The document discusses how social media and digital technologies have transformed learning, teaching, and research. It outlines the shift from distance education to open educational practices and resources. Key aspects covered include digital literacies, fostering open practices through open resources, courses, accreditation, scholarship and research. The document proposes learning design as a solution to better exploit opportunities while addressing problems like replicating bad pedagogy. Learning design makes the design process more explicit and shareable through representations, tools, and communities of practice.
The document discusses using a learning design approach to shift from implicit, belief-based teaching practices to more explicit, evidence-based design informed by validated tools and methods. It describes learning design as both a process of planning learning activities and a product - the representation or structure produced. Key aspects include design as a conscious, creative, communicative, and social process. Challenges of this approach include balancing precision with the natural fuzziness of practice, and balancing personal designs with those meant for sharing.
This document discusses the implications of social and participatory media for education. It notes that new technologies have created a rapidly changing environment requiring new digital literacy skills. New approaches like open practices and online communities are emerging. Key trends include mobile learning, personalized learning, and cloud computing. Social media allows for user-generated content, networking, and collective intelligence. Learner experiences are becoming more technology-immersed and personalized. While teachers have been slow to adopt new technologies, open practices around design, delivery, research, and dialogue could help adoption. The future of learning may be more distributed, personalised, collective, creative, responsive and open.
The document discusses new pedagogical models that are emerging in a Web 2.0 world. It proposes the concept of "Pedagogy 2.0" which leverages the affordances of new technologies and social aspects of learning. Specifically, it advocates for an "Open Design" approach where learning activities are designed to be open, shared, and collaborative. It also describes tools like CompendiumLD that can be used to represent and share open learning designs.
The document discusses open educational resources (OER) and the OLnet initiative for supporting OER design. It provides an overview of OER and principles of open design. The OLnet tools aim to make the design of OERs more explicit, shareable, and collaborative. Workshop participants used CompendiumLD software to visually represent and redesign the pedagogical design of a Spanish OER to make it more collaborative. The goal is to build capacity for OER reuse through representation, discussion, and refinement of design issues.
The document discusses the changing landscape of education due to new technologies and learners. It outlines the shift from Web 1.0 to Web 2.0, including a typology of Web 2.0 tools. It proposes using these tools to support new approaches to course design, including learning design frameworks and the sharing of teaching practices through a social networking site called Cloudworks. Key challenges include bridging the gap between potential and reality of using new technologies in mainstream education.
The document discusses designing collaborative learning sessions to promote creative problem solving using design patterns. It defines creativity and innovation, and explains why collaboration is important but must be structured. It then discusses tools for supporting collaboration, and the need for explicit pedagogical strategies. Design patterns are introduced as a way to capture best practices for structuring collaborative creative problem solving situations. Variations and recommendations are suggested to provide flexibility while maintaining educational goals.
The document outlines a professional development program called Digital Destinations in History for teachers in New York City Community School Districts 24 and 28. The goals of the program are to improve student achievement in English Language Arts by training teachers to integrate technology and project-based learning into the social studies curriculum. Over the three-year program, teachers will learn to use technology as an instructional tool and to develop student projects that reinforce reading, writing, and critical thinking skills. Students will conduct research using various sources and technology and present their findings in multimedia formats.
The document discusses how social media and digital technologies have transformed learning, teaching, and research. It outlines the shift from distance education to open educational practices and resources. Key aspects covered include digital literacies, fostering open practices through open resources, courses, accreditation, scholarship and research. The document proposes learning design as a solution to better exploit opportunities while addressing problems like replicating bad pedagogy. Learning design makes the design process more explicit and shareable through representations, tools, and communities of practice.
The document discusses using a learning design approach to shift from implicit, belief-based teaching practices to more explicit, evidence-based design informed by validated tools and methods. It describes learning design as both a process of planning learning activities and a product - the representation or structure produced. Key aspects include design as a conscious, creative, communicative, and social process. Challenges of this approach include balancing precision with the natural fuzziness of practice, and balancing personal designs with those meant for sharing.
This document discusses the implications of social and participatory media for education. It notes that new technologies have created a rapidly changing environment requiring new digital literacy skills. New approaches like open practices and online communities are emerging. Key trends include mobile learning, personalized learning, and cloud computing. Social media allows for user-generated content, networking, and collective intelligence. Learner experiences are becoming more technology-immersed and personalized. While teachers have been slow to adopt new technologies, open practices around design, delivery, research, and dialogue could help adoption. The future of learning may be more distributed, personalised, collective, creative, responsive and open.
The document discusses new pedagogical models that are emerging in a Web 2.0 world. It proposes the concept of "Pedagogy 2.0" which leverages the affordances of new technologies and social aspects of learning. Specifically, it advocates for an "Open Design" approach where learning activities are designed to be open, shared, and collaborative. It also describes tools like CompendiumLD that can be used to represent and share open learning designs.
The document discusses open educational resources (OER) and the OLnet initiative for supporting OER design. It provides an overview of OER and principles of open design. The OLnet tools aim to make the design of OERs more explicit, shareable, and collaborative. Workshop participants used CompendiumLD software to visually represent and redesign the pedagogical design of a Spanish OER to make it more collaborative. The goal is to build capacity for OER reuse through representation, discussion, and refinement of design issues.
The document discusses the changing landscape of education due to new technologies and learners. It outlines the shift from Web 1.0 to Web 2.0, including a typology of Web 2.0 tools. It proposes using these tools to support new approaches to course design, including learning design frameworks and the sharing of teaching practices through a social networking site called Cloudworks. Key challenges include bridging the gap between potential and reality of using new technologies in mainstream education.
