SlideShare a Scribd company logo
Mobile Learning Academy
Learn how to make a game in the GAME MAKER
The game lifecycle
Create a Concept,

Design, Test and Improve a Prototype,

Publish your final game to the Public,

Promote your game,

Monitor and Listen to users and

Improve again.
Create games in 5 easy steps using the GameMaker
Publish games to the online
GameCommunity and to the
     smartphone apps
Let users play your game on their mobile phone
                (or on the web)
Use our admin tools to manage your games,
       channel and access statistics
Create a game
 • 5 simple steps
   • Choose a Genre for your game.
   • Describe your game. Icon, name, description,
      instructions and more...
  •   Configure the rules of your game.
  •   Add Places to the map. Notes, sounds, video,
      photos, tasks, rewards and more...
  •   Test and Publish your game.
Log in first...
You can find everything in your dashboard.
Genres
Genres are interactive templates that you can
configure.
Tours
Tours are played individually.

• Sightseeing
    Free discovery, go to any location at any time
•   Storyline
    Guided tour, follow the story in a sequence
•   Mystery Tour
    Treasure hunt, locations appear one by one
•   Indoor
    Navigate inside buildings, use QR codes
•   Extra Passenger
    Explore with your bike or car, handsfree automation
Games
Multiplayer games are played in teams in events.

• Free Play
    Score as many points as possible in game time
•   Adventure
    Role-playing, earn skills, engage in confrontations
•   Collect & Trade
    Collect and trade objects earned with challenges
•   Secret Trail
    Treasure hunt, finish as fast as possible.
Describe
• Make people want to play your game:
 Tell a good story!!
Describe
• Use great graphics where-ever you can.
• Make a great intro to ensure a good start.

• Use the outro to thank those that helped.
Configure
• Weak mobile bandwidth at locations?
 Force media download so all is downloaded first.

• Add Levels to reward different scores
• Want everyone to stop at a specific time?
 Set the maximum game time.

• Want to capture public opinion?
 Create themes for opinion places.
Configure
• Configuring skills or objects?
 Make custom icons!
Places
• Create Labels for specific categories of Places
• Drag & drop Places onto the right locations.
 Sound, Photo, Combi, Opinion, Task, Note, Video
Publish
• Test first in ‘Draft’: log in with the same account to test
 it on mobile

• Create Events & Teams for multi-player games
A game on the web
Each game has a page on mobilelearningacademy.com.
You can read about the game and see user feedback
like reviews.
Promote a game
 • Share your game on Facebook and Twitter
  directly from the game page on web and mobile

 • Integrate the game in your website
  with the tourplayer.

 • Use the direct link of each game
Install the app
For iPhone
http://itunes.apple.com/us/app/mobile-learning-
academy/id559822870?ls=1&mt=8

For Android
https://play.google.com/store/apps/details?
id=seven.client.mla
Log in to get started
Or sign up if you haven’t already
Discover a game
See a game on the Map, in the features or nearby
lists, by organization or simply search.
View a game
Each game has a page that describes it. Just like
on the web.
Play a game
Navigate on a map, activate locations Play a video, answer a
question, upload photos, score points, share on Facebook &
Twitter.
Playback on the web
After playing you can play back your route and see all
places you interacted with and uploaded media.
More?
Howto guide
Check the full tutorial at
mobilelearningacademy.org/support for a more
detailed step-by-step guide.

More questions?
Check out our GetSatisfaction page at
getsatisfaction.com/mobilelearningacademy
Contact
Email
info@mobilelearningacademy.org

Facebook
facebook.com/mobilelearningacademy

Twitter
@mobile_academy

More Related Content

What's hot

Creating Casual Games for Windows 8
Creating Casual Games for Windows 8Creating Casual Games for Windows 8
Creating Casual Games for Windows 8
SmartyPantsCoding.com
 
Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”
Lviv Startup Club
 
Олег Новосад “Mama, I am game architect. What’s next?”
Олег Новосад “Mama, I am game architect. What’s next?”Олег Новосад “Mama, I am game architect. What’s next?”
Олег Новосад “Mama, I am game architect. What’s next?”
Lviv Startup Club
 
