It’s 2013. The shift to mobile is well and truly upon us, we’re at the transition point where Mobile Internet overtakes Desktop Internet usage and there is no going back. If you’re not designing responsively now then you better get cracking because what comes next is a big change to the way we design and build web experiences for humans.
The shift to mobile started making us think about devices, however almost all of our discussion is around what devices we support and where do we set our breakpoints. Could this focus on device capability be masking something bigger happening in the way humans are starting to behave with the web?
What if the fragmentation we’re seeing on Android is merely a glimpse into the device fragmentation of the future? What happens when a users’ experience can range from the interface of a watch to that of a building? How do we communicate with someone when they are walking down the street trying to locate something compared to kicking back on the sofa? How do we even know when they are doing one and not the other?
Contextually Responsive Design is quickly going to become a necessity - but this isn’t personalisation 2.0 or Content First under a different name. To truly design engaging experiences we need to consider how context shapes our behaviour. As Web Designers and Developers we’ve traditionally worked with people “sitting down to compute”. What happens when someone no longer wants to sit down at a computer to do something; ever?
This talk will start from the point of late 2013 and look forward six years. How do we expect people to behave? How will we design systems to cope, and what are the contexts in which people will use the web during its next age?
Given at Melbourne Be Responsive on 10 September 2013.
Designing for an Augmented Reality worldthomas.purves
How “Augmented Reality” and the mobile web changes everything
Mobile broadband access and ever-smarter phones are shaking the internet out its lofty cloud and bringing the web into the real world. As a result, the old “real world”, and many old ideas and many old business models will be running out of places to hide from the pervasive influence of the net.
Meanwhile, each of our smart phones are in many ways even better than the old clunky tools we used to use to surf the net. Our mobile devices are not only connected but, also bristling with sensors like radios, cameras, microphones, GPS etc. that can directly perceive and interact with the world around you. We’re reaching a point where it’s theoretically possible to point that device at almost anything: a landmark, a product on a store shelf, your friends or a crowd of people; and draw from the cloud and your social graph as much, or perhaps more, relevant information than you ever wanted to know. Oh, and the cloud will be watching you and whatever’s around you as well.
In the new augmented reality, the web surfs you.
The goal of this talk will be to provide you with a fast paced overview of what this new “augmented” reality will mean for how we socialize, for how we sell and market physical products, for architecture, for media and entertainment, for public policy, crime, privacy and, as well, few early signals for what might be the new killer apps.
If all that is not interesting enough, I will also bring free beer.
Ubiquity: smart people, smart places, smart organisationsDaisy Group
BBC futurist, Tom Cheesewright, talks ubiquitous computing and how it is affecting people, places and organisations across the world. This is the speech Tom gave at Daisy Communications' flagship event 'Daisy Wired? 2014'.
The Next Web Keynote by Adam Richardson, frog designfrog
Presentation at The Next Web conference in Amsterdam, April 28, by Adam Richardson, Creative Director at frog design. Looks at the collision of the web and the physical objects, and what the future may hold for "webjects".
a brief look at the evolution of smartphones, the evolution of selfie, future of smartphones, introduction to selfie drone. how selfie drones will make content creation easier. will selfie drones rule the market?
a detailed look at the evolution of the selfie, how selfies changed the outlook of a man. evolution of smartphones, the marketing strategy of smartphone manufacturers, introduction to selfie drone, working of selfie drone.
Designing for an Augmented Reality worldthomas.purves
How “Augmented Reality” and the mobile web changes everything
Mobile broadband access and ever-smarter phones are shaking the internet out its lofty cloud and bringing the web into the real world. As a result, the old “real world”, and many old ideas and many old business models will be running out of places to hide from the pervasive influence of the net.
Meanwhile, each of our smart phones are in many ways even better than the old clunky tools we used to use to surf the net. Our mobile devices are not only connected but, also bristling with sensors like radios, cameras, microphones, GPS etc. that can directly perceive and interact with the world around you. We’re reaching a point where it’s theoretically possible to point that device at almost anything: a landmark, a product on a store shelf, your friends or a crowd of people; and draw from the cloud and your social graph as much, or perhaps more, relevant information than you ever wanted to know. Oh, and the cloud will be watching you and whatever’s around you as well.
In the new augmented reality, the web surfs you.
