The paper (COSCI12 conference) argues that didactical designers, teachers and researchers can learn from informal learning situations to build a meaningful learning experience for students in universities and schools. By illustrating three research projects, (a) InPUD, an informal learning community in higher education, (b) CSCL@Work, informal work-based learning and (c) iPad-Didactics, didactical designs by teachers in K9 schools using iPads, five theses will be described which show the shift from traditional teaching and prepare a new understanding of learning called ‘learning to be creative’.
In the age of Web 2.0 and social media, a constantly ubiquitous online presence is available - the ubiquitous access to information is quickly and easily. The teachers present theories, models and results, and some students "google" at the same time whether that is true what is being said. For the"Homo Interneticus" it is normal to search for facts. Discussions and learning cultures are changing.
What are appropriate didactical teaching-learning scenarios nowadays?
To what extent can Educational Apps/Technology be integrated to strengthen active learning (student engagement) and collaborative learning?
((What are the right conditions?))
The talk gives answers in form of case studies and theses which illustrate changes towards digital didactical designs in universities and schools.
Digital media enable learning in unexpected places online through established boundaries. If this is the case, then we face the challenge to understand teaching, learning and didactics in a new way – instead of a ‘text book learning’ only, that represents receptive, consumer-oriented teaching, we need creativity-focused didactical designs to enhance a meaningful learning experience.
Understanding, reflecting, designing mobile learning spaces, the classroom of tomorrow - challenges in research and teaching -- a) Emerging problems in the Social Media World b) Yes, we need to educate the Homo Interneticus
Sociotechnical Walkthrough Workshop@AECT17 Isa Jahnke
The half-day workshop has two goals, understanding and applying of the Sociotechnical-Walkthrough (STWT). The STWT is a participatory design and development method that supports collaborative work among educational designers, programmers and users (e.g., learners, teachers) to elicit workflows and communication processes while anticipating technology support. Participants will learn how to apply the STWT in different stages of a project—STWT can be used in the beginning of projects or during IT refinement to gain deeper understanding of specific functionalities.
Active-Meaningful Learning with Technologies Isa Jahnke
Bei der Anwendung von Internet-fähigen Technologien in der Weiterbildung, beim Online-Lernen und mit zunehmender Integration von mobilen Endgeräten im Alltag entstehen neue Lehr- und Lernräume: CrossActionSpaces. Dies sind dynamische, flexible Informations- und Kommunikationsräume, in denen Lernende die richtigen Antworten online suchen oder diskutieren können. Herausforderungen sind, um einige zu nennen, die Vielzahl falscher Informationen und fehlendes kritisches oder systemisches Denken. Hier kann das Digitale Didaktische Design (DDD) als Lehr-/Lernstrategie helfen. DDD fördert die Gestaltung von Lernen mit Technologien anstelle des Lernens durch Technologien. DDD es ist ein aktivitäts-basiertes Didaktik-Modell, das von der der Grundannahme ausgeht, dass Lernende nicht aufgrund der Aktivitäten der Lehrenden lernen, sondern durch eigene Aktivitäten. Zentrales Element des DDD ist, dass Lernende Artefakte in einem iterativen Prozess erstellen, kritisch reflektieren und verbessern. In der Keynote wird das DDD und Beispiele für meaningful learning with technologies in Weiterbildung und Fernstudium vorgestellt.
As emergent technologies become increasingly integrated into formal learning environments, a new kind of classroom emerge: CrossActionSpaces. These spaces can be characterized as informal-in-formal spaces in which learning takes place across traditional boundaries. In this keynote, Isa Jahnke will present meaningful learning with technologies versus learning from technologies and the framework of Digital Didaktik Designs (DDD). DDD can be applied to design, develop and evaluate online, blended or mobile learning practices. Examples of real classrooms will be illustrated. Just a side note: Didactics in the North American discourse and Didaktik as evolved in Europe have completely different meanings.
AECT 2017 - Digital Didactical Designs as a Framework for iPad/Tablet classr...Isa Jahnke
We present results from 64 Nordic 1:1 iPad-classrooms. The data analysis revealed three clusters: Cluster A (n=23) demonstrated full integration and alignment toward deeper learning that we termed Learning by Crossaction; cluster B (n=21) showed potential for deeper learning but only a semi-alignment of design elements; and cluster C (n=20) revealed irritations and conflicts. The results highlight the different types of designs and implications for meaningful integration of media tablets for learning.