What We Talk About When We Talk About Mid-Core
What We Talk About When We Talk About Mid-CoreWhat We Talk About When We Talk About Mid-Core
What We Talk About When We Talk About Mid-Core
Adam Gutterman
 
Game development
Game developmentGame development
Game development
Prahlad Kumar
 
Nathan Farrugia Design Portfolio
Nathan Farrugia Design PortfolioNathan Farrugia Design Portfolio
Nathan Farrugia Design PortfolioNathan Farrugia
 
Experiencing Environments
Experiencing EnvironmentsExperiencing Environments
Experiencing Environments
Martin Nerurkar
 
Monkey Rush Android Game
Monkey Rush Android GameMonkey Rush Android Game
Monkey Rush Android Game
Dinuka S.J Kuruppuarachchi
 
iOS Game Testing
iOS Game TestingiOS Game Testing
iOS Game Testing
Yanina Michukova
 
The Challenges (and Promise!) of Multiplatform Production
The Challenges (and Promise!) of Multiplatform ProductionThe Challenges (and Promise!) of Multiplatform Production
The Challenges (and Promise!) of Multiplatform Production
Adam Gutterman
 
The journey of a film (jeva)
The journey of a film (jeva)The journey of a film (jeva)
The journey of a film (jeva)
Jevas
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2
krishn verma
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
VeltalGaming
 
Data Ward Final Presentation
Data Ward Final PresentationData Ward Final Presentation
Data Ward Final Presentation
darkeningsoul
 
Buttonmen iPhone Game Case Study
Buttonmen iPhone Game Case StudyButtonmen iPhone Game Case Study
Buttonmen iPhone Game Case Study
Thrust Interactive
 
20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush saga20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush saga
Christina Hsu
 
Killer Game Loops in Social Games
Killer Game Loops in Social GamesKiller Game Loops in Social Games
Killer Game Loops in Social Games
Wooga
 
How to Monetize your F2P Video Game
How to Monetize your F2P Video GameHow to Monetize your F2P Video Game
How to Monetize your F2P Video Game
Social Point
 
Game development program
Game development programGame development program
Game development program
krishn verma
 

What's hot (20)

Creating Casual Games for Windows 8
Creating Casual Games for Windows 8Creating Casual Games for Windows 8
Creating Casual Games for Windows 8
 
Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”
 
Олег Новосад “Mama, I am game architect. What’s next?”
Олег Новосад “Mama, I am game architect. What’s next?”Олег Новосад “Mama, I am game architect. What’s next?”
Олег Новосад “Mama, I am game architect. What’s next?”
 
What We Talk About When We Talk About Mid-Core
What We Talk About When We Talk About Mid-CoreWhat We Talk About When We Talk About Mid-Core
What We Talk About When We Talk About Mid-Core
 
Game development
Game developmentGame development
Game development
 
Nathan Farrugia Design Portfolio
Nathan Farrugia Design PortfolioNathan Farrugia Design Portfolio
Nathan Farrugia Design Portfolio
 
Experiencing Environments
Experiencing EnvironmentsExperiencing Environments
Experiencing Environments
 
Monkey Rush Android Game
Monkey Rush Android GameMonkey Rush Android Game
Monkey Rush Android Game
 
iOS Game Testing
iOS Game TestingiOS Game Testing
iOS Game Testing
 
The Challenges (and Promise!) of Multiplatform Production
The Challenges (and Promise!) of Multiplatform ProductionThe Challenges (and Promise!) of Multiplatform Production
The Challenges (and Promise!) of Multiplatform Production
 
The journey of a film (jeva)
The journey of a film (jeva)The journey of a film (jeva)
The journey of a film (jeva)
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
Data Ward Final Presentation
Data Ward Final PresentationData Ward Final Presentation
Data Ward Final Presentation
 