The goal of this talk will be to provide you with a fast paced overview of what this new “augmented” reality will mean for how we socialize, for how we sell and market physical products, for architecture, for media and entertainment, for public policy, crime, privacy and, as well, few early signals for what might be the new killer apps.
If all that is not interesting enough, I will also bring free beer.
Ubiquity: smart people, smart places, smart organisationsDaisy Group
BBC futurist, Tom Cheesewright, talks ubiquitous computing and how it is affecting people, places and organisations across the world. This is the speech Tom gave at Daisy Communications' flagship event 'Daisy Wired? 2014'.
The Next Web Keynote by Adam Richardson, frog designfrog
Presentation at The Next Web conference in Amsterdam, April 28, by Adam Richardson, Creative Director at frog design. Looks at the collision of the web and the physical objects, and what the future may hold for "webjects".
a brief look at the evolution of smartphones, the evolution of selfie, future of smartphones, introduction to selfie drone. how selfie drones will make content creation easier. will selfie drones rule the market?
a detailed look at the evolution of the selfie, how selfies changed the outlook of a man. evolution of smartphones, the marketing strategy of smartphone manufacturers, introduction to selfie drone, working of selfie drone.
How well are you delivering your experience?Andrew Fisher
The web has always had fragmentation, though not on the scale we're seeing now with new devices - and that's before we consider hybrid-touch laptops, microscreen smart watches, gesture interfaces or displays the size of a wall. Testing all the user permutations of your application is becoming almost impossible, so how do you go about working out whether you're delivering a good experience or not?
In this session, we'll look at the use of responsive design oriented analytics coupled with a few statistical methods that will help determine how well you're delivering your experiences and highlighting the areas you need to focus on next in order to maintain a decent level of coverage.
JavaScript is finding its way further and further out of the browser. Only a couple of years ago, if someone had said they wanted to build robots only using JS you'd think they were crazy. Having tried it at the time those naysayers were correct - it was a disaster.
Recently, particularly as a result of the nodebots project, JS Robotics has started to come of age and it's now possible to build simple robots using JavaScript for the majority of the stack - everything from control and sensing to motors to lights, AI and computer vision.
This talk will give an overview of what's currently possible, where the current gotchas are, how to get started and have some interactive elements that can be played with during or after the session.
Andrew is a creator & destroyer of things that combine mobile web, ubicomp and lots of data. Sometime programmer, interaction researcher & CTO @ JBA.
Be Responsive meetup / Melbourne Geek Night Crossover night
September 2014
The Wonderful-Amazing-Orientation-Motion-Sensormatic MachineAndrew Fisher
Mobile devices are magical things and the device API makes them even more magical. Being able to determine the orientation or acceleration of a device in space from a web browser affords a new set of interactions for developers and designers to play with.
This presentation shows how to use the device API properly and some applications of it.
Datatium - using data as a material for contextually responsive design.Andrew Fisher
Rersponsive design has changed how we build sites, however whilst we've addressed many of the technical challenges of devices we haven't understood the underlying behaviour that is occurring. This talk highlights how context is increasingly important and how data can be used to create responsive experiences beyond simply reflowing of web pages.
ad:tech Melbourne - Mobile and social strategies for retailersAndrew Fisher
For consumers, engaging with retail brands is all about shopping. For channel strategies however, context drives consumer behaviour and must be considered before anything else.
Presented at ad:tech Melbourne, March 31, 2011
Droids, java script and web connected hardwareAndrew Fisher
Given at JSConf China. Full notes are here: http://droidsjs.ajf.io
Hardware is becoming more connected and with it is the ability to interact with in in new ways. Principle amongst this is the ability to use JavaScript and NodeJS specifically to be able to talk to hardware such as Arduinos, RaspBerry PIs and other embedded development boards.
This talk discusses the JS Hardware stack and how to interact with it.
The world as we see today is a great feat of engineering. Without engineering there won’t be any cities or landscape to view. Any structure other than a simple hut will be impossible to build.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do on the web, in the past. Starting from understanding the rules of motion design and how people interact with it during the processes of interaction we'll discover through practical insights and examples what is "under the hood" and how to prototype and develop all this design patterns with a more integrated and efficient design to code workflow.