Published in:
Isa Jahnke, Peter Bergström, Eva Mårell-Olsson, Lars Häll, & Swapna Kumar (2017). Digital Didactical Designs as Research Framework – iPad Integration in Nordic Schools. In: Computers & Education (2017). Volume 113, October 2017, pp. 1-15. http://dx.doi.org/10.1016/j.compedu.2017.05.006 Read more: http://www.isa-jahnke.com/publications/
Studying Learning Expeditions in Crossactionspaces with Digital Didactical De...Isa Jahnke
As web-enabled mobile technologies become increasingly integrated into formal learning environments, they are merging to create a new kind of classroom: CrossActionSpaces (informal-in-formal spaces) in which communicative learning takes place across traditional boundaries. The term offers a view from social sciences, emphasizes a change of human action: from pure inter-action into cross-action. Under these new conditions the question are: how to conceptualize and design for learning, how can teaching helps learning? In this keynote, Isa Jahnke presents the framework of Digital Didactical Designs (DDD) which can be used to study and to reflect on educational practices toward deeper learning expeditions.
Designing Teaching to Enhance Learning in CrossActionSpaces (Informal-In-Form...Isa Jahnke
As web-enabled mobile technologies become increasingly integrated into formal learning environments, a new kind of classroom emerge: CrossActionSpaces. These spaces can be characterized as informal-in-formal spaces in which learning takes place across traditional boundaries. The term provides a view on learning from the perspective of social sciences while emphasizing a change of human action: from inter-action into cross-action. Under these new conditions the questions are: how to design for learning, how can teaching enhance learning? In this keynote, Isa Jahnke presents the framework of Digital Didactical Designs (DDD) which can be applied to study, evaluate and reflect on educational practices toward deep and meaningful learning expeditions.
Abstract
We report on use of iPads (and other IOS devices) for student fieldwork use and as electronic field notebooks. We have used questionnaires and interviews of tutors and students to elicit their views on technology and iPad use for fieldwork. There is some reluctance for academic staff to relinquish paper notebooks for iPad use, whether
in the classroom or on fieldwork. Students too are largely unaware of the potential of iPads for enhancing fieldwork. Apps can be configured for a wide variety of specific uses that make iPads useful for educational as well as social uses. Such abilities should be used to enhance existing practice as well as make new functionality. For example, for disabled students who find it difficult to use conventional note taking iPads can be used to develop student self-directed learning and for group contributions. The technology becomes part of the students’ personal learning environments as well as at the heart of their knowledge spaces – academic and social. This blurring of boundaries is due to iPads’ usability to cultivate field use, instruction, assessment and feedback processes. iPads can become field microscopes and entries to citizen science, and we see the iPad as the main ‘computing’ device for students in the near future. As part of Bring Your Own Technology/Device the iPad has much to offer, although both staff and students need to be guided in the most effective use for self-directed education via development of personal learning Environments.
Slides of paper presented at 1st International Conference on the use of iPads in Higher Education, Paphos, Cyprus, March 2014. paper by W.B. Whalley, D. France, J.R. Park, A. Mauchline, K. Welsh and V. Powell
How to design (develop & evaluate) sociotechnical-educational learning
successfully? What is "successful" for whom? What elements can be designed? What R&D methods are appropriate?
Breaking the Mould - or how technology changes the way we learnHugh Davis
My Inaugural Lecture - Nov 2104.
The livestream is also available at
http://new.livestream.com/UniversityofSouthampton/ILIaD/videos/66978562
And it was storied by Natasha Webb at http://storify.com/natashawebb/hugh-davis-iliad
Informal Learning via Social Media - Does it Affect Teaching and Science? - c...Isa Jahnke
TITLE. Informal Learning via Social Media - Does it Affect Teaching and Science?
ABSTRACT. The paper (COSCI12 conference) argues that didactical designers, teachers and researchers can learn from informal learning situations to build a meaningful learning experience for students in universities and schools. By illustrating three research projects, (a) InPUD, an informal learning community in higher education, (b) CSCL@Work, informal work-based learning and (c) iPad-Didactics, didactical designs by teachers in K9 schools using iPads, five theses will be described which show the shift from traditional teaching and prepare a new understanding of learning called ‘learning to be creative’.