Buttonmen iPhone Game Case Study
Buttonmen iPhone Game Case StudyButtonmen iPhone Game Case Study
Buttonmen iPhone Game Case Study
 
20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush saga20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush saga
 
Killer Game Loops in Social Games
Killer Game Loops in Social GamesKiller Game Loops in Social Games
Killer Game Loops in Social Games
 
How to Monetize your F2P Video Game
How to Monetize your F2P Video GameHow to Monetize your F2P Video Game
How to Monetize your F2P Video Game
 
outcome 1a -c
outcome 1a -coutcome 1a -c
outcome 1a -c
 
Game development program
Game development programGame development program
Game development program
 

Viewers also liked

Mein hoon aam aadmi
Mein hoon aam aadmiMein hoon aam aadmi
Mein hoon aam aadmi
Aakash360
 
Workshop handouts - Mobile gaming
Workshop handouts - Mobile gamingWorkshop handouts - Mobile gaming
Workshop handouts - Mobile gaming7scenes
 
127166 gross-anatomy-guide
127166 gross-anatomy-guide127166 gross-anatomy-guide
127166 gross-anatomy-guideabctutor
 
Images for disease
Images for diseaseImages for disease
Images for disease16ninadg
 
Glass Fish Slides Fy2009 2
Glass Fish Slides Fy2009 2Glass Fish Slides Fy2009 2
Glass Fish Slides Fy2009 2Abhishek Gupta
 
Creative geography
Creative geographyCreative geography
Creative geography
7scenes
 
Geography Unit Plan
Geography Unit PlanGeography Unit Plan
Geography Unit Plan
Marie L
 
Looking for a new home!!!!
Looking for a new home!!!!Looking for a new home!!!!
Looking for a new home!!!!
a c
 

Viewers also liked (8)

Mein hoon aam aadmi
Mein hoon aam aadmiMein hoon aam aadmi
Mein hoon aam aadmi
 
Workshop handouts - Mobile gaming
Workshop handouts - Mobile gamingWorkshop handouts - Mobile gaming
Workshop handouts - Mobile gaming
 
127166 gross-anatomy-guide
127166 gross-anatomy-guide127166 gross-anatomy-guide
127166 gross-anatomy-guide
 
Images for disease
Images for diseaseImages for disease
Images for disease
 
Glass Fish Slides Fy2009 2
Glass Fish Slides Fy2009 2Glass Fish Slides Fy2009 2
Glass Fish Slides Fy2009 2
 
Creative geography
Creative geographyCreative geography
Creative geography
 
Geography Unit Plan
Geography Unit PlanGeography Unit Plan
Geography Unit Plan
 
Looking for a new home!!!!
Looking for a new home!!!!Looking for a new home!!!!
Looking for a new home!!!!
 

Similar to Mobile Learning Academy - Howto

MattEkinsJumpstartWork
MattEkinsJumpstartWorkMattEkinsJumpstartWork
MattEkinsJumpstartWorkMatt Ekins
 
Hybrid Game Development with GameSalad
Hybrid Game Development with GameSaladHybrid Game Development with GameSalad
Hybrid Game Development with GameSalad
mirahman
 
Games and Virtual World Camps
Games and Virtual World CampsGames and Virtual World Camps
Games and Virtual World Camps
Aline Click
 
Game design as a career
Game design as a career Game design as a career
Game design as a career
Shanthi Ravi
 
Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)
David Farrell
 
Mobile Learning Academy
Mobile Learning AcademyMobile Learning Academy
Mobile Learning Academy
Ronald Lenz
 
Mobile Learning Academy general presentation
Mobile Learning Academy   general presentationMobile Learning Academy   general presentation
Mobile Learning Academy general presentationRonald Lenz
 
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User ExperiencesDesigning with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
jsteffgen
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slides
Tracie King
 
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементовТрансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
Anastasiya Mironova
 
Ss mekani brand canvas
Ss mekani brand canvasSs mekani brand canvas
Ss mekani brand canvas
SimbarasheMekani
 
