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LeXMizzou
Students as Digital Game Designers for
Learning eXpeditions at Mizzou
Dr. Isa Jahnke
August 25, 2017
School of Information Science and Learning Technologies (iSchool/ SISLT)
• Welcome / Introduction of us and you
• Goals / Objectives
• Background information
• Workshop overview / Process / Timeline
• Communication tools and other services / $100 and awards
• What is learning? What approach can guide your game design?
• Brainstorming in groups and decision-making on topic! (1hr)
(flipchart paper, pens, post-its or cards)
Outline
Warm up with Group statistics
Project leader
Dr. Isa Jahnke, Associate Professor
Information Experience Lab & Allen Institute
Neeley Current, IE Lab Manager
Student coordinators (pro group one coordinator) / Researchers
 Shann Bossaller
 Hao He
 Minh Pham
 Michele Kroll
 Michelle Todd
 Yen-Mei
Advisory Board (Mizzou Game Day judges)
Dr. Rose Marra, SISLT
Dr. Prasad Calyam, Computer Science
Dr. Troy Sadler, ReSTEM Institute (STEM and digital games)
Project Team
…and up to 25 students – you!
Please tell us your name & study program
5
Goals/Objectives
a) Build a digital game based augmented
interactive learning expedition
b) Groups test their game ideas with usability
study & accessibility (design for all) in
iterative design processes
“… learning is a matter of belonging as well as
intellectual process, involving heart as well as the head”
(p.29, Wenger et al., 2002)
Learning in
classrooms/seminars
(Material) World in which
students are living, growing, playing
connecting
Students choose a topic
from class and create a
game for learning
Students design, develop & test
interactive, augmented, location-based
learning expeditions
using an mobile app
Consumers of
learning
Active agents
Teachers for
peers
Co-Designers
Requirements for the game design
a) location-based game
b) game for exploring a specific topic (connected to learning)
c) has something to do with a place on Mizzou Campus
d) interactivity and collaborative elements in the game and
e) publishing the games for all Mizzou students, and
f) students work in groups of usually 3-5 members.
Example LexMizzouVersion1.5
How it looks on the iPhone
Tiger Plaza
This is how the prototype looks
on the iPhone.
Columns
Beetle Bailey
RJI Lions Memorial Union
ARIS Editor http://arisgames.org/editor/#
You can use
ARIS or
GuidiGo or
anything
else
Why do we do this?
Discover the unseen world around you
a) Transforming learning
• Students understanding connections between theoretical concepts and
actual physical objects in the material world
• Allows students to actively explore classroom topics in a new way
b) Human-Centered Design
• Students learn to apply the ‘design’ cycle;
• Computational Thinking
c) Establishing Mizzou as cutting edge institution for future learning
Process
Online site as
portal to distribute
LeX games
Open Call for
Student
Participation
& Selection
Workshops (WS 1-5)
• new input for students
• milestones for student work
• in-between the workshops:
mentoring by student leaders
WS 2
WS 5
WS 1
WS 3
WS 4
WS 2
WS 5
WS 1
WS 3
WS 4
Workshop 1
creating the teams
Decision making on the topic
Starting with story boards, based on
Meaningful Learning With Techn. Approach
August 2017
Workshop 2
ARIS editor and GuidiGo presentation
Beginning of Sept 2017
Workshop 3
introduction into usability/accessibility testing
End of Oct 2017
Workshop 4
Goups presenting usabiity results
and how to improve the prototype
Nov2017
Workshop 5
Mizzou Game Day event, Awards
Dec 2017
Workshops Overview / Timeline
Communication tools and other services
We use Slack for communication
IELab/ Allen Institute in London Hall provides spaces for groups
$100 for student participation and 2x $500 team award
We also do research with this project. It means we want to encourage you to fill our
surveys and participate at interviews. You get the $100 when you participate and
submit your digital game at the game day event.
What is learning?
Can you describe what learning is?
Meaningful learning
Howland, Jonassen, & Marra, 2012
Brainstorming
and Group
formation
Your home work / next steps
Create a story board in your team,
upload your work in the Google Doc folder (LeX), and bring
the story board with you next meeting.
Next meeting: we introduce 2 tools: ARIS and GuidiGo
Thank you very much for your participation!
We are very happy that you signed up with us!