In the age of Web 2.0 and social media, a constantly ubiquitous online presence is available - the ubiquitous access to information is quickly and easily. The teachers present theories, models and results, and some students "google" at the same time whether that is true what is being said. For the"Homo Interneticus" it is normal to search for facts. Discussions and learning cultures are changing.
What are appropriate didactical teaching-learning scenarios nowadays?
To what extent can Educational Apps/Technology be integrated to strengthen active learning (student engagement) and collaborative learning?
((What are the right conditions?))
The talk gives answers in form of case studies and theses which illustrate changes towards digital didactical designs in universities and schools.
Digital media enable learning in unexpected places online through established boundaries. If this is the case, then we face the challenge to understand teaching, learning and didactics in a new way – instead of a ‘text book learning’ only, that represents receptive, consumer-oriented teaching, we need creativity-focused didactical designs to enhance a meaningful learning experience.
Invited talk at NSF Workshop on Social-Computational Systems (SoCS) on Mike Pazzani‘s Computational Models and Techniques panel with Tuomas Sandholm, Lise Getoor, and Tina Eliassi.
http://cognitivecomputing.wordpress.com/2011/06/10/socs-computational-models-and-techniques-a-case-study/
keynote at the European Conference on Educational Research in Cádiz, pre-conference on emerging researchers. About networked learning for lifelong learning for all
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21st Century Teaching and Learning
Sue Beers, Director, Mid-Iowa School Improvement Consortium, IA
Fusion 2012, the NWEA summer conference in Portland, Oregon
What are the skills students will need to successfully navigate the 21st century? What are the learning preferences of today’s learners? Participants will explore a model for 21st century instructional planning that integrates learner attitudes, motivation, and engagement; effective use of technology; subject area content; the three Rs (reading, writing and math); and the four Cs (creativity, critical thinking, communication, and collaboration.
Learning outcome:
- Identify the learning preferences and styles of today's learners.
- Examine a model for incorporating 21st century skills with literacy skills and content standards.
Audience:
- District leadership
- Curriculum and Instruction
MISIC is a consortium of approximately 160 school districts in Iowa, focused on developing tools and resources to help improve student achievement.
The is a presentation I did with my grandson on how technology improved his writing. The presentation covered the context of teaching and learning in the 21st Century and specifically reviewed the Revised P21 MILE Guide (due out November 2009) concepts.
Presentación elaborada y compartida por George Siemens en su conferencia en Buenos Aires, invitado por Fundación Telefónica de Argentina, el 12 de septiembre de 2012.
Lyn Hay's Keynote at SLAQ 2012 ConferenceSyba Academy
Keynote title: 'Challenges. Your mission if you choose to accept it is...'
Abstract: Challenges are the stuff life is made of. Challenges can be treated as obstacles or opportunities. Lyn explores some challenges currently facing school libraries, the teacher librarian profession and education, in general. How one chooses to overcome challenges determines one’s success or failure. Our mission is success – individually and collectively. So what’s the plan? Your mission if you choose to accept it is...
SLAQ Conference 2012 (3-5 July 2012)
Theme: Northern Escape - Connect, Create, Challenge
Venue: Pullman Reef Casino, Cairns, Queensland, Australia
Conference program themes:
* Connect: culture, curriculum, children's literature, YA literature, reading, authors, illustrators;
* Create: information literacy, Web 2.0 technologies, interactive classrooms;
* Challenge:leadership, management, professional development, copyright, digital schools.