Using games in education by Calongne
Using games in education by CalongneUsing games in education by Calongne
Using games in education by Calongne
Cynthia Calongne
 
6 Aspects of Game Development
6 Aspects of Game Development6 Aspects of Game Development
6 Aspects of Game Development
DenzilD
 
The Use of Modern Controller Devices at Schools: Game-Based Learning with the...
The Use of Modern Controller Devices at Schools: Game-Based Learning with the...The Use of Modern Controller Devices at Schools: Game-Based Learning with the...
The Use of Modern Controller Devices at Schools: Game-Based Learning with the...
Educational Technology
 
Cocos2d game programming 1
Cocos2d game programming 1Cocos2d game programming 1
Cocos2d game programming 1
Changwon National University
 
How to develop a successful casual social game by Rajat agarwalla
How to develop a successful casual social game by Rajat agarwallaHow to develop a successful casual social game by Rajat agarwalla
How to develop a successful casual social game by Rajat agarwalla
NASSCOM
 
Innofied case study (Game Development)
Innofied case study (Game Development)Innofied case study (Game Development)
Innofied case study (Game Development)
Innofied Solution
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
Sharon Boller
 
Designing A Casual MMO
Designing A Casual MMODesigning A Casual MMO
Designing A Casual MMO
Laralyn
 

Similar to Mobile Learning Academy - Howto (20)

MattEkinsJumpstartWork
MattEkinsJumpstartWorkMattEkinsJumpstartWork
MattEkinsJumpstartWork
 
Hybrid Game Development with GameSalad
Hybrid Game Development with GameSaladHybrid Game Development with GameSalad
Hybrid Game Development with GameSalad
 
Games and Virtual World Camps
Games and Virtual World CampsGames and Virtual World Camps
Games and Virtual World Camps
 
Game design as a career
Game design as a career Game design as a career
Game design as a career
 
Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)
 
Mobile Learning Academy
Mobile Learning AcademyMobile Learning Academy
Mobile Learning Academy
 
Mobile Learning Academy general presentation
Mobile Learning Academy   general presentationMobile Learning Academy   general presentation
Mobile Learning Academy general presentation
 
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User ExperiencesDesigning with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slides
 
Kodu game design
Kodu game designKodu game design
Kodu game design
 
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементовТрансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
 
Ss mekani brand canvas
Ss mekani brand canvasSs mekani brand canvas
Ss mekani brand canvas
 
Using games in education by Calongne
Using games in education by CalongneUsing games in education by Calongne
Using games in education by Calongne
 
6 Aspects of Game Development
6 Aspects of Game Development6 Aspects of Game Development
6 Aspects of Game Development
 
The Use of Modern Controller Devices at Schools: Game-Based Learning with the...
The Use of Modern Controller Devices at Schools: Game-Based Learning with the...The Use of Modern Controller Devices at Schools: Game-Based Learning with the...
The Use of Modern Controller Devices at Schools: Game-Based Learning with the...
 
Cocos2d game programming 1
Cocos2d game programming 1Cocos2d game programming 1
Cocos2d game programming 1
 
How to develop a successful casual social game by Rajat agarwalla
How to develop a successful casual social game by Rajat agarwallaHow to develop a successful casual social game by Rajat agarwalla
How to develop a successful casual social game by Rajat agarwalla
 
Innofied case study (Game Development)
Innofied case study (Game Development)Innofied case study (Game Development)
Innofied case study (Game Development)
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
 
Designing A Casual MMO
Designing A Casual MMODesigning A Casual MMO
Designing A Casual MMO
 

More from 7scenes

Mobile Learning Academy - creating a great concept
Mobile Learning Academy - creating a great conceptMobile Learning Academy - creating a great concept
Mobile Learning Academy - creating a great concept
7scenes
 
7scenes live
7scenes live7scenes live
7scenes live7scenes
 
7scenes concept
7scenes concept7scenes concept
7scenes concept
7scenes
 
Presentatie 'Lopend Leren'
Presentatie 'Lopend Leren'Presentatie 'Lopend Leren'
Presentatie 'Lopend Leren'7scenes
 