Conference link:
http://www.codemotion.es/talk/19-october/202
Material & Sample code:
http://simonelippolis.com/codemotion/
For one week each year Sin City plays host to the next-generation of innovations and technologies before they’re introduced to the marketplace. This year, more than 200,000 attendees came to CES to walk through 2.5 million square feet of trade show space to see the latest drones, connected cars, TVs and smartphones, and even a VR device that gives you the sensation of flying through the sky like a superhero.
Y&R sent some of our brightest minds to take in the sights and sounds of CES 2016. Here’s what they had to say:
Wearable technoloy, an introduction, what's happening now and in the near future.
A quick presentation I gave to the internet of things meet up April 2014.
Top 10 Advance Technology in (2022).docxAdvance Tech
Advance Technology is an online journal of news and opinions. We have teamed up with tech experts to bring the most beneficial information this upcoming year.
Technology is a blog and video series designed to advance the technological world. Better known for its tech-enthusiast audience.
Technology is an online journal of news and opinions. Along with special projects on upcoming technology or general new technology trends, touches on the tech issues and related discussions.
https://advancetech.info/advanced-technology/
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Bennett King
This presentation provides an overview or wearable computing for the UX community and design principals that can be used for wearable experience design. It was first given at the IA Summit in San Diego on March 30th, 2014.
HTML5 is here and we should use it right now. It is fun and interesting to look at cool CSS3, Canvas and Video demos but our main goal should be to make our day-to-day life easier by using the cool things browsers offer us right now. Learn about local storage, simplifying interfaces and using HTML5 right now!
An analysis of the trends in the web platform to help you plan, prepare and build for a better web. We'll go into ways to analyse trend data to help you learn more effectively about the platform, and we'll go into tools you'll need to make intelligent decisions when deciding on feature levels and browser support.
How well are you delivering your experience?Andrew Fisher
The web has always had fragmentation, though not on the scale we're seeing now with new devices - and that's before we consider hybrid-touch laptops, microscreen smart watches, gesture interfaces or displays the size of a wall. Testing all the user permutations of your application is becoming almost impossible, so how do you go about working out whether you're delivering a good experience or not?
In this session, we'll look at the use of responsive design oriented analytics coupled with a few statistical methods that will help determine how well you're delivering your experiences and highlighting the areas you need to focus on next in order to maintain a decent level of coverage.
JavaScript is finding its way further and further out of the browser. Only a couple of years ago, if someone had said they wanted to build robots only using JS you'd think they were crazy. Having tried it at the time those naysayers were correct - it was a disaster.
Recently, particularly as a result of the nodebots project, JS Robotics has started to come of age and it's now possible to build simple robots using JavaScript for the majority of the stack - everything from control and sensing to motors to lights, AI and computer vision.
This talk will give an overview of what's currently possible, where the current gotchas are, how to get started and have some interactive elements that can be played with during or after the session.
Andrew is a creator & destroyer of things that combine mobile web, ubicomp and lots of data. Sometime programmer, interaction researcher & CTO @ JBA.
Be Responsive meetup / Melbourne Geek Night Crossover night
September 2014
The Wonderful-Amazing-Orientation-Motion-Sensormatic MachineAndrew Fisher
Mobile devices are magical things and the device API makes them even more magical. Being able to determine the orientation or acceleration of a device in space from a web browser affords a new set of interactions for developers and designers to play with.
This presentation shows how to use the device API properly and some applications of it.
Datatium - using data as a material for contextually responsive design.Andrew Fisher
Rersponsive design has changed how we build sites, however whilst we've addressed many of the technical challenges of devices we haven't understood the underlying behaviour that is occurring. This talk highlights how context is increasingly important and how data can be used to create responsive experiences beyond simply reflowing of web pages.
ad:tech Melbourne - Mobile and social strategies for retailersAndrew Fisher
For consumers, engaging with retail brands is all about shopping. For channel strategies however, context drives consumer behaviour and must be considered before anything else.
Presented at ad:tech Melbourne, March 31, 2011
Droids, java script and web connected hardwareAndrew Fisher
Given at JSConf China. Full notes are here: http://droidsjs.ajf.io
Hardware is becoming more connected and with it is the ability to interact with in in new ways. Principle amongst this is the ability to use JavaScript and NodeJS specifically to be able to talk to hardware such as Arduinos, RaspBerry PIs and other embedded development boards.
This talk discusses the JS Hardware stack and how to interact with it.