The document discusses designing collaborative learning sessions to promote creative problem solving using design patterns. It defines creativity and innovation, and explains why collaboration is important but must be structured. It then discusses tools for supporting collaboration, and the need for explicit pedagogical strategies. Design patterns are introduced as a way to capture best practices for structuring collaborative creative problem solving situations. Variations and recommendations are suggested to provide flexibility while maintaining educational goals.
The document outlines a professional development program called Digital Destinations in History for teachers in New York City Community School Districts 24 and 28. The goals of the program are to improve student achievement in English Language Arts by training teachers to integrate technology and project-based learning into the social studies curriculum. Over the three-year program, teachers will learn to use technology as an instructional tool and to develop student projects that reinforce reading, writing, and critical thinking skills. Students will conduct research using various sources and technology and present their findings in multimedia formats.
Thank you for the interesting presentation. It was insightful to learn about your research on technology paradoxes in education and examples of innovative practice. Please feel free to share any other resources that may be helpful.
The document discusses learning design and tools that can be used to support the learning design process. It describes learning design as both a process of planning learning activities and a product representing that design. Key aspects of learning design include using a shared design language and notational systems to represent and discuss designs. Challenges of learning design include balancing precision with the fuzzy nature of practice and balancing personal designs with those meant to be shared. Tools discussed that support learning design include CompendiumLD and Cloudworks.
Applying the Case-Based Method in Designing Self-Directed Online InstructionPat Luo
ย
The document discusses the design of a self-directed online tutorial using a case-based method informed by theory. It begins by establishing the importance of theory-informed design and the gap in existing online instruction. It then describes using a case-based method supported by technology and learning theory. The document outlines the tutorial design process in 4 phases: defining characteristics of the case-based method; developing an online tutorial; refining it through testing and revision; and revising the case-based method theory. Details are provided on the tutorial content, layout, case materials and development informed by theory. Preliminary results found cases facilitated learning abstract concepts and inspired new ideas.
Open collection of shareable digital tools to enable all teachers to design, embed and sustain the use of interactive technologies to bring differentiated teaching and learning performance inside the classroom.
This document discusses how technology is changing research and learning. It notes that technologies like mobile devices, social networking, and cloud computing are becoming more ubiquitous. Researchers are now able to work from anywhere, collaborate globally, and make their work more openly accessible online. Learning is also becoming more personalized through individual learning environments across multiple devices. New models are needed to combine these technology affordances with good pedagogical approaches while addressing digital divides.
This document summarizes a project meeting for the "Every Trainee Matters" pilot training program. The meeting took place in Athens on April 26-27, 2012 and evaluated the training process. Key topics discussed included the target group analysis, learning objectives, training models used, roles in the training process, training activities, and trainee evaluations of the training process. The training program aimed to help adult learners acquire knowledge on vocational education, training, and e-team management through various training methods and activities.
This document describes a project called reAct that aims to connect dropout students and their teachers to lifelong learning practices using new technologies. The project involves partners from several European countries and seeks to develop a new learning approach centered around 7 principles like trust, challenge, and creativity. It will pilot this approach through collaborative online and in-person activities for teachers and students. The pilot will go through phases of familiarization, collaborative creation of international and national projects, and final integration of the new methods. The goal is to inspire a change in attitudes towards learning and improve prospects for students. Initial teacher training and student experiences from Portugal are also described.
The document discusses using screencasts as a tool for students to present group work results and for instructors to provide feedback. It describes a case study where an instructor used screencasts to deliver feedback on student assignments and students created screencasts to present results of group work. Students found the feedback screencasts helpful and an effective way to receive feedback. Students were also able to successfully create their own screencasts with only minor difficulties. The study provides preliminary positive findings on using screencasts for these purposes but notes that further research is needed.
This document discusses Universal Design for Learning (UDL), an educational framework that aims to meet the needs of diverse learners by providing multiple means of representation, expression, and engagement. UDL is based on research about how the brain learns and is meant to reduce barriers in education by developing flexible learning environments accommodated for individuals' varied abilities, needs and learning styles. The document outlines the principles of UDL and provides examples of how its guidelines can be applied through technologies, materials, and teaching methods to benefit all students.
The document discusses learning design methodology, which is a pedagogically informed approach to making the instructional design process more explicit and shareable through tools and visualizations, with the goal of helping educators make more informed decisions about course design and encouraging reflective practice and collaboration through communities. It outlines the foundations of learning design in activity theory and mediating artifacts and how tools have co-evolved with practices.
This document provides an overview of a virtual classroom tour (VCT) project between students in Macedonia and the Netherlands. The project allows students aged 14-18 to collaborate on a wiki platform to learn about each other's cultures and improve their language and digital skills. Teachers design the project, select topics, provide guidance and assessment. Students conduct research, draft work, and reflect on what they learned about international collaboration and creativity using digital tools.
The criteria implied are:
- Students find digital tools and resources appropriate for each of Gardner's multiple intelligences in their content area.
- The tools and resources are previously unknown to the student.
- Students customize and personalize learning by selecting tools that address diverse learning styles, strategies, and abilities.
- Students manage their project by searching for, evaluating, and selecting appropriate tools and resources.
- Students produce results by submitting their findings using the online form.