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 20117scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
7scenes
 
Best Scene in Town @ PICNIC 2011
Best Scene in Town @ PICNIC 2011Best Scene in Town @ PICNIC 2011
Best Scene in Town @ PICNIC 20117scenes
 

More from 7scenes (6)

Mobile Learning Academy - creating a great concept
Mobile Learning Academy - creating a great conceptMobile Learning Academy - creating a great concept
Mobile Learning Academy - creating a great concept
 
7scenes live
7scenes live7scenes live
7scenes live
 
7scenes concept
7scenes concept7scenes concept
7scenes concept
 
Presentatie 'Lopend Leren'
Presentatie 'Lopend Leren'Presentatie 'Lopend Leren'
Presentatie 'Lopend Leren'
 
7scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 20117scenes @ University of Utrecht Sept 23rd 2011
7scenes @ University of Utrecht Sept 23rd 2011
 
Best Scene in Town @ PICNIC 2011
Best Scene in Town @ PICNIC 2011Best Scene in Town @ PICNIC 2011
Best Scene in Town @ PICNIC 2011
 

Recently uploaded

Guidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th SemesterGuidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th Semester
Atul Kumar Singh
 
Operation Blue Star - Saka Neela Tara
Operation Blue Star   -  Saka Neela TaraOperation Blue Star   -  Saka Neela Tara
Operation Blue Star - Saka Neela Tara
Balvir Singh
 
CLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCE
CLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCECLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCE
CLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCE
BhavyaRajput3
 
Polish students' mobility in the Czech Republic
Polish students' mobility in the Czech RepublicPolish students' mobility in the Czech Republic
Polish students' mobility in the Czech Republic
Anna Sz.
 
Francesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptxFrancesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptx
EduSkills OECD
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
camakaiclarkmusic
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
Nguyen Thanh Tu Collection
 
Language Across the Curriculm LAC B.Ed.
Language Across the  Curriculm LAC B.Ed.Language Across the  Curriculm LAC B.Ed.
Language Across the Curriculm LAC B.Ed.
Atul Kumar Singh
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXXPhrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
MIRIAMSALINAS13
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
Special education needs
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 
Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345
beazzy04
 
678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf
CarlosHernanMontoyab2
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
Supporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptxSupporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptx
Jisc
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
Jean Carlos Nunes Paixão
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
DeeptiGupta154
 
How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
Celine George
 
The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
heathfieldcps1
 

Recently uploaded (20)

Guidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th SemesterGuidance_and_Counselling.pdf B.Ed. 4th Semester
Guidance_and_Counselling.pdf B.Ed. 4th Semester
 
Operation Blue Star - Saka Neela Tara
Operation Blue Star   -  Saka Neela TaraOperation Blue Star   -  Saka Neela Tara
Operation Blue Star - Saka Neela Tara
 
CLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCE
CLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCECLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCE
CLASS 11 CBSE B.St Project AIDS TO TRADE - INSURANCE
 
Polish students' mobility in the Czech Republic
Polish students' mobility in the Czech RepublicPolish students' mobility in the Czech Republic
Polish students' mobility in the Czech Republic
 
Francesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptxFrancesca Gottschalk - How can education support child empowerment.pptx
Francesca Gottschalk - How can education support child empowerment.pptx
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
 
Language Across the Curriculm LAC B.Ed.
Language Across the  Curriculm LAC B.Ed.Language Across the  Curriculm LAC B.Ed.
Language Across the Curriculm LAC B.Ed.
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXXPhrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
Phrasal Verbs.XXXXXXXXXXXXXXXXXXXXXXXXXX
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 
Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345
 
678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf678020731-Sumas-y-Restas-Para-Colorear.pdf
678020731-Sumas-y-Restas-Para-Colorear.pdf
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
Supporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptxSupporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptx
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
 
The basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptxThe basics of sentences session 5pptx.pptx
The basics of sentences session 5pptx.pptx
 

