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The importance of
UX
What is UX?
What we’ll cover
A brief history and future of UX
What is UX and why?
How do we deal with UX: Project approach
A brief history and
future of UX
A brief history of UX
Since the beginning of the Machine Age
Henry Ford pioneered ways to make
human labor more efficient,
productive and routinized
1940: ergonomics &
human factors
A brief history of UX
Focus on design of things to best
align with human capabilities
1950: cognitive science
& augmented reality
A brief history of UX
potential of computers to serve as
a tool to augment human mental
capacities
A brief history of UX
1955: ‘Designing for
People’
by Henry Dreyfuss
“When the point of contact between
the product and the people becomes
a point of friction, then the [designer]
has failed. On the other hand, if
people are made safer, more
comfortable, more eager to purchase,
more efficient—or just plain happier—
by contact with the product, then the
designer has succeeded.”
first GUI
first mouse
first computer-generated bitmap graphics
> inspired Apple Macintosh
Xerox PARC
A brief history of UX
A brief history of UX
Rise of Human Computer
Interaction
A brief history of UX
A brief history of UX
A brief history of UX
Donald Norman
User centered designer at Apple
first mention of UX
A brief history of UX
Increasing functionality,
interactivity
>>>
Focus even more
on the user
A brief history of UX
A brief future of UX
technology will not disappear
will become more people-centric
technology will not look like
technology anymore
it will dissolve in everyday life
A brief future of UX
technology will not just tell you
the answer, it will help you solve
your problems together
the ability to figure out what a person
needs at a given moment emerges as
the killer app.
A brief future of UX
More hands, less mice
Natural UI
Less chrome, more content
A brief future of UX
Contextual Designing
A brief future of UX
Unbundling of apps
Future technologies
A brief future of UX
UX
will become
more and more the
tool of innovation
Movie Corning
https://www.youtube.com/watch?v=v-Hd9kip1wA
A brief future of UX
What is UX and
Why is it important?
Everyday, everywhere
we experience things
We love talking about them
So if we like talking
about experiences
and feelings so
much
why do we keep
creating horrible
experiences?
We’re building
something that
needs to be used
by someone
How does it make people feel?
How can we make their life easy?
How can we add value to their life?
How does it solve a user’s problem?
Give your users control
but not too much
So what is UX?
We want you
to make the
user experience
pretty
What UX is not
What UX is not
UX is not UI
psychology
anthropology
architecture
sociology
computer science
industrial design
coginitive science
communication
design
content strategy
What UX is
Information Architecture
Interaction Design
Visual Design
Foundation
Function
Emotion
What a product does
> form follows function
How a product works
> form follows psychology (of users)
Easthetic design
> does the button have the right texture and appeal?
Functional design
> does it trigger the right action?
UX design
> is it big enough, does it have the right location to
other buttons?
> Does it feel right?
Thoughtful design doesn't just enable our habits; it
pushes us to improve behavior, making us more
economical, reflective, and responsible
The best UX design is when
everybody
is involved
IBM:
1 dollar in design is 100 dollar in development
What is UX?
“Experience design is the design of anything,
independent of medium or across media, with human
experience as an explicit outcome and human
engagement as an explicit goal.”
Jesse James Garrett
“UX is the tangible design of a strategy
that brings us to a solution”
Erik Flowers
Why UX?
“Good design brings a story closer to the people”
Richard Turley
Can you design UX?
Experience is a subjective phenomenon
that occurs within the mind of the individual
So, if you aren’t designing experiences,
then what exactly is user experience design?
You can design for UX
A good UX designer understands how people
see the world
A good UX designer understands how people
all see the world differently
A good UX designer has good soft skills
He knows how not to let people feel stupid
A good UX designer
listens, tries
to understand
Good UX principles
First impressions last
Don’t ask too many questions before user can use
the application
Good UX principles
Good UX principles
Give users tiny surprises, regular updates
Good UX principles
Create for
playfulness
Good UX principles
Hidden treasures
Good UX principles
There were smartphones before iPhone
but Apple was the first one to create a good UX
Good UX principles
Innovate
Good UX principles
See the product in an ecosystem
Good UX principles
The most effective webpage online!