Teaching and Learning Experience Design – der Ruf nach besserer Lehre: aber wie?Isa Jahnke
Der Ruf danach, dass es bessere Lehre geben muss oder das Lehre verbessert werden sollte, ist nicht neu. Es gibt auch schon seit längerer Zeit Rufe danach, dass Lehre der Forschung in Universitäten gleichgestellt werden soll. (Und in den letzten Jahren ist in Deutschland auch einiges an positiven Entwicklungen geschehen, z.B. durch die Aktivitäten des Stifterverbands). Wie kann die Verbesserung der Lehre weitergehen? Fehlt etwas in dieser Entwicklung? Ja, sagt dieser Beitrag, der zum Nachdenken und Diskutieren anregen soll. In diesem Beitrag wird ein forschungsbasierter Ansatz zur Diskussion gestellt. Es wird argumentiert, dass Lehre nur dann besser wird, wenn es mit den Prinzipen der Wissenschaft und Forschung angegangen wird (d.h. gestalten, Daten erheben, auswerten, verbessern). Es benötigt neue Verhaltensregeln oder -prinzipien bei der Gestaltung von Lehrveranstaltungen. Das bedeutet zum Beispiel das Prinzipien der Evidenzbasierung und wissenschaftliche Herangehensweisen im Lehr-Lerndesign als zentrales Fundament etabliert werden sollte. Evidenzbasierung hier meint, folgt man der Logik der Forschung, dass Lehrveranstaltungen als Intervention verstanden werden. Mit dieser Intervention werden Studierende befähigt, bestimmte vorab festgelegte Kompetenzen zu entwickeln. Und die Frage, die sich bei jeder Lehr-Lernveranstaltung dann stellt, ist, ob diese Objectives bzw. Learning Outcomes auch erreicht wurden. Klar ist, dass die subjektive Lehrevaluation der Studierenden oder auch die Notengebnung nicht ausreichen, um diese Frage zu beantworten. Hierfür gibt es eine Reihe von Methoden, die genutzt werden können, z.B. aus dem Bereich des User- / Learning Experience Design. Diese Methoden umfassen unter anderem Usability-Tests, Learner Experience Studies, Pre-/Post-Tests, und Follow-up Interviews. Diese können zur Gestaltung und Erfassung von effektiven, effizienten und ansprechenden digitalen Lerndesigns verwendet (Reigeluth 1983, Honebein & Reigeluth, 2022).
Der Beitrag will die Entwicklung zur Verbesserung von Lehre weiter pushen. Neue Ideen in die Bewegung bringen. Als Gründungsvizepräsidentin der UTN hab ich die Chance, hier ein neues Fundament für eine gesamte Uni zu legen. Wird das Gelingen? Ist dieser Ansatz, den ich hier vorstelle, eine erfolgsversprechende Option dafür? Hier können sich die TeilnehmerInnen an dieser Entwicklung beteiligen.
“An experience is any situation you encounter that takes a certain amount of time and that leaves some kind of impression.”
“A learning experience is a holistic experience that is intentionally designed and carefully crafted to help the learner achieve a meaningful learning outcome that is (mostly) predefined.”
Aktivitäten / Interaktionen / Umgebungen, … durch die Lernende Wissen, Einstellungen und Kompetenzen erwerben
Jede Interaktion, jeder Kurs, jedes Studienprogramm, jede andere Lernerfahrung
Ansatz unterstreicht Ziel der Bildungsinteraktion: das Lernen - nicht ihren Ort (Schule, Klassenzimmer) oder ihr Format (Kurs, Programm).
Dank digitaler und intelligenter Technologie entstehen neue Lehr- und Lernräume: sogenannte CrossActionSpaces. In den dynamischen und flexiblen Informations- und Kommunikationsumgebungen diskutieren die Lernenden online und suchen im Internet nach Lösungen. Dabei werden falsche Informationen und fehlendes kritisches Denken zur Herausforderung.
In unserem CrossActionSpace laden wir dazu ein, gemeinsam mit Prof. Isa Jahnke Lösungen für erfolgreiches digital gestütztes Lehren und Lernen zu finden!
