This document provides tips for building an effective portfolio to help win a job. It emphasizes demonstrating thinking, skills and quality of work through the portfolio. The key tips discussed are to consider the audience, order work samples to engage and impress the reviewer, frame problems to showcase analytical skills, show the design process and value of artifacts, provide behind-the-scenes context, specify your role and contributions, focus on high quality over quantity, demonstrate design systems, and use a polished walkthrough to showcase skills through storytelling. The overall message is that the portfolio should tell the story of who you are as a professional and convince the reviewer of your fit and qualifications for the role.
How to build a great user experience design portfolio and tell stories that get you hired. By Troy Parke and Patrick Neeman, presented at the Seattle Information Architecture & User Experience Meetup. Thanks Misty Melissa Weaver!
Sell yourselves better: What a UX employer looks forJason Mesut
A presentation I pulled together for General Assembly's UX Design Immersive course in London.
I pulled the presentation together in a morning from some old and emerging thinking. Hoping to progress soon, so any feedback greatly received.
Product Design and UX / UI Design Process in Digital Product DevelopmentVolodymyr Melnyk
Presentation about product design and its role in digital product development, UI / UX design process and methodologies, examples of their applications.
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
How to build a great user experience design portfolio and tell stories that get you hired. By Troy Parke and Patrick Neeman, presented at the Seattle Information Architecture & User Experience Meetup. Thanks Misty Melissa Weaver!
Sell yourselves better: What a UX employer looks forJason Mesut
A presentation I pulled together for General Assembly's UX Design Immersive course in London.
I pulled the presentation together in a morning from some old and emerging thinking. Hoping to progress soon, so any feedback greatly received.
Product Design and UX / UI Design Process in Digital Product DevelopmentVolodymyr Melnyk
Presentation about product design and its role in digital product development, UI / UX design process and methodologies, examples of their applications.
UX is omnipresent nowadays and will grow more and more the tool of innovation. Companies are becoming aware of the vitality of adopting this technology from the start. The Importance of UX is a presentation of how we as a UX Design Team implement UX in projects.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
Stop UX Research being a Blocker. How to fit UX research into agile teams.
UX research can’t be rushed but it also can’t be uncapped.
Some research activities will take longer than others, but it’s most important to differentiate between research that provides specific value in the moment vs. research that pays off strategically in the long run.
Foundational research methods will help you decide where you want to go, while directional methods will give you turn by turn directions for how to get there.
UX Design + UI Design: Injecting a brand persona!Jayan Narayanan
It is my try to shed light on two often heard but little understood or confused acronyms and its impact on overall brand experience. The presentation originally designed to address a group of entrepreneurs who have little knowledge in design and it's technical jargons.
https://www.linkedin.com/in/jayan-narayanan/
Day 2 slides from a two-day workshop on UX Foundations by Meg Kurdziolek and Karen Tang. Day 2 covered research methods that can be used throughout the design process to evaluate and validate design.
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
User experience (UX) and user interface (UI) designers are essential for any startup business. The ordinary generalization for ux designer is that they are regular graphic or visual designers. UX designers wear numerous caps in a startup. This includes showcasing, arranging, planning, imparting and testing. Every UX designer should follow these simple process.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
Maebh Costello, Director of UX Design Labs, McKesson
Building the first UX team in a global business is very exciting. But handling the resultant demand for the team's multidisciplinary skill set is challenging. I quickly realised that you cannot scale a team by hiring only. I needed to think differently. I needed to use Design Thinking to explore how might we share my team's resources with our primary users, software developers. We re-envisioned how we share our design resources. This innovation leads to the creation of cutting edge technical solutions, enabling developers to access and use the design resources in their development environments. Learn how we at McKesson's global UX design labs team used this strategy to invigorate our workflow and scale.
Key Takes:
Design Thinking works, don't be afraid to use it on yourself and your team.
Make the most of your design resources such as Design Systems and UX Writing Style guides.
Bring design resource to the users environment.
Scale your UX Design team with design thinking.
- what is UX?
- why is it important?
- a brief history and future of UX
- general ux principles
- enterprise ux
- ux project approach
- ui design principles
- ux tools
Deorwine Infotech offers leading ux/ui design solution for both web and mobile app. We have top-notch UI/UX development services of an eye-catching look and feel for your business solutions, increase your user interaction & drive sales.You can also get best ux/ui design solution services from our certified developers.
