This document discusses personas, scenarios, and goals in user experience design. It provides examples of: 1. A persona named Betty that describes her background and characteristics to represent a type of user. 2. Steps to create personas by finding users, patterns, and validating personas to represent synthesized user profiles. 3. Scenarios as stories that communicate interactions between a user and system through a sequence of steps under certain conditions. 4. Examples of ATM scenarios to demonstrate different interactions and outcomes. 5. Usability goals around learnability, efficiency, memorability, errors, and satisfaction. 6. User experience goals related to qualities like being satisfying, motivating, enjoyable, aest