Kann man Zukunft antizipieren und wie geht man damit um? Ja, zu einen gewissen Grad. Auf der Grundlage vergangener Trends, aktueller Umstände und Expertenanalysen können fundierte Vermutungen oder Vorhersagen darüber gemacht werden, was passieren könnte. Im Bereich Lehr-Lern-Gestaltung gibt es dazu verschiedenen Methoden (z.B. Datenanalyse, Expertenmeinungen, Scenario Planung, Beobachtung aktueller Ereignisse). Unter Verwendung des neuen Forschungsfeldes „Learning Experience Design (LXD)“ wird die Gestaltung von digitalem Lehren und Lernen – enjoyable experiences (anticipated future) – anhand empirischer Studien vorgestellt, z.B. in den Kontexten von Games for learning mit AR, Mobile-Microlearning, und Online-Learning. Methoden umfassen unter anderem Usability-Tests, User Experience Studies, Pre-/Post-Tests, und Follow-up Interviews. Diese werden zur Gestaltung und Erfassung von effektiven, effizienten und ansprechenden digitalen Lerndesigns verwendet. Das Design von digital learning experiences umfasst drei Dimensionen: die Interaktion von Lernenden mit den Technologien (technische Dimension), die Interaktion mit anderen Lernenden und Lehrenden vermittelt durch die Lernplattformen (soziale Dimension), und die Interaktion der Lernenden mit didaktischen Elementen eingebettet in technischen Tools (pädagogische Dimension).
Digitalität als didaktisches Design
Wie kann man die swissuniversities Grundsätze und Leitvorstellungen in die Praxis einsetzen und weiterführen?
Was bedeuten die Leitvorstellungen für die Bildungswelt aus der Perspektive des Digitalen Didaktischen Design Ansatz?
CoMo Game Dev - usability and user experience methods Isa Jahnke
This month we'll be hearing from Dr. Isa Jahnke, Director of the User Experience and Learning Design Lab at the University of Missouri. She will be discussing usability, user experience, and how to get the most out of focus groups and testing nights for the CoMO game development community.
Information Experience Lab, IE Lab at SISLTIsa Jahnke
Founded in 2003
The Information Experience Laboratory, IE Lab – is a usability and user experience lab …
… with the mission to improve learning technologies, information and communication systems.
We here present the IE Lab and methods .
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Leading Change strategies and insights for effective change management pdf 1.pdf
mobile-learning2012 at IADIS ML2012
1. Isa Jahnke, Peter Bergström, Krister Lindwall,
Eva Mårell-Olsson, Andreas Olsson,
Fredrik Paulsson, Peter Vinnervik
Interactive Media and Learning (IML)
Department of Applied Educational Science
Umeå University
Sweden
Understanding, reflecting, designing
learning spaces of tomorrow
IADIS International Conference
Mobile Learning 2012
Berlin, Germany
11-13 March 2012
3. Some te
achers
enthusia are ve
iPads, th stic to ge ry
ey expec t
t ”creativ
classroo e ndle
ms” ow to ha ge
know h
rs don’t ion: usa
Some teache
rooms => react rses
eir class ms/cou
ICT in th classroo
owed in
i s not all
ds as not real
understa nd virtual worl are
Many people condLife etc.
=> Wrong! Facebook, Se chnology-
a social-c onstructed Te
examples for atters for peop
le who
ty . Social media mternet.
mediated reali municate via the In
com
isa.jahnke@edusci.umu.se
3 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
4. “Hom
o Intern
in a social-constructed world eticus
”
BUT
we live in a
socio-technical
constructed society Did acticus
We do not live any longer H om o
Social construction of reality
Berger & Luckmann, 1966
isa.jahnke@edusci.umu.se
Homo Interneticus 4 andreas.olsson@edusci.umu.se
Aleks Krotoski, 2011 peter.vinnervik@edusci.umu.se
5. Guiding research questions
a) What are the understandings of teachers towards “iPad-Didactics”?
What do they expect?
What are their teaching practices supported by iPads?
What problems will occur?
b) What are the understandings of pupils/students towards
“iPad-Didactics”?
c) What is the classroom of tomorrow (equipment, didactics, virtual…)?
iPad-Dida
ctics
iDidactics
isa.jahnke@edusci.umu.se
5 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
6. Design-based research perspective
(action research)
How to design
(develop & evaluate)
sociotechnical-didactical learning
successfully?
What does
“successful” mean?
What elements
can be designed?
What are
appropriate methods?
Jahnke et al. 2010,
GMW Zurich; REV Stockholm
Wasson (2007): Design and Use of
Technology Enhanced Learning Environments
isa.jahnke@edusci.umu.se
6 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
7. Theoretical background
(social sciences)
• Mediatization (e.g., Hjarvard 2008; Krotz 2007)
• Media-constructed social awareness (Medialitätsbewusstsein)
• Objective facticity (Berger & Luckmann 1966)
• Complexity theory (e.g., Dugdale 2000)
New media affects society (“media is integrated into the operations of social institutions”,) but
on the other hand society designs new forms of communication.