Visit Us : https://deorwine.com/ui-ux-design/
Contact Us :
Website : https://deorwine.com
Company Name : Deorwine Infotech
Email id : info@deorwine.com
Skype : deorwineinfotech
For Any Query In India Call Us : +91-9950686795 OR +91-9116115717
For Any Query In USA Call Us : +1 860-840-2896
How To Get The Interview: The Top 10 Portfolio Questions and Answers for UX, ...uxhow
Your portfolio is the key to a career in User Experience. It is the quickest and single best asset you have to get an interview without knowing the Hiring Manager. Your portfolio should tell a story.
http://uxhow.com/get-interview-top-10-portfolio-questions-answers-ux-ui-visual-designers/
How many pieces should be in a portfolio?
How should it be presented?
How do I present work that I did on a team?
Can you include student work?
How do you handle NDA work?
How do you choose what to include?
Should I include a well-recognized company?
What do you HATE to see missing or included in a portfolio?
How long do you spend looking at portfolio?
What do you look for in a portfolio as a hiring manager?
Design a UX resume that will get you hiredKim Bieler
In this talk I illustrate with examples common pitfalls in UX resumes and give you insight into what the UX hiring manager is looking for. I show you how to make your resume truly stand out—not by expounding on your design philosophy or visualizing your career as an infographic—but by listing concrete accomplishments that demonstrate your business value.
A presentation on UX Experience Design: Processes and Strategy by Dr Khong Chee Weng from Multimedia University at the UX Indonesia-Malaysia 2014 that was conducted on the 26th April 2014 in the Hotel Bidakara, Jakarta, Indonesia.
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
Stop UX Research being a Blocker. How to fit UX research into agile teams.
UX research can’t be rushed but it also can’t be uncapped.
Some research activities will take longer than others, but it’s most important to differentiate between research that provides specific value in the moment vs. research that pays off strategically in the long run.
Foundational research methods will help you decide where you want to go, while directional methods will give you turn by turn directions for how to get there.
UX Design + UI Design: Injecting a brand persona!Jayan Narayanan
It is my try to shed light on two often heard but little understood or confused acronyms and its impact on overall brand experience. The presentation originally designed to address a group of entrepreneurs who have little knowledge in design and it's technical jargons.
https://www.linkedin.com/in/jayan-narayanan/
Day 2 slides from a two-day workshop on UX Foundations by Meg Kurdziolek and Karen Tang. Day 2 covered research methods that can be used throughout the design process to evaluate and validate design.
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
User experience (UX) and user interface (UI) designers are essential for any startup business. The ordinary generalization for ux designer is that they are regular graphic or visual designers. UX designers wear numerous caps in a startup. This includes showcasing, arranging, planning, imparting and testing. Every UX designer should follow these simple process.
What UX is, how it works and why it matters. Train your teams to recognize and strengthen the links between customer experience indicators and your overall business performance. Learn how to work with your customers to design successful products, services and experiences.
Maebh Costello, Director of UX Design Labs, McKesson
Building the first UX team in a global business is very exciting. But handling the resultant demand for the team's multidisciplinary skill set is challenging. I quickly realised that you cannot scale a team by hiring only. I needed to think differently. I needed to use Design Thinking to explore how might we share my team's resources with our primary users, software developers. We re-envisioned how we share our design resources. This innovation leads to the creation of cutting edge technical solutions, enabling developers to access and use the design resources in their development environments. Learn how we at McKesson's global UX design labs team used this strategy to invigorate our workflow and scale.
Key Takes:
Design Thinking works, don't be afraid to use it on yourself and your team.
Make the most of your design resources such as Design Systems and UX Writing Style guides.
Bring design resource to the users environment.
Scale your UX Design team with design thinking.
- what is UX?
- why is it important?
- a brief history and future of UX
- general ux principles
- enterprise ux
- ux project approach
- ui design principles
- ux tools
Deorwine Infotech offers leading ux/ui design solution for both web and mobile app. We have top-notch UI/UX development services of an eye-catching look and feel for your business solutions, increase your user interaction & drive sales.You can also get best ux/ui design solution services from our certified developers.