This document describes a project called reAct that aims to reduce dropout rates by developing a new learning approach using technology. The project involves partners from several European countries and seeks to inspire dropouts and teachers to engage in lifelong learning. It involves developing learning tools and concepts based on principles like trust, challenge, and creativity. Teachers will pilot the approach with students in their countries through collaborative projects and reflection activities over the course of six months. The goal is to help learners develop skills like reflection, critical thinking, and a lifelong learning mindset.
This document summarizes a presentation about empowering digital transitions in schools. It discusses implementing a framework with a vision for technology readiness, planning, implementation, and assessment. It emphasizes developing 21st century skills like critical thinking, communication, creativity, and collaboration. Blended learning combines different delivery methods including online and face-to-face instruction. Building a personal learning network allows educators to connect, share resources and learn from others online and through social media.
User Centred Requirements Processes in MATURE: The Big PictureAndreas Schmidt
ย
Presentation at the MATURE Workshop on User Centred Requirements Processes for E-Learning and Knowledge Management โ A European-Wide Perspective, London, July 2009
The newsletter provides information on recent developments in academic professional development (APD) initiatives. DIT is validating two new 5 ECTS modules on reflection, action, and evidence as well as personal development planning that could be combined with other awards to obtain a PG Cert in learning and teaching. These modules and others developed by other institutions will be piloted in the coming academic year. The collaborative nature of developing these modules across institutions through the Learning Innovation Network has been a key success. The newsletter provides updates on the validation and piloting of various teaching and learning modules across different higher education institutions in Ireland.
This document provides an overview of a professional practice program in e-learning design. The program consists of three units that make up one core and two electives from the Diploma of VET Practice. The units are delivered via a blended learning strategy including both face-to-face and online components. Assessment tasks require participants to research, design, develop, and facilitate an integrated e-learning resource for their student or client cohort. The document also discusses considerations for e-learning design including pedagogical, technical, social/cultural, ethical, legal, and organizational factors.
Mapping digital media to four facets of learningakgruszczynska
ย
This document summarizes the use of various digital tools to support four types of learning in the Digital Futures in Teacher Education project. Wikis were used as collaborative spaces to support reflexivity and dialogue through project methodology. Twitter was used as a professional development tool for following representatives of relevant communities and organizations. Video clips captured teacher case studies demonstrating issues of embedding digital literacy in the classroom. A blog was used for project team reflection and dissemination of experiences with digital literacy and open educational resources.
The document summarizes the findings of a survey of 700 practitioners at 16 further education colleges about their use of technology. Key findings include:
1) Practitioners are natural explorers of technology and describe its impact in terms of teaching and learning rather than just the technologies themselves.
2) Over 90% see the learning platform Moodle as normal practice in their work.
3) Practitioners develop technology skills through personal exploration and insight rather than formal training, resulting in a diverse range of experiences and approaches.
4) Professional development should focus on pedagogy over technology and support the "reflective practitioner" that emerges when digital natives become professionals.
The document outlines the aims, objectives, key components, outputs, benefits and challenges of the Open University Learning Design Initiative project. The overall aim is to develop and implement a learning design methodology including tools, practices and innovations. Key objectives include piloting the methodology in eight trials, engaging communities, and increasing the sharing of teaching ideas. Outputs will include resources on learning design and an evaluation of approaches. Benefits are new opportunities for exchanging ideas and exploring social networking. Challenges include effecting change in practice and supporting informal design processes.
The document outlines the aims, objectives, key components, outputs, benefits and challenges of the Open University Learning Design Initiative project. The overall aim is to develop and implement a learning design methodology including tools, practices and innovations. Key objectives include piloting the methodology in eight trials, engaging communities, and increasing the sharing of teaching ideas. Outputs will include resources on learning design and an evaluation of approaches. Benefits are new opportunities for exchanging ideas and exploring social networking. Challenges include effecting change in practice and supporting informal design processes.
Thank you for the interesting presentation. It was insightful to learn about your research on technology paradoxes in education and examples of innovative practice. Please feel free to share any other resources that may be helpful.
The document discusses learning design and tools that can be used to support the learning design process. It describes learning design as both a process of planning learning activities and a product representing that design. Key aspects of learning design include using a shared design language and notational systems to represent and discuss designs. Challenges of learning design include balancing precision with the fuzzy nature of practice and balancing personal designs with those meant to be shared. Tools discussed that support learning design include CompendiumLD and Cloudworks.
Applying the Case-Based Method in Designing Self-Directed Online InstructionPat Luo
ย
The document discusses the design of a self-directed online tutorial using a case-based method informed by theory. It begins by establishing the importance of theory-informed design and the gap in existing online instruction. It then describes using a case-based method supported by technology and learning theory. The document outlines the tutorial design process in 4 phases: defining characteristics of the case-based method; developing an online tutorial; refining it through testing and revision; and revising the case-based method theory. Details are provided on the tutorial content, layout, case materials and development informed by theory. Preliminary results found cases facilitated learning abstract concepts and inspired new ideas.
Open collection of shareable digital tools to enable all teachers to design, embed and sustain the use of interactive technologies to bring differentiated teaching and learning performance inside the classroom.
This document discusses how technology is changing research and learning. It notes that technologies like mobile devices, social networking, and cloud computing are becoming more ubiquitous. Researchers are now able to work from anywhere, collaborate globally, and make their work more openly accessible online. Learning is also becoming more personalized through individual learning environments across multiple devices. New models are needed to combine these technology affordances with good pedagogical approaches while addressing digital divides.