Media is formed by society but also became an active agent
which influences human interactions.
People live in a media-constructed world where we have a difference between “reality” and
“reality given by different media”. To know this and to handle this in the classroom is one
aspect of media competency.
Complex problem: technical, social and didactical developments
are required simultaneously
7
isa.jahnke@edusci.umu.se
8. CSCL & CSCW
what we already know
• Socio-technical approach
(e.g., Suchman 1987, Orlikowski 1996, Coakes 2002; G. Fischer 2005).
• CSCW: knowledge management
(e.g., 1986 first conference; Gross & Prinz, 2003)
• CSCL: collaborative learning = co-construction of (new) knowledge
(e.g., CSCL conference started 20 years ago;
Koschmann, Stahl, Suthers, Dillenbourg 2003)
• Socio-technical Communities
(e.g., Communities of practice, Wenger & et al. 2002;
Online communities, Preece, 2000)
8
isa.jahnke@edusci.umu.se
9. Different understandings of
“mobile learning”
• Focus on mobile learning in terms of devices and technologies
• Focus on the mobility and flexibility of learners (anywhere, anytime,…)
• Focus on mobility of learning
• Focus on learners’ experience with mobile devices
• Mix
Traxler (2007)
Sharples et al. (2005)
Sharples (2006) isa.jahnke@edusci.umu.se
Pachler (2007) 9 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
10. What is “learning”? To what extent can it be supported?
Kolb’s learning cycle (1984)
•concrete experience (ideas)
•reflective observation (reflecting)
•abstract conceptualization (generalizing)
•active experimentation (applying)
To what extent does the “design of mobile learning”
motivate and enable students to…..
Laurillard, 2007,
•Access theories, ideas or concepts?
pp.163-164
•Ask questions to (a) the teacher, (b) their peers?
•Offer their own ideas to (a) the teacher or (b) their peers?
•Use their understanding to achieve the task goal by adapting their actions?
•Repeat the practice using feedback that enables them to improve performance?
•Share their practice outputs with peers for comparison and comment?
•Reflect on the experience of the goal-action-feedback cycle?
•Debate their ideas with other learners?
•Reflect on their experience by presenting their own ideas, report designs (productions)
to peers and to teachers?
isa.jahnke@edusci.umu.se
10 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
11. Teaching objectives
Bloom’s taxonomy 1956; Anderson & Krathwohl, 2001
• Remembering
• Understanding What lev
el(
• Applying address; s) do a teacher
to what e
xtent?
• Analyzing What is
her/his d
• Evaluating achieve esi
this leve gn to
l?
• Creating
12. Designing the Interdependencies
Didactical a
(e.g
pproaches
., learning to
be creative)
Trans-formations
Inter-
Inter-actions dependencies
U se o f
Technology(
S Teaching an
ocial Media) d
LearningCu
ltur
faculties, dis es (different
ciplines, sub
jects)
isa.jahnke@edusci.umu.se
12 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
13. Research activities
1) University course with iPads (spring 2012)
• “Applied IT in schools” (Krister Lindwall, Peter Vinnervik)
• Ca. 15 student teachers (teacher education program),
• blended learning
2) University course with iPads
• 55 student teachers (teacher education)
• preschool study program (Kenneth Ekström, Eva Mårell-Olsson)
3) Odder municipality (Denmark)
• 200 teachers, 2,000 pupils – iPads for all – started in Dec 2011
4) ”CSCL@Work” – learning at work
• Sean Goggins (USA), Isa Jahnke (SWE), Volker Wulf (GER)
isa.jahnke@edusci.umu.se
13 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
14. iDidactics
RQ 1: a) Groups at the beginning? B) Changing over time?
-Baromete
r
Group C
Group A Group B
“Tech-NO! teachers”
“iDidactics teachers” “iPad-how? teachers”
-
+ +/-
They want to use iPads in their
They are happy to get an iPad; They don’t want to use new
1.) classrooms, but have no ideas how to
have ideas for designing their do it, have some technical problems;
technologies, iPads. They don’t see
classrooms; have ideas of the the benefit.
they would like to improve their
outcomes; they redesign their teaching practice but without any
teaching practices. more additional effort.