The world as we see today is a great feat of engineering. Without engineering there won’t be any cities or landscape to view. Any structure other than a simple hut will be impossible to build.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do on the web, in the past. Starting from understanding the rules of motion design and how people interact with it during the processes of interaction we'll discover through practical insights and examples what is "under the hood" and how to prototype and develop all this design patterns with a more integrated and efficient design to code workflow.
Conference link:
http://www.codemotion.es/talk/19-october/202
Material & Sample code:
http://simonelippolis.com/codemotion/
For one week each year Sin City plays host to the next-generation of innovations and technologies before they’re introduced to the marketplace. This year, more than 200,000 attendees came to CES to walk through 2.5 million square feet of trade show space to see the latest drones, connected cars, TVs and smartphones, and even a VR device that gives you the sensation of flying through the sky like a superhero.
Y&R sent some of our brightest minds to take in the sights and sounds of CES 2016. Here’s what they had to say:
Wearable technoloy, an introduction, what's happening now and in the near future.
A quick presentation I gave to the internet of things meet up April 2014.
Top 10 Advance Technology in (2022).docxAdvance Tech
Advance Technology is an online journal of news and opinions. We have teamed up with tech experts to bring the most beneficial information this upcoming year.
Technology is a blog and video series designed to advance the technological world. Better known for its tech-enthusiast audience.
Technology is an online journal of news and opinions. Along with special projects on upcoming technology or general new technology trends, touches on the tech issues and related discussions.
https://advancetech.info/advanced-technology/
Cyborg Design: Multimodal Interactions, Information, and Environments for Wea...Bennett King
This presentation provides an overview or wearable computing for the UX community and design principals that can be used for wearable experience design. It was first given at the IA Summit in San Diego on March 30th, 2014.
HTML5 is here and we should use it right now. It is fun and interesting to look at cool CSS3, Canvas and Video demos but our main goal should be to make our day-to-day life easier by using the cool things browsers offer us right now. Learn about local storage, simplifying interfaces and using HTML5 right now!
An analysis of the trends in the web platform to help you plan, prepare and build for a better web. We'll go into ways to analyse trend data to help you learn more effectively about the platform, and we'll go into tools you'll need to make intelligent decisions when deciding on feature levels and browser support.
2015 International CES - What I learned at CES and what brands have to knowMatt Doherty
For the past three years I’ve attended International CES. Each year I break down the show into larger thematic takeaways and trends that every brand should know. I look for the bigger picture and implications of technology moving forward and unveil the opportunities at hand over the course of the four day conference. Give it a read. Get inspired by something. And if you have any questions give me a shout out on Twitter (@themattdoh). [Written and designed by Matt Doherty]
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
A Device API Safari - Web Directions Code 2014Andrew Fisher
The Device API is what enables web browsers to appear more "native", giving the browser access to new hardware components that are being created primarily in phones and tablets but on some desktops too. Motion and Orientation are well known features of the API, however there are a plethora of others to play with too. Let's take a tour through the jungle that is the Device API spec and go looking for some new, interesting features of the API. We'll focus on the ones that will be landing in mainstream browsers soon and that you can play with now in order to explore new interaction methods.
Delivered at Web Directions Code 2014 - this presentation has all the notes from the session as well as links to videos of the demos.
More information like code can be found at github.com/ajfisher/wdc
Presented at Melbourne Mobile on 19 March, 2013.
Responsive Design is primarily focussing on our interaction with devices however this is only part of the picture. By focussing on content and user context first, we can create more engaging experiences that work for our users.
This talk focuses on the move to content and context as the starting points for experiences and looks at methods of making content responsive.
The current trend surrounding responsive web design is one part of an overall move towards responsive experiences. A responsive experience may take place in part in the browser, but it extends well beyond media queries and image sets.
This isn’t a talk about media queries or “big data” analysis. Rather, we’ll focus on how data as a material and data as tooling in the design process - Datatium - can shape deeply engaging and responsive experiences, that even go offline.
There won’t be any hard maths, instead there will be plenty of guidance and examples showing how aspects of data science is changing design, and how you can start working with Datatium too.
Presented at Sketching in Hardware 2012, this presentation outlines how combining mobile devices & network connected physical devices via real time web technologies can change the way we play.
Outlining the current state of technology for connecting physical devices to the real time web using Web Sockets and messaging, three examples are shown to illustrate different aspects of play.