Visit Us : https://deorwine.com/ui-ux-design/
Contact Us :
Website : https://deorwine.com
Company Name : Deorwine Infotech
Email id : info@deorwine.com
Skype : deorwineinfotech
For Any Query In India Call Us : +91-9950686795 OR +91-9116115717
For Any Query In USA Call Us : +1 860-840-2896
How To Get The Interview: The Top 10 Portfolio Questions and Answers for UX, ...uxhow
Your portfolio is the key to a career in User Experience. It is the quickest and single best asset you have to get an interview without knowing the Hiring Manager. Your portfolio should tell a story.
http://uxhow.com/get-interview-top-10-portfolio-questions-answers-ux-ui-visual-designers/
How many pieces should be in a portfolio?
How should it be presented?
How do I present work that I did on a team?
Can you include student work?
How do you handle NDA work?
How do you choose what to include?
Should I include a well-recognized company?
What do you HATE to see missing or included in a portfolio?
How long do you spend looking at portfolio?
What do you look for in a portfolio as a hiring manager?
Design a UX resume that will get you hiredKim Bieler
In this talk I illustrate with examples common pitfalls in UX resumes and give you insight into what the UX hiring manager is looking for. I show you how to make your resume truly stand out—not by expounding on your design philosophy or visualizing your career as an infographic—but by listing concrete accomplishments that demonstrate your business value.
Type on the web has many roles: it is an interface, a brand, sets tone, and directs the user. Typography has many roles and can either add or take away from User Experience. In this beautiful and exciting talk we’re going to look at various ways type is used, implemented, and dissect the role that it plays in user experience on the web.
Jakob Nielsen developed the method of 'Heuristic Evaluation' to help identify problems with an interface. This presentation explains the 10 rules of thumb or heuristics with examples.
UX is often misunderstood - or worse, it's seen as another ambiguous buzzword. Teaching others the value of UX can be a frustrating/challenging/lonely journey. I'll share some of the experiences I've faced when posed with the challenge of building buy-in and how to help shift company attitudes and culture towards UX.
Knowing that a problem exists is one thing. Knowing how to solve it efficiently and cost-effectively is another. Discover the core foundational requirements in UX and Design Thinking that are vital to the success of an application that gets optimal buy-in from your users. If you're looking to optimize data visualizations, dashboards, and reports for effective communication of key business metrics, this will put you on the right track.
How Design Thinking will fix Design ThinkingBert Bräutigam
Design Thinking faces criticism for its lacking integration with business and compatibility with market reality. There are organizations that see Design Thinking as unnecessary rather than essential to driving organizational change and innovation. Does Design Thinking have to be reinvented or even replaced?
Multi-dimensional: Building 21st Century Experiences for Financial Outcomes Harriet Wakelam
This presentation was given as a keynote at UX Finance, Istanbul Turkey 2013. It looks at the frameworks and key challenges of designing multi-channel customer experiences that deliver to financial outcomes, not just business outcomes.
UXSG2014 Workshop (Day 1) - Leading UX (Trend Micro)ux singapore
Leading UX - are you kidding me?
Facilitated by
Hsin Olive Eu
Director, HIE
Trend Micro, Taiwan
and
Mike Chou
Staff UX Designer, HIE
Trend Micro, Taiwan
Costanoa Expert Series: What Business Leaders Should Know About Design- Order 4Costanoa Ventures
What do you measure to make sure your user experience improvements move the needle for your product and go to market strategies? How do you invest in UX wisely?
Audrey Crane from DesignMap presents the last of the four orders of design: Value, Vision, and Hiring.
To fully understand a customer, user, product or service experience, Sultan Shalakhti uses the framework of its End-to-End Experience framework.
This framework includes a customer experience lifecycle and user experience lifecycle which maps the journey of an end-to-end experience – from initially learning about the product or service through all Experience Points including aware, explore, compare, purchase, out-of-box, set up, use, maintain, upgrade and recycle.
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Why the hell do I need a designer in my project?KarolinaKrgiel
Not sure if your project needs a designer? In this short video, our Business Manager Pawel Mydło answers this question loud and clear with the help of our designers Kamelia Niemczyk and Magdalena Ruta. Watch it to find out:
1. If you really need a designer
2. What exactly designers do
3. What you can expect as a deliverable
Enjoy!
Similar to Portfolios Matter: Building the Portfolio to Win the Job (20)
UX, Marketing & Brand: Designing customer experiences where digital marketing...Lynn Teo
This is the era of great customer experiences. All around us we see thriving examples of businesses that have disrupted their legacy predecessors by observant and intuitive innovators. The marketing and product development functions have long resided in separate parts of an organization. What is often missing in this bifurcated setup is a holistic approach to engaging and satisfying the consumer on their terms most, if not all of the time. For too long, digital marketing has been thought of in terms of “push” and “pull” tactics without sufficient consideration of the connectivity and continuity between the efforts.