This document summarizes a project meeting for the "Every Trainee Matters" pilot training program. The meeting took place in Athens on April 26-27, 2012 and evaluated the training process. Key topics discussed included the target group analysis, learning objectives, training models used, roles in the training process, training activities, and trainee evaluations of the training process. The training program aimed to help adult learners acquire knowledge on vocational education, training, and e-team management through various training methods and activities.
This document describes a project called reAct that aims to connect dropout students and their teachers to lifelong learning practices using new technologies. The project involves partners from several European countries and seeks to develop a new learning approach centered around 7 principles like trust, challenge, and creativity. It will pilot this approach through collaborative online and in-person activities for teachers and students. The pilot will go through phases of familiarization, collaborative creation of international and national projects, and final integration of the new methods. The goal is to inspire a change in attitudes towards learning and improve prospects for students. Initial teacher training and student experiences from Portugal are also described.
The document discusses using screencasts as a tool for students to present group work results and for instructors to provide feedback. It describes a case study where an instructor used screencasts to deliver feedback on student assignments and students created screencasts to present results of group work. Students found the feedback screencasts helpful and an effective way to receive feedback. Students were also able to successfully create their own screencasts with only minor difficulties. The study provides preliminary positive findings on using screencasts for these purposes but notes that further research is needed.
This document discusses Universal Design for Learning (UDL), an educational framework that aims to meet the needs of diverse learners by providing multiple means of representation, expression, and engagement. UDL is based on research about how the brain learns and is meant to reduce barriers in education by developing flexible learning environments accommodated for individuals' varied abilities, needs and learning styles. The document outlines the principles of UDL and provides examples of how its guidelines can be applied through technologies, materials, and teaching methods to benefit all students.
The document discusses learning design methodology, which is a pedagogically informed approach to making the instructional design process more explicit and shareable through tools and visualizations, with the goal of helping educators make more informed decisions about course design and encouraging reflective practice and collaboration through communities. It outlines the foundations of learning design in activity theory and mediating artifacts and how tools have co-evolved with practices.
This document provides an overview of a virtual classroom tour (VCT) project between students in Macedonia and the Netherlands. The project allows students aged 14-18 to collaborate on a wiki platform to learn about each other's cultures and improve their language and digital skills. Teachers design the project, select topics, provide guidance and assessment. Students conduct research, draft work, and reflect on what they learned about international collaboration and creativity using digital tools.
The criteria implied are:
- Students find digital tools and resources appropriate for each of Gardner's multiple intelligences in their content area.
- The tools and resources are previously unknown to the student.
- Students customize and personalize learning by selecting tools that address diverse learning styles, strategies, and abilities.
- Students manage their project by searching for, evaluating, and selecting appropriate tools and resources.
- Students produce results by submitting their findings using the online form.
This document describes a project called reAct that aims to reduce dropout rates by developing a new learning approach using technology. The project involves partners from several European countries and seeks to inspire dropouts and teachers to engage in lifelong learning. It involves developing learning tools and concepts based on principles like trust, challenge, and creativity. Teachers will pilot the approach with students in their countries through collaborative projects and reflection activities over the course of six months. The goal is to help learners develop skills like reflection, critical thinking, and a lifelong learning mindset.
This document summarizes a presentation about empowering digital transitions in schools. It discusses implementing a framework with a vision for technology readiness, planning, implementation, and assessment. It emphasizes developing 21st century skills like critical thinking, communication, creativity, and collaboration. Blended learning combines different delivery methods including online and face-to-face instruction. Building a personal learning network allows educators to connect, share resources and learn from others online and through social media.
User Centred Requirements Processes in MATURE: The Big PictureAndreas Schmidt
ย
Presentation at the MATURE Workshop on User Centred Requirements Processes for E-Learning and Knowledge Management โ A European-Wide Perspective, London, July 2009
The newsletter provides information on recent developments in academic professional development (APD) initiatives. DIT is validating two new 5 ECTS modules on reflection, action, and evidence as well as personal development planning that could be combined with other awards to obtain a PG Cert in learning and teaching. These modules and others developed by other institutions will be piloted in the coming academic year. The collaborative nature of developing these modules across institutions through the Learning Innovation Network has been a key success. The newsletter provides updates on the validation and piloting of various teaching and learning modules across different higher education institutions in Ireland.
This document provides an overview of a professional practice program in e-learning design. The program consists of three units that make up one core and two electives from the Diploma of VET Practice. The units are delivered via a blended learning strategy including both face-to-face and online components. Assessment tasks require participants to research, design, develop, and facilitate an integrated e-learning resource for their student or client cohort. The document also discusses considerations for e-learning design including pedagogical, technical, social/cultural, ethical, legal, and organizational factors.
Mapping digital media to four facets of learningakgruszczynska
ย
This document summarizes the use of various digital tools to support four types of learning in the Digital Futures in Teacher Education project. Wikis were used as collaborative spaces to support reflexivity and dialogue through project methodology. Twitter was used as a professional development tool for following representatives of relevant communities and organizations. Video clips captured teacher case studies demonstrating issues of embedding digital literacy in the classroom. A blog was used for project team reflection and dissemination of experiences with digital literacy and open educational resources.
The document summarizes the findings of a survey of 700 practitioners at 16 further education colleges about their use of technology. Key findings include:
1) Practitioners are natural explorers of technology and describe its impact in terms of teaching and learning rather than just the technologies themselves.
2) Over 90% see the learning platform Moodle as normal practice in their work.
3) Practitioners develop technology skills through personal exploration and insight rather than formal training, resulting in a diverse range of experiences and approaches.