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LeXMizzou August2017

  • 1. LeXMizzou Students as Digital Game Designers for Learning eXpeditions at Mizzou Dr. Isa Jahnke August 25, 2017 School of Information Science and Learning Technologies (iSchool/ SISLT)
  • 2. • Welcome / Introduction of us and you • Goals / Objectives • Background information • Workshop overview / Process / Timeline • Communication tools and other services / $100 and awards • What is learning? What approach can guide your game design? • Brainstorming in groups and decision-making on topic! (1hr) (flipchart paper, pens, post-its or cards) Outline
  • 3. Warm up with Group statistics
  • 4. Project leader Dr. Isa Jahnke, Associate Professor Information Experience Lab & Allen Institute Neeley Current, IE Lab Manager Student coordinators (pro group one coordinator) / Researchers  Shann Bossaller  Hao He  Minh Pham  Michele Kroll  Michelle Todd  Yen-Mei Advisory Board (Mizzou Game Day judges) Dr. Rose Marra, SISLT Dr. Prasad Calyam, Computer Science Dr. Troy Sadler, ReSTEM Institute (STEM and digital games) Project Team …and up to 25 students – you! Please tell us your name & study program
  • 5. 5 Goals/Objectives a) Build a digital game based augmented interactive learning expedition b) Groups test their game ideas with usability study & accessibility (design for all) in iterative design processes “… learning is a matter of belonging as well as intellectual process, involving heart as well as the head” (p.29, Wenger et al., 2002)
  • 6. Learning in classrooms/seminars (Material) World in which students are living, growing, playing connecting Students choose a topic from class and create a game for learning Students design, develop & test interactive, augmented, location-based learning expeditions using an mobile app Consumers of learning Active agents Teachers for peers Co-Designers
  • 7. Requirements for the game design a) location-based game b) game for exploring a specific topic (connected to learning) c) has something to do with a place on Mizzou Campus d) interactivity and collaborative elements in the game and e) publishing the games for all Mizzou students, and f) students work in groups of usually 3-5 members.
  • 10. This is how the prototype looks on the iPhone. Columns Beetle Bailey
  • 12. ARIS Editor http://arisgames.org/editor/# You can use ARIS or GuidiGo or anything else
  • 13. Why do we do this? Discover the unseen world around you a) Transforming learning • Students understanding connections between theoretical concepts and actual physical objects in the material world • Allows students to actively explore classroom topics in a new way b) Human-Centered Design • Students learn to apply the ‘design’ cycle; • Computational Thinking c) Establishing Mizzou as cutting edge institution for future learning
  • 14. Process Online site as portal to distribute LeX games Open Call for Student Participation & Selection Workshops (WS 1-5) • new input for students • milestones for student work • in-between the workshops: mentoring by student leaders WS 2 WS 5 WS 1 WS 3 WS 4
  • 15. WS 2 WS 5 WS 1 WS 3 WS 4 Workshop 1 creating the teams Decision making on the topic Starting with story boards, based on Meaningful Learning With Techn. Approach August 2017 Workshop 2 ARIS editor and GuidiGo presentation Beginning of Sept 2017 Workshop 3 introduction into usability/accessibility testing End of Oct 2017 Workshop 4 Goups presenting usabiity results and how to improve the prototype Nov2017 Workshop 5 Mizzou Game Day event, Awards Dec 2017 Workshops Overview / Timeline
  • 16. Communication tools and other services We use Slack for communication IELab/ Allen Institute in London Hall provides spaces for groups
  • 17. $100 for student participation and 2x $500 team award We also do research with this project. It means we want to encourage you to fill our surveys and participate at interviews. You get the $100 when you participate and submit your digital game at the game day event.
  • 18. What is learning? Can you describe what learning is?
  • 21. Your home work / next steps Create a story board in your team, upload your work in the Google Doc folder (LeX), and bring the story board with you next meeting. Next meeting: we introduce 2 tools: ARIS and GuidiGo
  • 22. Thank you very much for your participation! We are very happy that you signed up with us!

Editor's Notes

  1. Who is online? Do we need an extra laptop for online ppl? 1 person online
  2. Welcome / Introduction of project teams and students
  3. Goals / Objectives
  4. Background information
  5. Workshop overview / Process / Timeline
  6. Communication tools and other services
  7. Before we continue, here is important input about what learning is! Learning is a lot of things… Can you name 1 or 2?
  8. We suggest that you have the Meaningful learning approach in mind when to design your digital games/
  9. Brainstorming decision making
  10. Please fill out survey