As the majority of web users shift to touch devices, the expectation is becoming that everything becomes touchable — including the mobile web. This session will provide a practical and pragmatic view of where touch is at from a web standards perspective and how you can start weaving touch interactions into your mobile web applications.
This presentation given at Web Directions Code, Melbourne - Wednesday 23 May, 2012
(Video: http://www.youtube.com/watch?v=SZEr5Fu0MxA)
By 2020 there will be 24 billion Internet connected things on the planet, most of which won't have a screen. Web designers and developers are uniquely placed to play in the physical computing world.
With skills in information design and working with numerous technologies at the same time, the skills of the web practitioner are directly transferable to the Web of Things and are leading much of the exploratory work occurring around the world right now.
Lots of examples of Web Things in the real world as well as live demonstrations (links to projects for slide share viewers) should inspire viewers to get started with the web of things.
** Note there is a momentary audio drop out just prior to 4 minutes into the presentation. If you skip ahead to the next slide you'll regain the audio (about 25 secs of content missing).
Device Motion and Device Orientation are two new events we can play with inside mobile browsers. This quick 5 min presentation shows how to use them and some application demos.
Originally presented as part of Web Directions - What Do you Know night in Melbourne, 31 August, 2011.
Live demos have been screengrabbed but code is available at github.com/ajfisher
Given on 13 October as part of the Citrus #digibrekkie series of presentations on the future of digital media in Australia.
Focuses on the current state of Australian mobile and trends occurring globally that Australia is following with a focus on the future capabilities of mobile.
This presentation looks at what cloud computing is, what it can do in practice, it's future potential for businesses and some of the pitfalls to be aware of before cloud sourcing a project.
This presentation was given at the Web Directions South conference on 9 October 2009. It was delivered in the business track and was aimed at an audience that were relatively fresh to Cloud Computing or had limited experience.
The transcript can be found at: http://bit.ly/tkyxs
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
1. Designing a
Moving Experience
Andrew Fisher @ajfisher
Be Responsive, 10 September 2013
Hi! My name is Andrew Fisher and I’m an interaction
researcher. Tonight I’m going to talk to you about how
to design a moving experience for the next 25 minutes.
2. 8 years difference
I imagine everyone has seen this picture by now. In this 8
years between popes it shows a striking technological
change. However what’s interesting for me is that this 8
year period depicts a fundamental change in behaviour
too.
3. 2005
Reuters / Jerry Lampen
This pic shows it better. Look down here at what people
are holding...
Cameras you need to LOOK through to see what you’re
shooting.
image: http://www.businessinsider.com.au/vatican-square-2005-and-2013-2013-3
4. 2013
AP
Here, there are more cameras because there are more phones. And the one person
with an iPad.
But we’ve moved from look through to look at because now EVERYTHING has a
screen.
In the span of 8 years, the behaviour of hundreds of millions of people has changed
irreversibly after being culturally ingrained for about a hundred years.
These pics show how behaviour is changing and is changed by new interaction types
afforded by our devices.
image: http://www.businessinsider.com.au/vatican-square-2005-and-2013-2013-3
5. Time at human scale
Flickr (cc): Pink Sherbet Photography
So apparently the average span of a pope is about six and a half years.
As a timespan it’s nice to work with as it doesn’t feel as long as a decade. It’s the
division of time we use when we grow up that covers pre school, junior school and
senior school. It’s a very human time scale and it’s also long enough to see changes
happen.
image (cc): http://www.flickr.com/photos/pinksherbet/179279964/
6. Moore’s Law
7 years also represents about a 10x increase in
electronic capability according to Moore’s law.
So this time period is a very interesting one to observe
for many reasons.
7. Not many years ago...
flickr (cc) Zitona
6-7 years ago we didn’t have iPhones or Android phones.
We barely had voice recognition at all, let alone on our phones.
The nintendo Wii was just showing us a future where waving your arms around at a
machine wasn’t a sign of madness but something quite normal people would be
happy to do.
But I feel we’ve gone off track. Responsive design has focussed too much on our
devices and on technical solutions and too little on the behaviour that goes
alongside.
image: (cc) http://www.flickr.com/photos/zitona/2098321266/
8. Design for humans
flickr (cc) jonrawlinson
So let’s look forward and see what the next 6 years will
bring us and how we will design moving experiences in
the future.