For example, “push” brand messaging is thought of as reach and segmentation. But what about “push” marketing strategies that are more relevant and far reaching, such as social media integrations that are “baked” into the product from the outset? Think about Groupon and the rewards you earn from friend purchases as an example.
On the “pull” side of things, it is easy to forget about the product itself as a “pull” marketing vehicle. Digital storefronts (ecommerce sites, mobile commerce) and social platforms are hidden marketing workhorses when overlain with the personalization capabilities afforded by data. Carefully designed user experiences that are built on a deep understanding of user needs and pain points, easy-to-use ecommerce sites and mobile apps that convert with every “Add To Cart” tap or click accelerated by contextual information, content narratives on Facebook that entice and engage – these are all product experiences waiting to exert their natural pull on the customer.
The goal is to create compelling interactions at every point in the customer’s journey in a deliberate and customer-focused way. Organizations must be ready to embrace new team structures, create a culture of systems-thinking, and most importantly, challenge the status quo in order to stay relevant in today’s fast-moving customer-led world.
Optimizing Organization Frameworks for Applied DesignLynn Teo
The business benefits of Lean UX methodologies (reduced costs, greater team ownership and collaboration, enhanced product and market share etc.) are well understood by specialist industry practitioners. Organizations on the other hand, aren't always (a) comfortable engaging in "design" activities, be it Lean, Agile, or UX and (b) structured to facilitate cross-functional ideation and execution. I will share strategies that have worked for me in a variety of organization types, ranging from UX consultancies and in-house product teams, to a broad mix of agency types. My focus is to help you and your teams identify critical inter-discipline/department partnerships, cultivate soft skills inherent in collaborative design and ultimately influence the organizational framework so the advantages of design are formalized beyond process and execution.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
9. 1 Audience 6 Behind-The-Scenes
2 Order of Work 7 What You Did
3 Frame the Problem 8 Quality not Quantity
4 Process/Steps 9 Design System vs. Instance
5 Value of Artifact/Activity 10 Walkthrough Showmanship
9
11. “I never design a building before I’ve
seen the site and met the people who will
be using it.”
− Frank Lloyd Wright
11
12. Who are you presenting t?
A
Who are you presenting to?
Audience
What are they looking for?
What type of company is it?
Assess their UX footprint & project types
12
13. Who are you presenting t?
A
Who are you presenting to?
Audience
Who are you presenting to?
UX Lead Project Front-end Creative
Manager Developer Director
13
14. Who are you presenting t?
A
What are they looking for?
Audience
Who are you presenting to?
• UX Methods
• Process • Prototyping skills • Conceptual Thought
• Independence • On-time? • Iterative design • Problem statement
• Team player • On-budget? • Agile • Effectiveness of
• Work quality • Communication solution
skills
UX Lead Project Front-end Creative
Manager Developer Director
14
15. Who are you presenting t?
A
What type of company is it?
Audience
Who are you presenting to?
15
16. Who are you presenting t?
A
Assess their UX Footprint
Audience
CS UR UX IxD VD
Content Strategy User Research User Experience Interaction Visual Design
Design
16
17. Who are you presenting t?
A
Assess their UX Footprint
Audience
CS UR UX IxD VD
Content Strategy User Research User Experience Interaction Visual Design
Design
THE REALITY: Sub-disciplines aren’t always defined the same way in
different organizations/agencies. How does the interviewer view your
role? What is considered “the norm” in their organization?
17
18. Who are you presenting t?
A
Assess their UX Footprint
Audience
CS UR UX IxD VD
Content Strategy User Research User Experience Interaction Visual Design
Design
THE REALITY: Roles are rarely so clearly segmented. Hybrid roles are
the norm. What hybrid combination exists in the organization?