4) Professional development should focus on pedagogy over technology and support the "reflective practitioner" that emerges when digital natives become professionals.
The document outlines the aims, objectives, key components, outputs, benefits and challenges of the Open University Learning Design Initiative project. The overall aim is to develop and implement a learning design methodology including tools, practices and innovations. Key objectives include piloting the methodology in eight trials, engaging communities, and increasing the sharing of teaching ideas. Outputs will include resources on learning design and an evaluation of approaches. Benefits are new opportunities for exchanging ideas and exploring social networking. Challenges include effecting change in practice and supporting informal design processes.
The document outlines the aims, objectives, key components, outputs, benefits and challenges of the Open University Learning Design Initiative project. The overall aim is to develop and implement a learning design methodology including tools, practices and innovations. Key objectives include piloting the methodology in eight trials, engaging communities, and increasing the sharing of teaching ideas. Outputs will include resources on learning design and an evaluation of approaches. Benefits are new opportunities for exchanging ideas and exploring social networking. Challenges include effecting change in practice and supporting informal design processes.
The document announces an open call for expressions of interest in joining the Open University Learning Design Initiative (OULDI) project. The project aims to develop and implement a methodology for learning design using tools, practices, and innovations. New lecturers would pilot new approaches, resources, and tools; receive support for projects; and earn ยฃ500. The objectives are to: 1) review curriculum design processes; 2) identify stages needing support and best support methods; 3) pilot and evaluate learning design methodologies and tools; and 4) build a community of practice and increase learning/teaching exchanges. Interested parties should contact the provided contact for details.
The document announces an open call for expressions of interest in joining the Open University Learning Design Initiative (OULDI) project. The project aims to develop and implement a methodology for learning design using tools, practices, and innovations. New lecturers would pilot new approaches, resources, and tools; receive support for projects; and earn ยฃ500. The objectives are to: 1) review curriculum design processes; 2) identify stages needing support and best support methods; 3) pilot and evaluate learning design methodologies and tools; and 4) build a community of practice and increase learning/teaching exchanges. Interested parties should contact the provided contact for details.
The document discusses embedding learning design processes at universities by being responsive to context. It describes workshops held at Brunel University on blended learning design using tools like Cloudworks and Compendium LD. The workshops aimed to introduce staff to learning design methodology and support decisions around creating blended modules. The document also discusses mapping Brunel's curriculum design and review processes to identify opportunities to provide consultation on blended learning. It applied a soft systems methodology to analyze current processes and identify possible improvements.
The document provides information about an upcoming full-day blended learning workshop on November 9th, 2009. It will introduce participants to new methodologies for learning design and assist them in acquiring skills to create blended learning modules. A maximum of 32 participants from various universities will be accepted to learn about tools and approaches for learning design through practical and collaborative activities. The workshop aims to provide an awareness of available resources and an understanding of the design process and issues in blended learning.
The document provides information about an upcoming full-day blended learning workshop on November 9th, 2009. It will introduce participants to new methodologies for learning design and assist them in acquiring skills to create blended learning modules. A maximum of 32 participants from various universities will be accepted to learn about tools and approaches for learning design through practical and collaborative activities. The workshop aims to provide an awareness of available resources and an understanding of the design process and issues in blended learning.
The document discusses the ATELIER-D project at The Open University, which explored new models of flexible distance learning in design. The project created an online framework called a virtual atelier to allow students and tutors to support design learning. Six initial pilot studies tested different technologies, informing the creation of three larger subsequent studies. Key lessons included that visually rich environments stimulate student communication and learning, learners have different motivations for online engagement, guidance is needed for new tools and interfaces, not all technologies scale well for large numbers of students, embedding new approaches is important, and community building requires interaction from both students and tutors.
This document discusses developing staff to support organizational change through embedding transliteracy values. It proposes using the SEDA "Embedding Learning Technologies" course and JISC tools to develop staff as "third space professionals" who can enable new approaches to learning technology. The goals are to develop an institutional approach to staff support and development, increase engagement with technology, and enhance student and staff experience. Connectivism is presented as a pedagogical framework to develop transliteracy qualities like understanding a range of tools and sensing cultural/historical context. Participants would create projects related to their roles to gain authentic experience applying concepts. The intended outcomes include developing shared approaches to technology enhanced learning and fostering collaborative partnerships across departments.
This is the introductory presentation for the workshop at Online Educa Berlin 2010 that was delivered by: (1) Charalambos Vrasidas, CARDET โ UNIC, Cyprus (2)
Grรกinne Conole, The Open University, UK (3)
Symeon Retalis, University of Piraeus, Greece
The document outlines the Constructivist Design Model (CDM) for architectural education. It proposes modifying studio instructional design based on constructivist learning strategies. This includes encouraging student-centered, problem-based, collaborative learning through exploration and knowledge construction, supported by technology. The goals are for students to engage with real-world problems through a flexible, self-reflective design process facilitated by instructors.
This document summarizes Grรกinne Conole's presentation on teaching as a design science. It discusses how teaching can benefit from an evidence-based and creative design approach using learning design methodology. Conole outlines technological trends in education and challenges in teacher practice. She presents learning design as a way to promote reflection and encourage the sharing of teaching designs and resources. The presentation argues that disaggregation of education through open educational resources allows for more flexible learning pathways.
This document discusses learning design and instructional design. It provides definitions of learning design from various sources, which emphasize the planning and structuring of learning experiences and activities. The document also discusses elements of learning design like objectives, environment, and assessment. It compares learning design and instructional design, and presents different models and tools that can be used for design, including ADDIE, Merrill's principles, and Bloom's taxonomy. Finally, it addresses some common myths around design and the roles of facilitators.