Tonight I want you to think about how responsive design
goes beyond just our technology. About how we design
for humans and their behaviour not the devices
themselves so that experiences are more contextually
aware.
To do that we are going to cover:
image (cc): http://www.flickr.com/photos/london/106913032
9. Agenda
1. New device types
2. New interaction methods
3. Computing as substrate
How new device types will influence our design.
What new methods of interaction should we consider
And how computing will become embedded into our
environment.
10. New devices
flickr (cc) x-ray delta one
Lets start with new devices coming up over the next
handful of years. What will they do? How will they change
our behaviour?
image (cc): http://www.flickr.com/photos/x-ray_delta_one/4870722078
11. Glass-like
flickr (cc) guiseppe.costantino
Google is betting the future on Glass and there’s a lot of
noise about this right now because it taps into an
Augmented Reality meme going back at least as far as
terminator.
image (cc): http://www.flickr.com/photos/69730904@N03/8813585832
12. Niche applications
flickr (cc) loiclemeur
There will be some very good, although highly niche use
cases for glass like devices. Though I can’t see them
being used all the time as they are intrusive and likely to
be psychologically draining.
image (cc): http://www.flickr.com/photos/loiclemeur/
8699901706/
13. Retail applications
flickr (cc) Zemlinki!
Mach 4 X-Trainer
$189.99
★★★★☆
Other prices:
$149.99 (Amazon)
$134.56 (Shoes)
I can see good use cases in retail, where you pick up a
product and shows us competitive pricing, features and
customer ratings.
There’s some domain specific benefits here but they
mostly already work on mobile however they give you
the benefit of efficiency because you hands become
more free.
In this time span there’s likely to be a lot of hype but a
lot of disillusionment as well.
image (cc): http://www.flickr.com/photos/zemlinki/196284587/
14. Microscreens
flickr (cc) Ivva!
Next up are microscreens and in particular smart watches. These are much closer to
reality and there are plenty of companies playing here right now with products or
prototypes.
Smart watches lay in an interesting area of ambient technology at the intersection of
relatively high information density and a high degree of actionability.
This is an interaction sweet spot because you can get good information in front of the
person and get attention but then also action it whether on the watch or through an
immediate secondary device like a phone or a computer.
image (cc): http://www.flickr.com/photos/ivva/7157969502/
15. Possible contender?
(c) Samsung
In my view Samsung’s prototype shown last week misses
the mark here because they’ve made it a not-quite
phone and it’s big and ugly. A smart watch doesn’t need
to be massive because it’s not a primary interface. It
doesn’t need all the features of the phone.
The winner in this space will be smart, beautiful and not
a phone wannabe.
image (c) Samsung
16. Interactive spaces
finally we have interactive spaces.
As spaces become more connected they will give us data,
visualisation opportunities and become more interactive.
This will raise some interesting challenges around
control and visualisation but also things like privacy.
17. Novel interfaces
ajfisher Lab at Rockwell
Similarly how do you take your content and display it at
the size of a building?
We’re seeing the first versions of this as tech demos, art
installations and single products but expect to see this
ramp up significantly over the next few years.
image left (cc) ajfisher
image right (c) lab at rockwell http://lab.rockwellgroup.com/work/plug-in-play.html
18. How to prepare
So how do we prepare for these insane levels of
fragmentation are going to occur - we already have to
cover most of these? What resolution is a building?
The main way to start is by having excellent content and
application structure.
19. Atomise your content
Breaking your content up atomically is critical. This
allows it to become portable and unbinds it from your
display methods
If this sounds familiar it’s because it is. This is content
first design. The natural outcome of designing content
first means it becomes a lot more portable.
20. Content choreography
You must consider content choreography so you can
ensure the relationships between your content atoms are
maintained.
21. Content sets
S M L XL
Finally, you’ll need to think about content sets which I won’t go into too much
tonight.
Conceptually these are like image sets but applied to all of your other content as well.
You need to consider what the content atom looks and behaves like as it changes
from through small, medium, large and extra large contexts. How do aspects of the
content get prioritised within each of these contexts?
This means our content responds much more cleanly across devices and can scale
from the micro to the massive much more easily and we can finally decouple
ourselves from specific device resolutions.
22. Contextual APIs
As we start thinking about content in these terms it
begins to look more and more like a contextual API.