18
19. Who are you presenting t?
A
Assess their UX Footprint
Audience
CS UR UX IxD VD
Content Strategy User Research User Experience Interaction Visual Design
Design
MY RECOMMENDATION: Best way to understand what your
reviewer is looking for is to clarify skills/activities for the discipline
expertise you bring to the table
19
20. Who are you presenting t?
A
Sub-disciplines by skillsets & activities
Audience
CS UR UX IxD VD
Content Strategy User Research User Experience Interaction Visual Design
Design
• Taxonomy • Ethnography • Customer Journey • Prototyping • Digital design
• CMS Systems • Findings Analysis Mapping • Mobile and Web • Storyboards &
• IA • Personas • Task Flows & Specializations narratives
• Content • Trends Needs Analysis • Emerging • Visual concepting
Governance • Opportunity • Feature and technologies
Landscape functionality • Touchscreen/
• Usability Testing • Interface Design kiosks/augmented
reality/NUI
21. Who are you presenting t?
A
Assess Types of Projects
Audience
21
22. Who are you presenting t?
A
Assess Types of Projects
Audience
22
24. “The proper order of things is often a
mystery to me. You, too?”
− Cheshire Cat
25. Who are you presenting t?
A
Impress then win over
Audience
Engage and sell, sell, sell
Vary the pace and complexity
Leave a lasting parting impression
25
26. Who are you presenting t?
A
Impress then win over
Audience
Engage and sell, sell, sell
• Start with your strongest work
• Pick 2-3 anchor visuals
• Walk through “lifecycle” of the
project w/ supporting artifacts
• Spend ¼ of your time on first piece
26
27. Who are you presenting t?
A
Engage and sell, sell, sell
Audience
Engage and sell, sell, sell
W|B|W|W|W|P|W|R
27
28. Who are you presenting t?
A
Engage and sell, sell, sell
Audience
Engage and sell, sell, sell
W|B|W|W|W|P|W|R
Work Background Work Process Work + Result
(Best) (Lifecycle) (Variety, Breadth, (Artifacts) (Success Metrics,
Challenges) Recent Work)
28
29. Who are you presenting t?
A
Engage and sell, sell, sell
Audience
Engage and sell, sell, sell
W|B|W|W|W|P|W|R
Sandwich Effect
29
30. Who are you presenting t?
A
Engage and sell, sell, sell
Audience
Engage and sell, sell, sell
W|B|W|W|W|P|W|R
Flexible Middle
30
31. Who are you presenting t?
A
Vary the pace and complexity
Audience
Engage and sell, sell, sell
• In the “flexible middle”, aim for
breadth to convey your versatility
• Use this section to encourage
dialogue with the reviewer
• Deep dive selectively
31
34. Who are you presenting t?
A
Leave a lasting parting impression
Audience
Engage and sell, sell, sell
• Seal the deal with your most recent
work that best aligns with your role
at the organization
• Underscore why the project was a
success (stats, business metrics,
client / industry reviews)
• Reinforce your role in achieving it
34
39. “He who asks a question may be a fool
for five minutes, but he who never asks a
question remains a fool forever.”
− Tim Connelly
39
40. Who are you presenting t?
A
Demonstrate your “special powers”
Audience
Who are you presenting to?
Analytical Business User Results
Skills Savvy Advocate Oriented
40
46. “A good plan is like a road map: it shows
the final destination and usually the best
way to get there.”
− H. Stanley Judd
46
47. Who are you presenting t?
A
Create your version of a process map
Audience
Highlight partners and deliverables
Identify activities, artifacts, teams
Show points of collaboration
47
48. Discovery High Level Design Detailed Design Development Documentation
Research
Personas Scenarios & Tasks Paper prototype testing
UX
Checkpoint use cases
Process Flows Screen Sketches Wireframes
with development Team Interaction Design
Content
Page and Module
Template Definition
Content Assessment Content Recommendation
Visual Des
Design Exploration Prototype Checkpoint Style Guide
Design Page Comps for key screens
Site Dev/Tech
Interactive Prototype
Checkpoint use cases and technologies QA/ Testing
Tech Assessment
(Ajax, Flash, etc.) with creative team
48
51. Who are you presenting t?
A
Show how UX artifacts & activities led to
Audience
informed design decisions
UX Artifacts that influence design
• Content audit
• Ethnography or in-context studies
• Personas
• Journey Maps
• Wireframes
• Testing/Iterative Design
51
54. Credit: Elaine Shultz
Materials and Tools became a tab in the final design
Users preferred to
see substeps in list
format at the top of
the page
Right rail used
predominantly to
surface related
projects
I need became a Materials and
Tools section in the final version
Round 1 Testing -- How To page Round 2 Testing -- How To page
59. “The doing is often more important than
the outcome.”
− Arthur Ashe
59
60. Who are you presenting t?
A
1-2 page collage max
Audience
Include sketches, photos, prior versions
Capture the environment
Show points of collaboration
60
67. “If you do not tell the truth about
yourself you cannot tell it about other
people.”