This document discusses learning design and instructional design. It provides definitions of learning design from various sources, which emphasize the planning and structuring of learning experiences and activities. The document also discusses elements of learning design like objectives, environment, and assessment. It compares learning design and instructional design, and presents different models and tools that can be used for design, including ADDIE, Merrill's principles, and Bloom's taxonomy. Finally, it addresses some common myths around design and the roles of facilitators.
This document outlines four types of scholarship (discovery, integration, application, teaching) and proposes measures of performance for each. It advocates for open scholarship that participates in the perpetual development of knowledge through collaboration. The goal is to promote learning and research through co-creation and infrastructure that supports evolving fields.
This document discusses different ways of representing learning designs. It defines learning design as a methodology for helping teachers make more informed pedagogical decisions when designing learning activities and entire curriculums using appropriate technologies and resources. The document outlines several types of design representations including case studies, lesson plans, patterns, models, mind maps, and technical diagrams. These representations can be used at different levels of granularity from individual activities to full curriculums. The representations foreground different aspects of the design to support sharing and improving the design process.
Eeveloping Interactive Logbook A Personal Learning Environmentjiali zhang
ย
The document describes the development of an Interactive Logbook (IL) which is a personal learning environment designed to address limitations of traditional virtual learning environments. The IL allows students to manage learning activities from both formal educational settings and informal settings. It provides tools for note-taking, knowledge sharing, learning management and personal development planning that can be accessed on both desktop and mobile devices. The IL was developed according to specific criteria including supporting lifelong learning, interoperability with other tools, and being owned by the student. It provides an integrated interface for accessing documents, email, web content and allows logging of learning activities.
Learning In An Open World Vision Statement 25 Novgrainne
ย
This document outlines a research program exploring the implications of an increasingly open learning environment. The program will examine openness in design, delivery, evaluation, and research of education. It will define openness in each context and consider issues like sharing the design process, adopting open delivery models, using learner data for evaluation, and capitalizing on open access research. The goals are to better understand open educational resources, foster communities around teaching ideas, and ensure learning leverages the latest research. Benefits include increased sharing, transparency, and reputation for leading open education. The roadmap details activities to develop the vision, theoretical frameworks, partnerships, and case studies evaluating outputs. Resources will focus on external funding but also internal support to ensure strategic alignment
The document describes the 7Cs framework for learning design. The 7Cs include Conceptualize, Create, Communicate, Collaborate, Consider, Combine, and Consolidate. This framework aims to guide educators in designing learner-centered learning experiences that make effective use of digital technologies and activities beyond traditional lectures. It encourages educators to explicitly represent their designs so the designs can be shared, discussed, and improved.
The use of ICTs to facilitate work integrated learning in engineering educati...STADIO Higher Education
ย
Presentation made in the session: Improving Pedagogy and Practice of Undergraduate Engineering Teaching
session at the Higher Education Partnership Models for South Africa: A co-design workshop, CSIR International Convention Centre, 8 June 2015.
The document outlines 5 dimensions of using technology to enhance employability: 1) Technology-enhanced authentic and simulated learning experiences, 2) Digital communications and engagement with employers, 3) Technology-enhanced lifelong learning and employability, 4) Technology-enhanced employability skills development, and 5) Employer-focused digital literacy development. Each dimension provides examples of relevant technologies and discusses potential benefits to learners, employers, and institutions, as well as constraints.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness, happiness and focus.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document provides an overview and orientation for participants in the Institutional Change Leader course. It includes:
- An introduction to the Change Agents' Network which supports staff and students working in partnerships for technology-related change projects.
- An explanation of the structure and eligibility requirements for the Institutional Change Leader award, which is assessed through an online course and reflective portfolio based on a change project.
- A review of the course timetable, learning outcomes, and assessment components which include online multiple choice questions and a 3000-word portfolio submitted in two parts.
- Guidance on accessing and navigating the course virtual learning environment, including an overview of the first course activity.
There are different ways that people learn best. Some learn well in groups, others alone, and learning styles can differ based on whether people prefer listening, watching, writing or discussing. To learn effectively, one must understand their own learning preferences and strengths. Most learning involves a cycle of having an experience, reflecting on it, making connections and generalizations, and applying those lessons in new situations. People can learn from any significant life experience, whether enjoyable, impactful, or one they do not want repeated.
This document discusses the need for more flexible curricula in education. It identifies key drivers like changing student needs and priorities as well as enhancing teaching practices. The document aims to reflect on these factors and priorities to develop more adaptable curricula.
Viewpoints for flexible curricula - permission form balham
ย
This permission form allows an individual to consent to the use of their photographs, video, or audio content by an institution for internal purposes and educational dissemination. The individual can agree or not agree to having their multimedia content used to aid curriculum planning and for other purposes specified by the department or program. If consent is provided, the individual must print and sign their name, and include the date and their email address and department or program, if applicable.
Flexible Curricula Viewpoints action plan template balham
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This document outlines the key discussions and outcomes from a workshop exploring flexible curricula. It identifies changing drivers such as student and employer needs that require more flexibility. An action plan proposes enhancements in areas like partnerships, anytime learning, entry/exit points, and personalized learning. Implementation will require actions, responsibilities, and timelines to be determined.