Mobile Learning Academy - Howto

  • 1. Mobile Learning Academy Learn how to make a game in the GAME MAKER
  • 2. The game lifecycle Create a Concept, Design, Test and Improve a Prototype, Publish your final game to the Public, Promote your game, Monitor and Listen to users and Improve again.
  • 3. Create games in 5 easy steps using the GameMaker
  • 4. Publish games to the online GameCommunity and to the smartphone apps
  • 5. Let users play your game on their mobile phone (or on the web)
  • 6. Use our admin tools to manage your games, channel and access statistics
  • 7. Create a game • 5 simple steps • Choose a Genre for your game. • Describe your game. Icon, name, description, instructions and more... • Configure the rules of your game. • Add Places to the map. Notes, sounds, video, photos, tasks, rewards and more... • Test and Publish your game.
  • 8. Log in first... You can find everything in your dashboard.
  • 9. Genres Genres are interactive templates that you can configure.
  • 10. Tours Tours are played individually. • Sightseeing Free discovery, go to any location at any time • Storyline Guided tour, follow the story in a sequence • Mystery Tour Treasure hunt, locations appear one by one • Indoor Navigate inside buildings, use QR codes • Extra Passenger Explore with your bike or car, handsfree automation
  • 11. Games Multiplayer games are played in teams in events. • Free Play Score as many points as possible in game time • Adventure Role-playing, earn skills, engage in confrontations • Collect & Trade Collect and trade objects earned with challenges • Secret Trail Treasure hunt, finish as fast as possible.
  • 12. Describe • Make people want to play your game: Tell a good story!!
  • 13. Describe • Use great graphics where-ever you can. • Make a great intro to ensure a good start. • Use the outro to thank those that helped.
  • 14. Configure • Weak mobile bandwidth at locations? Force media download so all is downloaded first. • Add Levels to reward different scores • Want everyone to stop at a specific time? Set the maximum game time. • Want to capture public opinion? Create themes for opinion places.
  • 15. Configure • Configuring skills or objects? Make custom icons!
  • 16. Places • Create Labels for specific categories of Places • Drag & drop Places onto the right locations. Sound, Photo, Combi, Opinion, Task, Note, Video
  • 17. Publish • Test first in ‘Draft’: log in with the same account to test it on mobile • Create Events & Teams for multi-player games
  • 18. A game on the web Each game has a page on mobilelearningacademy.com. You can read about the game and see user feedback like reviews.
  • 19. Promote a game • Share your game on Facebook and Twitter directly from the game page on web and mobile • Integrate the game in your website with the tourplayer. • Use the direct link of each game
  • 20. Install the app For iPhone http://itunes.apple.com/us/app/mobile-learning- academy/id559822870?ls=1&mt=8 For Android https://play.google.com/store/apps/details? id=seven.client.mla
  • 21. Log in to get started Or sign up if you haven’t already
  • 22. Discover a game See a game on the Map, in the features or nearby lists, by organization or simply search.
  • 23. View a game Each game has a page that describes it. Just like on the web.
  • 24. Play a game Navigate on a map, activate locations Play a video, answer a question, upload photos, score points, share on Facebook & Twitter.
  • 25. Playback on the web After playing you can play back your route and see all places you interacted with and uploaded media.
  • 26. More? Howto guide Check the full tutorial at mobilelearningacademy.org/support for a more detailed step-by-step guide. More questions? Check out our GetSatisfaction page at getsatisfaction.com/mobilelearningacademy

Editor's Notes

  1. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  2. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  3. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  4. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  5. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  6. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  7. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  8. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  9. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  10. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  11. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  12. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  13. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  14. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  15. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  16. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  17. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  18. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  19. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  20. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  21. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  22. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  23. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  24. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  25. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  26. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n
  27. \nVision: creating mobile experiences should be an easy, open process available to everyone.\nAmbition: offer the most innovative mobile storytelling platform.\nStrategy: develop an open platform, support users & organizations and their projects and collaborate with implementation, content & research partners.\n