− Virginia Woolf
67
68. Who are you presenting t?
A
Be specific about your role
Audience
What were your deliverables?
What decisions did you drive?
What (new) role would be appealing?
Show points of collaboration
68
69. Who are you presenting t?
A
Be specific about your role
Audience
What were your deliverables?
• What were you responsible for?
• Who were your partners and how did
you collaborate with them?
• Which documents were joint efforts?
Full
Team
UX
Team
You
You
+
(?)
69
70. Who are you presenting t?
A
What were your deliverables?
Audience
What were your deliverables?
• Are there different levels of effort
for each deliverable?
• What tools did you use?
• How were your deliverables shared
with the client?
70
71. Who are you presenting t?
A
What decisions did you drive?
Audience
What were your deliverables?
• How were you an advocate for the
user? Did you participate in any
user research activities “first-hand”?
• How did you help solve a design
impasse?
• Did you demonstrate your role
championing iterative design?
71
74. Who are you presenting t?
A
What new role would be appealing?
Audience
What were your deliverables?
• Emphasize competency and
demonstrate readiness for step-up
• The last piece of work you share
should build a case for expanded
responsibilities
74
76. “Not everything that counts can be
counted and not everything that can be
counted counts.”
− Einstein
77. Who are you presenting t?
A
Refrain from trying to show too much
Audience
Nix mediocre work
Eliminate “similar” work samples
Pay attentionof collaboration
Show points to details
77
79. “It is impossible, in principle, to explain
any pattern by invoking a single
quantity”
− Gregory Bateson
80. Who are you presenting t?
A
Show the design system
Audience
Use real text whenever possible
Show templates & reusable components
Pay attentionof collaboration
Show points to details
80
81. presenting t?
http://unify.eightshapes.com/uploads/documents/
EightShapesUnifySample.DesignSpecification.pdf
Pay attentionof collaboration
Show points to details
81
82. presenting t?
http://unify.eightshapes.com/uploads/documents/
EightShapesUnifySample.DesignSpecification.pdf
Pay attentionof collaboration
Show points to details
82
83. Who are you presenting t? http://developer.yahoo.com/ypatterns/
Pay attentionof collaboration
Show points to details
83
84. Who are you presenting t?
http://coding.smashingmagazine.com/2007/01/12/free-css-layouts-and-templates/
Pay attentionof collaboration
Show points to details
84
86. “When someone walks on stage for a
performance and has charisma,
everyone is convinced that he has
personality.”
− Lukas Foss
87. Who are you presenting t?
A
Portfolio is a narrative of your skills
Audience
Rehearse your pitch
Aim for polish & aesthetic appeal
Show points to one prototype
Include at least details
Pay attentionof collaboration
87
88. Who are you presenting t?
A
Portfolio is a narrative of your skills
Audience
Rehearse your pitch
• Determine which projects showcase
specific UX skills
• Write brief summaries to describe
each project so the artifact
communicates without voiceover
Show points For one prototype
Include at least details
Pay attentionof collaboration make sure
• to online portfolios,
your site is easy to navigate (!)
88
89. Who are you presenting t?
http://www.helloerik.com/ux-portfolio-user-experience-examples
89
90. Who are you presenting t?
A
Rehearse your pitch
Audience
Rehearse your pitch
• You can never be too prepared
• Role-play with a friend
• Strike a balance between a
conversation and an interview
• The portfolio review is perfect for
Include at least one prototype
Pay attentionof collaboration and
to details
Show points selling your personality
communication skills
90
91. Who are you presenting t?
Adopt a collaborative stance during portfolio review. Ask if you can sit next to
him/her during the walkthrough to go over the work together
91
92. Who are you presenting t?
A
Aim for polish & aesthetic appeal
Audience
Rehearse your pitch
• No careless typos
• Adopt the posture of an expert
• A beautifully-designed portfolio will
never hurt
Show points to one prototype
Include at least details
Pay attentionof collaboration
92
93. Who are you presenting t?
http://
www.nettamarshall.co
m/#portfolio
93
94. Who are you presenting t?
A
Include at least one prototype
Audience
Rehearse your pitch
• Can’t replicate interactions on paper
• Brings your work to life
• If you have a client presentation
video, credit the team for the effort
and use it to demonstrate your
Include at least one prototype
Pay attentionof collaboration
to details
Show points contribution
94