Flexible Curricula Viewpoints cards - Drivers and needs for flexible curriculabalham
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The document discusses several factors driving the need for more flexible curricula in higher education, including changing learner expectations and demographics, demands from employers, and changes in how teaching and learning occur. Learner expectations include needs for flexibility in schedules, content, delivery methods, and recognition of prior learning. Employers want curricula that better align with their needs and allow for work-based learning opportunities. How teaching and learning are conducted is influenced by new technologies and a shift toward more self-directed, autonomous learning.
Flexible Curricula Viewpoints cards - Learning model, personalisation and stu...balham
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The document discusses good practices for designing flexible curricula that employ technology-enhanced learning. It recommends (1) using technology to provide flexibility in learning styles and increase engagement, (2) personalizing learning activities to create autonomous learners, and (3) designing social and informal learning activities that exploit online media and support various pedagogical approaches. The goal is to continually engage in educational innovation, research, and change as part of quality enhancement and assurance efforts.
Flexible Curricula Viewpoints cards - Entry transition progression and exitbalham
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The document discusses key considerations for providing flexible curricula. It addresses questions around offering learners flexibility in learning pathways, approaches, topics of study and assessments. It suggests curricula should be based on values and processes rather than specific content, allowing customization to learner needs. Curricula should incorporate academic, personal and professional development throughout a program. Flexible pathways could include options for negotiated curricula.
The document discusses ensuring equitable access to technologies for flexible learning. It suggests that programs should:
1) Specify minimum device and connectivity requirements while allowing some learner choice.
2) Provide loan devices and connectivity for learners unable to meet requirements.
3) Give detailed guidelines for setting up devices, networks, and accessing institutional systems remotely.
4) Engage with employers to ensure work-based learners can access systems flexibly.
Flexible Curricula Viewpoints cards - External engagement and partnershipsbalham
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The document discusses good practices for external engagement and partnerships in curriculum design and delivery. It suggests that programmes should engage employers in shaping curriculum to meet employer and learner needs through activities like having employers serve on design teams and as mentors. It also recommends aligning curriculum with employer strategic goals, learner personal needs, and key sector skills as defined by employer bodies. Finally, it states curriculum should be updated to maintain relevance by aligning with changing professional, national and international standards.
This document provides guidance on using the Viewpoints for Flexible Curricula toolkit to support programme teams in enhancing practice with flexible curricula. The toolkit is based on the University of Ulster's Viewpoints framework and comprises cards on drivers and needs for flexible curricula and cards on practice points within four dimensions of flexibility. The guidance outlines running workshops using the cards to reflect on drivers/needs and enhance practice, and developing an action plan. Experience shows Viewpoints workshops can create local change and seed wider change through collaborative reflection and planning.
Guide to instituting student partnerships v0 8balham
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This document provides guidance on instituting student partnerships for educational innovation. It identifies four key dimensions for instituting partnerships:
(1) partnership set-up, (2) partnership implementation, (3) capabilities development and accreditation, and (4) evaluation, impact and sustainability. For each
dimension, it outlines several practice points and provides top tips and guides to resources for each point. The overall aim is to help institutions establish
effective partnerships with students to advance curriculum innovation and student experience through collaboration.
The document provides guidance on best practices for evaluation, impact, and sustainability of student partnership projects. It recommends identifying the rationale and need for evaluation upfront, choosing appropriate qualitative and quantitative evaluation approaches, adopting a range of data collection techniques, identifying impact on stakeholders and the institution, developing case studies for communications, and developing recommendations to support sustaining student partnerships as part of the evaluation process.
Change Agent Network - Viewpoints cards - Capabilities development and accred...balham
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The document discusses good practices for developing student capabilities for innovation and change projects. It recommends that institutions:
1) Define core student capabilities and attributes and development frameworks aligned with learning outcomes, curriculum design, and external accreditation.
2) Develop courses and training resources for students and staff that map to the development framework, use open educational resources and technology-enhanced approaches, and involve collaboration.
3) Implement student personal and professional development planning using reflective practice, e-portfolios, and collaboration between students, mentors, and tutors.
Student partnerships can help achieve learning objectives. Educators should write objectives on a worksheet, then select viewpoint cards to categorize by priority. After discussing important tips from the cards and writing commentary, the final worksheet is captured digitally.