RQ 2: To what extent are iPads
2.) Ideas of useful for student’s learning
Didactical learner’s based on special didactical
Designs learning
designs by the teachers? What
skills are students able to
(supported by iPads)
develop over time? (aimed
outcomes skills, additional skills)
Math; Subject
Bio-logy; Languag
pupils X;
5 e;
=16 n
years
years 11 years
years
isa.jahnke@edusci.umu.se
14 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
15. Two examples in detail
• Scenario 1: GIS in School
• Scenario 2: Sloyd Project - Podcasting in Teacher Education
isa.jahnke@edusci.umu.se
15 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
16. GIS in School
Pilot project 2004 (Pär Segerbrant, Leif Marklund, Fredrik Åslund)
Didactical approaches
•Co-construct knowledge together with other pupils
•Increase the pupils' involvement in the learning situation
•Create a strong connection between the learning situation and the
pupils immediate environment
•An interdisciplinary approach
isa.jahnke@edusci.umu.se
16 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
17. GIS in School
iver
R ec e
GP S
PDA
isa.jahnke@edusci.umu.se
17 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
18. GIS in School
isa.jahnke@edusci.umu.se
18 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
19. GIS in School
Problems from the Pilot project 2004
Expensive maps
•
Manual registration of the map coordinates
•
(gps devices had no internet connection)
The pupils could not document their findings
•
with multimedia
No technology for synchronous sharing of the findings among
•
the pupils
isa.jahnke@edusci.umu.se
19 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
20. GIS in School
Possibilities in 2012
•Inexpensive apps (GPS motion X)
•The devices (ie. iPhone, iPad) often has
constant Internet connection
•The devices can be used to document
the findings via multimedia
•Pupils can share findings synchronously
among themselves and the rest of the
world.
isa.jahnke@edusci.umu.se
20 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
21. Designing the Interdependencies
Didactical a
(e
pproaches
.g., learning
to be creativ
e)
Inter-
dependencies
U se o f
Technology(
S Teaching an
ocial Media) d
LearningCu
ltur
faculties, dis es (different
ciplines, sub
jects)
isa.jahnke@edusci.umu.se
21 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
22. Sloyd Project - Podcasting in T.E.
Peter Vinnervik & Krister Lindwall
• Pilot project 2006
• Funded by the Faculty of Teacher Education
• In collaboration with Dept. of Creative Studies
• Teacher programme in Sloyd (metal and woodwork)
• Distance ; 3 on-campus meetings (per semester)
• Project objectives
o Offer a more flexible study environment
o Increase time for individual tutoring during on-campus
meetings
o Promote the use of ICT in teacher education programmes
o Support teacher trainers
o Develop training material for Teacher Education
isa.jahnke@edusci.umu.se
22 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
23. Sloyd Project - Podcasting in T.E.
• Provided 20 students with Ipod Videos
• Prepared instructional videos
o Welding, wood carving etc.
• Subscribe to videos via RSS
• Use Ipod at home in personal workshop
o anywhere, anytime learning
isa.jahnke@edusci.umu.se
23 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
24. Sloyd Project - Podcasting in T.E.
• Then • Now
o Shift in technology
o One-way
o Collaborative opportunities
communcation o Improved anytime,
o Partial anytime,
anywhere learning, 24/7
anywhere learning o Improved usability
o Media player
isa.jahnke@edusci.umu.se
24 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
25. What we learnt so far
Challenge 1 -- informal learning influences formal education
We can learn from the informal characteristics of knowledge construction:
•The problem is often the trigger for learning
•Take advantage of the curiosity that makes people use Internet for
information retrieval.