A good current example of this is Gmail’s Actions
system. The way you interact with it varies across device
contexts but the purpose remains consistent and it
doesn’t take much to imagine this being extremely
useful on a smart watch for example..
23. New interactions
flickr (cc) Mary Scheirer
Now we’ve looked at new devices, what is happening
interaction wise?
We are now at a point where touch is a fairly legitimate
input method, though strangely we’re doing it quite
poorly on the web.
image: h"p://www.flickr.com/photos/maryscheirer/4906553164/
24. Touch
Touch is slowly starting to make us rethink the way we
design interactions because a lot of our standard
interaction methods are being removed such as the
hover context, but there’s still plenty of navigation
systems that rely on it.
25. Voice
flickr (cc) Brett Jordan
We’re on the cusp of voice being useful. It’s now
accurate enough to do useful things like search, create
reminders or get directions however most people get a
bit self conscious about using it in public.
How many of you have used voice for real though?
A handful - even a couple of years ago that probably
would have been zero and even if there was one they
would have been too embarrassed to put their hand up.
image (cc): http://www.flickr.com/photos/x1brett/8464723074
26. Gesture
flickr (cc) Brett Jordan
Gesture is getting better too.
The Wii made it culturally acceptable, Microsoft made the
technology work without a controller and now
LeapMotion, PrimeSense and others are making it
affordable and useful everywhere.
27. Gestural resolution
(c) Thalmic Labs
We’ve also got wacky products like Myo coming down
the line as well which will increase the range of gestures
we will be able to reliably detect.
Video: (c) Thalmic Labs: https://www.thalmic.com/en/myo/
28. Make this better
So what can we do to prepare?
The first thing is that as web people we need to get so
much better at touch in a composite setting. That means
when touch and traditional inputs overlap on the same
experience such as viewing a full “desktop” site on a
tablet that doesn’t have a pointer interaction method.
29. Do this now
Stay in line with the standards
Design for bigger target areas
Unbind UI events from element events
Everything you build needs to understand touch events
now and migrate to the newer standards as they become
viable.
But in addition from a design perspective, go for
naturally bigger targets, look at things like quick touches
triggering a hover state.
Consider having libraries of effects for example popping
a menu but then multiple interaction methods that do it.
Stop binding UI events directly to the element events that
trigger them.
30. Zero computer users
flickr (cc) Johan Larsson
We must get better at this than we are now.
Go get an iPad for a day and use it to do absolutely
EVERYTHING. This is your user in another 18 months.
See how bad the experience is and do something about
it.
image (cc): http://www.flickr.com/photos/johanl/5619897608/
31. Use your voice
Google
With voice, Google has an excellent speech recognition
API. Play with it. Look at how you can enhance things like
site search using speech recognition. This will help make
your site more accessible - particularly if someone is
physically impaired.
Don’t forget that even mobile users find typing difficult
and error prone.
32. Wave your arms
LeapMotion
Gesture is a bit harder because it’s tiring for the user.
However when we’re dealing with larger displays such as
TVs or buildings, gesture can be extremely intuitive as
an interaction method.
Get a Kinect or a leap motion and start playing with it.
Image (c): leapmotion.com
33. What experiences?
So what types of experiences can we create?
Each one of touch, voice and gesture has limitations on
their own but combined they become more useful and
natural.
34. Combo multipliers
For example you can use touch or gesture to group
things together and say “Send these to John”.
The combination of these affordances becomes more
useful especially in not-quite-traditional computing
contexts such as controlling a large display.
35. Retail
With devices like a leap motion, swishing through a
product list becomes very simple just by swiping your
hand and not too tiring. Other gestures could trigger
content enhancements such as popping additional
product details for example or throwing things into your
shopping cart.
So there’s a lot of potential to be had by overlapping new
interaction methods.
36. Computing substrate
flickr (cc) Wonderlane
At the outer edge of out time period we start to look at
computronium or computing as substrate. This creates
extremely elastic and slippery user experiences as the
notion of when you’re computing breaks down heavily.
Image: http://www.flickr.com/photos/wonderlane/3198166347
37. Too many devices
One of my pet annoyances is I have all these devices. I
use all of these every single day and that’s not counting
the iPhone I took the picture with.
Many of them do functionally similar things but some are
better at certain tasks than others.