UX for web applications
Before
companies had to have a website
they couldn’t fall behind
Adding functions
and features
increases the
difficulty level of
usage
Saving users time
saves company money
Good UX
Types of applications
Brand presence
Marketing Campaign
Content source
Task-based applications
Brand presence
Perception of a company brand
Offer easy access to products or services
Marketing Campaign
Set focus within limited timeframe
combined with other media
targeted at groups
Microsite
Content Source
Newssites, intranet,
support centers
Focus on presentation
and structure
of information
Task-based applications
Crossover projects
E-commerce
E-learning
Social networking
mobile
Practical
A project approach
The lifecycle of a project
Define
Technology
Strategy
Formulation
Discover
Requirement
Analysis
Specification
Design
Architecture
Design
Documentation
Develop
Standards
Best Practices
Driven SDLC
Deploy
Production
Operations
Support
What we’ll do
- Capturing the project ecosystem
Get to know the business &
Business Requirements
SWOT Analysis
> Project objectives
- Plan the project
Project Approach: Methodology
- Research & Test
Task Models & User Journeys
Customer Experience Map
- Information Architecture
Usability Testing
Wireframing
- Visual Design
Project Folder
Keynote / Powerpoint
Description of company
Personas
photo’s of workshops
Wireframes
Mockups
Team 1
LETS Leuven
Trading website
Team 2
Rockstar Energy
Sales app
Project team
- business representative
(CEO, IT manager,…)
- product owner
- project manager
- business analyst
- ux designer
- developer
CLIENT
SUPPORT
Part 1
Capturing the
Project ecosystem:
Business requirements
Project kickoff
Kickoff meeting
- Understand the company culture
- What project will we be working on?
- Why is the project important to the company?
- Know the people you’ll be working with
- Type of work you’ll be engaged in
WHAT IS THE STRATEGY IN A LINE?
WHAT ARE THE PROJECT OBJECTIVES?
Project objectives help you:
- help you ask the right questions
- plan research with users
- details the ideas from stakeholders
- create effective interaction designs
- manage request for changes
Workshop
1. Business requirements
> Know the problem before you
create the solution
2. Must have functionalities/pages
> Define must have functionalities or pages
(home, login, catalog, forum,…)
3. SWOT analysis
> Know the Strengths, Weaknesses,
Opportunities and Threats of the product
4. What is the strategy?
> Formulate in one sentence
Understand
the business
Understand
the product
eg search form does not bring back all possible results
Part 2
Plan the project
Which way are
we gonna go?
Specify the must-haves and nice to haves
within budget
Define the deadlines and key points
Create high level estimation
Envision the scope
Understand the scope
Project approach
Waterfall / Agile?
Waterfall
- treats the steps of a project as separate,
distinct phases
- approval of one is needed to continue on to
the next
- assumes that each phase can be completed
with minimal changes to the phase before it
> can throw off the plan!
- more straightforward planning
- better measure of process
Waterfall
approach
WHEN WATERFALL?
- the project is simple
- the project is complicated, but you have the expertise to
deliver it
- it is all you know and you have no support for change
- the upfront investment is not risky to make
- you focus your performance measures on delivery date
and budget
Agile
- Change is constant
- Much more flexibility
- More people-centric
- Fast feedback from client
- Focus on rapid collaboration
- Less focus on detailed documentation
- Working in sprints
- Quickly produces working versions
Agile Method
- More complex, novel or urgent projects
- You don't completely understand the value and
definition of what you are building
- There’s a budget for it
- Whole team is very dedicated to project
- Everybody is preferably in the same physical space
WHEN AGILE?
Agile Method
Developers transition into Agile
via Lean UX
Less deliverables
Less time and waste
Quicker to market
Build - Measure - Learn
(Obligation to) Fail at start
Part 3
Research & Test:
User Requirements
Let’s start designing
FOCUS ON USER
Design in context
Information design principles
Design with user in mind
Information design principles
Keep it simple
Information design principles
Don’t forget to design for
edge cases
Information design principles
https://www.youtube.com/watch?v=4m2YT-PIkEc
Use analytics
Research
Recreates DOM and its mutations
> so shows how browser and website
were behaving at that time
https://www.fullstory.com/
Competitors all use a certain approach:
> should you deviate from this?
> recognize design patterns
> evaluate other sectors as well
Competitor benchmarking
Different forms of user testing:
- Guerrilla testing
- Stakeholder interview
- Contextual research
- Call center listening, email reading,…
- customer surveys
- …
User Testing
- Must meet your user group
- Information based on
research
- Can never replace real
user testing
Personas
User Journeys
- Set the context
Where is the user? What is around him?
- Progression: how does each step enable him to get to the next?
- Device: what device is he using? Is he/she a novice,
expert
- Functionality: what type of functionality does he/she expect?
is it achievable?
- Emotion: what is their emotional state in each step?
is he/she engaged, bored, annoyed
User Journey
Task Models
- Description of activities a user needs to perform
in order to reach their goal
- Helps you understand how your users interact
with information provided by the product
- Can help you choose features for a widget
(eg comparison table, sharing widget,…)
- Can help you decide: eg is the widget handy here
in the task flow or elsewhere?