Place the problem at the centre. The tool which the learner uses to solve
this problem may vary
Thesis 1: Mobile learning bridges informal learning approaches to formal
education and new flexible teaching methods -- where the problem and
not only the textbook is in the center of teaching.
isa.jahnke@edusci.umu.se
25 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
26. What we learnt so far
Challenge 2 -- Shift from “textbook knowledge” to “learning to be creative”
c)How to teach/support learning
“when the answer to a problem is not known”? (Gerhard Fischer, 2011)
e)New understanding of learning
-- learning what
-- learning how,
-- learning to be (e.g., learning to be a teacher, a researcher etc.),
-- learning to be creative
Thesis 2: Mobile learning supports a
shift from “textbook learning” to “learning to be creative”
Collins &Halverson 2009 isa.jahnke@edusci.umu.se
26 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
27. What we learnt so far
Challenge 3 – omnipresent online presence
c)Change of daily-life discussion culture
e.g., students “google” teacher’s talk
e)Smartphones, iPad, Androids, = Small Multitouch-devices :
It’s different to the Laptop age! The devices are small,
you can communicate in seconds, nobody can see it when the user doesn’t want
to; it doesn’t take time to reboot/start
Thesis 3: Mobile devices bring innovations from daily life into schools
and universities, and are able to “crack” traditional teaching routines
isa.jahnke@edusci.umu.se
27 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
28. Mobile devices…
We n
dida eed the
ctica
ed l des sociotec
enabling learning unde ucation
igns h
for F nical-
rstan to O
ding foster a RMAL
of ne
across established boundaries crea “learning w
tive” to be
in unexpected online places
isa.jahnke@edusci.umu.se
28 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
29. Thanks a lot!
Professor Dr. Isa Jahnke
•
Professor in ICT, media and learning
•
Umeå University
•
Dep of Applied Educational Science
•
isa.jahnke@edusci.umu.se
•
http://isa-jahnke.de
•
http://www.facebook.com/isajahnke
•
isa.jahnke@edusci.umu.se
29 andreas.olsson@edusci.umu.se
peter.vinnervik@edusci.umu.se
Editor's Notes
* We focus on FORMAL education , especially higher education
We focus today in our presentation on new technology IN formal education like schools and universities. Formal learning = task is given by a teacher or external person Palm Pilots in 2002 !
iPad is only 2 years young and we observe so many activities not only in the
Besides the mentioned sociotechnical approach, CSCW and CSCL – my approach also inlcudes socio-technical communities – as extended part of an official university . Please see in more detail, my results from workshops in France, in the IJWBC and my presentation at CSCL conference. And, I also add a new and differentiated view on roles. At universities, there exist both „communities AND formal learning structures of universities “ – revealing roles and role structures can help to understand and design knowledge management.
This approach is a good starting point to reflect on teaching and learning
That’s is only one approach to “approaching” to define what learning is..
Social structues, sociological point of view
Social structues, sociological point of view
Social structues, sociological point of view
Social structues, sociological point of view
Social structues, sociological point of view
Social structues, sociological point of view
Social structues, sociological point of view
Social structues, sociological point of view
Notes here - Pilot study conducted in 2006, funded by the faculty of teacher education - Collaboration project between two departments within the faculty, Interactive Media and Learning (us) and Creative Studies - Student teachers in the Sloyd subject, i.e.metal and woodwork - 3 on-campus meetings per semester - We set out to broaden the students' physical learning environment - Increase time for individual tutoring during on-campus meetings - Support teacher trainers in their pedagogical work - Develop training material for Teacher Education
- Ipod Videos, first competent portable video player were released in fall 2005. - Instructional videos about wood carving techniques, how to adjust the gas welding equipment etc. - Videos added to the rss feed manually -
Then Unidirectional communication, teacher to student Anytime, anywhere learning, with restrictions. Media had to be transferred from computer to mobile device first. Now New generation of smartphones support pedagogical documentation, data sharing and communication, ie collaboration Multidirectional communication, collaborative opportunities, peer learning Students can easily record and publish multimedia content in a personal showcase portfolio 24/7, almost Usability improvments - manual operations taken care of by apps and services Offline access still an issue (Youtube --> YTPodcaster (Adobe AIR app) --> Youtube podcasts for offline access)
We think that it is importent to spread the knowledge that informal learning could be used in formal learning scenarion
Summary We wanted to highlight the potentials and challenges of mobile learning today. What already exists in daily life (Twitter and Facebook via smartphones around the clock) affects the school, university and formal education of tomorrow. The question is do we respond to this and how? What is an appropriate answer? More research on designing mobile learning together with teachers and students, and study/learn from them…. to find appropriate didactical solutions to enhance learning in forms of “learning to be creative