The only thing making this marginally better is that I can
install chrome on some which gives me a degree of
consistency and portability from one device to another.
Devices per user are beginning to proliferate very
rapidly.
38. Resizable screens
Samsung Flexible OLED concept
So as a result we bump into another techno-cultural
meme which is the resizing display - the elastic piece of
glass. And there are people legitimately researching this
tech.
But it misses the point.
video: http://www.youtube.com/watch?v=f4AhTiQkWwk
39. Context drives uses
Flickr (cc): Henry Stratford
It’s the context shift that makes us want a different
experience. When you’re standing on a crowded tram, a
phone is perfectly useful. When I’m on a sofa a tablet is
better.
I can send an email from either of these without too
much trouble but if I sit down to write a chapter of a
book I really do need a bigger screen, a windowing
environment and definitely a keyboard.
But why do these have to be fundamentally different
devices?
image (cc): h"p://www.flickr.com/photos/henry_stradford/5348910688/sizes/o/
40. Mobile at the centre
Why don’t these other devices just provide additional
affordances to my primary computing device - which
let’s face it, is going to be my mobile phone?
41. Ubuntu Edge
(c) Ubuntu / Canonical
Ubuntu Edge - while it failed as a kickstarter - was
heading in this way where the phone became the centre.
We don’t NEED multiple discrete devices that mostly do
the same thing. However, our phone doesn’t need to BE
a PC, it just needs to be able to use the resources of the
PC when we want it to.
image (c) canonical
42. Chromecast
(c) Google
Subsumption of environmental resources is a way off yet
but I think Chrome is starting to show the way here.
Think about multi-device sync and chrome cast. These
are subsumption technologies.
Chrome doesn’t care about the underlying hardware, it
just moves the experience where the user wants it to go.
And this is just the start of this trend with the worst
technology to do it.
43. How to prepare
So how do we prepare for this world?
Mainly we start by considering how our applications can
change based on affordances presented to them that are
changing. We need to consider state changes and make
them work much much better.
44. Detecting context shifts
How do I know when someone has moved from a high
bandwidth connection to a low one? How do I know if
they’ve shifted from a touch context to a pointed one?
How do I know if someone has moved from a small
resolution to a large one AFTER the page render has
occurred?
We need to start thinking about responding to these
context shifts because they will be common sooner than
you think.
45. Retail
Retail has great potential here for me.
I can start an experience on my phone when I’m on the
tram. I come home and it can shift to my TV so I get the
benefit of a bigger display. At this point I can use
gesture to start navigating through products and adding
them to my cart.
Finally I use voice, or my onscreen or physical keyboard
to put in my details and make a purchase. This is what a
moving experience starts to become, a frictionless
transition from my set of interaction methods to another
as required by the user.
46. Continued change
So this was my view on the next handful of years.
We know will see a huge proliferation of devices leading
to a lot of fragmentation.
Gesture, voice and touch will become more common and
preferred as interaction methods.
Finally we’ll see capability being subsumed by primary
devices that will enable movable and elastic experiences.
47. Humanist technology
flickr (cc) Ding Yuin Shan
Of course, none of this is set in stone, but one thing is
certain: the web will be the main vehicle for this to occur.
The web is the only scaleable set of technologies that
has connected a billion people and is capable of
connecting 6 billion more.
However, our notions of what is a web browser are
breaking down and even native apps still consume web
technologies. The web has never been a monoculture
and the proliferation of devices, interaction forms and
technologies will create an even more diverse ecosystem.
image (cc): http://www.flickr.com/photos/90461913@N00/7901102136/
48. Hard work is coming
flickr (cc) spinster cardigan
I can’t say the next handful of years will be easy as a
designer or a developer. The shift to responsive design
as a result of mobile has shown very clearly that the
appetite for change is waning - particularly in the
corporate world.
However these technologies are coming and they will
reshape our behaviour. In 8 years we went from looking
through to looking at to take a picture. Human behaviour
is shifting rapidly, and we either embrace that or get left
behind.
image (cc): http://www.flickr.com/photos/84906483@N08/8747337118
49. Designing a
Moving Experience
Andrew Fisher @ajfisher
Be Responsive, 10 September 2013
Thankyou.
Get in touch:
Andrew Fisher (CTO JBA)
andrew@jbadigital.com
http://twitter.com/ajfisher
http://ajfisher.me/