- Helps you understand how users think about the task at hand
Task Models
Workshop
1. User needs & requirements
> Brainstorm over possible
user requirements?
2. User stories
> Define user stories
(as a user i want to…, so i…)
Understand
the user
Customer experience map
Part 4
Information Architecture &
Conceptualization
Start building
Design Tools
- IA should solve information overload
- IA is commercially important
> how well a user finds the product or service
- Makes SEO easier
- Will result in site map
or navigation
What is Information Architecture?
Sitemap or Navigation
Techniques:
Card Sorting
Mindmap
Tools:
optimalsort.com
websort.com
Specify the templates:
what pages will you be needing?
Order them in rank of prioritisation
Prioritize Pages
Sketch!
Workshop
1. Create sketched wireframes
2. Create Sitemap
Envision
the product
Wireframes
Principles of wireframes
Don’t spend too much
time with makeup
Principles of wireframes
Use consistent terminology
Principles of wireframes
You can provide annotations
Why men need postits!
Principles of wireframes
Test them!
> usability testing
Prototypes
- Interactive wireframes
- Ideal for testing
- Fail first and fail early!
Workshop
1. Create wireframes
Design
the product
Usability Testing
- Let users perform tasks on an existing
website
- Write down quotes or remarks from users
on sticky notes
Usability Testing
- Develop a test plan
- Choose participants
- Analyze data
remote tools:
usertesting.com
Workshop
1. Define user tasks
2. Usability testing
3. Analyze data
Test
the product
Part 5
Visual Design
Start playing
with makeup!
Design Tools
Visual design principles
Innovate in content and proposition
Imitate in patterns and conventions
Visual design
principles
Avoid using Lorem ipsum
use real content if possible
Visual design principles
Strip out as much
as you can
Visual design principles
Design with fingers
in mind
Visual design principles
Maintain a pixel-perfect mentality
Design elements
Navigation
- Use proper labels
see Google Adwords Keyword tool
www.adwords.google.com
- Click here > mistake:
you should always now where
navigation is taking you
- Try to make navigation scalable
if info is added later
- Keep it lightweight, no overkill with content
most users don’t see it, they arrive at other pages
- Should convey easily what we do or offer
- What is the key task? put this on the homepage
- Logged in and logged out states (cfr Flickr)
- Homepage should inspire
- Should show that it’s regularly updated
(eg new products, dates, facebook likes)
Design elements
Homepage
Show photos of how
something is used,
how it would look in
your world
Design elements
Images
Pictures say
more than words
Design elements
Images
Use authentic images
not stock photos
Design elements
Images
Mobile first
Luke Wroblewski
- Mobile Usage is explosive
- Screen real estate forces you to think
about the essence
native capabilities of the devices
- New strategy
New way of writing code
Before we design a word on…
Website that looks great on all devices
Responsive
flexible grids
flexible images
mediaqueries
conditional loading
modernizr
Adaptive
better because same url but
different structure
Graceful degradation vs progressive enhancement
Visual Design
Photoshop or Illustrator?
Design in Photoshop
- Design with finger in mind
- Create sharp images
http://dcurt.is/pixel-fitting
- Align to edges
- Organize and name layers
- Use vector shapes
- Don’t just rescale
- Don’t color manage document
Workshop
1. Create mockups
Design
the product
Part 6
Exporting for development
Exporting for development
- Create pixel perfect assets
- Align to grid
- Export in different pixel dimensions
(for mobile use)
Slices
pngexpress
http://www.cutandslice.me
Exporting Tools
Wireframing & Prototyping
Axure
Invision
Sketch
Proto.io
Tools
Visual Design
Photoshop
Illustrator
Sketch
Tips & Inspiration
Dribbble
Pttrns
Pinterest
Behance
Fontastic
Flat icons
Freebeegoodies
Teehan Lax
Templates
iPhone 5 templates
pixeden.com
http://www.teehanlax.com/tools/iphone/
http://www.teehanlax.com/tools/ipad/
Grids
960 grid system
http://960.gs/
iPhone 5 grid
edwardsanchez.me/blog
Tumblr
Pinterest
airBnB
Yahoo weather app
Best practices
Interesting Reading
Smashing UX Design: Foundations for Designing Online User
Experiences
100 Things Every Designer Needs to Know About People (Voices that
Matter)
Simple and Usable: Web, Mobile, and Interaction Design
A Project Guide to UX Design: For user experience designers in the field
or in the making
User Experience Innovation: User Centered Design that Works
Smashing Magazine
A List Apart
Flipboard UX Magazine
Thanks!

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The Importance of UX

Editor's Notes

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