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Interaction Design
A brief introduction

Tallinn Winter School / Experimental Interaction Design 2014
Definition

Questions

Approaches
IxD
Shaping
digital things for
people’s use

http://interaction-design.org/
•

IxD

Product development

•

Usability

•

Designing for UX

•

Ubiquitous computing

•

Natural Interfaces

•

Sustainability

Near term
Long term
User Experience
needs – goals – abilities

I need to get
to work on time, so I
would have a good
reputation.
Behavior
Interaction design

UX
needs
goals
abilities

Content
Copywriters
Sound designers
Graphic designers
Animators
Form
Look
Sound
Feel
Behave

PRODUCT
Behavior
Interaction design

UX
needs
goals
abilities

Content
Copywriters
Sound designers
Graphic designers
Animators
Form
Look
Sound
Feel
Behave

PRODUCT
Technology
Development
R&D
Evaluation
Marketing
Communication
Service Design
PRODUCT

For whom?
Users (≠ segments)

For what purpose?
Needs, goals, abilities

What?
Idea, concept, prototype, product

How?
Operation, testing, using...

Scope?
Time, budget, team, effects...
“Dumb
phone”

http://bit.ly/1d49VMf
How to get there?
•

Design process

Discovery, Modeling

•

Design, Development

•

Evaluation, Improvement
Approaches
Examples
Modeling
Personas
Scenarios
Use Cases
Requirements

Design
Concept
Paper prototypes
Wireframes
Hi-fi prototypes

Evaluation
Task analysis
Feedback
Usability testing
Heuristics
User-centered design

http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
http://www.interaction-design.org/encyclopedia/usability_evaluation.html
Approaches
Modeling
Personas
Scenarios
Use Cases
Requirements
Learning about
users, tasks and
product

Design
Concept
Paper prototypes
Wireframes
Hi-fi prototypes

Evaluation
Task analysis
Feedback
Usability testing
Heuristics

Solving key problems
through design

Testing and
improving the
product

http://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
http://www.interaction-design.org/encyclopedia/usability_evaluation.html
We will work with some
of these approaches during our workshop
Workshop
Tuesday 14.1
Tomorrow we will generate
ideas, form teams and begin
working on your projects.
Tuesday 14.1
“Homework”
Think about a problem(s) or a
story that you would like to
explore during this workshop.
Present it tomorrow.

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