The primary gameplay concept is an endless rhythm platformer where the player can only jump and double jump to dodge obstacles in a fixed position as the game increases in speed and difficulty over time. The goal is to see how far the player can go without crashing and try to beat their high score. The game is played in rounds with breaks in between where the scene changes. During rounds, players will encounter randomly generated enemies and power-ups like candy that award points if collected by properly timing jumps.