Instituting student partnerships aims to establish priorities and commentary. The document outlines setting priorities for 3 objectives and providing commentary on each. Additional sections repeat the process of setting 3 priorities and commentary for unspecified goals. The summary focuses on the high-level goal of establishing student partnerships and priorities through setting objectives and commentary.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
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Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How Barcodes Can Be Leveraged Within Odoo 17Celine George
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In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
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A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the bodyโs response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
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The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
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In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
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(๐๐๐ ๐๐๐) (๐๐๐ฌ๐ฌ๐จ๐ง ๐)-๐๐ซ๐๐ฅ๐ข๐ฆ๐ฌ
๐๐ข๐ฌ๐๐ฎ๐ฌ๐ฌ ๐ญ๐ก๐ ๐๐๐ ๐๐ฎ๐ซ๐ซ๐ข๐๐ฎ๐ฅ๐ฎ๐ฆ ๐ข๐ง ๐ญ๐ก๐ ๐๐ก๐ข๐ฅ๐ข๐ฉ๐ฉ๐ข๐ง๐๐ฌ:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
๐๐ฑ๐ฉ๐ฅ๐๐ข๐ง ๐ญ๐ก๐ ๐๐๐ญ๐ฎ๐ซ๐ ๐๐ง๐ ๐๐๐จ๐ฉ๐ ๐จ๐ ๐๐ง ๐๐ง๐ญ๐ซ๐๐ฉ๐ซ๐๐ง๐๐ฎ๐ซ:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
1. Open University Learning Design Initiative (OULDI)
Overview Grรกinne Conole (Project Leader)
The OULDI team are based at The Open University Andrew Brasher
(UK) and the project is supported by four partner Rebecca Galley
universities: the University of Reading, Brunel
Simon Cross
Juliette Culver
Cloudworks
University, the University of Cambridge and London http://cloudworks.ac.uk
Paul Mundin
South Bank University. Paul Clark
Martin Weller
Our aim is to develop and implement a methodology
for learning design composed of tools, practice and
other innovation that both builds upon, and
contributes to, existing academic and practitioner
research. Collaboration &
We are interested in providing support for the entire dialogue
design process: from gathering initial ideas, through
consolidating, producing and using designs, to The Open University Learning Design Initiative
sharing, reuse and community engagement. These applies a design approach to teaching and learning
are complex and challenging processes that involve processes with the aim of enabling practitioners to
a range of stakeholders with different interests; issues make more informed choices about their creation of One of the overarching findings from
and representations are different depending on analysis of the empirical evidence we have
whether design occurs at the level of individual learning interventions and better use of good
gathered to date into how practitioners
activity, course or curriculum. Our vision is of a pedagogy and new technologies. An approach which: currently design their teaching interventions,
learning design methodology and suite of practical and what would help improve their practice,
tools and resources that bridge good pedagogic Utilises a shared design language to both generate is the desire to have examples from others
practice and effective use of new technologies. designs and as a mechanism for interpreting and and to have access to a network of
practitioners to share and discuss ideas. The
The project is supported by strategic development
discussing Cloudworks site was developed with the
funding from the Open University and by JISC as Uses a notational system which helps us remember intention of addressing this need. We wanted
part of the new Curriculum Design programme. The and navigate designs, enables designs to take form to harness the best of social media practice
OULDI project focuses on three aspects of design: and be shared, and helps us sharpen and multiply for use in a learning and teaching context.
Cloudworks now has (May 2011) over 4,000
abstract design categories registered users and is regularly used by a
ยทCollaboration & dialogue - mechanisms to And recognises that different representations of a
encourage the sharing, discussion and reuse of great number of UK based and international
learning and teaching ideas. design are needed to articulate certain elements of communities with an interest in education.
ยทRepresentation - the identification of different the design, while ignoring others.
In August 2010 the code that powers
types of design representation and use of a range Cloudworks โCloudEngineโ was released on
of tools to help visualise and represent designs. It sees design as a conscious process which involves a GNU General Public Licence. The software
ยทTheoretical approaches - the development of a a dialogue both with and about the materials. It is enables people to easily set up their own
body of empirical research and conceptual tools to CloudEngine-powered site with loads of
help guide the design decision-making process and
seen as a creative and communicative process and
features.
to provide a shared language to enable comparisons an essentially social activity.
to be made between different designs.
Representation
Theoretical approaches
CompendiumLD
CompendiumLD is a software tool for From the outset we felt it important that our development
designing learning activities using a of a learning design methodology and tools should be
flexible visual interface. It is being informed by empirical research and evidence gathered
developed as a tool to support lecturers, from within the university, in addition to drawing on the
teachers and others involved in wider literature. Our methodology consists of four
education to help them articulate their interconnected facets: understanding design - through
ideas and map out a design or learning gathering empirical evidence about design; visualising
sequence. Feedback from users design - as a means of articulation and representation;
suggests the process of visualising guiding design - through appropriate scaffolds and
design makes design ideas more support; and sharing design - to inspire and encourage
explicit and highlights issues that they uptake and reuse.
might not have noticed otherwise. It also
One of the OULDI projectโs key aspirations is provides a useful means of representing Empirical evidence has included:
to enable teachers to shift away from a focus their designs so that they can be shared The collection of user requirements,
on content and subject matter to thinking more with others. CompendiumLD provides a In-depth interviews (12) with teachers/designers to gain
holistically and laterally about the design set of icons to represent the components a better understanding of the ways in which they go
process. We have developed a set of of learning activities; these icons may about designing learning activities. These have
conceptual representations designed to be dragged and dropped, then
focussed on the process of design: How do teachers go
promote thinking and dialogue about different connected to form a map representing
about the process of design? How do they generate
pedagogical approaches and the effective use a learning activity.
ideas and what kinds of support do they use? How do
of technologies. These representations, or
they share their designs with others? What are the
โviewsโ have been developed in collaboration
with the institutional โCourse Business Modelsโ barriers to design? How do they evaluate their designs?
project at the Open University: from workshops and events
Around fifty questionnaire responses to various surveys
The Course Map View about aspects of learning design
The Course Dimensions view Records of comments and discussion at many events
The Pedagogy Profile including three focus groups (Cloudfests) held in Autumn
The Learning Outcomes view 2008 involving 15 staff.
The Task Swimlane view Participant observation, co-working and support in several
course settings
In addition, two data-driven views have been Expert evaluation of software tools
produced, one giving an indication of the cost
effectiveness of the course, derived from Further information about the Initiative
finance data about the course and one giving
an indication of the course performance, CompendiumLD is a specialised version of Website: http://ouldi.open.ac.uk
derived from student and tutor survey data the mindmapping and argumentation software
and information on course retention and Compendium, developed by the Knowledge Grรกinne Conole (Project Leader)
progression. Media Institute(KMi) at the OU. blog: http://e4innovation.com